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Age-to-70 transformation β texture-overlay approach.
Key insight: we NEVER replace the person's face.
We only ADD aging artifacts on top:
1. Real wrinkle texture extracted from old UTKFace images (high-pass filter)
β adds actual wrinkle lines without changing face shape/colour
2. Strong hair graying (top of frame)
3. Natural age spots (small, skin-colour based)
4. Under-eye darkening
5. Mild skin desaturation
Speed: ~0.1 s on CPU (pure NumPy/OpenCV).
"""
from __future__ import annotations
import random
from pathlib import Path
from typing import Optional
import cv2
import numpy as np
_RNG = random.Random(42)
# ββ skin mask βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _skin_mask(bgr: np.ndarray) -> np.ndarray:
"""Float [0,1] soft mask for skin pixels."""
ycrcb = cv2.cvtColor(bgr, cv2.COLOR_BGR2YCrCb)
mask = cv2.inRange(ycrcb,
np.array([0, 133, 77], np.uint8),
np.array([255, 173, 127], np.uint8))
hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV)
mask2 = cv2.inRange(hsv,
np.array([0, 15, 50], np.uint8),
np.array([35, 230, 255], np.uint8))
combined = cv2.bitwise_or(mask, mask2)
return cv2.GaussianBlur(combined, (21, 21), 0).astype(np.float32) / 255.0
# ββ wrinkle texture extraction ββββββββββββββββββββββββββββββββββββββββββββ
def _extract_wrinkle_texture(old_bgr: np.ndarray, target_hw: tuple) -> np.ndarray:
"""
Extract high-frequency wrinkle lines from an old face image.
Returns a float32 array shaped (H, W) in range [-1, 1].
Positive values = darker (shadow/crease), negative = lighter (ridge).
"""
gray = cv2.cvtColor(old_bgr, cv2.COLOR_BGR2GRAY).astype(np.float32)
# Resize texture source to target size
gray = cv2.resize(gray, (target_hw[1], target_hw[0]))
# High-pass: subtract blurred version β keeps only wrinkle lines
blurred = cv2.GaussianBlur(gray, (0, 0), sigmaX=4)
hp = gray - blurred # range roughly -80 to +80
# Normalise to [-1, 1]
norm = hp / (np.abs(hp).max() + 1e-6)
return norm.astype(np.float32)
# ββ reference cache βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
_ref_cache: dict = {} # gender β list of bgr arrays
def _load_refs(gender: int, utkface_dir: str, n: int = 40) -> list:
if gender in _ref_cache:
return _ref_cache[gender]
# Try bundled old_faces first (works on HF Spaces without full dataset)
base = Path(utkface_dir).parent
candidates = [
base / "old_faces",
Path("data/old_faces"),
Path(utkface_dir),
]
refs = []
for search_dir in candidates:
if not search_dir.exists():
continue
for p in sorted(search_dir.glob("*.jpg")):
parts = p.stem.split("_")
if len(parts) < 3:
continue
try:
age, g = int(parts[0]), int(parts[1])
except ValueError:
continue
if age < 63 or g != gender:
continue
bgr = cv2.imread(str(p))
if bgr is not None:
refs.append(bgr)
if len(refs) >= n:
break
if refs:
break
_ref_cache[gender] = refs
return refs
# ββ forehead lines ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _add_forehead_lines(bgr: np.ndarray, skin: np.ndarray, alpha: float) -> np.ndarray:
"""
Draw horizontal forehead wrinkle lines using the face's OWN skin colour
(darkened) so they always look natural regardless of skin tone.
"""
h, w = bgr.shape[:2]
result = bgr.copy().astype(np.float32)
# Sample average forehead skin colour
fh_patch = bgr[int(h*0.18):int(h*0.33), int(w*0.25):int(w*0.75)]
if fh_patch.size == 0:
return bgr
base_color = fh_patch.reshape(-1, 3).mean(axis=0).astype(np.float32)
# Crease colour = 28-35 % darker than skin
crease = base_color * _RNG.uniform(0.62, 0.70)
n_lines = 4
for i in range(n_lines):
y_frac = 0.20 + i * 0.036
cy = int(h * y_frac)
line_layer = result.copy()
pts = []
for x in range(int(w * 0.12), int(w * 0.88), max(1, w // 24)):
wave = int(h * 0.006 * np.sin(x / w * np.pi * 2.5 + i * 0.9))
pts.append((x, cy + wave))
for j in range(len(pts) - 1):
cv2.line(line_layer.astype(np.uint8),
pts[j], pts[j+1],
(int(crease[0]), int(crease[1]), int(crease[2])),
1, cv2.LINE_AA)
# Blend line into result weighted by skin mask and alpha
# blur line layer
blurred = cv2.GaussianBlur(line_layer, (5, 5), 0)
line_weight = alpha * 0.60 * (0.6 + 0.1 * i)
result = result * (1 - line_weight) + blurred * line_weight
# Crow's feet (lateral eye corners)
eye_y = int(h * 0.43)
for side, ox in [(-1, int(w * 0.14)), (1, int(w * 0.86))]:
for angle_deg in np.linspace(155, 205, 4) if side == -1 else np.linspace(-25, 25, 4):
rad = np.deg2rad(angle_deg)
length = int(w * 0.09 * _RNG.uniform(0.7, 1.2))
x2 = int(ox + length * np.cos(rad))
y2 = int(eye_y + length * np.sin(rad))
x2, y2 = np.clip(x2, 0, w-1), np.clip(y2, 0, h-1)
cv2.line(result.astype(np.uint8), (ox, eye_y), (x2, y2),
(int(crease[0]), int(crease[1]), int(crease[2])), 1, cv2.LINE_AA)
result = cv2.GaussianBlur(result.astype(np.uint8), (3, 3), 0).astype(np.float32)
return np.clip(result, 0, 255).astype(np.uint8)
# ββ step 1: wrinkle overlay βββββββββββββββββββββββββββββββββββββββββββββββ
def _apply_wrinkles(face_bgr: np.ndarray, gender: int,
utkface_dir: str, alpha: float) -> np.ndarray:
"""
Blend real wrinkle texture from old faces onto the input face.
Only the high-frequency (line) information is transferred β
the face colour and structure are completely preserved.
"""
refs = _load_refs(gender, utkface_dir)
if not refs:
return face_bgr.copy()
h, w = face_bgr.shape[:2]
# Average 3 random old-face textures β smoother, less person-specific
textures = [_extract_wrinkle_texture(_RNG.choice(refs), (h, w))
for _ in range(min(3, len(refs)))]
texture = np.mean(textures, axis=0)
skin = _skin_mask(face_bgr)
# Focus on forehead + cheeks; exclude eyes (landmarks 36-47) and mouth
# Heuristic: blank out lower 15 % (chin) and top 15 % (hair)
roi = np.ones((h, w), dtype=np.float32)
roi[:int(h * 0.14), :] = 0 # hair top
roi[int(h * 0.85):, :] = 0 # chin
# eye strip β less wrinkle blending (lids distort texture)
roi[int(h * 0.36):int(h * 0.52), int(w * 0.18):int(w * 0.82)] *= 0.3
blend_weight = skin * roi * alpha * 0.75
result = face_bgr.astype(np.float32)
for c in range(3):
# Darken crease shadows, brighten ridges (realistic depth)
result[:, :, c] -= texture * blend_weight * 48
result = np.clip(result, 0, 255).astype(np.uint8)
# ββ add explicit forehead horizontal lines ββββββββββββββββββββββββββ
result = _add_forehead_lines(result, skin, alpha)
return result
# ββ step 2: hair graying ββββββββββββββββββββββββββββββββββββββββββββββββββ
def _gray_hair(bgr: np.ndarray, alpha: float) -> np.ndarray:
h, w = bgr.shape[:2]
band = np.zeros((h, w), dtype=np.float32)
hair_h = int(h * 0.22)
band[:hair_h, :] = 1.0
fade = np.linspace(1.0, 0.0, max(1, int(h * 0.07)), dtype=np.float32)
if len(fade) <= hair_h:
band[hair_h - len(fade):hair_h, :] *= fade[:, None]
hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV).astype(np.float32)
hsv[:, :, 1] *= 1.0 - band * alpha * 0.95 # desaturate
# Lift brightness toward gray but cap at 210 (avoids over-brightening)
v_target = np.minimum(hsv[:, :, 2] + band * alpha * 60, 210)
hsv[:, :, 2] = hsv[:, :, 2] * (1 - band * alpha) + v_target * (band * alpha)
return cv2.cvtColor(np.clip(hsv, 0, 255).astype(np.uint8), cv2.COLOR_HSV2BGR)
# ββ step 3: age spots βββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _add_spots(bgr: np.ndarray, skin: np.ndarray, alpha: float) -> np.ndarray:
h, w = bgr.shape[:2]
result = bgr.astype(np.float32)
n_spots = int(10 * alpha)
for _ in range(n_spots):
cy = int(_RNG.uniform(0.28, 0.78) * h)
cx = int(_RNG.uniform(0.10, 0.90) * w)
if cy >= h or cx >= w or skin[cy, cx] < 0.25:
continue
# Spot colour: 25-35 % darker than local skin
local = result[max(0, cy-3):cy+3, max(0, cx-3):cx+3].mean(axis=(0, 1))
spot_col = np.clip(local * _RNG.uniform(0.62, 0.74), 0, 255)
rx = int(_RNG.uniform(2, 6)); ry = int(_RNG.uniform(1, 4))
strength = _RNG.uniform(0.25, 0.55) * alpha
m = np.zeros((h, w), dtype=np.float32)
cv2.ellipse(m, (cx, cy), (rx, ry), _RNG.uniform(0, 180), 0, 360, 1.0, -1)
m = cv2.GaussianBlur(m, (5, 5), 0)
for c in range(3):
result[:, :, c] = result[:, :, c] * (1 - m * strength) + spot_col[c] * m * strength
return np.clip(result, 0, 255).astype(np.uint8)
# ββ step 4: skin aging ββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _age_skin(bgr: np.ndarray, skin: np.ndarray, alpha: float) -> np.ndarray:
"""Desaturate + warm-yellow shift + slight value drop."""
hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV).astype(np.float32)
hsv[:, :, 1] *= 1.0 - skin * alpha * 0.35
hsv[:, :, 2] *= 1.0 - skin * alpha * 0.06
bgr2 = cv2.cvtColor(np.clip(hsv, 0, 255).astype(np.uint8), cv2.COLOR_HSV2BGR)
# Warm yellow cast
f = bgr2.astype(np.float32)
f[:, :, 2] = np.clip(f[:, :, 2] + skin * alpha * 10, 0, 255) # R up
f[:, :, 0] = np.clip(f[:, :, 0] - skin * alpha * 5, 0, 255) # B down
return np.clip(f, 0, 255).astype(np.uint8)
# ββ step 5: under-eye bags ββββββββββββββββββββββββββββββββββββββββββββββββ
def _undereye(bgr: np.ndarray, alpha: float) -> np.ndarray:
h, w = bgr.shape[:2]
ys = np.linspace(0, 1, h)[:, None]
xs = np.linspace(0, 1, w)[None, :]
mask = (np.exp(-(((ys-0.52)/0.055)**2 + ((xs-0.30)/0.12)**2))
+np.exp(-(((ys-0.52)/0.055)**2 + ((xs-0.70)/0.12)**2)))
mask = np.clip(mask, 0, 1).astype(np.float32) * alpha * 0.35
f = bgr.astype(np.float32)
f[:, :, 0] -= mask * 25 # darken all channels; more on B for purple tinge
f[:, :, 1] -= mask * 20
f[:, :, 2] -= mask * 12
return np.clip(f, 0, 255).astype(np.uint8)
# ββ main βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def age_to_70(face_rgb: np.ndarray,
current_age: float = 30.0,
gender: int = 0,
utkface_dir: str = "data/UTKFace") -> np.ndarray:
"""
Age face_rgb (HΓWΓ3 uint8 RGB) toward age 70.
Preserves the person's identity β only adds aging texture/colour on top.
"""
target = 70.0
delta = max(0.0, target - current_age)
alpha = float(np.clip(delta / 38.0, 0.0, 1.0))
if alpha < 0.05:
return face_rgb.copy()
orig_hw = face_rgb.shape[:2]
# Work at β₯ 256 px
h, w = orig_hw
if min(h, w) < 256:
s = 256 / min(h, w)
face_rgb = cv2.resize(face_rgb, (int(w * s), int(h * s)))
h, w = face_rgb.shape[:2]
bgr = cv2.cvtColor(face_rgb, cv2.COLOR_RGB2BGR)
skin = _skin_mask(bgr)
# Pipeline
bgr = _apply_wrinkles(bgr, gender, utkface_dir, alpha)
bgr = _gray_hair(bgr, alpha)
bgr = _add_spots(bgr, skin, alpha)
bgr = _age_skin(bgr, skin, alpha)
bgr = _undereye(bgr, alpha)
if bgr.shape[:2] != orig_hw:
bgr = cv2.resize(bgr, (orig_hw[1], orig_hw[0]))
return cv2.cvtColor(bgr, cv2.COLOR_BGR2RGB)
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