vxkyyy's picture
fix: Remove unused vars to fix Vercel strict TS build
754da81
import { useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { Float, Box, Edges } from '@react-three/drei';
import * as THREE from 'three';
export const Chip3D = () => {
const meshRef = useRef<THREE.Group>(null);
useFrame((state) => {
if (meshRef.current) {
meshRef.current.rotation.y = state.clock.getElapsedTime() * 0.2;
}
});
return (
<Float speed={2} rotationIntensity={0.5} floatIntensity={1}>
<group ref={meshRef}>
{/* Base Substrate - Dark Silicon */}
<Box args={[4, 0.2, 4]} position={[0, -0.6, 0]}>
<meshStandardMaterial color="#111" roughness={0.8} />
<Edges color="#333" />
</Box>
{/* Die logic layer */}
<Box args={[3.2, 0.4, 3.2]} position={[0, -0.3, 0]}>
<meshStandardMaterial color="#0A0A0A" roughness={0.6} metalness={0.8} />
<Edges color="#00D1FF" />
</Box>
{/* Top Active Matrix - Glowing */}
<Box args={[2.5, 0.2, 2.5]} position={[0, 0, 0]}>
<meshStandardMaterial
color="#00FF88"
emissive="#00FF88"
emissiveIntensity={0.5}
roughness={0.2}
metalness={0.8}
/>
<Edges color="#fff" />
</Box>
{/* Floating AI logic fragments */}
{[[-1, 1, -1], [1, 1, 1], [-1, 1, 1], [1, 1, -1]].map((pos, i) => (
<Float key={i} speed={3} rotationIntensity={2} floatIntensity={2}>
<Box args={[0.3, 0.3, 0.3]} position={pos as [number, number, number]}>
<meshStandardMaterial color="#00D1FF" emissive="#00D1FF" emissiveIntensity={0.8} />
</Box>
</Float>
))}
</group>
</Float>
);
};