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Fun CN: fp8 stream DiT + local bnb4 TE + xlarge (no bf16 host dump / no remote TE)
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import os
import sys
import numpy as np
import torch
from diffusers import FlowMatchEulerDiscreteScheduler
from omegaconf import OmegaConf
from PIL import Image
current_file_path = os.path.abspath(__file__)
project_roots = [os.path.dirname(current_file_path), os.path.dirname(os.path.dirname(current_file_path)), os.path.dirname(os.path.dirname(os.path.dirname(current_file_path)))]
for project_root in project_roots:
sys.path.insert(0, project_root) if project_root not in sys.path else None
from videox_fun.dist import set_multi_gpus_devices, shard_model
from videox_fun.models import (AutoencoderKLWan, AutoencoderKLWan3_8,
FlashHeadTransformer3DModel, FlashHeadAudioEncoder)
from videox_fun.pipeline import FlashHeadPipeline
from videox_fun.utils.fm_solvers import FlowDPMSolverMultistepScheduler
from videox_fun.utils.fm_solvers_unipc import FlowUniPCMultistepScheduler
from videox_fun.utils import (register_auto_device_hook,
safe_enable_group_offload)
from videox_fun.utils.fp8_optimization import (convert_model_weight_to_float8,
convert_weight_dtype_wrapper,
replace_parameters_by_name)
from videox_fun.utils.lora_utils import merge_lora, unmerge_lora
from videox_fun.utils.utils import (filter_kwargs, get_image_latent, get_image,
get_video_to_video_latent,
merge_video_audio, save_videos_grid)
# GPU memory mode, which can be chosen in [model_full_load, model_full_load_and_qfloat8, model_cpu_offload, model_cpu_offload_and_qfloat8, sequential_cpu_offload].
# model_full_load means that the entire model will be moved to the GPU.
#
# model_full_load_and_qfloat8 means that the entire model will be moved to the GPU,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# model_cpu_offload means that the entire model will be moved to the CPU after use, which can save some GPU memory.
#
# model_cpu_offload_and_qfloat8 indicates that the entire model will be moved to the CPU after use,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# model_group_offload transfers internal layer groups between CPU/CUDA,
# balancing memory efficiency and speed between full-module and leaf-level offloading methods.
#
# sequential_cpu_offload means that each layer of the model will be moved to the CPU after use,
# resulting in slower speeds but saving a large amount of GPU memory.
GPU_memory_mode = "model_full_load"
# Multi GPUs config
ulysses_degree = 1
ring_degree = 1
# Use FSDP to save more GPU memory in multi gpus.
fsdp_dit = False
# Compile will give a speedup in fixed resolution and need a little GPU memory.
# The compile_dit is not compatible with sequential_cpu_offload.
compile_dit = False
# Config and model path
config_path = "config/wan2.1/wan_civitai.yaml"
# model path
# Please Download https://modelscope.cn/models/AI-ModelScope/wav2vec2-base-960h/summary
model_name = "models/Diffusion_Transformer/SoulX-FlashHead-1_3B"
model_name_audio = "models/Diffusion_Transformer/wav2vec2-base-960h"
# Choose the sampler in "Flow", "Flow_Unipc", "Flow_DPM++"
sampler_name = "Flow"
shift = 5.0
stochastic_sampling = True
# Load pretrained model if need
transformer_path = None
vae_path = None
lora_path = None
# Other params
sample_size = [512, 512]
segment_frame_length = 33
fps = 25
# Use torch.float16 if GPU does not support torch.bfloat16
# ome graphics cards, such as v100, 2080ti, do not support torch.bfloat16
weight_dtype = torch.bfloat16
# The path of the reference image
ref_image = "asset/9.png"
# The path of the audio
audio_path = "asset/talk.wav"
# Audio guidance scale (FlashHead does not use text encoder, only audio conditioning)
audio_guide_scale = 1.0
seed = 42
num_inference_steps = 4
lora_weight = 0.55
save_path = "samples/flashhead-videos"
# FlashHead specific parameters
max_frames_num = 500
color_correction_strength = 1.0
use_apg = False
apg_momentum = 0.5
apg_norm_threshold = 1.0
audio_encode_mode = "stream"
device = set_multi_gpus_devices(ulysses_degree, ring_degree)
config = OmegaConf.load(config_path)
transformer = FlashHeadTransformer3DModel.from_pretrained(
os.path.join(model_name, "Model_Pro", config['transformer_additional_kwargs'].get('transformer_subpath', 'transformer')),
transformer_additional_kwargs=OmegaConf.to_container(config['transformer_additional_kwargs']),
low_cpu_mem_usage=True,
torch_dtype=weight_dtype,
)
if transformer_path is not None:
print(f"From checkpoint: {transformer_path}")
if transformer_path.endswith("safetensors"):
from safetensors.torch import load_file
state_dict = load_file(transformer_path)
else:
state_dict = torch.load(transformer_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = transformer.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Get Vae
vae = AutoencoderKLWan.from_pretrained(
os.path.join(model_name, "VAE_Wan/Wan2.1_VAE.pth"),
additional_kwargs=OmegaConf.to_container(config['vae_kwargs']),
).to(weight_dtype)
if vae_path is not None:
print(f"From checkpoint: {vae_path}")
if vae_path.endswith("safetensors"):
from safetensors.torch import load_file, safe_open
state_dict = load_file(vae_path)
else:
state_dict = torch.load(vae_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = vae.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Initialize FlashHead audio encoder for real-time audio encoding
# Uses Wav2Vec2Model (not Wav2Vec2ForCTC) matching original FlashHead implementation
audio_encoder = FlashHeadAudioEncoder(
model_name_audio, "cpu"
)
# Get Scheduler
Chosen_Scheduler = scheduler_dict = {
"Flow": FlowMatchEulerDiscreteScheduler,
"Flow_Unipc": FlowUniPCMultistepScheduler,
"Flow_DPM++": FlowDPMSolverMultistepScheduler,
}[sampler_name]
if sampler_name == "Flow_Unipc" or sampler_name == "Flow_DPM++":
config['scheduler_kwargs']['shift'] = 1
scheduler = Chosen_Scheduler(
**filter_kwargs(Chosen_Scheduler, OmegaConf.to_container(config['scheduler_kwargs']))
)
# Get Pipeline (FlashHead does not use text encoder or clip image encoder)
pipeline = FlashHeadPipeline(
transformer=transformer,
vae=vae,
scheduler=scheduler,
audio_encoder=audio_encoder,
)
if ulysses_degree > 1 or ring_degree > 1:
from functools import partial
transformer.enable_multi_gpus_inference()
if fsdp_dit:
shard_fn = partial(shard_model, device_id=device, param_dtype=weight_dtype)
pipeline.transformer = shard_fn(pipeline.transformer)
print("Add FSDP DIT")
if compile_dit:
for i in range(len(pipeline.transformer.blocks)):
pipeline.transformer.blocks[i] = torch.compile(pipeline.transformer.blocks[i])
print("Add Compile")
if GPU_memory_mode == "sequential_cpu_offload":
replace_parameters_by_name(transformer, ["modulation",], device=device)
transformer.freqs = transformer.freqs.to(device=device)
pipeline.enable_sequential_cpu_offload(device=device)
elif GPU_memory_mode == "model_group_offload":
register_auto_device_hook(pipeline.transformer)
safe_enable_group_offload(pipeline, onload_device=device, offload_device="cpu", offload_type="leaf_level", use_stream=True)
elif GPU_memory_mode == "model_cpu_offload_and_qfloat8":
convert_model_weight_to_float8(transformer, exclude_module_name=["modulation",], device=device)
convert_weight_dtype_wrapper(transformer, weight_dtype)
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_cpu_offload":
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_full_load_and_qfloat8":
convert_model_weight_to_float8(transformer, exclude_module_name=["modulation",], device=device)
convert_weight_dtype_wrapper(transformer, weight_dtype)
pipeline.to(device=device)
else:
pipeline.to(device=device)
generator = torch.Generator(device=device).manual_seed(seed)
if lora_path is not None:
pipeline = merge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
with torch.no_grad():
# For FlashHead, (segment_frame_length - 1) must be divisible by 4
segment_frame_length = (segment_frame_length - 1) // vae.config.temporal_compression_ratio * vae.config.temporal_compression_ratio + 1 if segment_frame_length != 1 else 1
latent_frames = (segment_frame_length - 1) // vae.config.temporal_compression_ratio + 1
# Prepare ref_image latent for FlashHead (no clip_image needed)
ref_image = get_image_latent(ref_image, sample_size=sample_size)
sample = pipeline(
segment_frame_length = segment_frame_length,
height = sample_size[0],
width = sample_size[1],
generator = generator,
audio_guide_scale = audio_guide_scale,
num_inference_steps = num_inference_steps,
ref_image = ref_image,
audio_path = audio_path,
audio_encode_mode = audio_encode_mode,
shift = shift,
fps = fps,
max_frames_num = max_frames_num,
color_correction_strength = color_correction_strength,
use_apg = use_apg,
apg_momentum = apg_momentum,
apg_norm_threshold = apg_norm_threshold,
stochastic_sampling = stochastic_sampling,
).videos
if lora_path is not None:
pipeline = unmerge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
def save_results():
if not os.path.exists(save_path):
os.makedirs(save_path, exist_ok=True)
index = len([path for path in os.listdir(save_path)]) + 1
prefix = str(index).zfill(8)
if sample.size()[2] == 1:
video_path = os.path.join(save_path, prefix + ".png")
image = sample[0, :, 0]
image = image.transpose(0, 1).transpose(1, 2)
image = (image * 255).numpy().astype(np.uint8)
image = Image.fromarray(image)
image.save(video_path)
else:
video_path = os.path.join(save_path, prefix + ".mp4")
save_videos_grid(sample, video_path, fps=fps)
merge_video_audio(video_path=video_path, audio_path=audio_path)
if ulysses_degree * ring_degree > 1:
import torch.distributed as dist
if dist.get_rank() == 0:
save_results()
else:
save_results()