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import os
import torch
import numpy as np
import cv2

import matplotlib.pyplot as plt
import glob
import pickle
import pyrender
import trimesh
import smplx
from pathlib import Path
from shapely import geometry
from smplx import SMPL as _SMPL
from smplx.utils import SMPLOutput as ModelOutput
from scipy.spatial.transform.rotation import Rotation as RRR


class Renderer:
    """
    Renderer used for visualizing the SMPL model
    Code adapted from https://github.com/vchoutas/smplify-x
    """

    def __init__(self,
                 vertices,
                 focal_length=5000,
                 img_res=(224, 224),
                 faces=None):
        self.renderer = pyrender.OffscreenRenderer(viewport_width=img_res[0],
                                                   viewport_height=img_res[1],
                                                   point_size=2.0)

        self.focal_length = focal_length
        self.camera_center = [img_res[0] // 2, img_res[1] // 2]
        self.faces = faces

        if torch.cuda.is_available():
            self.device = torch.device("cuda")
        else:
            self.device = torch.device("cpu")

        self.rot = trimesh.transformations.rotation_matrix(
            np.radians(180), [1, 0, 0])

        minx, miny, minz = vertices.min(axis=(0, 1))
        maxx, maxy, maxz = vertices.max(axis=(0, 1))
        minx = minx - 0.5
        maxx = maxx + 0.5
        minz = minz - 0.5
        maxz = maxz + 0.5

        floor = geometry.Polygon([[minx, minz], [minx, maxz], [maxx, maxz],
                                  [maxx, minz]])
        self.floor = trimesh.creation.extrude_polygon(floor, 1e-5)
        self.floor.visual.face_colors = [0, 0, 0, 0.2]
        self.floor.apply_transform(self.rot)
        self.floor_pose = np.array(
            [[1, 0, 0, 0], [0, np.cos(np.pi / 2), -np.sin(np.pi / 2), miny],
             [0, np.sin(np.pi / 2), np.cos(np.pi / 2), 0], [0, 0, 0, 1]])

        c = -np.pi / 6
        self.camera_pose = [[1, 0, 0, (minx + maxx) / 2],
                            [0, np.cos(c), -np.sin(c), 1.5],
                            [
                                0,
                                np.sin(c),
                                np.cos(c),
                                max(4, minz + (1.5 - miny) * 2, (maxx - minx))
                            ], [0, 0, 0, 1]]

    def __call__(self, vertices, camera_translation):

        floor_render = pyrender.Mesh.from_trimesh(self.floor, smooth=False)

        material = pyrender.MetallicRoughnessMaterial(
            metallicFactor=0.1,
            alphaMode='OPAQUE',
            baseColorFactor=(0.658, 0.214, 0.0114, 0.2))
        mesh = trimesh.Trimesh(vertices, self.faces)
        mesh.apply_transform(self.rot)
        mesh = pyrender.Mesh.from_trimesh(mesh, material=material)

        camera = pyrender.PerspectiveCamera(yfov=(np.pi / 3.0))

        light = pyrender.DirectionalLight(color=[1, 1, 1], intensity=350)
        spot_l = pyrender.SpotLight(color=np.ones(3),
                                    intensity=300.0,
                                    innerConeAngle=np.pi / 16,
                                    outerConeAngle=np.pi / 6)
        point_l = pyrender.PointLight(color=np.ones(3), intensity=300.0)

        scene = pyrender.Scene(bg_color=(1., 1., 1., 0.8),
                               ambient_light=(0.4, 0.4, 0.4))
        scene.add(floor_render, pose=self.floor_pose)
        scene.add(mesh, 'mesh')

        light_pose = np.eye(4)
        light_pose[:3, 3] = np.array([0, -1, 1])
        scene.add(light, pose=light_pose)

        light_pose[:3, 3] = np.array([0, 1, 1])
        scene.add(light, pose=light_pose)

        light_pose[:3, 3] = np.array([1, 1, 2])
        scene.add(light, pose=light_pose)

        scene.add(camera, pose=self.camera_pose)

        flags = pyrender.RenderFlags.RGBA | pyrender.RenderFlags.SHADOWS_DIRECTIONAL
        color, rend_depth = self.renderer.render(scene, flags=flags)

        return color


class SMPLRender():

    def __init__(self, SMPL_MODEL_DIR):
        if torch.cuda.is_available():
            self.device = torch.device("cuda")
        else:
            self.device = torch.device("cpu")
        # self.smpl = SMPL(SMPL_MODEL_DIR, batch_size=1, create_transl=False).to(self.device)
        self.smpl = smplx.create(Path(SMPL_MODEL_DIR).parent,
                                 model_type="smpl",
                                 gender="neutral",
                                 ext="pkl",
                                 batch_size=1).to(self.device)

        self.pred_camera_t = []
        self.focal_length = 110

    def init_renderer(self, res, smpl_param, is_headroot=False):
        poses = smpl_param['pred_pose']
        pred_rotmats = []
        for pose in poses:
            if pose.size == 72:
                pose = pose.reshape(-1, 3)
                pose = RRR.from_rotvec(pose).as_matrix()
                pose = pose.reshape(1, 24, 3, 3)
            pred_rotmats.append(
                torch.from_numpy(pose.astype(np.float32)[None]).to(
                    self.device))
        pred_rotmat = torch.cat(pred_rotmats, dim=0)

        pred_betas = torch.from_numpy(smpl_param['pred_shape'].reshape(
            1, 10).astype(np.float32)).to(self.device)
        pred_root = torch.tensor(smpl_param['pred_root'].reshape(-1, 3).astype(
            np.float32),
                                 device=self.device)
        smpl_output = self.smpl(betas=pred_betas,
                                body_pose=pred_rotmat[:, 1:],
                                transl=pred_root,
                                global_orient=pred_rotmat[:, :1],
                                pose2rot=False)

        self.vertices = smpl_output.vertices.detach().cpu().numpy()

        pred_root = pred_root[0]

        if is_headroot:
            pred_root = pred_root - smpl_output.joints[
                0, 12].detach().cpu().numpy()

        self.pred_camera_t.append(pred_root)

        self.renderer = Renderer(vertices=self.vertices,
                                 focal_length=self.focal_length,
                                 img_res=(res[1], res[0]),
                                 faces=self.smpl.faces)

    def render(self, index):
        renderImg = self.renderer(self.vertices[index, ...],
                                  self.pred_camera_t)
        return renderImg