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import gradio as gr
import tensorflow as tf
from tensorflow import keras
from tensorflow.keras import layers
import numpy as np
import os
from PIL import Image, ImageFilter

# =========================================
# 1. HIGH QUALITY SETTINGS
# =========================================
IMG_SIZE = 64   # Increased from 48 to 64 (Better detail)
CHANNELS = 3
TIMESTEPS = 300 # More steps = smoother transitions
BATCH_SIZE = 32
WEIGHTS_FILE = "veda_hq_model.weights.h5" 

# =========================================
# 2. SHARP VEDA PATTERNS (Improved Math)
# =========================================
def generate_veda_patterns(num_images=600):
    print(f"Generating {num_images} Sharp Veda patterns...")
    data = []
    
    for _ in range(num_images):
        x = np.linspace(-1, 1, IMG_SIZE)
        y = np.linspace(-1, 1, IMG_SIZE)
        X, Y = np.meshgrid(x, y)
        
        # Parameters
        freq = np.random.uniform(3, 12)
        phase = np.random.uniform(0, np.pi)
        
        # Radial Geometry
        R = np.sqrt(X**2 + Y**2)
        
        # Sharper Math: We combine Sine with Tanh to create harder edges
        pattern = np.tanh(np.sin(freq * R - phase) * 5) 
        
        img = np.zeros((IMG_SIZE, IMG_SIZE, 3))
        
        # Cosmic Colors (Deep Purples, Golds, Blues)
        color_scheme = np.random.randint(0, 3)
        
        if color_scheme == 0: # Fire
            img[:, :, 0] = (pattern + 1) / 2 * 1.0 # R
            img[:, :, 1] = (pattern + 1) / 2 * 0.5 # G
            img[:, :, 2] = (pattern + 1) / 2 * 0.1 # B
        elif color_scheme == 1: # Water/Space
            img[:, :, 0] = (pattern + 1) / 2 * 0.1
            img[:, :, 1] = (pattern + 1) / 2 * 0.4
            img[:, :, 2] = (pattern + 1) / 2 * 1.0
        else: # Spirit
            img[:, :, 0] = (pattern + 1) / 2 * 0.8
            img[:, :, 1] = (pattern + 1) / 2 * 0.2
            img[:, :, 2] = (pattern + 1) / 2 * 0.8
            
        data.append(img)
        
    return np.array(data).astype("float32")

# =========================================
# 3. DIFFUSION MATH
# =========================================
beta_np = np.linspace(0.0001, 0.02, TIMESTEPS)
beta = tf.cast(beta_np, dtype=tf.float32)
alpha = 1.0 - beta
alpha_bar = tf.math.cumprod(alpha, axis=0)

def forward_noise(x_0, t):
    n = tf.shape(x_0)[0]
    a_bar = tf.gather(alpha_bar, t)
    a_bar = tf.reshape(a_bar, [n, 1, 1, 1])
    noise = tf.random.normal(shape=tf.shape(x_0), dtype=tf.float32)
    return (tf.sqrt(a_bar) * x_0) + (tf.sqrt(1.0 - a_bar) * noise), noise

# =========================================
# 4. DEEPER U-NET (BRAIN)
# =========================================
def build_unet():
    image_input = layers.Input(shape=(IMG_SIZE, IMG_SIZE, CHANNELS))
    time_input = layers.Input(shape=(1,))
    
    # Map time to 32 dimensions matches the first Conv layer
    t = layers.Dense(32, activation="swish")(time_input) # Swish is better than Relu
    t = layers.Reshape((1, 1, 32))(t)

    # In
    x = layers.Conv2D(32, 3, padding="same", activation="swish")(image_input)
    x = layers.Add()([x, t]) 
    
    # Downsample
    x1 = layers.Conv2D(64, 3, strides=2, padding="same", activation="swish")(x)  # 32x32
    x2 = layers.Conv2D(128, 3, strides=2, padding="same", activation="swish")(x1) # 16x16
    
    # Bottleneck
    x3 = layers.Conv2D(256, 3, padding="same", activation="swish")(x2)
    
    # Upsample
    x = layers.Conv2DTranspose(128, 3, strides=2, padding="same", activation="swish")(x3)
    x = layers.Conv2DTranspose(64, 3, strides=2, padding="same", activation="swish")(x)
    x = layers.Conv2D(32, 3, padding="same", activation="swish")(x)
    
    outputs = layers.Conv2D(CHANNELS, 1, padding="same")(x)
    return keras.Model([image_input, time_input], outputs)

model = build_unet()
optimizer = keras.optimizers.Adam(learning_rate=1e-4)
loss_fn = keras.losses.MeanSquaredError()

if os.path.exists(WEIGHTS_FILE):
    try:
        model.load_weights(WEIGHTS_FILE)
        print("HQ Brain Loaded!")
    except: pass

# =========================================
# 5. TRAINING
# =========================================
def train_model(epochs):
    yield "Generating HD Data (Math)..."
    x_train = generate_veda_patterns(num_images=600) 
    dataset = tf.data.Dataset.from_tensor_slices(x_train).batch(BATCH_SIZE).shuffle(600)
    
    yield "Dataset Ready. Training..."
    
    for epoch in range(int(epochs)):
        total_loss = 0
        steps = 0
        for batch in dataset:
            batch_size = tf.shape(batch)[0]
            t = tf.random.uniform([batch_size], minval=0, maxval=TIMESTEPS, dtype=tf.int32)
            noisy_images, noise = forward_noise(batch, t)
            
            with tf.GradientTape() as tape:
                pred_noise = model([noisy_images, t], training=True)
                loss = loss_fn(noise, pred_noise)
            
            grads = tape.gradient(loss, model.trainable_variables)
            optimizer.apply_gradients(zip(grads, model.trainable_variables))
            total_loss += loss
            steps += 1
            
        model.save_weights(WEIGHTS_FILE)
        yield f"Epoch {epoch+1}/{epochs} - Loss: {total_loss/steps:.4f}"
        
    yield "Training Complete."

# =========================================
# 6. GENERATION (WITH UPSCALING)
# =========================================
def generate_art():
    img = tf.random.normal((1, IMG_SIZE, IMG_SIZE, CHANNELS), dtype=tf.float32)
    
    for i in range(TIMESTEPS - 1, 0, -1):
        t = tf.fill([1], i)
        pred_noise = model([img, t], training=False)
        
        alpha_t = tf.gather(alpha, i)
        alpha_bar_t = tf.gather(alpha_bar, i)
        beta_t = tf.gather(beta, i)
        
        term1 = 1.0 / tf.sqrt(alpha_t)
        term2 = (1.0 - alpha_t) / tf.sqrt(1.0 - alpha_bar_t)
        
        img = term1 * (img - term2 * pred_noise)
        
        if i > 1:
            z = tf.random.normal((1, IMG_SIZE, IMG_SIZE, CHANNELS), dtype=tf.float32)
            img = img + (tf.sqrt(beta_t) * z)

    # Process
    img = tf.clip_by_value(img, 0.0, 1.0)
    img = img[0].numpy()
    img = (img * 255).astype(np.uint8)
    
    # HIGH QUALITY RESIZE (LANCZOS)
    # This blurs the pixels so it looks like smooth art, not blocks
    pil_img = Image.fromarray(img)
    pil_img = pil_img.resize((512, 512), Image.LANCZOS)
    
    return pil_img

# =========================================
# 7. UI
# =========================================
def run_training_wrapper():
    for update in train_model(10): # Default 10 Epochs for better quality
        yield update

with gr.Blocks(title="Akasha Art Engine") as demo:
    gr.Markdown("# Akasha Art Engine (High Quality)")
    gr.Markdown("Generating 64x64 math patterns and upscaling to 512x512.")
    
    with gr.Tab("Dream"):
        gen_btn = gr.Button("Generate Energy Pattern", variant="primary")
        out_img = gr.Image(label="Veda Dream")
        gen_btn.click(generate_art, outputs=out_img)
        
    with gr.Tab("Train"):
        train_btn = gr.Button("Train AI (10 Epochs - Takes ~5 mins)")
        log = gr.Textbox(label="Status")
        train_btn.click(run_training_wrapper, outputs=log)

demo.launch()