| import { Collider } from "./collider"; | |
| import { Vector } from "../math"; | |
| import { RawShapeCastHit, RawColliderShapeCastHit } from "../raw"; | |
| import { ColliderSet } from "./collider_set"; | |
| /** | |
| * The intersection between a ray and a collider. | |
| */ | |
| export declare class ShapeCastHit { | |
| /** | |
| * The time of impact of the two shapes. | |
| */ | |
| time_of_impact: number; | |
| /** | |
| * The local-space contact point on the first shape, at | |
| * the time of impact. | |
| */ | |
| witness1: Vector; | |
| /** | |
| * The local-space contact point on the second shape, at | |
| * the time of impact. | |
| */ | |
| witness2: Vector; | |
| /** | |
| * The local-space normal on the first shape, at | |
| * the time of impact. | |
| */ | |
| normal1: Vector; | |
| /** | |
| * The local-space normal on the second shape, at | |
| * the time of impact. | |
| */ | |
| normal2: Vector; | |
| constructor(time_of_impact: number, witness1: Vector, witness2: Vector, normal1: Vector, normal2: Vector); | |
| static fromRaw(colliderSet: ColliderSet, raw: RawShapeCastHit): ShapeCastHit; | |
| } | |
| /** | |
| * The intersection between a ray and a collider. | |
| */ | |
| export declare class ColliderShapeCastHit extends ShapeCastHit { | |
| /** | |
| * The handle of the collider hit by the ray. | |
| */ | |
| collider: Collider; | |
| constructor(collider: Collider, time_of_impact: number, witness1: Vector, witness2: Vector, normal1: Vector, normal2: Vector); | |
| static fromRaw(colliderSet: ColliderSet, raw: RawColliderShapeCastHit): ColliderShapeCastHit; | |
| } | |