the_game / classes /refill.py
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import pygame
import random
from .constants import WIDTH, HEIGHT
class BulletRefill(pygame.sprite.Sprite):
def __init__(self, x, y, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 1
self.direction_x = random.choice([-2, 2])
self.direction_y = random.choice([-2, 2])
self.sound_effect = pygame.mixer.Sound("game_sounds/refill/bullet_refill.wav")
self.sound_effect.set_volume(0.4)
def update(self):
self.rect.y += self.speed * self.direction_y
self.rect.x += self.speed * self.direction_x
self.rect.left = max(self.rect.left, 0)
self.rect.right = min(self.rect.right, WIDTH)
self.rect.top = max(self.rect.top, 0)
self.rect.bottom = min(self.rect.bottom, HEIGHT)
if random.randint(0, 50) == 0:
self.direction_x *= - 1
self.direction_y *= - 1
def draw(self, surface):
surface.blit(self.image, self.rect)
class HealthRefill(pygame.sprite.Sprite):
def __init__(self, x, y, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 1
self.direction_x = random.choice([-2, 2])
self.direction_y = random.choice([-2, 2])
self.sound_effect = pygame.mixer.Sound("game_sounds/refill/health_refill.wav")
self.sound_effect.set_volume(0.4)
def update(self):
self.rect.y += self.speed * self.direction_y
self.rect.x += self.speed * self.direction_x
self.rect.left = max(self.rect.left, 0)
self.rect.right = min(self.rect.right, WIDTH)
self.rect.top = max(self.rect.top, 0)
self.rect.bottom = min(self.rect.bottom, HEIGHT)
if random.randint(0, 50) == 0:
self.direction_x *= - 1
self.direction_y *= - 1
def draw(self, surface):
surface.blit(self.image, self.rect)
class DoubleRefill(pygame.sprite.Sprite):
def __init__(self, x, y, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 2
self.direction_x = random.choice([-2, 2])
self.direction_y = random.choice([-2, 2])
self.sound_effect = pygame.mixer.Sound("game_sounds/refill/double_refill.mp3")
self.sound_effect.set_volume(0.4)
def update(self):
self.rect.y += self.speed * self.direction_y
self.rect.x += self.speed * self.direction_x
self.rect.left = max(self.rect.left, 0)
self.rect.right = min(self.rect.right, WIDTH)
self.rect.top = max(self.rect.top, 0)
self.rect.bottom = min(self.rect.bottom, HEIGHT)
if random.randint(0, 50) == 0:
self.direction_x *= - 1
self.direction_y *= - 1
def draw(self, surface):
surface.blit(self.image, self.rect)
class ExtraScore(pygame.sprite.Sprite):
def __init__(self, x, y, image):
super().__init__()
self.original_image = image
self.image = self.original_image.copy()
self.rect = self.image.get_rect()
self.speed = 2
self.rect.x = x
self.rect.y = y
self.direction_x = 0
self.direction_y = 1
self.sound_effect = pygame.mixer.Sound("game_sounds/refill/extra_score.mp3")
self.sound_effect.set_volume(0.4)
def update(self):
self.rect.y += self.speed * self.direction_y
if self.rect.bottom >= HEIGHT + 100:
self.kill()
def draw(self, surface):
surface.blit(self.image, self.rect)