truegleai
Rename project to SillyLoops and update all branding
813f591
#include <JuceHeader.h>
#include "SamplePlayer.h"
/**
* Main entry point for JUCE audio host
* This is used for testing the audio engine standalone
*/
class AudioHostApplication : public juce::JUCEApplication
{
public:
AudioHostApplication() : application(nullptr) {}
void initialise(const juce::String&) override
{
DBG("SillyLoops Audio Engine Starting...");
application = std::make_unique<SamplePlayer>();
if (!application->initialize())
{
DBG("Failed to initialize audio engine!");
quit();
return;
}
DBG("Audio engine initialized successfully!");
DBG("Loading test samples...");
// Load some test samples (paths would be configured for your system)
// application->loadSample(0, "/path/to/kick.wav");
// application->loadSample(1, "/path/to/snare.wav");
DBG("Audio host ready. Press any key to exit...");
}
void shutdown() override
{
if (application)
{
application->stopAll();
application->shutdown();
application.reset();
}
DBG("Audio engine shutdown complete.");
}
private:
std::unique_ptr<SamplePlayer> application;
};
START_JUCE_APPLICATION(AudioHostApplication)