| /* | |
| * This file is part of FFmpeg. | |
| * | |
| * FFmpeg is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * FFmpeg is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with FFmpeg; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
| */ | |
| /** | |
| * @file | |
| * An API-specific header for AV_HWDEVICE_TYPE_D3D11VA. | |
| * | |
| * The default pool implementation will be fixed-size if initial_pool_size is | |
| * set (and allocate elements from an array texture). Otherwise it will allocate | |
| * individual textures. Be aware that decoding requires a single array texture. | |
| * | |
| * Using sw_format==AV_PIX_FMT_YUV420P has special semantics, and maps to | |
| * DXGI_FORMAT_420_OPAQUE. av_hwframe_transfer_data() is not supported for | |
| * this format. Refer to MSDN for details. | |
| * | |
| * av_hwdevice_ctx_create() for this device type supports a key named "debug" | |
| * for the AVDictionary entry. If this is set to any value, the device creation | |
| * code will try to load various supported D3D debugging layers. | |
| */ | |
| /** | |
| * This struct is allocated as AVHWDeviceContext.hwctx | |
| */ | |
| typedef struct AVD3D11VADeviceContext { | |
| /** | |
| * Device used for texture creation and access. This can also be used to | |
| * set the libavcodec decoding device. | |
| * | |
| * Must be set by the user. This is the only mandatory field - the other | |
| * device context fields are set from this and are available for convenience. | |
| * | |
| * Deallocating the AVHWDeviceContext will always release this interface, | |
| * and it does not matter whether it was user-allocated. | |
| */ | |
| ID3D11Device *device; | |
| /** | |
| * If unset, this will be set from the device field on init. | |
| * | |
| * Deallocating the AVHWDeviceContext will always release this interface, | |
| * and it does not matter whether it was user-allocated. | |
| */ | |
| ID3D11DeviceContext *device_context; | |
| /** | |
| * If unset, this will be set from the device field on init. | |
| * | |
| * Deallocating the AVHWDeviceContext will always release this interface, | |
| * and it does not matter whether it was user-allocated. | |
| */ | |
| ID3D11VideoDevice *video_device; | |
| /** | |
| * If unset, this will be set from the device_context field on init. | |
| * | |
| * Deallocating the AVHWDeviceContext will always release this interface, | |
| * and it does not matter whether it was user-allocated. | |
| */ | |
| ID3D11VideoContext *video_context; | |
| /** | |
| * Callbacks for locking. They protect accesses to device_context and | |
| * video_context calls. They also protect access to the internal staging | |
| * texture (for av_hwframe_transfer_data() calls). They do NOT protect | |
| * access to hwcontext or decoder state in general. | |
| * | |
| * If unset on init, the hwcontext implementation will set them to use an | |
| * internal mutex. | |
| * | |
| * The underlying lock must be recursive. lock_ctx is for free use by the | |
| * locking implementation. | |
| */ | |
| void (*lock)(void *lock_ctx); | |
| void (*unlock)(void *lock_ctx); | |
| void *lock_ctx; | |
| } AVD3D11VADeviceContext; | |
| /** | |
| * D3D11 frame descriptor for pool allocation. | |
| * | |
| * In user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs | |
| * with the data pointer pointing at an object of this type describing the | |
| * planes of the frame. | |
| * | |
| * This has no use outside of custom allocation, and AVFrame AVBufferRef do not | |
| * necessarily point to an instance of this struct. | |
| */ | |
| typedef struct AVD3D11FrameDescriptor { | |
| /** | |
| * The texture in which the frame is located. The reference count is | |
| * managed by the AVBufferRef, and destroying the reference will release | |
| * the interface. | |
| * | |
| * Normally stored in AVFrame.data[0]. | |
| */ | |
| ID3D11Texture2D *texture; | |
| /** | |
| * The index into the array texture element representing the frame, or 0 | |
| * if the texture is not an array texture. | |
| * | |
| * Normally stored in AVFrame.data[1] (cast from intptr_t). | |
| */ | |
| intptr_t index; | |
| } AVD3D11FrameDescriptor; | |
| /** | |
| * This struct is allocated as AVHWFramesContext.hwctx | |
| */ | |
| typedef struct AVD3D11VAFramesContext { | |
| /** | |
| * The canonical texture used for pool allocation. If this is set to NULL | |
| * on init, the hwframes implementation will allocate and set an array | |
| * texture if initial_pool_size > 0. | |
| * | |
| * The only situation when the API user should set this is: | |
| * - the user wants to do manual pool allocation (setting | |
| * AVHWFramesContext.pool), instead of letting AVHWFramesContext | |
| * allocate the pool | |
| * - of an array texture | |
| * - and wants it to use it for decoding | |
| * - this has to be done before calling av_hwframe_ctx_init() | |
| * | |
| * Deallocating the AVHWFramesContext will always release this interface, | |
| * and it does not matter whether it was user-allocated. | |
| * | |
| * This is in particular used by the libavcodec D3D11VA hwaccel, which | |
| * requires a single array texture. It will create ID3D11VideoDecoderOutputView | |
| * objects for each array texture element on decoder initialization. | |
| */ | |
| ID3D11Texture2D *texture; | |
| /** | |
| * D3D11_TEXTURE2D_DESC.BindFlags used for texture creation. The user must | |
| * at least set D3D11_BIND_DECODER if the frames context is to be used for | |
| * video decoding. | |
| * This field is ignored/invalid if a user-allocated texture is provided. | |
| */ | |
| UINT BindFlags; | |
| /** | |
| * D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation. | |
| * This field is ignored/invalid if a user-allocated texture is provided. | |
| */ | |
| UINT MiscFlags; | |
| } AVD3D11VAFramesContext; | |