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f11ab78 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 | import java.awt.Color;
import java.util.Random;
public class Agent {
private int x, y;
private final int id;
private final MazeManager maze;
private final Color color;
private final String name;
private boolean phaseWallUsed = false;
private boolean passedWall = false;
private final Stack<String> moveHistory;
private final Random random = new Random();
private boolean gotPowerUp = false;
private int powerUpUses = 0;
private int stepCount = 0;
private int trapHits = 0;
public Agent(int startX, int startY, MazeManager maze, Color color, String name, int id) {
this.id=id;
this.x = startX;
this.y = startY;
this.maze = maze;
this.color = color;
this.name = name;
this.moveHistory = new Stack<>(maze.getCols() * maze.getRows());
moveHistory.push("(" + x + ", " + y + ")");
}
public int getId()
{
return id;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public Color getColor() {
return color;
}
public int getTrapHits() {
return trapHits;
}
public String getName() {
return name;
}
public Stack<String> getMoveHistory() {
return moveHistory;
}
public boolean passedWallThisTurn() {
return passedWall;
}
public void setPassedWall(boolean value) {
this.passedWall = value;
}
public int getStepCount() {
return stepCount;
}
public int getPowerUpUses() {
return powerUpUses;
}
public void moveTowardsGoal() {
boolean canPhaseWall = false;
if (gotPowerUp && !phaseWallUsed) {
if (random.nextInt(100) < 20) {
canPhaseWall = true;
passedWall = true;
powerUpUses++;
}
} else {
passedWall = false;
}
Node[] openSet = new Node[maze.getCols() * maze.getRows()];
boolean[][] closedSet = new boolean[maze.getCols()][maze.getRows()];
int openSetSize = 0;
int goalX = maze.getCols() / 2;
int goalY = maze.getRows() / 2;
Node start = new Node(x, y, null, 0, heuristic(x, y, goalX, goalY));
openSet[openSetSize++] = start;
Node goalNode = null;
while (openSetSize > 0) {
int bestIndex = 0;
for (int i = 1; i < openSetSize; i++) {
if (openSet[i].f < openSet[bestIndex].f) bestIndex = i;
}
Node current = openSet[bestIndex];
openSet[bestIndex] = openSet[--openSetSize];
if (current.x == goalX && current.y == goalY) {
goalNode = current;
break;
}
closedSet[current.x][current.y] = true;
for (int dir = 0; dir < 4; dir++) {
int nx = current.x;
int ny = current.y;
switch (dir) {
case 0:
ny--;
break;
case 1:
nx++;
break;
case 2:
ny++;
break;
case 3:
nx--;
break;
}
if (!maze.isInMaze(nx, ny)) {
continue;
}
boolean isWall = maze.hasWall(current.x, current.y, dir);
if (isWall && !canPhaseWall) {
continue;
}
if (closedSet[nx][ny]) {
continue;
}
boolean alreadyInOpenSet = false;
for (int i = 0; i < openSetSize; i++) {
if (openSet[i].x == nx && openSet[i].y == ny) {
alreadyInOpenSet = true;
break;
}
}
if (!alreadyInOpenSet) {
openSet[openSetSize++] = new Node(nx, ny, current,
current.g + 1, heuristic(nx, ny, goalX, goalY));
}
}
}
if (goalNode != null && goalNode.parent != null) {
Node moveTo = goalNode;
while (moveTo.parent.parent != null) {
moveTo = moveTo.parent;
}
int oldX = x;
int oldY = y;
if (maze.hasWall(x, y, directionTo(moveTo.x, moveTo.y)) && canPhaseWall) {
phaseWallUsed = true;
}
this.x = moveTo.x;
this.y = moveTo.y;
if (x != oldX || y != oldY) {
moveHistory.push("(" + x + ", " + y + ")");
stepCount++;
}
MazeTile tile = maze.getTile(x, y);
if (tile.getEntity() == MazeTile.EntityType.TRAP && tile.isTrapActive()) {
tile.deactivateTrap();
trapHits++;
stepBackTwice();
}
if (tile.getEntity() == MazeTile.EntityType.POWER_UP && tile.isPowerUpActive()) {
tile.deactivatePowerUp();
gotPowerUp = true;
phaseWallUsed = false;
}
}
}
private int directionTo(int toX, int toY) {
if (toX == x + 1) return 1;
if (toX == x - 1) return 3;
if (toY == y + 1) return 2;
if (toY == y - 1) return 0;
return -1;
}
private void stepBackTwice() {
if (moveHistory.getSize() < 3) return;
moveHistory.pop();
moveHistory.pop();
String coord = (String) moveHistory.pop();
String[] parts = coord.replace("(", "").replace(")", "").split(", ");
this.x = Integer.parseInt(parts[0]);
this.y = Integer.parseInt(parts[1]);
}
private int heuristic(int x1, int y1, int x2, int y2) {
return Math.abs(x1 - x2) + Math.abs(y1 - y2);
}
private static class Node {
int x, y;
Node parent;
int g;
int f;
public Node(int x, int y, Node parent, int g, int h) {
this.x = x;
this.y = y;
this.parent = parent;
this.g = g;
this.f = g + h;
}
}
} |