| import * as THREE from 'three'; | |
| export declare class ConvolutionMaterial extends THREE.ShaderMaterial { | |
| readonly kernel: Float32Array; | |
| constructor(texelSize?: THREE.Vector2); | |
| setTexelSize(x: number, y: number): void; | |
| setResolution(resolution: THREE.Vector2): void; | |
| } | |