stake-mines / index.html
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can you change it to a remake of stake mines from the stake website - Initial Deployment
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Stake Mines Remake</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
.cell {
transition: all 0.2s ease;
perspective: 1000px;
}
.cell-inner {
transition: transform 0.6s;
transform-style: preserve-3d;
}
.cell.flipped .cell-inner {
transform: rotateY(180deg);
}
.cell-front, .cell-back {
backface-visibility: hidden;
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
}
.cell-back {
transform: rotateY(180deg);
}
.diamond {
background: linear-gradient(135deg, #00FFFF, #0080FF);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
.bomb {
background: linear-gradient(135deg, #FF0000, #FF8000);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
.pulse {
animation: pulse 2s infinite;
}
@keyframes pulse {
0% { transform: scale(1); }
50% { transform: scale(1.05); }
100% { transform: scale(1); }
}
.shake {
animation: shake 0.5s;
}
@keyframes shake {
0%, 100% { transform: translateX(0); }
10%, 30%, 50%, 70%, 90% { transform: translateX(-5px); }
20%, 40%, 60%, 80% { transform: translateX(5px); }
}
</style>
</head>
<body class="bg-gray-900 text-white min-h-screen">
<div class="container mx-auto px-4 py-8">
<div class="max-w-4xl mx-auto">
<!-- Header -->
<header class="flex flex-col md:flex-row justify-between items-center mb-8">
<div class="flex items-center mb-4 md:mb-0">
<i class="fas fa-gem text-blue-400 text-3xl mr-2"></i>
<h1 class="text-2xl font-bold bg-gradient-to-r from-blue-400 to-purple-500 bg-clip-text text-transparent">Stake Mines</h1>
</div>
<div class="flex items-center space-x-4">
<div class="bg-gray-800 rounded-lg px-4 py-2">
<span class="text-gray-400">Balance:</span>
<span class="font-bold ml-2">$<span id="balance">1000.00</span></span>
</div>
<button id="cashout-btn" class="bg-gradient-to-r from-green-500 to-teal-500 hover:from-green-600 hover:to-teal-600 text-white font-bold py-2 px-4 rounded-lg transition disabled:opacity-50" disabled>
Cashout
</button>
</div>
</header>
<!-- Game Controls -->
<div class="bg-gray-800 rounded-xl p-6 mb-8">
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
<div>
<label class="block text-gray-400 mb-2">Bet Amount</label>
<div class="flex">
<button class="bg-gray-700 px-3 py-2 rounded-l-lg hover:bg-gray-600" onclick="adjustBet(-10)">-</button>
<input type="number" id="bet-amount" value="10.00" min="1" step="0.01" class="bg-gray-700 text-center w-full py-2 px-3 focus:outline-none focus:ring-2 focus:ring-blue-500">
<button class="bg-gray-700 px-3 py-2 rounded-r-lg hover:bg-gray-600" onclick="adjustBet(10)">+</button>
</div>
</div>
<div>
<label class="block text-gray-400 mb-2">Mines</label>
<div class="flex">
<button class="bg-gray-700 px-3 py-2 rounded-l-lg hover:bg-gray-600" onclick="adjustMines(-1)">-</button>
<input type="number" id="mines-count" value="3" min="1" max="24" class="bg-gray-700 text-center w-full py-2 px-3 focus:outline-none focus:ring-2 focus:ring-blue-500">
<button class="bg-gray-700 px-3 py-2 rounded-r-lg hover:bg-gray-600" onclick="adjustMines(1)">+</button>
</div>
</div>
<div class="flex items-end">
<button id="start-btn" class="w-full bg-gradient-to-r from-blue-500 to-purple-600 hover:from-blue-600 hover:to-purple-700 text-white font-bold py-3 px-4 rounded-lg transition pulse">
Start Game
</button>
</div>
</div>
</div>
<!-- Game Board -->
<div class="bg-gray-800 rounded-xl p-6 mb-8">
<div class="flex justify-between items-center mb-4">
<div class="text-gray-400">
Multiplier: <span id="multiplier" class="font-bold text-green-400">1.00x</span>
</div>
<div class="text-gray-400">
Mines: <span id="current-mines" class="font-bold text-red-400">0</span>/<span id="total-mines">3</span>
</div>
</div>
<div id="game-board" class="grid grid-cols-5 md:grid-cols-8 gap-3">
<!-- Cells will be generated here -->
<div class="text-center text-gray-500 py-8">Start a new game</div>
</div>
</div>
<!-- Stats -->
<div class="grid grid-cols-1 md:grid-cols-3 gap-4 mb-8">
<div class="bg-gray-800 rounded-xl p-4">
<div class="text-gray-400">Last Win</div>
<div class="text-2xl font-bold" id="last-win">$0.00</div>
</div>
<div class="bg-gray-800 rounded-xl p-4">
<div class="text-gray-400">Best Win</div>
<div class="text-2xl font-bold" id="best-win">$0.00</div>
</div>
<div class="bg-gray-800 rounded-xl p-4">
<div class="text-gray-400">Games Played</div>
<div class="text-2xl font-bold" id="games-played">0</div>
</div>
</div>
<!-- History -->
<div class="bg-gray-800 rounded-xl p-6">
<h2 class="text-xl font-bold mb-4">Recent Games</h2>
<div id="history" class="flex space-x-2 overflow-x-auto pb-2">
<div class="text-gray-500">No games played yet</div>
</div>
</div>
</div>
</div>
<script>
// Game state
let gameState = {
balance: 1000.00,
betAmount: 10.00,
minesCount: 3,
gameActive: false,
multiplier: 1.00,
multiplierIncrement: 0.25,
openedCells: 0,
totalCells: 25,
mines: [],
revealed: [],
lastWin: 0.00,
bestWin: 0.00,
gamesPlayed: 0,
history: []
};
// DOM elements
const balanceEl = document.getElementById('balance');
const betAmountEl = document.getElementById('bet-amount');
const minesCountEl = document.getElementById('mines-count');
const startBtn = document.getElementById('start-btn');
const cashoutBtn = document.getElementById('cashout-btn');
const gameBoardEl = document.getElementById('game-board');
const multiplierEl = document.getElementById('multiplier');
const currentMinesEl = document.getElementById('current-mines');
const totalMinesEl = document.getElementById('total-mines');
const lastWinEl = document.getElementById('last-win');
const bestWinEl = document.getElementById('best-win');
const gamesPlayedEl = document.getElementById('games-played');
const historyEl = document.getElementById('history');
// Initialize
function init() {
updateUI();
// Event listeners
betAmountEl.addEventListener('change', (e) => {
gameState.betAmount = parseFloat(e.target.value) || 1.00;
updateUI();
});
minesCountEl.addEventListener('change', (e) => {
gameState.minesCount = parseInt(e.target.value) || 1;
if (gameState.minesCount > 24) gameState.minesCount = 24;
if (gameState.minesCount < 1) gameState.minesCount = 1;
minesCountEl.value = gameState.minesCount;
updateUI();
});
startBtn.addEventListener('click', startGame);
cashoutBtn.addEventListener('click', cashout);
}
// Adjust bet amount
function adjustBet(amount) {
gameState.betAmount = Math.max(1.00, gameState.betAmount + amount);
betAmountEl.value = gameState.betAmount.toFixed(2);
updateUI();
}
// Adjust mines count
function adjustMines(amount) {
gameState.minesCount = Math.max(1, Math.min(24, gameState.minesCount + amount));
minesCountEl.value = gameState.minesCount;
updateUI();
}
// Update UI
function updateUI() {
balanceEl.textContent = gameState.balance.toFixed(2);
betAmountEl.value = gameState.betAmount.toFixed(2);
minesCountEl.value = gameState.minesCount;
totalMinesEl.textContent = gameState.minesCount;
if (gameState.gameActive) {
startBtn.disabled = true;
startBtn.textContent = 'Game in Progress';
cashoutBtn.disabled = false;
} else {
startBtn.disabled = gameState.balance < gameState.betAmount;
startBtn.textContent = 'Start Game';
cashoutBtn.disabled = true;
}
lastWinEl.textContent = '$' + gameState.lastWin.toFixed(2);
bestWinEl.textContent = '$' + gameState.bestWin.toFixed(2);
gamesPlayedEl.textContent = gameState.gamesPlayed;
}
// Start new game
function startGame() {
if (gameState.gameActive || gameState.balance < gameState.betAmount) return;
// Deduct bet from balance
gameState.balance -= gameState.betAmount;
gameState.gameActive = true;
gameState.multiplier = 1.00;
gameState.openedCells = 0;
gameState.revealed = Array(25).fill(false);
// Generate mines
gameState.mines = [];
while (gameState.mines.length < gameState.minesCount) {
const randomIndex = Math.floor(Math.random() * 25);
if (!gameState.mines.includes(randomIndex)) {
gameState.mines.push(randomIndex);
}
}
// Create game board
gameBoardEl.innerHTML = '';
for (let i = 0; i < 25; i++) {
const cell = document.createElement('div');
cell.className = 'cell aspect-square bg-gray-700 rounded-lg cursor-pointer relative';
cell.dataset.index = i;
const cellInner = document.createElement('div');
cellInner.className = 'cell-inner w-full h-full';
const cellFront = document.createElement('div');
cellFront.className = 'cell-front flex items-center justify-center text-2xl font-bold';
cellFront.innerHTML = '<i class="fas fa-question text-gray-400"></i>';
const cellBack = document.createElement('div');
cellBack.className = 'cell-back flex items-center justify-center text-2xl font-bold';
cellInner.appendChild(cellFront);
cellInner.appendChild(cellBack);
cell.appendChild(cellInner);
cell.addEventListener('click', () => revealCell(i, cell));
gameBoardEl.appendChild(cell);
}
updateUI();
multiplierEl.textContent = gameState.multiplier.toFixed(2) + 'x';
currentMinesEl.textContent = '0';
}
// Reveal cell
function revealCell(index, cellElement) {
if (!gameState.gameActive || gameState.revealed[index]) return;
gameState.revealed[index] = true;
gameState.openedCells++;
// Check if it's a mine
if (gameState.mines.includes(index)) {
cellElement.classList.add('flipped');
const back = cellElement.querySelector('.cell-back');
back.innerHTML = '<i class="fas fa-bomb bomb text-3xl"></i>';
back.classList.add('bg-red-900', 'bg-opacity-50');
// Reveal all mines
setTimeout(() => {
gameState.mines.forEach(mineIndex => {
if (mineIndex !== index) {
const mineCell = gameBoardEl.children[mineIndex];
mineCell.classList.add('flipped');
const mineBack = mineCell.querySelector('.cell-back');
mineBack.innerHTML = '<i class="fas fa-bomb bomb text-3xl"></i>';
mineBack.classList.add('bg-red-900', 'bg-opacity-30');
}
});
// Game over
endGame(false);
}, 500);
// Shake animation
cellElement.classList.add('shake');
setTimeout(() => {
cellElement.classList.remove('shake');
}, 500);
return;
}
// It's a diamond
cellElement.classList.add('flipped');
const back = cellElement.querySelector('.cell-back');
back.innerHTML = '<i class="fas fa-gem diamond text-3xl"></i>';
back.classList.add('bg-blue-900', 'bg-opacity-30');
// Update multiplier
const safeCells = 25 - gameState.minesCount;
const multiplierStep = 1 / safeCells;
gameState.multiplier += multiplierStep * 5;
multiplierEl.textContent = gameState.multiplier.toFixed(2) + 'x';
currentMinesEl.textContent = gameState.openedCells;
// Check if all safe cells are revealed
if (gameState.openedCells === (25 - gameState.minesCount)) {
endGame(true);
}
}
// Cash out
function cashout() {
if (!gameState.gameActive) return;
const winAmount = gameState.betAmount * gameState.multiplier;
gameState.balance += winAmount;
gameState.lastWin = winAmount;
if (winAmount > gameState.bestWin) {
gameState.bestWin = winAmount;
}
gameState.gamesPlayed++;
// Add to history
addToHistory(true, winAmount);
// End game
endGame(true, true);
}
// End game
function endGame(win, cashout = false) {
gameState.gameActive = false;
if (!win && !cashout) {
gameState.lastWin = 0;
gameState.gamesPlayed++;
addToHistory(false, 0);
}
updateUI();
// Show game result
if (win && !cashout) {
const winAmount = gameState.betAmount * gameState.multiplier;
gameState.balance += winAmount;
gameState.lastWin = winAmount;
if (winAmount > gameState.bestWin) {
gameState.bestWin = winAmount;
}
addToHistory(true, winAmount);
setTimeout(() => {
alert(`Congratulations! You won $${winAmount.toFixed(2)}!`);
}, 300);
}
}
// Add to history
function addToHistory(win, amount) {
const historyItem = document.createElement('div');
historyItem.className = `flex-shrink-0 rounded-lg px-3 py-2 text-center ${win ? 'bg-green-900 bg-opacity-50' : 'bg-red-900 bg-opacity-50'}`;
historyItem.innerHTML = win
? `<i class="fas fa-gem diamond mr-1"></i> $${amount.toFixed(2)}`
: '<i class="fas fa-bomb bomb mr-1"></i> $0.00';
// Prepend to history
if (historyEl.firstChild && historyEl.firstChild.textContent === 'No games played yet') {
historyEl.innerHTML = '';
}
historyEl.prepend(historyItem);
// Keep only last 10 items
if (historyEl.children.length > 10) {
historyEl.removeChild(historyEl.lastChild);
}
// Add to game state history
gameState.history.unshift({
win,
amount,
timestamp: new Date()
});
}
// Initialize the game
init();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=tyleristrying/stake-mines" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>