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import { isNodePattern } from "@jimp/utils"; |
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export default (() => ({ |
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shadow() { |
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let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; |
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let cb = arguments.length > 1 ? arguments[1] : undefined; |
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if (typeof options === "function") { |
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cb = options; |
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options = {}; |
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} |
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const { |
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opacity = 0.7, |
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size = 1.1, |
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x = -25, |
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y = 25, |
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blur = 5 |
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} = options; |
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const orig = this.clone(); |
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const shadow = this.clone(); |
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shadow.scan(0, 0, shadow.bitmap.width, shadow.bitmap.height, (x, y, idx) => { |
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shadow.bitmap.data[idx] = 0x00; |
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shadow.bitmap.data[idx + 1] = 0x00; |
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shadow.bitmap.data[idx + 2] = 0x00; |
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shadow.bitmap.data[idx + 3] = shadow.constructor.limit255(shadow.bitmap.data[idx + 3] * opacity); |
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this.bitmap.data[idx] = 0x00; |
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this.bitmap.data[idx + 1] = 0x00; |
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this.bitmap.data[idx + 2] = 0x00; |
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this.bitmap.data[idx + 3] = 0x00; |
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}); |
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shadow.resize(shadow.bitmap.width * size, shadow.bitmap.height * size).blur(blur); |
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this.composite(shadow, x, y); |
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this.composite(orig, 0, 0); |
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if (isNodePattern(cb)) { |
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cb.call(this, null, this); |
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} |
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return this; |
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} |
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})); |
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