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import math
from typing import List
from dash import Dash, html, dcc, Input, Output, State, ctx, no_update
import plotly.graph_objects as go
# ------------------------------------------------------------
# Default settings for the Hypercube visualizer
# ------------------------------------------------------------
DEFAULTS = {
"dimension": 3, # start with Q4
"scale": 1600.0, # base layout scale
"node_radius": 6, # node size (radius)
"edge_width": 4, # edge thickness
"show_labels": False, # show binary labels on nodes # True / False
"label_fontsize": 12, # font size of labels
"max_dimension": 12, # slider max
"min_dimension": 1, # slider min
}
# ---------- Hypercube utilities ----------
def consecutive_triple_start(indices: list[int], n: int, is_closed: bool) -> int | None:
"""
Given 3 indices, return the start index s such that {s,s+1,s+2} (mod n if closed)
equals the given set. If not possible, return None.
"""
if len(indices) != 3 or n <= 0:
return None
S = set(indices)
if is_closed:
for s in range(n):
if {(s) % n, (s + 1) % n, (s + 2) % n} == S:
return s
return None
else:
# open path: must be literal consecutive indices
mn = min(S)
if S == {mn, mn + 1, mn + 2} and (mn + 2) < n:
return mn
return None
def cycle_edge_dims(cycle: List[int], d: int) -> List[int] | None:
"""
cycle is vertex list WITHOUT repeating start at end.
Returns list of edge dimensions around the cycle (length n),
or None if any step is non-adjacent.
"""
n = len(cycle)
dims = []
for i in range(n):
a = cycle[i]
b = cycle[(i + 1) % n]
dim = edge_dimension(a, b)
if dim is None:
return None
dims.append(dim)
return dims
def is_symmetric_coil(path: List[int], d: int, allow_reverse: bool = True) -> bool:
"""
A "doubled coil": valid coil whose second half repeats the structure of the first half.
We detect this via the cyclic edge-dimension sequence.
allow_reverse=True also accepts that the second half is the reverse traversal
of the first half (often happens depending on where you cut the cycle).
"""
if not path or len(path) < 4:
return False
if path[0] != path[-1]:
return False # must be explicitly closed
cycle = path[:-1]
n = len(cycle)
if n % 2 != 0:
return False
dims = cycle_edge_dims(cycle, d)
if dims is None:
return False
half = n // 2
first = dims[:half]
second = dims[half:]
if second == first:
return True
if allow_reverse:
# If the second half traverses the "same structure" but reversed,
# edge-dim sequence matches reversed order.
if second == list(reversed(first)):
return True
return False
def index_in_path(path: List[int], vid: int):
"""Return the index of vid in path (first occurrence), or None."""
try:
return path.index(vid)
except ValueError:
return None
def swap_dims_vertex(v: int, i: int, j: int) -> int:
"""
Swap bits i and j in the vertex id v.
(Coordinate permutation on Q_d.)
"""
if i == j:
return v
bi = (v >> i) & 1
bj = (v >> j) & 1
if bi != bj:
# flip both bits: 01 -> 10 or 10 -> 01
v ^= (1 << i) | (1 << j)
return v
def flip_dim_vertex(v: int, k: int) -> int:
"""
Flip bit k in the vertex id v.
(Translation by the unit vector in coordinate k.)
"""
return v ^ (1 << k)
def swap_dims_path(path, d: int, i: int, j: int):
"""Apply swap_dims_vertex to every vertex in the path."""
if i < 0 or j < 0 or i >= d or j >= d:
return path
return [swap_dims_vertex(v, i, j) for v in path]
def flip_dim_path(path, d: int, k: int):
"""Apply flip_dim_vertex to every vertex in the path."""
if k < 0 or k >= d:
return path
return [flip_dim_vertex(v, k) for v in path]
def classify_path(path, d: int):
"""
Classify a path in Q_d as one of:
- "snake" (induced simple path)
- "coil" (induced simple cycle)
- "almost coil" (open path that would be a coil if closed)
- "not snake" otherwise
Returns: (label, is_valid)
"""
if not path or len(path) <= 1:
return "snake", True # trivial path treated as snake
# Is the path explicitly closed (first == last)?
is_closed = (path[0] == path[-1])
# Work with a version without duplicate endpoint when closed
cycle = path[:-1] if is_closed else path[:]
n = len(cycle)
# --- 1) all vertices must be distinct ---
if len(set(cycle)) != n:
return "not snake", False
# --- 2) consecutive vertices must be adjacent ---
for i in range(n - 1):
if hamming_dist(cycle[i], cycle[i + 1]) != 1:
return "not snake", False
# Whether the endpoints (0, n-1) are adjacent in Q_d
closing_adjacent = (hamming_dist(cycle[0], cycle[-1]) == 1)
# If the user claims a cycle (is_closed), that closing edge must exist
if is_closed and not closing_adjacent:
return "not snake", False
# --- 3) inducedness: no chords among internal pairs ---
# We forbid adjacency for any non-consecutive pair (i,j),
# BUT we always skip (0, n-1) because that edge is either:
# - the actual closing edge of a coil, or
# - the would-be closing edge of an "almost coil".
for i in range(n):
for j in range(i + 1, n):
# Skip the path edges
if j == i + 1:
continue
# Skip endpoints pair (0, n-1) in both open/closed cases
if i == 0 and j == n - 1:
continue
if hamming_dist(cycle[i], cycle[j]) == 1:
return "not snake", False
# --- 4) classification based on closure + endpoint adjacency ---
if is_closed:
# distinct, consecutive adjacent, closed by an edge, no chords
# If it is also a doubled coil, label it as symmetric coil
if is_symmetric_coil(path, d, allow_reverse=True):
return "symmetric coil", True
return "coil", True
# Open path, induced
if closing_adjacent:
# Endpoints adjacent → would be a coil if closed
return "almost coil", True
return "snake", True
def snake_violations(path: List[int], d: int):
"""
Return a dict with violating pairs for the snake/coil inducedness + adjacency rules.
We follow the same conventions as classify_path:
- If path is closed (path[0]==path[-1]), work with cycle = path[:-1]
- Consecutive edges must be adjacent
- Inducedness forbids any chord between non-consecutive vertices,
except we always allow the endpoints pair (0, n-1)
(closing edge for coil, or would-be closing edge for almost coil)
"""
if not path or len(path) <= 1:
return {
"dup_vertices": [],
"non_adjacent_steps": [],
"chords": [],
"bad_closing_edge": [],
}
is_closed = (path[0] == path[-1])
cycle = path[:-1] if is_closed else path[:]
n = len(cycle)
dup_vertices = []
non_adjacent_steps = []
chords = []
bad_closing_edge = []
# 1) duplicates (report as pairs of positions, but return as vertex pairs for display)
# We'll report every duplicate occurrence pair (v, v).
pos = {}
for i, v in enumerate(cycle):
if v in pos:
dup_vertices.append((v, v))
else:
pos[v] = i
# 2) consecutive non-adjacent steps (pairs of vertices)
for i in range(n - 1):
a, b = cycle[i], cycle[i + 1]
if hamming_dist(a, b) != 1:
non_adjacent_steps.append((a, b))
# closing edge required only if explicitly closed
if n >= 2:
closing_adjacent = (hamming_dist(cycle[0], cycle[-1]) == 1)
if is_closed and not closing_adjacent:
bad_closing_edge.append((cycle[-1], cycle[0]))
# 3) inducedness chords: any non-consecutive adjacent pair, skipping (0,n-1)
# To avoid O(n^2) scans on long paths, we use bit-neighbor checks.
# For each vertex v, check all its d neighbors u; if u appears in the path,
# and the indices are not consecutive (modulo nothing; this is snake logic),
# then it's a chord (unless it's endpoints pair).
idx_of = {v: i for i, v in enumerate(cycle)}
for v, i in idx_of.items():
for bit in range(d):
u = v ^ (1 << bit)
j = idx_of.get(u)
if j is None:
continue
# skip actual path edges
if abs(i - j) == 1:
continue
# skip endpoints pair (0, n-1) always
if (i == 0 and j == n - 1) or (i == n - 1 and j == 0):
continue
# record chord once (as an unordered pair)
a, b = (v, u) if v < u else (u, v)
chords.append((a, b))
# de-duplicate chords list
chords = sorted(set(chords))
return {
"dup_vertices": dup_vertices,
"non_adjacent_steps": non_adjacent_steps,
"chords": chords,
"bad_closing_edge": bad_closing_edge,
}
def edge_dimension(a: int, b: int) -> int | None:
"""
Return the dimension index of the edge (a,b) if they are adjacent,
otherwise return None.
"""
x = a ^ b
if x == 0 or (x & (x - 1)) != 0:
# either same vertex or differ in more than one bit
return None
dim = 0
while x > 1:
x >>= 1
dim += 1
return dim
def hamming_dist(a: int, b: int) -> int:
x, c = a ^ b, 0
while x:
c += x & 1
x >>= 1
return c
def build_hypercube(d: int):
n = 1 << d
nodes = list(range(n))
edges = []
for u in range(n):
for bit in range(d):
v = u ^ (1 << bit)
if u < v:
edges.append((u, v, bit))
return nodes, edges
def dim_color(k: int) -> str:
hues = [210, 20, 140, 80, 0, 260, 40, 180, 320, 120]
h = hues[k % len(hues)]
return f"hsl({h},65%,45%)"
def int_to_bin(n: int, d: int) -> str:
return format(n, f"0{d}b")
# ---------- Deterministic 2D layout (no rotation) ----------
# Even bits → X offsets, odd bits → Y offsets, decreasing magnitudes.
def layout_positions(d: int, base: float = 900.0, mode: str = "default"):
n = 1 << d # number of nodes = 2^d
if mode == "bipartite":
# Left: odd parity, Right: even parity
odds = [v for v in range(n) if (bin(v).count("1") % 2) == 1]
evens = [v for v in range(n) if (bin(v).count("1") % 2) == 0]
# Deterministic order (by integer id)
odds.sort()
evens.sort()
col_gap = max(400.0, base * 0.9) # horizontal distance between columns
y_gap = max(12.0, base / max(1, (n // 2))) # vertical spacing
pts = []
# Put odds on the left (x=0)
for idx, v in enumerate(odds):
x = 0.0
y = idx * y_gap
pts.append((v, x, y))
# Put evens on the right (x=col_gap)
for idx, v in enumerate(evens):
x = col_gap
y = idx * y_gap
pts.append((v, x, y))
# normalize to start at (0,0) like your current function
minx = min(x for _, x, _ in pts)
miny = min(y for _, _, y in pts)
pts2 = [(vid, x - minx, y - miny) for vid, x, y in pts]
width = col_gap
height = (len(odds) - 1) * y_gap if odds else 0.0
return pts2, width, height
dx, dy = [0.0] * d, [0.0] * d # per-dimension offsets
for k in range(d): # dimension k
tier = k // 2 # tier 0,1,2,...
mag = (2 ** max(0, (d - 1) - tier)) * (base / (2 ** d)) # magnitude
if k % 2 == 0:
dx[k] = mag
else:
dy[k] = mag
pts = []
minx = miny = float("inf")
maxx = maxy = float("-inf")
for vid in range(n):
x = sum(dx[k] for k in range(d) if (vid >> k) & 1)
y = sum(dy[k] for k in range(d) if (vid >> k) & 1)
if (vid >> 2) & 1:
x += 100
y += 250
if (vid >> 3) & 1:
x += 1800
y -= 200
if (vid >> 4) & 1:
x += 200
y += 1800
if (vid >> 5) & 1:
x += 3800
y += 3200
if (vid >> 6) & 1:
x += 3400
y -= 200
if (vid >> 7) & 1:
x += 8000
y += 150
if (vid >> 8) & 1:
x += 15000
y -= 9000
pts.append((vid, x, y))
minx, maxx = min(minx, x), max(maxx, x)
miny, maxy = min(miny, y), max(maxy, y)
pts2 = [(vid, x - minx, y - miny) for vid, x, y in pts]
width = maxx - minx
height = maxy - miny
return pts2, width, height
def longest_cib(d: int):
"""
Return a predefined coil/snake for certain dimensions,
otherwise fall back to a standard Gray-code path.
"""
presets = {
2: [0, 1, 3, 2, 0],
3: [0, 1, 3, 7, 6, 4, 0],
4: [0, 1, 3, 7, 15, 13, 12, 4, 0],
5: [0, 1, 3, 7, 6, 14, 12, 13, 29, 31, 27, 26, 18, 16, 0],
6: [0, 1, 3, 7, 15, 31, 29, 25, 24, 26, 10, 42, 43, 59, 51, 49, 53, 37, 45, 44, 60, 62, 54, 22, 20, 4, 0],
7: [0, 1, 3, 7, 15, 13, 12, 28, 30, 26, 27, 25, 57, 56, 40, 104, 72, 73, 75, 107, 111, 110, 46, 38, 36, 52,116, 124, 125, 93, 95, 87, 119, 55, 51, 50, 114, 98, 66, 70, 68, 69, 101, 97, 113, 81, 80, 16, 0],
8: [0, 1, 3, 7, 6, 14, 12, 13, 29, 31, 27, 26, 18, 50, 54, 62, 60, 56, 57, 49, 53, 37, 101, 69, 68, 196, 132, 133, 149, 151, 150, 158, 156, 220, 92, 94, 86, 87, 119, 115, 123, 122, 250, 254, 255, 191, 187, 179, 163, 167, 231, 230, 226, 98, 66, 74, 202, 200, 136, 137, 139, 143, 207, 205, 237, 173, 172, 174, 170, 42, 43, 47, 111, 110, 108, 104, 105, 73, 89, 217, 219, 211, 195, 193, 225, 241, 245, 244, 116, 112, 80, 208, 144, 176, 160, 32, 0],
9: [0, 1, 3, 7, 15, 14, 30, 22, 18, 50, 34, 38, 36, 44, 60, 56, 24, 88, 80, 112, 116, 118, 126, 122, 106, 74, 66, 70, 68, 69, 101, 103, 99, 115, 83, 87, 95, 93, 125, 121, 105, 41, 43, 59, 63, 55, 53, 21, 149, 151, 147, 155, 153, 185, 189, 173, 175, 167, 163, 161, 160, 176, 180, 182, 190, 186, 170, 138, 130, 134, 132, 140, 156, 220, 222, 218, 210, 242, 226, 230, 228, 236, 232, 200, 192, 193, 209, 241, 245, 247, 255, 251, 235, 203, 459, 458, 450, 454, 452, 453, 485, 487, 483, 499, 467, 471, 479, 477, 509, 505, 489, 425, 427, 443, 447, 439, 437, 433, 401, 385, 387, 391, 399, 398, 414, 406, 402, 434, 418, 422, 420, 428, 444, 440, 408, 472, 464, 496, 500, 502, 510, 494, 366, 358, 354, 352, 360, 376, 380, 348, 340, 342, 338, 346, 347, 379, 383, 375, 373, 369, 337, 321, 323, 327, 335, 333, 365, 301, 293, 289, 291, 307, 275, 279, 287, 285, 281, 265, 267, 266, 298, 314, 318, 310, 308, 304, 272, 256, 0],
10: [0, 1, 3, 7, 15, 14, 30, 62, 63, 55, 51, 50, 34, 42, 43, 41, 45, 37, 36, 52, 116, 117, 125, 121, 123, 122, 90, 74, 75, 73, 77, 76, 108, 104, 96, 97, 99, 103, 102, 70, 86, 87, 83, 81, 80, 208, 240, 241, 243, 247, 255, 254, 222, 206, 207, 199, 195, 194, 226, 234, 235, 233, 237, 229, 228, 196, 132, 133, 141, 137, 139, 138, 154, 186, 187, 185, 189, 188, 172, 168, 160, 161, 163, 167, 166, 182, 150, 151, 147, 403, 275, 279, 278, 310, 294, 295, 291, 289, 288, 296, 300, 316, 317, 313, 315, 314, 282, 266, 267, 265, 269, 261, 260, 324, 356, 357, 365, 361, 363, 362, 354, 322, 323, 327, 335, 334, 350, 382, 383, 375, 371, 369, 368, 376, 344, 345, 349, 341, 469, 471, 470, 502, 500, 508, 509, 505, 507, 506, 474, 458, 459, 457, 461, 460, 396, 412, 408, 440, 432, 433, 437, 421, 429, 425, 427, 426, 430, 494, 495, 487, 483, 481, 480, 448, 384, 386, 390, 391, 399, 415, 927, 919, 918, 950, 934, 935, 931, 929, 928, 936, 940, 956, 957, 953, 955, 954, 922, 906, 907, 905, 909, 901, 900, 964, 996, 997, 1005, 1001, 1003, 1002, 994, 962, 963, 967, 975, 974, 990, 1022, 1023, 1015, 1011, 1009, 1008, 976, 848, 849, 851, 855, 854, 838, 870, 871, 867, 865, 864, 872, 876, 844, 845, 841, 843, 842, 858, 890, 891, 889, 893, 885, 884, 820, 804, 805, 813, 809, 811, 810, 802, 818, 819, 823, 831, 830, 798, 782, 783, 775, 771, 769, 768, 776, 792, 793, 797, 789, 533, 661, 669, 665, 664, 656, 640, 641, 643, 647, 655, 654, 670, 702, 703, 695, 691, 690, 674, 682, 683, 681, 685, 677, 676, 692, 756, 757, 765, 761, 763, 762, 730, 714, 715, 713, 717, 716, 748, 744, 736, 737, 739, 743, 742, 710, 726, 727, 735, 607, 591, 583, 579, 578, 594, 530, 534, 518, 550, 551, 547, 545, 544, 552, 568, 632, 624, 625, 627, 631, 630, 638, 622, 618, 619, 617, 621, 613, 612, 580, 596, 604, 540, 524, 525, 521, 523, 539, 27, 25, 24, 8, 0],
}
if d in presets:
return presets[d][:] # copy, so we don't mutate the original
return [0]
# Fallback: Gray-code Hamiltonian path for other dimensions
n = 1 << d
seq = []
for i in range(n):
g = i ^ (i >> 1)
seq.append(g)
return seq
def longest_sym_cib(d: int):
"""
Return a predefined longest symmetric coil-in-the-box
for certain dimensions, otherwise fall back to a trivial path.
"""
presets = {
4: [0, 1, 3, 7, 15, 14, 12, 8, 0],
5: [0, 1, 3, 7, 15, 31, 29, 21, 20, 22, 18, 26, 10, 8, 0],
6: [0, 1, 3, 7, 15, 13, 29, 28, 20, 22, 18, 50, 48, 56, 57, 59, 63, 55, 53, 37, 36, 44, 46, 42, 10, 8, 0],
7: [0, 1, 3, 7, 15, 31, 63, 127, 119, 103, 99, 107, 75, 73, 77, 69, 68, 100, 116, 124, 120, 121, 113, 81, 80, 82, 86, 94, 78, 110, 46, 38, 54, 50, 58, 26, 24, 28, 20, 21, 53, 37, 45, 41, 40, 32, 0],
}
if d in presets:
return presets[d][:] # return a copy
return [0]
def shorter_cib(d: int):
"""
Return a predefined coil/snake for certain dimensions,
otherwise fall back to a standard Gray-code path.
"""
presets = {
2: [0, 1, 3, 2, 0],
3: [0, 1, 3, 2, 0],
4: [0, 1, 3, 7, 6, 4, 0],
5: [0, 1, 3, 7, 6, 14, 12, 13, 29, 21, 20, 16, 0],
6: [0, 1, 3, 35, 39, 38, 6, 14, 12, 44, 45, 61, 29, 31, 27, 59, 58, 50, 18, 16, 0],
#
# [0, 1, 3, 7, 6, 14, 10, 26, 18, 50, 54, 52, 20, 28, 29, 13, 45, 47, 43, 59, 57, 56, 40, 32, 0],
7: [0],
8: [0],
}
if d in presets:
return presets[d][:] # copy, so we don't mutate the original
return [0]
# Fallback: Gray-code Hamiltonian path for other dimensions
n = 1 << d
seq = []
for i in range(n):
g = i ^ (i >> 1)
seq.append(g)
return seq
def parse_path(text: str, d: int) -> List[int]:
if not text:
return []
out = []
for tok in [t for t in text.replace(",", " ").split() if t]:
if False and all(c in "01" for c in tok): # Disabled bit representation
val = int(tok, 2)
elif tok.isdigit():
val = int(tok)
else:
continue
if 0 <= val < (1 << d):
out.append(val)
return out
# ---------- Figure builder (fixed UnboundLocalError) ----------
def make_figure(d: int,
show_bits: bool,
show_ints: bool,
mark_negations: bool,
mark_distances: bool,
node_r: int,
edge_w: int,
path: List[int],
scale_base: float,
subsel: dict | None = None,
switchsel: dict | None = None,
layout_mode: str = "default"):
nodes, edges = build_hypercube(d)
pts, width, height = layout_positions(d, base=scale_base, mode=layout_mode)
pos = {vid: (x, y) for vid, x, y in pts}
path = path or []
in_path = set(path)
# ---------- selected vertices for a dimension patch ----------
subsel = subsel or {}
sel_active = bool(subsel.get("active"))
sel_s = subsel.get("start_idx")
sel_e = subsel.get("end_idx")
selected_vertices = set()
if sel_active and sel_s is not None and sel_e is not None and path:
selected_vertices = set(path[sel_s:sel_e + 1])
# ---------- selected vertices for switch-dims (3 consecutive vertices) ----------
switchsel = switchsel or {}
switch_active = bool(switchsel.get("active"))
picked = switchsel.get("picked") or []
switch_vertices = set()
switch_segment_edges = [] # list of (a,b) edges to highlight if we can infer the triple segment
if switch_active and path:
is_closed = (len(path) >= 2 and path[0] == path[-1])
cycle = path[:-1] if is_closed else path[:]
n = len(cycle)
# picked are indices into cycle/path
if n > 0:
for idx in picked:
if isinstance(idx, int):
switch_vertices.add(cycle[idx % n] if is_closed else cycle[idx])
# If exactly 3 picked and they form a consecutive triple, highlight the 2 edges of that triple
if len(picked) == 3:
s0 = consecutive_triple_start([int(i) for i in picked], n, is_closed)
if s0 is not None:
a = cycle[s0 % n] if is_closed else cycle[s0]
b = cycle[(s0 + 1) % n] if is_closed else cycle[s0 + 1]
c = cycle[(s0 + 2) % n] if is_closed else cycle[s0 + 2]
switch_segment_edges = [(a, b), (b, c)]
# ---------- neighbors of path vertices ----------
#neighbor_set = set()
#if mark_distances and path:
# for v in in_path:
# for bit in range(d):
# u = v ^ (1 << bit)
# if u not in in_path:
# neighbor_set.add(u)
# ---------- neighbors of path vertices without the 2 ends ----------
neighbor_set = set()
if mark_distances and path and len(path)>2:
for v in path[1:-1]:
for bit in range(d):
u = v ^ (1 << bit)
if u not in in_path:
neighbor_set.add(u)
# ---------- negations (vertices + edges) ----------
neg_set = set()
neg_edges = set()
if mark_negations and path:
mask = (1 << d) - 1
# negated vertices of the path
for v in path:
neg_set.add(mask ^ v)
# negated edges of the path
for i in range(len(path) - 1):
a = path[i]
b = path[i + 1]
na = mask ^ a
nb = mask ^ b
key = (min(na, nb), max(na, nb))
neg_edges.add(key)
# ---------- base edges (by dimension) ----------
edge_traces = []
for bit in range(d):
xs, ys, cd = [], [], []
for (u, v, b) in edges:
if b != bit:
continue
x1, y1 = pos[u]
x2, y2 = pos[v]
xs += [x1, x2, None]
ys += [y1, y2, None]
cd += [[u, v], [u, v], None]
edge_traces.append(
go.Scatter(
x=xs,
y=ys,
mode="lines",
line=dict(width=edge_w, color=dim_color(bit)),
opacity=0.35,
hoverinfo="skip",
name=f"bit {bit}",
customdata=cd, # lets us detect edge clicks
)
)
# ---------- emphasize path edges ----------
path_edges = set()
for i in range(len(path) - 1):
a, b = path[i], path[i + 1]
key = (min(a, b), max(a, b))
path_edges.add(key)
if path_edges:
for (u, v, b) in edges:
key = (min(u, v), max(u, v))
if key in path_edges:
x1, y1 = pos[u]
x2, y2 = pos[v]
edge_traces.append(
go.Scatter(
x=[x1, x2],
y=[y1, y2],
mode="lines",
line=dict(width=max(1, edge_w * 1.6), color=dim_color(b)),
opacity=1.0,
hoverinfo="skip",
name=f"path bit {b}",
)
)
# ---------- draw negated path edges in red ----------
if mark_negations and neg_edges:
for (u, v) in neg_edges:
x1, y1 = pos[u]
x2, y2 = pos[v]
edge_traces.append(
go.Scatter(
x=[x1, x2],
y=[y1, y2],
mode="lines",
line=dict(width=max(1, edge_w * 1.6), color="red"),
opacity=1.0,
hoverinfo="skip",
name="negated path",
)
)
# ---------- highlight selected subpath edges ----------
if sel_active and sel_s is not None and sel_e is not None and sel_e > sel_s:
for i in range(sel_s, sel_e):
a, b = path[i], path[i + 1]
x1, y1 = pos[a]
x2, y2 = pos[b]
edge_traces.append(
go.Scatter(
x=[x1, x2],
y=[y1, y2],
mode="lines",
line=dict(width=max(2, edge_w * 2), color="#2563EB"),
opacity=1.0,
hoverinfo="skip",
name="selected subpath",
)
)
# ---------- highlight switch-dims selection edges (only when triple is valid) ----------
if switch_active and switch_segment_edges:
for (a, b) in switch_segment_edges:
x1, y1 = pos[a]
x2, y2 = pos[b]
edge_traces.append(
go.Scatter(
x=[x1, x2],
y=[y1, y2],
mode="lines",
line=dict(width=max(2, edge_w * 2), color="#DC2626"),
opacity=1.0,
hoverinfo="skip",
name="switch dims selection",
)
)
# ---------- nodes ----------
xs = [pos[v][0] for v in nodes]
ys = [pos[v][1] for v in nodes]
bit_labels = [int_to_bin(v, d) for v in nodes]
int_labels = [str(v) for v in nodes]
show_any_label = show_bits or show_ints
if show_bits and show_ints:
texts = [f"{iv}\n{bv}" for iv, bv in zip(int_labels, bit_labels)]
elif show_bits:
texts = bit_labels
elif show_ints:
texts = int_labels
else:
texts = None
sizes = []
colors = []
for v in nodes:
base_size = node_r * 2
# --- size ---
if sel_active and v in selected_vertices:
sizes.append(base_size * 2.2)
elif switch_active and v in switch_vertices:
sizes.append(base_size * 2.2)
elif mark_distances and v in neighbor_set:
sizes.append(base_size * 1.2)
else:
sizes.append(base_size * (1.6 if v in in_path else 1))
# --- color ---
if sel_active and v in selected_vertices:
colors.append("#2563EB") # strong blue for selection
elif switch_active and v in switch_vertices:
colors.append("#DC2626") # red for switch selection
elif path and (v == path[0] or v == path[-1]):
colors.append("#111")
elif mark_negations and v in neg_set:
if mark_distances and v in neighbor_set:
colors.append("#F8650C")
else:
colors.append("red")
elif mark_distances and v in neighbor_set:
colors.append("yellow")
else:
colors.append("#222")
node_trace = go.Scatter(
x=xs,
y=ys,
mode="markers+text" if show_any_label else "markers",
marker=dict(size=sizes, color=colors, line=dict(width=1, color="#333")),
text=texts,
textposition="middle right",
textfont=dict(size=12, color="#333"),
hovertemplate=(
"id=%{customdata}<br>label=%{text}<extra></extra>" if show_any_label
else "id=%{customdata}<extra></extra>"
),
customdata=nodes,
name="vertices",
)
fig = go.Figure(edge_traces + [node_trace])
pad = max(40, 0.08 * max(width, height))
fig.update_layout(
showlegend=False,
margin=dict(l=20, r=20, t=40, b=20),
xaxis=dict(visible=False, range=[-pad, width + pad]),
yaxis=dict(
visible=False,
scaleanchor="x",
scaleratio=1,
range=[-pad, height + pad],
),
dragmode=False,
template="plotly_white",
)
return fig
# ---------- Dash App ----------
app = Dash(__name__)
app.title = "Hypercube Visualization and Path Exploration Tool"
app.layout = html.Div(
style={"maxWidth": "1200px", "margin": "0 auto", "padding": "0px"},
children=[
html.H2("Hypercube Visualization and Path Exploration Tool"),
html.Div(id="stats", style={"opacity": 0.7, "marginBottom": "0px"}),
html.Div(
style={"display": "grid", "gridTemplateColumns": "1fr 1fr 1fr 1fr", "gap": "8px", "marginTop": "20px"},
children=[
html.Div([
html.Label("Dimension d"),
dcc.Slider(
id="dim",
min=1,
max=12,
step=1,
value=DEFAULTS["dimension"],
marks=None,
tooltip={"always_visible": True},
),
]),
#html.Div([
# html.Label("Layout scale"),
# dcc.Slider(
# id="scale",
# min=800, # larger range
# max=2600,
# step=50,
# value=int(DEFAULTS["scale"]), # 1600 by default
# marks=None,
# tooltip={"always_visible": True},
# ),
#]),
html.Div([
dcc.Checklist(
id="show_labels",
options=[
{"label": " Show bit labels", "value": "bits"},
{"label": " Show int labels", "value": "ints"},
],
value=[], # or ["bits"] if you want bits shown by default
style={"marginTop": "0px"},
)
]),
html.Div([
dcc.Checklist(
id="mark_negations",
options=[{"label": " Mark negations", "value": "neg"}],
value=[], # unchecked by default
style={"marginTop": "0px", "color": "red"},
),
html.Div(style={"height": "2px"}), # small gap
html.Div(
id="mark_neighbors_wrap",
children=[
dcc.Checklist(
id="mark_distances",
options=[{"label": " Mark neighbors", "value": "dist"}],
value=[],
style={"marginTop": "0px"},
labelStyle={"display": "inline-block", "background-color": "yellow"},
)
],
),
]),
# --- Subpath flip controls + Switch dimensions ---
html.Div(
style={"display": "flex", "gap": "8px", "alignItems": "center", "marginBottom": "8px"},
children=[
html.Button("Flip subpath", id="btn_flip_subpath", n_clicks=0,
style={"background": "#2563EB", "color": "white"}),
html.Button("Switch dimensions", id="btn_switch_dims", n_clicks=0,
style={"background": "#6B7280", "color": "white"}),
dcc.Input(
id="subpath_dim",
type="number",
min=0,
step=1,
value=0,
placeholder="dimension i",
style={"width": "130px"},
),
],
),
dcc.Store(
id="subpath_select_store",
data={"active": False, "start_idx": None, "end_idx": None}
),
dcc.Store(
id="switch_dims_store",
data={"active": False, "picked": []} # picked holds indices into cycle/path
),
html.Div(), # empty cell just to keep the grid tidy
],
),
html.Div(
style={"display": "flex", "gap": "8px", "alignItems": "center", "marginBottom": "8px"},
children=[
dcc.Input(id="manual_path",
placeholder="Enter path (e.g. 0,1,3)",
style={"flex": 1}, debounce=True),
html.Button("Set path", id="btn_set", n_clicks=0),
html.Button("Longest CIB", id="btn_longest_cib", n_clicks=0,
style={"background": "#059669", "color": "white"}),
html.Button("Longest Symmetric CIB", id="btn_longest_sym_cib", n_clicks=0,
style={"background": "#7DD3FC", "color": "#0B1220"}),
html.Button("Shorter CIB", id="btn_shorter_cib", n_clicks=0,
style={"background": "#00C04B", "color": "white"}),
html.Button("Clear", id="btn_clear", n_clicks=0),
]
),
# Automorphism controls (swap / flip dimensions)
html.Div(
style={"display": "flex", "gap": "8px", "alignItems": "center", "marginBottom": "8px"},
children=[
html.Span("Swap dimensions:", style={"fontSize": "0.9rem"}),
dcc.Input(
id="swap_i",
type="number",
min=0,
step=1,
value=0,
placeholder="i",
style={"width": "60px"},
),
dcc.Input(
id="swap_j",
type="number",
min=0,
step=1,
value=0,
placeholder="j",
style={"width": "60px"},
),
html.Button("Swap", id="btn_swap", n_clicks=0),
html.Span("Flip dimension:", style={"fontSize": "0.9rem", "marginLeft": "16px"}),
dcc.Input(
id="flip_k",
type="number",
min=0,
step=1,
value=0,
placeholder="k",
style={"width": "60px"},
),
html.Button("Flip", id="btn_flip", n_clicks=0),
# Bipartite Layout Button
html.Span(" ", style={"fontSize": "0.9rem", "marginLeft": "16px"}),
html.Button(
"Bipartite layout",
id="btn_bipartite_layout",
n_clicks=0,
style={"background": "#6B7280", "color": "white", "marginHorizontal": "48px"},
),
dcc.Store(id="layout_mode_store", data="default"),
],
),
html.Div(
id="path_info",
style={
"marginBottom": "8px",
"fontFamily": "monospace",
"whiteSpace": "normal", # allow wrapping
"overflow": "visible", # no clipping
"textOverflow": "clip", # no ellipsis
"lineHeight": "1.3", # optional: nicer spacing
},
),
dcc.Graph(id="fig", style={"height": "800px"}, config={"displayModeBar": True}),
dcc.Store(id="path_store", data=[]),
html.Div(
id="path_bits",
style={
"marginTop": "12px",
"fontFamily": "monospace",
"whiteSpace": "pre-wrap", # keep line breaks, allow wrapping
"fontSize": "12px",
},
),
]
)
@app.callback(
Output("stats", "children"),
Input("dim", "value"),
Input("path_store", "data"),
)
def stats(d, path):
n = 1 << d
m = d * (1 << (d - 1))
plen = len(path) if path else 0
return f"Q_{d} · vertices: {n} · edges: {m} · path length: {max(0, plen - 1)}"
@app.callback(
Output("path_store", "data"),
Output("subpath_select_store", "data"),
Output("switch_dims_store", "data"),
Input("fig", "clickData"),
Input("btn_clear", "n_clicks"),
Input("btn_longest_cib", "n_clicks"),
Input("btn_longest_sym_cib", "n_clicks"),
Input("btn_shorter_cib", "n_clicks"),
Input("btn_set", "n_clicks"),
Input("btn_swap", "n_clicks"),
Input("btn_flip", "n_clicks"),
Input("btn_flip_subpath", "n_clicks"),
Input("btn_switch_dims", "n_clicks"),
State("path_store", "data"),
State("manual_path", "value"),
State("dim", "value"),
State("swap_i", "value"),
State("swap_j", "value"),
State("flip_k", "value"),
State("subpath_select_store", "data"),
State("subpath_dim", "value"),
State("switch_dims_store", "data"),
prevent_initial_call=True
)
def update_path(clickData,
n_clear,
n_longest,
n_longest_sym,
n_shorter,
n_set,
n_swap,
n_flip,
n_flip_subpath,
n_switch_dims,
path,
manual_text,
d,
swap_i,
swap_j,
flip_k,
subsel,
subpath_dim,
switchsel):
trigger = ctx.triggered_id
path = path or []
d = int(d)
# default selection store
subsel = subsel or {"active": False, "start_idx": None, "end_idx": None}
switchsel = switchsel or {"active": False, "start_idx": None, "end_idx": None}
# 1) Clear
if trigger == "btn_clear":
return [], {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# 2a) Longest CIB
if trigger == "btn_longest_cib":
return longest_cib(d), {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# 2b) Longest Symmetric CIB
if trigger == "btn_longest_sym_cib":
return longest_sym_cib(d), {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# 2c) Shorter CIB
if trigger == "btn_shorter_cib":
return shorter_cib(d), {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# 3) Manual set path
if trigger == "btn_set":
newp = parse_path(manual_text or "", d)
return (newp if newp else path), {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# 4) Swap two dimensions
if trigger == "btn_swap":
try:
i = int(swap_i) if swap_i is not None else None
j = int(swap_j) if swap_j is not None else None
except (TypeError, ValueError):
return path, subsel, switchsel
if i is None or j is None:
return path, subsel, switchsel
if not (0 <= i < d and 0 <= j < d):
return path, subsel, switchsel
return swap_dims_path(path, d, i, j), subsel, switchsel
# 5) Flip one dimension (whole path)
if trigger == "btn_flip":
try:
k = int(flip_k) if flip_k is not None else None
except (TypeError, ValueError):
return path, subsel, switchsel
if k is None or not (0 <= k < d):
return path, subsel, switchsel
return flip_dim_path(path, d, k), subsel, switchsel
# 6) The new two-click button:
# First click: enter selection mode.
# Second click: apply flip on the selected subpath and exit mode.
if trigger == "btn_flip_subpath":
active = bool(subsel.get("active"))
if not active:
# enter selection mode
return path, {"active": True, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# active == True, so this is the "second click": apply
try:
i = int(subpath_dim) if subpath_dim is not None else None
except (TypeError, ValueError):
i = None
if i is None or not (0 <= i < d):
# invalid dimension, just exit selection mode
return path, {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
s = subsel.get("start_idx")
e = subsel.get("end_idx")
if s is None or e is None or e <= s:
# nothing meaningful selected, exit
return path, {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# subpath is path[s:e+1] = (v1,...,vk)
# desired: keep prefix (..., v1), keep suffix (vk, ...),
# and insert flipped(v1..vk) between them.
head = path[:s + 1] # includes v1
flipped_subpath = [flip_dim_vertex(v, i) for v in path[s:e + 1]]
rest = path[e:] # starts at vk
new_path = head + flipped_subpath + rest
return new_path, {"active": False, "start_idx": None, "end_idx": None}, {"active": False, "start_idx": None, "end_idx": None}
# 7) Switch dimensions mode toggle
if trigger == "btn_switch_dims":
active = bool(switchsel.get("active"))
if not active:
return path, subsel, {"active": True, "picked": []}
else:
return path, subsel, {"active": False, "picked": []}
# 8) Figure clicks
if trigger == "fig" and clickData and clickData.get("points"):
p = clickData["points"][0]
cd = p.get("customdata")
# If we're in switch-dims mode, vertex clicks define exactly 3 consecutive vertices
# If we're in switch-dims mode, user can pick 3 consecutive vertices in ANY order
if switchsel.get("active") and isinstance(cd, (int, float)):
vid = int(cd)
is_closed = (len(path) >= 2 and path[0] == path[-1])
cycle = path[:-1] if is_closed else path[:]
n = len(cycle)
if n < 3:
return path, subsel, {"active": False, "picked": []}
# find index of clicked vertex inside cycle/path
try:
idx = cycle.index(vid) # vertices assumed unique in a valid snake/coil
except ValueError:
return path, subsel, switchsel
picked = list(switchsel.get("picked") or [])
# toggle behavior: click again removes it
if idx in picked:
picked = [i for i in picked if i != idx]
return path, subsel, {"active": True, "picked": picked}
# add it (up to 3)
if len(picked) >= 3:
# start over from this click
picked = [idx]
return path, subsel, {"active": True, "picked": picked}
picked.append(idx)
# if not yet 3, just store
if len(picked) < 3:
return path, subsel, {"active": True, "picked": picked}
# now we have 3: check if they form a consecutive triple
s0 = consecutive_triple_start([int(i) for i in picked], n, is_closed)
if s0 is None:
# not a valid triple, keep them so user can adjust (toggle)
return path, subsel, {"active": True, "picked": picked}
# canonical triple order along the cycle/path
x = cycle[s0 % n] if is_closed else cycle[s0]
y = cycle[(s0 + 1) % n] if is_closed else cycle[s0 + 1]
z = cycle[(s0 + 2) % n] if is_closed else cycle[s0 + 2]
a = edge_dimension(x, y)
b = edge_dimension(y, z)
if a is None or b is None:
return path, subsel, {"active": False, "picked": []}
# new middle vertex to traverse b then a
y2 = x ^ (1 << b)
# verify the new 2-edge path really reaches z via dimensions b then a
if edge_dimension(y2, z) != a:
return path, subsel, {"active": False, "picked": []}
# avoid duplicates in the cycle/path (allow x and z)
if y2 in set(cycle) and y2 not in {x, z}:
return path, subsel, {"active": False, "picked": []}
cycle2 = cycle[:]
cycle2[(s0 + 1) % n if is_closed else (s0 + 1)] = y2
new_path = cycle2 + [cycle2[0]] if is_closed else cycle2
return new_path, subsel, {"active": False, "picked": []}
# If we're in subpath selection mode, vertex clicks define (start_idx, end_idx)
if subsel.get("active") and isinstance(cd, (int, float)):
vid = int(cd)
idx = index_in_path(path, vid)
if idx is None:
return path, subsel, switchsel
s = subsel.get("start_idx")
e = subsel.get("end_idx")
# first selected vertex
if s is None:
return path, {"active": True, "start_idx": idx, "end_idx": idx}, {"active": False, "start_idx": None, "end_idx": None}
# enforce consecutive forward selection along the path
# user must click idx == e+1 to extend
if e is None:
e = s
if idx == e + 1:
return path, {"active": True, "start_idx": s, "end_idx": idx}, {"active": False, "start_idx": None, "end_idx": None}
# allow shrinking by clicking the current end again
if idx == e:
# pop last selected (shrink by 1) if possible
new_e = e - 1 if e > s else s
return path, {"active": True, "start_idx": s, "end_idx": new_e}, {"active": False, "start_idx": None, "end_idx": None}
# otherwise ignore
return path, subsel, switchsel
# Normal mode: your existing click-to-build-path behavior
if isinstance(cd, (int, float)):
vid = int(cd)
if not path:
return [vid], subsel, switchsel
if vid == path[-1]:
return path[:-1], subsel, switchsel
if len(path) >= 2 and vid == path[-2]:
return path[:-1], subsel, switchsel
if hamming_dist(vid, path[-1]) == 1:
return path + [vid], subsel, switchsel
return [vid], subsel, switchsel
if isinstance(cd, (list, tuple)) and len(cd) == 2:
u, v = int(cd[0]), int(cd[1])
if not path:
return [u, v], subsel, switchsel
last = path[-1]
if last == u:
return path + [v], subsel, switchsel
if last == v:
return path + [u], subsel, switchsel
return [u, v], subsel, switchsel
return path, subsel, switchsel
@app.callback(
Output("fig", "figure"),
Input("dim", "value"),
Input("show_labels", "value"),
Input("path_store", "data"),
Input("mark_negations", "value"),
Input("mark_distances", "value"),
Input("subpath_select_store", "data"),
Input("switch_dims_store", "data"),
Input("layout_mode_store", "data"),
)
def render(d, show_labels_vals, path, mark_vals, mark_dist_vals, subsel, switchsel, layout_mode):
labels_vals = show_labels_vals or []
show_bits = "bits" in labels_vals
show_ints = "ints" in labels_vals
mark_vals = mark_vals or []
mark_negations = "neg" in mark_vals
mark_dist_vals = mark_dist_vals or []
mark_distances = "dist" in mark_dist_vals
fig = make_figure(
d=int(d),
show_bits=show_bits,
show_ints=show_ints,
mark_negations=mark_negations,
mark_distances=mark_distances,
node_r=DEFAULTS["node_radius"],
edge_w=DEFAULTS["edge_width"],
path=path or [],
scale_base=float(DEFAULTS["scale"]),
subsel=subsel or {},
switchsel=switchsel or {},
layout_mode=layout_mode or "default",
)
return fig
@app.callback(
Output("path_info", "children"),
Input("dim", "value"),
Input("path_store", "data"),
)
def path_info(d, path):
path = path or []
d = int(d)
if not path:
return html.Span("Path: (empty)")
# Vertex list
path_str = ", ".join(str(v) for v in path)
# Classification
label, valid = classify_path(path, d)
color = {
"snake": "green",
"coil": "green",
"symmetric coil": "green",
"almost coil": "green",
"not snake": "red",
}[label]
# Dimensions of consecutive edges
dims = []
for i in range(len(path) - 1):
ed = edge_dimension(path[i], path[i + 1])
dims.append(ed if ed is not None else "?")
dims_str = ", ".join(str(x) for x in dims) if dims else "(none)"
# If not snake, append violations inside the same bracket label
label_text = label
if label == "not snake":
viol = snake_violations(path, d)
pairs = []
pairs.extend(viol.get("dup_vertices", []))
pairs.extend(viol.get("non_adjacent_steps", []))
pairs.extend(viol.get("bad_closing_edge", []))
pairs.extend(viol.get("chords", []))
# De-duplicate exact pairs (keep order)
seen = set()
uniq = []
for a, b in pairs:
key = (a, b)
if key not in seen:
seen.add(key)
uniq.append((a, b))
MAX_SHOW = 30
shown = uniq[:MAX_SHOW]
pairs_str = ", ".join(f"({a},{b})" for a, b in shown)
if len(uniq) > MAX_SHOW:
pairs_str += f", ... (+{len(uniq) - MAX_SHOW} more)"
label_text = f"not snake. violations: {pairs_str if pairs_str else '(none)'}"
return html.Div(
[
html.Div(
[
html.Span(f"Path: {path_str} "),
html.Span(f"[{label_text}]", style={"color": color, "fontWeight": "bold"}),
]
),
html.Div(
[
html.Span("Dimensions: "),
html.Span(dims_str, style={"fontFamily": "monospace"}),
]
),
]
)
@app.callback(
Output("path_bits", "children"),
Input("dim", "value"),
Input("path_store", "data"),
Input("show_labels", "value"),
)
def path_bits_view(d, path, show_labels_vals):
path = path or []
labels_vals = show_labels_vals or []
# Only show when "Show bit labels" is checked and path is non-empty
if not path or "bits" not in labels_vals:
return ""
d = int(d)
lines = []
for v in path:
b = int_to_bin(v, d)
ones = b.count("1")
lines.append(f"{b} ({ones})")
# Single pre-formatted block
return html.Pre(
"\n".join(lines),
style={"margin": 0},
)
@app.callback(
Output("btn_flip_subpath", "style"),
Input("subpath_select_store", "data"),
)
def style_flip_subpath_button(subsel):
subsel = subsel or {}
active = bool(subsel.get("active"))
# common style
base = {
"color": "white",
"border": "none",
"padding": "6px 12px",
"borderRadius": "8px",
"cursor": "pointer",
}
if active:
# selection mode ON
return {**base, "background": "#2563EB"} # strong blue for selection
else:
# selection mode OFF
return {**base, "background": "#6B7280"} # gray
@app.callback(
Output("layout_mode_store", "data"),
Input("btn_bipartite_layout", "n_clicks"),
State("layout_mode_store", "data"),
prevent_initial_call=True
)
def toggle_layout(n, mode):
mode = mode or "default"
return "bipartite" if mode == "default" else "default"
@app.callback(
Output("btn_bipartite_layout", "style"),
Input("layout_mode_store", "data"),
)
def style_layout_button(mode):
base = {"color": "white", "border": "none", "padding": "6px 12px", "borderRadius": "8px", "cursor": "pointer"}
if mode == "bipartite":
return {**base, "background": "#059669"} # green
return {**base, "background": "#6B7280"} # gray
@app.callback(
Output("mark_neighbors_wrap", "children"),
Input("dim", "value"),
Input("path_store", "data"),
Input("mark_distances", "value"),
)
def mark_neighbors_label(d, path, mark_dist_vals):
d = int(d)
path = path or []
in_path = set(path)
# same neighbor definition as in make_figure (excluding endpoints)
neighbor_set = set()
if path and len(path) > 2:
for v in path[1:-1]:
for bit in range(d):
u = v ^ (1 << bit)
if u not in in_path:
neighbor_set.add(u)
cnt = len(neighbor_set)
# preserve checked state
mark_dist_vals = mark_dist_vals or []
return dcc.Checklist(
id="mark_distances",
options=[{"label": f" Mark neighbors ({cnt})", "value": "dist"}],
value=mark_dist_vals,
style={"marginTop": "0px"},
labelStyle={"display": "inline-block", "background-color": "yellow"},
)
@app.callback(
Output("btn_switch_dims", "style"),
Input("switch_dims_store", "data"),
)
def style_switch_dims_button(switchsel):
switchsel = switchsel or {}
active = bool(switchsel.get("active"))
base = {
"color": "white",
"border": "none",
"padding": "6px 12px",
"borderRadius": "8px",
"cursor": "pointer",
}
return {**base, "background": "#DC2626"} if active else {**base, "background": "#6B7280"}
if __name__ == "__main__":
import os
port = int(os.environ.get("PORT", "7860")) # HF uses 7860
app.run(host="0.0.0.0", port=port, debug=False)
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