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app.py
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"""
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Hunyuan3D-2 — Shape-only HuggingFace Space
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Uses Hunyuan3D-2mini-Turbo (0.6 B, step-distilled) for fast shape generation
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within standard ZeroGPU quota. No texture pipeline — mesh only.
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"""
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import os
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import tempfile
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import gradio as gr
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import spaces # ZeroGPU decorator
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import torch
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from PIL import Image
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# ---------------------------------------------------------------------------
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# Lazy global pipeline — loaded once on first GPU call
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# ---------------------------------------------------------------------------
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_pipeline = None
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def _get_pipeline():
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"""Load the shape pipeline once and cache it."""
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global _pipeline
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if _pipeline is None:
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from hy3dgen.shapegen import Hunyuan3DDiTFlowMatchingPipeline
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_pipeline = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained(
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"tencent/Hunyuan3D-2mini",
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subfolder="hunyuan3d-dit-v2-mini-turbo", # step-distilled turbo variant
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use_safetensors=True,
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torch_dtype=torch.float16,
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)
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return _pipeline
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# ---------------------------------------------------------------------------
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# Background removal (CPU-side pre-processing, outside the GPU block)
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# ---------------------------------------------------------------------------
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def remove_background(pil_image: Image.Image) -> Image.Image:
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"""Return RGBA image with background removed via rembg."""
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try:
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from rembg import remove as rembg_remove
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return rembg_remove(pil_image)
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except Exception:
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# Graceful fallback: return image as-is (model handles white BG)
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return pil_image.convert("RGBA")
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def preprocess_image(pil_image: Image.Image) -> Image.Image:
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"""Resize, strip background, and composite on white for the model."""
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pil_image = pil_image.convert("RGBA")
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pil_image = remove_background(pil_image)
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# Composite RGBA onto white background (model was trained this way)
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white_bg = Image.new("RGBA", pil_image.size, (255, 255, 255, 255))
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white_bg.paste(pil_image, mask=pil_image.split()[3])
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result = white_bg.convert("RGB")
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# Resize to 512×512 — model's native conditioning resolution
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result = result.resize((512, 512), Image.LANCZOS)
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return result
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# ---------------------------------------------------------------------------
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# Core generation — wrapped in @spaces.GPU for ZeroGPU
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# ---------------------------------------------------------------------------
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@spaces.GPU(duration=60) # 60 s is sufficient for mini-turbo at low step counts
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def generate_shape(image: Image.Image, seed: int, steps: int, octree_res: int):
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"""
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Run Hunyuan3D-DiT shape generation and return a GLB file path.
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Parameters
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----------
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image : PIL.Image
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Pre-processed condition image (RGB, 512×512).
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seed : int
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Random seed for reproducibility.
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steps : int
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Number of diffusion steps (fewer = faster; turbo model works well at 5-10).
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octree_res : int
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Octree resolution for mesh extraction — higher = more detail, slower.
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Returns
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-------
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str
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Path to the output .glb file (written to a temp directory).
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"""
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pipeline = _get_pipeline()
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pipeline = pipeline.to("cuda")
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generator = torch.Generator(device="cuda").manual_seed(seed)
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meshes = pipeline(
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image=image,
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num_inference_steps=steps,
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octree_resolution=octree_res,
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num_chunks=8000, # chunk size for memory efficiency
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generator=generator,
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output_type="trimesh",
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)
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mesh = meshes[0]
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# Save to a temp file so Gradio can serve it
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tmp_dir = tempfile.mkdtemp()
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out_path = os.path.join(tmp_dir, "shape.glb")
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mesh.export(out_path)
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return out_path
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# ---------------------------------------------------------------------------
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# Gradio UI
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# ---------------------------------------------------------------------------
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def run(image, seed, steps, octree_res, progress=gr.Progress(track_tqdm=True)):
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if image is None:
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raise gr.Error("Please upload an image first.")
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progress(0.1, desc="Removing background …")
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pil = Image.fromarray(image) if not isinstance(image, Image.Image) else image
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processed = preprocess_image(pil)
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progress(0.3, desc="Running shape diffusion …")
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glb_path = generate_shape(processed, int(seed), int(steps), int(octree_res))
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progress(1.0, desc="Done!")
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return glb_path, processed, glb_path
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with gr.Blocks(title="Hunyuan3D-2 Shape Generator", theme=gr.themes.Soft()) as demo:
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gr.Markdown(
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"""
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# 🧊 Hunyuan3D-2 — Shape Generator
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Upload any image to generate an **untextured 3-D mesh** using
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[Hunyuan3D-2mini-Turbo](https://huggingface.co/tencent/Hunyuan3D-2mini).
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Shape only — no texture — so it stays well within the ZeroGPU free quota.
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"""
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)
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with gr.Row():
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with gr.Column(scale=1):
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input_image = gr.Image(
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label="Input Image",
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type="pil",
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sources=["upload", "webcam", "clipboard"],
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height=340,
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)
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with gr.Accordion("⚙️ Advanced settings", open=False):
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seed = gr.Slider(
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label="Seed",
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minimum=0, maximum=2**31 - 1,
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value=42, step=1,
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)
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steps = gr.Slider(
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label="Diffusion steps",
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minimum=5, maximum=50,
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value=5, step=1,
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info="5-15 works well with the turbo model.",
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)
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octree_res = gr.Slider(
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label="Octree resolution",
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minimum=128, maximum=512,
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value=192, step=64,
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info="Higher = finer mesh detail but more VRAM & time.",
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)
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generate_btn = gr.Button("✨ Generate Shape", variant="primary")
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with gr.Column(scale=1):
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preview_img = gr.Image(
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label="Preprocessed image (sent to model)",
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type="pil",
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interactive=False,
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height=200,
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)
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output_3d = gr.Model3D(
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label="3-D Shape (GLB)",
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height=400,
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clear_color=[0.9, 0.9, 0.9, 1.0],
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)
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download_file = gr.File(label="⬇ Download GLB", visible=True)
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gr.Examples(
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examples=[
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# Add your own example image paths here after uploading them to the Space
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],
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inputs=[input_image],
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label="Examples (upload your own to try)",
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)
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gr.Markdown(
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"""
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---
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**Tips**
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- Works best on isolated objects on a plain background.
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- The background is removed automatically — results improve with clean subjects.
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- Lower octree resolution (128–256) is faster and still looks great for most objects.
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- Model: *Hunyuan3D-DiT-v2-mini-Turbo* — 0.6 B parameters, step-distilled.
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"""
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)
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# Wire up events
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generate_btn.click(
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fn=run,
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inputs=[input_image, seed, steps, octree_res],
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outputs=[output_3d, preview_img, download_file],
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)
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if __name__ == "__main__":
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demo.queue(max_size=5).launch()
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