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<!DOCTYPE html>
<html lang="id">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Google Antigravity</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.19.0/matter.min.js"></script>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden; /* Biar layar nggak bisa di-scroll */
background-color: #ffffff;
touch-action: none; /* Mencegah zoom/scroll pas layar disentuh */
}
canvas {
display: block;
}
</style>
</head>
<body>
<script>
// Setup engine Matter.js
let Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Bodies = Matter.Bodies,
Composite = Matter.Composite,
Mouse = Matter.Mouse,
MouseConstraint = Matter.MouseConstraint;
let engine = Engine.create();
// Bikin canvas seukuran layar HP
let render = Render.create({
element: document.body,
engine: engine,
options: {
width: window.innerWidth,
height: window.innerHeight,
wireframes: false,
background: '#ffffff'
}
});
// Bikin batas lantai biar objeknya nggak jatuh ke jurang
let ground = Bodies.rectangle(window.innerWidth / 2, window.innerHeight + 25, window.innerWidth, 50, {
isStatic: true,
render: { fillStyle: '#ffffff' }
});
// Bikin balok logo dan kolom pencarian (sebagai simulasi)
let googleLogo = Bodies.rectangle(window.innerWidth / 2, 100, 250, 80, {
render: {
fillStyle: '#4285F4', // Warna biru Google
sprite: { texture: '' } // Nanti bisa kamu ganti URL gambar logo Google di sini
}
});
let searchBar = Bodies.rectangle(window.innerWidth / 2, 220, 300, 40, {
render: { fillStyle: '#e0e0e0' }
});
// Masukin semuanya ke "dunia" fisika
Composite.add(engine.world, [ground, googleLogo, searchBar]);
// Aktifin fitur touch/drag biar bisa dilempar-lempar pakai jari di HP
let mouse = Mouse.create(render.canvas);
let mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: { visible: false }
}
});
Composite.add(engine.world, mouseConstraint);
// Biar ukurannya tetep pas kalau HP di-rotate (landscape/portrait)
window.addEventListener('resize', () => {
render.canvas.width = window.innerWidth;
render.canvas.height = window.innerHeight;
Matter.Body.setPosition(ground, { x: window.innerWidth / 2, y: window.innerHeight + 25 });
});
// Jalankan simulasi!
Render.run(render);
Runner.run(Runner.create(), engine);
</script>
</body>
</html>