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Upload hunter_agent.py
Browse files- werewolf/hunter/hunter_agent.py +179 -21
werewolf/hunter/hunter_agent.py
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@@ -1,34 +1,192 @@
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import re
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from agent_build_sdk.model.roles import ROLE_HUNTER
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from agent_build_sdk.model.werewolf_model import AgentResp, AgentReq, STATUS_START,
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from agent_build_sdk.sdk.role_agent import BasicRoleAgent
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from agent_build_sdk.sdk.agent import format_prompt
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from hunter.prompt import
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class HunterAgent(BasicRoleAgent):
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def __init__(self, model_name):
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super().__init__(ROLE_HUNTER, model_name=model_name)
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def perceive(self, req
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if req.status == STATUS_START:
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self.memory.clear()
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self.memory.append_history(GAME_RULE_PROMPT)
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def interact(self, req: AgentReq) -> AgentResp:
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name = req.name if req.name else "我"
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if req.status == STATUS_SHERIFF_ELECTION:
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return AgentResp(success=True, result="否")
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hist = "\n".join(self.memory.load_history()[-10:])
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if req.status in [STATUS_SKILL, STATUS_HUNTER]:
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res = self.llm_caller(format_prompt(SKILL_PROMPT, {"history": hist, "name": name, "choices": req.message}))
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target = re.search(r"(\d+)", res).group(1) if re.search(r"(\d+)", res) else ""
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return AgentResp(success=True, result=res, skillTargetPlayer=target)
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elif req.status == STATUS_DISCUSS:
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res = self.llm_caller(format_prompt(DESC_PROMPT, {"history": hist, "name": name, "shoot_info": "可以开枪"}))
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return AgentResp(success=True, result=res[:200])
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elif req.status == STATUS_VOTE:
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from agent_build_sdk.model.roles import ROLE_HUNTER
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from agent_build_sdk.model.werewolf_model import AgentResp, AgentReq, STATUS_START, STATUS_WOLF_SPEECH, \
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STATUS_VOTE_RESULT, STATUS_SKILL, STATUS_SKILL_RESULT, STATUS_NIGHT_INFO, STATUS_DAY, STATUS_DISCUSS, STATUS_VOTE, \
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STATUS_RESULT, STATUS_NIGHT, STATUS_SHERIFF_ELECTION, STATUS_SHERIFF_SPEECH, STATUS_SHERIFF_VOTE, STATUS_SHERIFF, \
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STATUS_SHERIFF_SPEECH_ORDER, STATUS_SHERIFF_PK
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from agent_build_sdk.utils.logger import logger
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from agent_build_sdk.sdk.role_agent import BasicRoleAgent
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from agent_build_sdk.sdk.agent import format_prompt
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from hunter.prompt import DESC_PROMPT, VOTE_PROMPT, SKILL_PROMPT, GAME_RULE_PROMPT, CLEAN_USER_PROMPT, \
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SHERIFF_ELECTION_PROMPT, SHERIFF_SPEECH_PROMPT, SHERIFF_VOTE_PROMPT, SHERIFF_SPEECH_ORDER_PROMPT, \
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SHERIFF_TRANSFER_PROMPT
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class HunterAgent(BasicRoleAgent):
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"""猎人角色Agent"""
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def __init__(self, model_name):
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super().__init__(ROLE_HUNTER, model_name=model_name)
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self.memory.set_variable("can_shoot", True) # 猎人初始可以开枪
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def perceive(self, req=AgentReq):
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if req.status == STATUS_START:
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self.memory.clear()
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self.memory.set_variable("name", req.name)
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self.memory.set_variable("can_shoot", True)
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self.memory.append_history(GAME_RULE_PROMPT)
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self.memory.append_history(f"主持人:你好,你分配到的角色是[猎人],你是{req.name}")
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elif req.status == STATUS_NIGHT:
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self.memory.append_history("主持人:现在进入夜晚,天黑请闭眼")
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elif req.status == STATUS_SKILL_RESULT:
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self.memory.append_history(f"主持人:{req.message}")
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# 根据技能结果更新开枪状态
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if "能开枪" in req.message:
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self.memory.set_variable("can_shoot", True)
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elif "不能开枪" in req.message:
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self.memory.set_variable("can_shoot", False)
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elif req.status == STATUS_NIGHT_INFO:
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self.memory.append_history(f"主持人:天亮了!昨天晚上的信息是: {req.message}")
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elif req.status == STATUS_DISCUSS: # 发言环节
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if req.name:
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# 其他玩家发言
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# 可以使用模型来过滤掉玩家的注入消息,也可以换一个小模型,实际使用需要考虑对memory加锁,避免interact的时候丢失消息
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# clean_user_message_prompt = format_prompt(CLEAN_USER_PROMPT, {"user_message": req.message})
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# req.message = self.llm_caller(clean_user_message_prompt)
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self.memory.append_history(req.name + ': ' + req.message)
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else:
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# 主持人发言
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self.memory.append_history('主持人: 现在进入第{}天。'.format(str(req.round)))
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self.memory.append_history('主持人: 每个玩家描述自己的信息。')
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self.memory.append_history("---------------------------------------------")
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elif req.status == STATUS_VOTE: # 投票环节
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self.memory.append_history(f'第{req.round}天。投票信息:{req.name}投了{req.message}')
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elif req.status == STATUS_VOTE_RESULT: # 投票环节
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if req.name:
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self.memory.append_history('主持人: 投票结果是:{}。'.format(req.name))
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else:
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self.memory.append_history('主持人: 无人出局。')
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elif req.status == STATUS_SHERIFF_ELECTION:
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self.memory.append_history(f"主持人: 上警玩家: {req.message}")
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elif req.status == STATUS_SHERIFF_SPEECH:
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self.memory.append_history(f"{req.name} (警上发言): {req.message}")
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elif req.status == STATUS_SHERIFF_VOTE:
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self.memory.append_history(f"警上投票: {req.name}投了{req.message}")
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elif req.status == STATUS_SHERIFF:
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if req.name:
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self.memory.append_history(f"主持人: 警徽归属: {req.name}")
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self.memory.set_variable("sheriff", req.name)
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if req.message:
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self.memory.append_history(req.message)
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elif req.status == STATUS_RESULT:
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self.memory.append_history(req.message)
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elif req.status == STATUS_SHERIFF_SPEECH_ORDER:
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if "小号" in req.message:
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self.memory.append_history("主持人: 警长发言顺序是小号优先")
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else:
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self.memory.append_history("主持人: 警长发言顺序是大号优先")
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elif req.status == STATUS_SHERIFF_PK:
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self.memory.append_history(f"警长PK发言: {req.name}: {req.message}")
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else:
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raise NotImplementedError
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def interact(self, req=AgentReq) -> AgentResp:
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logger.info("hunter interact: {}".format(req))
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if req.status == STATUS_DISCUSS:
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if req.message:
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self.memory.append_history(req.message)
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can_shoot = self.memory.load_variable("can_shoot")
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shoot_info = "可以开枪" if can_shoot else "不能开枪"
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prompt = format_prompt(DESC_PROMPT,
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{"name": self.memory.load_variable("name"),
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"shoot_info": shoot_info,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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logger.info("hunter interact result: {}".format(result))
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_VOTE:
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self.memory.append_history('主持人: 到了投票的时候了。每个人,请指向你认为可能是狼人的人。')
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choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name")]
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self.memory.set_variable("choices", choices)
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prompt = format_prompt(VOTE_PROMPT, {"name": self.memory.load_variable("name"),
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"choices": choices,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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logger.info("hunter interact result: {}".format(result))
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SKILL:
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# 猎人技能:开枪射杀一名玩家(遗言阶段)
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can_shoot = self.memory.load_variable("can_shoot")
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if not can_shoot:
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return AgentResp(success=True, result="不开枪", errMsg=None)
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choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name")]
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prompt = format_prompt(SKILL_PROMPT, {
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"name": self.memory.load_variable("name"),
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"choices": choices,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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logger.info("hunter skill result: {}".format(result))
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if result != "不开枪":
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self.memory.set_variable("can_shoot", False)
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return AgentResp(success=True, result=result, skillTargetPlayer=None if result == "不开枪" else result, errMsg=None)
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elif req.status == STATUS_SHERIFF_ELECTION:
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can_shoot = self.memory.load_variable("can_shoot")
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shoot_info = "可以开枪" if can_shoot else "不能开枪"
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prompt = format_prompt(SHERIFF_ELECTION_PROMPT,
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{"name": self.memory.load_variable("name"),
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"shoot_info": shoot_info,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF_SPEECH or req.status == STATUS_SHERIFF_PK:
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can_shoot = self.memory.load_variable("can_shoot")
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shoot_info = "可以开枪" if can_shoot else "不能开枪"
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prompt = format_prompt(SHERIFF_SPEECH_PROMPT,
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{"name": self.memory.load_variable("name"),
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"shoot_info": shoot_info,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF_VOTE:
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choices = req.message.split(",")
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prompt = format_prompt(SHERIFF_VOTE_PROMPT,
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{"name": self.memory.load_variable("name"),
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"choices": choices,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF_SPEECH_ORDER:
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prompt = format_prompt(SHERIFF_SPEECH_ORDER_PROMPT,
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{"name": self.memory.load_variable("name"),
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF:
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# 警长转移警徽
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can_shoot = self.memory.load_variable("can_shoot")
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shoot_info = "可以开枪" if can_shoot else "不能开枪"
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choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name")]
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prompt = format_prompt(SHERIFF_TRANSFER_PROMPT,
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{"name": self.memory.load_variable("name"),
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"shoot_info": shoot_info,
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"choices": choices,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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else:
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raise NotImplementedError
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