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f11ab78 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 | import java.awt.*;
import java.io.FileWriter;
import java.io.IOException;
import java.util.*;
import javax.swing.*;
import javax.swing.Timer;
public class MazeManager extends JPanel {
//Agens and queue
private Queue<Agent> agentQueue;
private Agent agent1;
private Agent agent2;
//variables
private final int cols, rows;
private final int cellSize = 20;
private final MazeTile[][] tiles;
private final boolean[][][] walls;
private final Random random = new Random();
private final int trapChance;
private final int powerUpChance;
//Game Mechanic
private boolean gameOver = false;
private int currRount = 0;
private Timer timer;
public MazeManager(int cols, int rows, int trapChance, int powerUpChance) {
//Create ways in maze
this.cols = cols;
this.rows = rows;
this.trapChance = trapChance;
this.powerUpChance = powerUpChance;
this.tiles = new MazeTile[cols][rows];
this.walls = new boolean[cols][rows][4];
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
tiles[x][y] = new MazeTile();
for (int d = 0; d < 4; d++) walls[x][y][d] = true;
}
}
boolean[][] visited = new boolean[cols][rows];
generateMaze(0, 0, visited);
placeEntities();
setPreferredSize(new Dimension(cols * cellSize, rows * cellSize));
agentQueue = new Queue(10);
agent1 = new Agent(0, 0, this, Color.BLUE, "Blue Agent",1);
agent2 = new Agent(cols - 1, rows - 1, this, Color.ORANGE, "Orange Agent",2);
agentQueue.enqueue(agent1);
agentQueue.enqueue(agent2);
timer = new Timer(300, e -> {
if (gameOver || agentQueue.isEmpty()) return;
if (currRount > 0 && currRount % 5 == 0) rotateCorridor();
repaint();
Agent currentAgent = agentQueue.dequeue();
currentAgent.moveTowardsGoal();
if (tiles[currentAgent.getX()][currentAgent.getY()].getEntity() == MazeTile.EntityType.GOAL) {
gameOver = true;
timer.stop();
Agent loser = currentAgent == agent1 ? agent2 : agent1;
GameLog(currentAgent, loser);
JOptionPane.showMessageDialog(this,
finalReport(agent1, agent2, currentAgent),
"Game over!",
JOptionPane.INFORMATION_MESSAGE);
return;
}
agentQueue.enqueue(currentAgent);
currRount++;
});
timer.start();
}
private void generateMaze(int x, int y, boolean[][] visited) {
visited[x][y] = true;
Integer[] dirs = {0, 1, 2, 3};
Collections.shuffle(Arrays.asList(dirs));
for (int dir : dirs) {
int nx = x, ny = y;
switch (dir) {
case 0:
ny--;
break;
case 1:
nx++;
break;
case 2:
ny++;
break;
case 3:
nx--;
break;
}
if (isInMaze(nx, ny) && !visited[nx][ny]) {
removeWall(x, y, dir);
generateMaze(nx, ny, visited);
}
}
}
public boolean hasWall(int x, int y, int dir) {
return walls[x][y][dir];
}
public void removeWall(int x, int y, int dir) {
walls[x][y][dir] = false;
int nx = x, ny = y;
int opp = (dir + 2) % 4;
switch (dir) {
case 0:
ny--;
break;
case 1:
nx++;
break;
case 2:
ny++;
break;
case 3:
nx--;
break;
}
if (isInMaze(nx, ny)) walls[nx][ny][opp] = false;
}
//-WİP-
private void placeEntities() {
int goalX = cols / 2;
int goalY = rows / 2;
tiles[goalX][goalY].setEntity(MazeTile.EntityType.GOAL);
int total = cols * rows;
int trapCount = total * trapChance / 100;
int powerCount = total * powerUpChance / 100;
for (int i = 0; i < trapCount; i++) {
int x, y;
do {
x = random.nextInt(cols);
y = random.nextInt(rows);
} while (tiles[x][y].getEntity() != MazeTile.EntityType.EMPTY || (x == goalX && y == goalY));
tiles[x][y].setEntity(MazeTile.EntityType.TRAP);
}
for (int i = 0; i < powerCount; i++) {
int x, y;
do {
x = random.nextInt(cols);
y = random.nextInt(rows);
} while (tiles[x][y].getEntity() != MazeTile.EntityType.EMPTY || (x == goalX && y == goalY));
tiles[x][y].setEntity(MazeTile.EntityType.POWER_UP);
}
}
private void rotateCorridor() {
boolean rotateRow = random.nextBoolean();
int index = rotateRow ? random.nextInt(rows) : random.nextInt(cols); //1=row, 2=col
int goalX = cols / 2, goalY = rows / 2; //coordinats of goal
/////////////////////////////////////////////
if (rotateRow && index == goalY)
{
return;
}
if (!rotateRow && index == goalX) {
return;
}
if (rotateRow && index == agent1.getY())
{
return;
}
//for not touching goal,agent1, agent2
if (!rotateRow && index == agent1.getX()) {
return;
}
if (!rotateRow && index == agent2.getX()) {
return;
}
if (rotateRow && index == agent2.getY()) {
return;
}
/////////////////////////////////////////////
if (rotateRow) {
CircularLinkedList<MazeTile.EntityType> entityList = new CircularLinkedList<>();
CircularLinkedList<Boolean> activePowerUp = new CircularLinkedList<>();
// taking data of every tile( entity type, is trap active, is powerup active)
//taking them to same circular linked list
CircularLinkedList<Boolean> activeTrap = new CircularLinkedList<>();
//rewrite every tiles
for (int x = 0; x < cols; x++) {
MazeTile tile = tiles[x][index];
entityList.add(tile.getEntity());
activeTrap.add( tile.isTrapActive());
activePowerUp.add(tile.isPowerUpActive());
}
entityList.rotateOneStep(1);
activeTrap.rotateOneStep(1);
activePowerUp.rotateOneStep(1);
for (int x = 0; x < cols; x++) {
tiles[x][index].setPowerUpActive(activePowerUp.get(x));
tiles[x][index].setEntity(entityList.get(x));
tiles[x][index].setTrapActive(activeTrap.get(x));
}
} else {
CircularLinkedList<Boolean> trapActiveList = new CircularLinkedList<>();
CircularLinkedList<Boolean> powerUpActiveList = new CircularLinkedList<>();
CircularLinkedList<MazeTile.EntityType> entityList = new CircularLinkedList<>();
for (int y = 0; y < rows; y++) {
MazeTile tile = tiles[index][y];
entityList.add(tile.getEntity());
trapActiveList.add(tile.isTrapActive());
powerUpActiveList.add(tile.isPowerUpActive());
}
entityList.rotateOneStep(1);
trapActiveList.rotateOneStep(1);
powerUpActiveList.rotateOneStep(1);
for (int y = 0; y < rows; y++) {
tiles[index][y].setEntity(entityList.get(y));
tiles[index][y].setTrapActive(trapActiveList.get(y));
tiles[index][y].setPowerUpActive(powerUpActiveList.get(y));
}
}
}
public boolean isInMaze(int x, int y) {
return x >= 0 && y >= 0 && x < cols && y < rows;
}
public MazeTile getTile(int x, int y) {
return tiles[x][y];
}
public int getCols() {
return cols;
}
public int getRows() {
return rows;
}
private String finalReport(Agent a1, Agent a2, Agent winner) {
StringBuilder sb = new StringBuilder();
sb.append(winner.getName()).append(" reached the target!\nnumber of rount played: ").append(currRount).append("\n\n");
for (Agent agent : new Agent[]{a1, a2}) {
sb.append(agent.getName()).append(":\n");
Stack<String> stack = agent.getMoveHistory();
for (int i = 0; i < stack.getSize(); i++) {
sb.append(stack.getElements()[i]).append("");
}
sb.append("\n");
}
return sb.toString();
}
private void GameLog(Agent winner, Agent loser) {
// preparing console screen before printing results
System.out.print("\033[H\033[2J");
System.out.flush();
//-----------
System.out.println("\n=== Game Over ===");
System.out.println("Winner Agent: " + winner.getName());
System.out.println("Number of rount played: " + currRount);
System.out.println("----------------------");
System.out.println(winner.getName() + " Statistics:");
System.out.println("- Step number: " + winner.getStepCount());
System.out.println("- Trap number: " + winner.getTrapHits());
System.out.println("- Power-Up usage: " + winner.getPowerUpUses());
System.out.println();
System.out.println(loser.getName() + " Statistics:");
System.out.println("- Step number: " + loser.getStepCount());
System.out.println("- Trap number: " + loser.getTrapHits());
System.out.println("- Power-Up usage: " + loser.getPowerUpUses());
try (FileWriter writer = new FileWriter("game_log.txt", true)) {
writer.write("=== Game Over ===\n");
writer.write("Winner Agent: " + winner.getName() + " (ID: " + winner.getId() + ")\n");
writer.write("Number of rount played: " + currRount + "\n\n");
for (Agent agent : new Agent[]{winner, loser}) {
writer.write(agent.getName() + " (ID: " + agent.getId() + ")\n");
writer.write("- Step number: " + agent.getStepCount() + "\n");
writer.write("- Trap number: " + agent.getTrapHits() + "\n");
writer.write("- Power-Up usage: " + agent.getPowerUpUses() + "\n");
writer.write("- Moves: ");
Stack<String> stack = agent.getMoveHistory();
for (int i = 0; i < stack.getSize(); i++) {
Object move = stack.getElements()[i];
writer.write(String.valueOf(move));
}
writer.write("\n--------------------------\n");
}
} catch (IOException e) {
System.out.println("Log file error: ");
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
int px = x * cellSize;
int py = y * cellSize;
if (walls[x][y][3]) g.drawLine(px, py, px, py + cellSize);
if (walls[x][y][1]) g.drawLine(px + cellSize, py, px + cellSize, py + cellSize);
if (walls[x][y][0]) g.drawLine(px, py, px + cellSize, py);
if (walls[x][y][2]) g.drawLine(px, py + cellSize, px + cellSize, py + cellSize);
switch (tiles[x][y].getEntity()) {
case GOAL -> {
g.setColor(Color.GREEN);
g.fillRect(px + 4, py + 4, cellSize - 8, cellSize - 8);
g.setColor(Color.BLACK);
}
case POWER_UP -> {
g.setColor(tiles[x][y].isPowerUpActive() ? Color.YELLOW : Color.GRAY);
g.fillRect(px + 4, py + 4, cellSize - 8, cellSize - 8);
g.setColor(Color.BLACK);
}
case TRAP -> {
g.setColor(tiles[x][y].isTrapActive() ? Color.RED : Color.GRAY);
g.fillRect(px + 4, py + 4, cellSize - 8, cellSize - 8);
g.setColor(Color.BLACK);
}
}
}
}
for (Agent agent : new Agent[]{agent1, agent2}) {
g.setColor(agent.passedWallThisTurn() ? Color.MAGENTA : agent.getColor());
g.fillOval(agent.getX() * cellSize + 5, agent.getY() * cellSize + 5, cellSize - 10, cellSize - 10);
}
g.setColor(Color.BLACK);
g.drawString("Curr Round: " + currRount, 10, 15);
}
}
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