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| | <html lang="en"> |
| |
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| | <head> |
| | <meta charset="UTF-8" /> |
| | <meta name="viewport" content="width=device-width, initial-scale=1.0" /> |
| | <title>FunctionGemma Physics Playground</title> |
| | <script src="https://cdn.tailwindcss.com"></script> |
| | <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.19.0/matter.min.js"></script> |
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| | <link |
| | href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;700&family=Fira+Code:wght@500;700&display=swap" |
| | rel="stylesheet" /> |
| | <script> |
| | tailwind.config = { |
| | theme: { |
| | extend: { |
| | fontFamily: { |
| | sans: ["Space Grotesk", "sans-serif"], |
| | mono: ["Fira Code", "monospace"], |
| | }, |
| | colors: { |
| | "neo-bg": "#f0f0f0", |
| | "neo-black": "#1a1a1a", |
| | "neo-white": "#ffffff", |
| | "neo-purple": "#a78bfa", |
| | "neo-yellow": "#facc15", |
| | "neo-green": "#4ade80", |
| | "neo-red": "#f87171", |
| | "neo-blue": "#60a5fa", |
| | "neo-gray": "#94a3b8", |
| | }, |
| | boxShadow: { |
| | neo: "4px 4px 0px 0px #000000", |
| | "neo-sm": "2px 2px 0px 0px #000000", |
| | "neo-lg": "8px 8px 0px 0px #000000", |
| | }, |
| | }, |
| | }, |
| | }; |
| | </script> |
| |
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| | <style> |
| | body { |
| | overflow: hidden; |
| | background-color: #e0e7ff; |
| | background-image: radial-gradient(#a5b4fc 1px, transparent 1px); |
| | background-size: 20px 20px; |
| | } |
| | |
| | ::-webkit-scrollbar { |
| | width: 12px; |
| | height: 12px; |
| | } |
| | ::-webkit-scrollbar-track { |
| | background: #fff; |
| | border-left: 2px solid black; |
| | } |
| | ::-webkit-scrollbar-thumb { |
| | background: #000; |
| | border: 2px solid #fff; |
| | } |
| | ::-webkit-scrollbar-thumb:hover { |
| | background: #333; |
| | } |
| | .neo-border { |
| | border: 3px solid black; |
| | } |
| | .neo-btn { |
| | transition: all 0.1s ease-in-out; |
| | } |
| | .neo-btn:active { |
| | transform: translate(2px, 2px); |
| | box-shadow: 2px 2px 0px 0px #000000; |
| | } |
| | .level-card { |
| | transition: all 0.2s; |
| | } |
| | .level-card:hover:not(.locked) { |
| | transform: translate(-2px, -2px); |
| | box-shadow: 6px 6px 0px 0px #000000; |
| | } |
| | .locked { |
| | background-color: #e2e8f0; |
| | cursor: not-allowed; |
| | opacity: 0.7; |
| | background-image: repeating-linear-gradient(45deg, #cbd5e1 0, #cbd5e1 1px, transparent 0, transparent 50%); |
| | background-size: 10px 10px; |
| | } |
| | .code-editor { |
| | font-family: "Fira Code", monospace; |
| | background-color: #ffffff; |
| | color: #000000; |
| | line-height: 1.6; |
| | } |
| | .toggle-checkbox:checked { |
| | right: 0; |
| | border-color: #4ade80; |
| | } |
| | .toggle-checkbox:checked+.toggle-label { |
| | background-color: #4ade80; |
| | } |
| | |
| | .action-item .btn-delete { |
| | opacity: 0; |
| | transition: opacity 0.2s; |
| | } |
| | .action-item:hover .btn-delete { |
| | opacity: 1; |
| | } |
| | </style> |
| | </head> |
| |
|
| | <body class="h-screen w-screen flex flex-col md:flex-row p-4 gap-4"> |
| | |
| | <div id="loading-overlay" class="fixed inset-0 bg-black/90 z-50 flex flex-col items-center justify-center"> |
| | <div class="animate-spin rounded-full h-16 w-16 border-t-4 border-b-4 border-neo-green mb-4"></div> |
| | <div class="text-white font-mono font-bold text-xl">LOADING MODEL...</div> |
| | <div class="text-gray-400 font-mono text-sm mt-2">This may take a moment</div> |
| | </div> |
| |
|
| | |
| | <div class="w-full md:w-1/3 lg:w-1/4 flex flex-col neo-border shadow-neo bg-white h-full z-10 relative"> |
| | |
| | <div class="h-4 w-full bg-neo-black"></div> |
| |
|
| | <div class="p-6 border-b-2 border-black bg-neo-yellow flex justify-between items-center shrink-0"> |
| | <div> |
| | <h1 class="text-3xl font-bold text-black uppercase tracking-tighter">Function <span |
| | class="text-white bg-black px-1">Gemma</span></h1> |
| | <div class="text-xs font-mono font-bold text-black mt-1">PHYSICS PLAYGROUND</div> |
| | </div> |
| | </div> |
| |
|
| | |
| | <div id="view-menu" class="flex-1 overflow-y-auto p-6 bg-white hidden"> |
| | <h2 class="font-bold text-xl mb-4 border-b-2 border-black pb-2">SELECT LEVEL</h2> |
| | <div id="level-grid" class="grid grid-cols-2 gap-4"> |
| | |
| | </div> |
| | </div> |
| |
|
| | |
| | <div id="view-game" class="flex-1 flex flex-col overflow-hidden relative"> |
| | <div class="overflow-y-auto flex-1 p-6 flex flex-col gap-6"> |
| | |
| | <div> |
| | <div class="flex items-center gap-2 mb-2"> |
| | <button id="btn-back" |
| | class="neo-btn p-2 border-2 border-black shadow-neo-sm bg-white hover:bg-gray-100 text-xs font-bold"><i |
| | class="fas fa-arrow-left"></i> LEVELS</button> |
| | <div class="font-bold text-sm bg-black text-white px-2 py-1 ml-auto" id="level-indicator">LEVEL 1</div> |
| | </div> |
| |
|
| | |
| | <div class="neo-border p-4 bg-neo-blue shadow-neo-sm relative overflow-hidden group"> |
| | <div |
| | class="absolute -right-4 -top-4 w-16 h-16 bg-white/20 rounded-full group-hover:scale-150 transition-transform"> |
| | </div> |
| | <div class="flex justify-between items-center mb-3 relative z-10"> |
| | <h2 class="font-bold text-black text-lg border-b-2 border-black inline-block bg-white px-2" |
| | id="level-title">...</h2> |
| | <span id="timer-display" |
| | class="font-mono text-xl font-bold bg-black text-neo-green px-2 py-0.5 border-2 border-black shadow-[2px_2px_0px_0px_#fff]">0.00s</span> |
| | </div> |
| | <p class="text-sm text-black font-medium opacity-90 mb-2" id="level-desc">...</p> |
| |
|
| | |
| | <div class="mt-2"> |
| | <button id="btn-hint" |
| | class="text-xs font-bold border-2 border-black px-2 py-1 bg-white hover:bg-yellow-100 shadow-neo-sm flex items-center gap-2"><i |
| | class="fas fa-lightbulb text-yellow-500"></i> SHOW HINT</button> |
| | <div id="hint-content" class="mt-2 bg-white/50 p-2 border-2 border-black text-xs font-mono hidden"><i |
| | class="fas fa-code mr-1"></i> <span id="level-hint-text">...</span></div> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | |
| | <div class="flex flex-col gap-2 shrink-0"> |
| | <div class="flex justify-between items-end"> |
| | <div class="flex gap-2 items-center"> |
| | <label class="text-sm font-bold bg-black text-white px-2 py-0.5 shadow-neo-sm">COMMAND</label> |
| | <button id="btn-solution" |
| | class="text-xs font-bold border-2 border-black px-2 py-0.5 hover:bg-black hover:text-white transition-colors bg-white shadow-neo-sm" |
| | title="Load Example Solution"><i class="fas fa-magic"></i> VIEW SOLUTION</button> |
| | </div> |
| | <div class="text-xs font-bold text-gray-500" id="star-reqs">3★ < 2 items</div> |
| | </div> |
| | <div class="relative flex flex-col gap-2"> |
| | <textarea id="code-input" |
| | class="code-editor w-full h-24 p-4 border-2 border-black focus:outline-none focus:ring-4 focus:ring-neo-purple/50 resize-none text-sm shadow-neo-sm" |
| | spellcheck="false" placeholder="e.g., Add a circle in the middle. You can execute multiple commands by separating them with new lines."></textarea> |
| | <button id="btn-execute" |
| | class="neo-btn bg-neo-purple border-2 border-black shadow-neo-sm text-black font-bold py-2 hover:bg-purple-400 disabled:opacity-50 disabled:cursor-not-allowed"><i |
| | class="fas fa-terminal"></i> EXECUTE</button> |
| | </div> |
| | <div id="error-log" |
| | class="text-white bg-neo-red border-2 border-black text-xs font-bold px-2 py-1 shadow-neo-sm hidden"> |
| | </div> |
| | </div> |
| |
|
| | |
| | <div class="flex-1 min-h-0 flex flex-col"> |
| | <label class="text-sm font-bold bg-black text-white px-2 py-0.5 shadow-neo-sm w-max mb-1">SCENE |
| | OBJECTS</label> |
| | <div id="action-list" |
| | class="flex-1 overflow-y-auto border-2 border-black bg-gray-50 p-2 space-y-2 shadow-neo-sm min-h-[100px]"> |
| | <div class="text-xs text-gray-400 text-center mt-4 italic">No elements added yet.</div> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | |
| | <div class="p-3 bg-gray-50 border-2 border-black shadow-neo-sm"> |
| | <div class="text-xs font-bold mb-2 flex items-center gap-2"> |
| | <i class="fas fa-tachometer-alt"></i> PERFORMANCE |
| | </div> |
| | <div class="grid grid-cols-3 gap-2 text-[10px] font-mono"> |
| | <div class="bg-white p-1 border border-black"> |
| | <div class="text-gray-500 uppercase">Compilation</div> |
| | <div class="font-bold" id="metric-compilation">-</div> |
| | </div> |
| | <div class="bg-white p-1 border border-black"> |
| | <div class="text-gray-500 uppercase">TTFT</div> |
| | <div class="font-bold" id="metric-ttft">-</div> |
| | </div> |
| | <div class="bg-white p-1 border border-black"> |
| | <div class="text-gray-500 uppercase">TPS</div> |
| | <div class="font-bold" id="metric-tps">-</div> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | |
| | <div class="p-4 bg-gray-100 border-t-2 border-black flex gap-3 shrink-0"> |
| | <button id="btn-play" |
| | class="neo-btn flex-1 bg-neo-green border-2 border-black shadow-neo text-black font-bold py-3 px-4 flex items-center justify-center gap-2 hover:bg-green-400"><i |
| | class="fas fa-play"></i> RUN</button> |
| | <button id="btn-reset" |
| | class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-gray-100" |
| | title="Reset Simulation"> |
| | <i class="fas fa-undo"></i> |
| | </button> |
| | <button id="btn-clear-all" |
| | class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-neo-red hover:text-white transition-colors" |
| | title="Clear All Objects"> |
| | <i class="fas fa-trash-alt"></i> |
| | </button> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | |
| | <div class="flex-1 relative flex items-center justify-center p-2"> |
| | |
| | <div id="canvas-container" |
| | class="w-full h-full bg-white neo-border shadow-neo flex justify-center items-center relative overflow-hidden"> |
| | |
| | <div id="win-message" |
| | class="absolute z-50 hidden w-full h-full flex items-center justify-center bg-black/50 backdrop-blur-sm"> |
| | <div |
| | class="bg-neo-yellow border-4 border-black p-8 shadow-neo-lg text-center transform rotate-2 max-w-md w-full m-4"> |
| | <h2 class="text-4xl font-black mb-2 text-black">LEVEL CLEAR!</h2> |
| |
|
| | <div class="flex justify-center gap-2 mb-4 text-4xl text-white drop-shadow-md" id="result-stars"> |
| | |
| | </div> |
| |
|
| | <div class="text-sm font-bold mb-6 font-mono">ITEMS USED: <span id="result-items">0</span></div> |
| |
|
| | <div class="flex flex-col gap-2"> |
| | <button id="btn-next-level" |
| | class="bg-black text-white font-bold py-3 px-6 border-2 border-transparent hover:bg-neo-green hover:text-black hover:border-black transition-colors shadow-neo-sm">NEXT |
| | LEVEL <i class="fas fa-arrow-right ml-2"></i></button> |
| | <button onclick="document.getElementById('btn-reset').click()" |
| | class="bg-white text-black font-bold py-2 px-6 border-2 border-black hover:bg-gray-100 transition-colors shadow-neo-sm">REPLAY</button> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | |
| | </div> |
| |
|
| | |
| | <div class="absolute top-6 right-8 pointer-events-none z-20"> |
| | <div id="status-badge" |
| | class="bg-white border-2 border-black shadow-neo-sm px-4 py-2 font-black text-sm uppercase tracking-widest flex items-center gap-2"> |
| | <div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div> |
| | READY |
| | </div> |
| | </div> |
| | </div> |
| | <script type="module"> |
| | import { AutoModelForCausalLM, AutoTokenizer, TextStreamer } from "https://cdn.jsdelivr.net/npm/@huggingface/transformers@3.8.1"; |
| | |
| | const CONFIG = { |
| | width: 1000, |
| | height: 750, |
| | gridWidth: 20, |
| | gridHeight: 15, |
| | colors: { |
| | background: "#ffffff", |
| | wall: "#1a1a1a", |
| | ball: "#60a5fa", |
| | goal: "#4ade80", |
| | userShape: "#facc15", |
| | }, |
| | }; |
| | const STORAGE_KEY = "functiongemma_save_v1"; |
| | |
| | const pX = (units) => (units * CONFIG.width) / CONFIG.gridWidth; |
| | const pY = (units) => (units * CONFIG.height) / CONFIG.gridHeight; |
| | const strokeStyle = { strokeStyle: "#000000", lineWidth: 3 }; |
| | |
| | const LEVELS = [ |
| | { |
| | id: 0, |
| | title: "Tutorial", |
| | difficulty: 1, |
| | desc: "Welcome! Press RUN to start the simulation. The ball will move on its own.", |
| | hint: "Just press the green RUN button!", |
| | stars: [0, 1], |
| | solution: `// No code needed!`, |
| | setup: (World, Bodies, Composite) => { |
| | const floor = Bodies.rectangle(CONFIG.width / 2, CONFIG.height + 25, CONFIG.width, 100, { isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }); |
| | const ball = Bodies.circle(pX(2), CONFIG.height - 50 - 20, 20, { |
| | restitution: 0.6, |
| | friction: 0, |
| | frictionAir: 0, |
| | frictionStatic: 0, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | Matter.Body.setVelocity(ball, { x: 10, y: 0 }); |
| | const goal = Bodies.rectangle(pX(18), CONFIG.height - 50 - 60, 100, 120, { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle, lineWidth: 2, strokeStyle: "#000" }, |
| | }); |
| | World.add(Composite, [floor, ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | }, |
| | { |
| | id: 1, |
| | title: "The Bridge", |
| | difficulty: 1, |
| | desc: "There is a gap in the path. Build a bridge so the ball can roll across.", |
| | hint: "Add a wide line in the center to connect the platforms.", |
| | stars: [1, 2], |
| | solution: `add a long line in the middle`, |
| | setup: (World, Bodies, Composite) => { |
| | const p1 = Bodies.rectangle(pX(4), pY(4), pX(6), 20, { isStatic: true, angle: Math.PI / 8, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }); |
| | const p2 = Bodies.rectangle(pX(16), pY(12), pX(6), 20, { isStatic: true, angle: Math.PI / 8, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }); |
| | const ball = Bodies.circle(pX(3), pY(2), 20, { |
| | restitution: 0.2, |
| | friction: 0, |
| | frictionAir: 0, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | const goal = Bodies.rectangle(pX(18), pY(11), 80, 80, { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle }, |
| | }); |
| | World.add(Composite, [p1, p2, ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | }, |
| | { |
| | id: 2, |
| | title: "A Little Push", |
| | difficulty: 2, |
| | desc: "Oh no, we're stuck! Give the ball a nudge to get it moving towards the goal.", |
| | hint: "Drop a heavy object in the top left to push it towards the goal.", |
| | stars: [1, 3], |
| | solution: `Add a circle at 2,2`, |
| | setup: (World, Bodies, Composite) => { |
| | const floor = Bodies.rectangle(CONFIG.width / 2, CONFIG.height + 25, CONFIG.width, 100, { isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }); |
| | const ball = Bodies.circle(pX(2.2), CONFIG.height - 50 - 20, 20, { |
| | restitution: 0.6, |
| | friction: 0, |
| | frictionAir: 0, |
| | frictionStatic: 0, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | const goal = Bodies.rectangle(pX(18), CONFIG.height - 50 - 60, 100, 120, { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle, lineWidth: 2, strokeStyle: "#000" }, |
| | }); |
| | World.add(Composite, [floor, ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | }, |
| | { |
| | id: 3, |
| | title: "The Bounce", |
| | difficulty: 2, |
| | desc: "High velocity incoming! How can you redirect the ball into the goal?", |
| | hint: "Add a centered platform at the bottom to reflect the ball towards the goal.", |
| | stars: [1, 2], |
| | solution: `add a wide line at the bottom`, |
| | setup: (World, Bodies, Composite) => { |
| | |
| | const wall = Bodies.rectangle(pX(10), pY(3), 20, pY(6), { isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }); |
| | const ball = Bodies.circle(pX(2), pY(1.2), 20, { |
| | restitution: 1.0, |
| | friction: 0, |
| | frictionAir: 0.001, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | |
| | Matter.Body.setVelocity(ball, { x: 12, y: 12 }); |
| | const goal = Bodies.rectangle(pX(18), pY(2), pX(2), pY(2), { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle }, |
| | }); |
| | World.add(Composite, [wall, ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | }, |
| | { |
| | id: 4, |
| | title: "Protect", |
| | difficulty: 3, |
| | desc: "Ambush! Ninja stars are incoming. Protect the ball's path so it can land safely.", |
| | hint: "Add a few heavy blocks at certain locations to shield the ball from the stars.", |
| | stars: [3, 5], |
| | solution: `add a heavy block at 5, 3\nadd a heavy block at 15, 5\nadd a heavy block at 5, 7`, |
| | setup: (World, Bodies, Composite, addEvent) => { |
| | const ball = Bodies.circle(pX(10), pY(1), 20, { |
| | restitution: 0.5, |
| | friction: 0.001, |
| | frictionAir: 0.001, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | const goal = Bodies.rectangle(pX(10), pY(14), pX(2), pY(2), { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle }, |
| | }); |
| | const createNinjaStar = (x, y, vx, vy, angVel, delay) => { |
| | const starVerts = Matter.Vertices.fromPath('50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38'); |
| | const star = Matter.Bodies.fromVertices(x, y, starVerts, { |
| | render: { fillStyle: "#ef4444", strokeStyle: "#ef4444", lineWidth: 1 }, |
| | restitution: 0.8, |
| | isStatic: true |
| | }, true); |
| | Matter.Body.scale(star, 0.5, 0.5); |
| | Matter.Body.setVelocity(star, { x: vx, y: vy }); |
| | Matter.Body.setAngularVelocity(star, angVel); |
| | World.add(Composite, star); |
| | if (addEvent) { |
| | addEvent(delay, () => { |
| | Matter.Body.setStatic(star, false); |
| | }); |
| | } |
| | return star; |
| | }; |
| | |
| | createNinjaStar(pX(2), pY(5), 15, -5, 0.3, 0.1); |
| | createNinjaStar(pX(18), pY(8), -15, -5, -0.3, 0.3); |
| | createNinjaStar(pX(2), pY(11), 15, -5, 0.3, 0.50); |
| | World.add(Composite, [ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | }, |
| | { |
| | id: 5, |
| | title: "Timing is Key", |
| | difficulty: 3, |
| | desc: "The goal is moving! Push the ball off the ledge so it lands in the moving target.", |
| | hint: "Add a heavy ball on the top left after a short delay to drop the ball onto the platform.", |
| | stars: [1, 2], |
| | solution: `add a heavy ball in the top left after 1 second`, |
| | setup: (World, Bodies, Composite) => { |
| | |
| | const cross = Matter.Body.create({ |
| | parts: [ |
| | Bodies.rectangle(pX(8), pY(4), pX(7), 10, { render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }), |
| | Bodies.rectangle(pX(8), pY(4), 10, pX(7), { render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } }) |
| | ], |
| | isStatic: true, |
| | }); |
| | Matter.Events.on(STATE.engine, 'beforeUpdate', () => { |
| | if (STATE.isPlaying) { |
| | Matter.Body.rotate(cross, -0.01); |
| | } |
| | }); |
| | World.add(Composite, cross); |
| | |
| | const platform = Bodies.rectangle(pX(8), pY(8)-10, pX(14), 20, { |
| | isStatic: true, |
| | render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | |
| | const ball = Bodies.circle(pX(2.1), pY(7), 20, { |
| | restitution: 0.5, |
| | friction: 0.1, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | |
| | const goal = Bodies.rectangle(pX(10), pY(13), 120, 120, { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle }, |
| | }); |
| | |
| | const updateGoal = () => { |
| | if (!STATE.isPlaying) return; |
| | const time = STATE.time; |
| | const speed = 0.002; |
| | const range = pX(8); |
| | const center = pX(10); |
| | const x = center + Math.sin(time * speed) * range; |
| | Matter.Body.setPosition(goal, { x: x, y: pY(13) }); |
| | }; |
| | Matter.Events.on(STATE.engine, 'beforeUpdate', updateGoal); |
| | World.add(Composite, [platform, ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | }, |
| | { |
| | id: 6, |
| | title: "Catapult", |
| | difficulty: 3, |
| | desc: "Launch the ball into the goal! Can you time it right?", |
| | hint: "Drop a heavy object in the right place at the right time to send the ball flying.", |
| | stars: [1, 2], |
| | solution: `add a heavy square at 14, 1, delayed by 2 seconds`, |
| | setup: (World, Bodies, Composite) => { |
| | const group = Matter.Body.nextGroup(true); |
| | |
| | const ramp = Bodies.rectangle(pX(2), pY(11.5), pX(4), 5, { |
| | isStatic: true, |
| | angle: Math.PI / 16, |
| | render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | |
| | const pivotX = pX(10); |
| | const pivotY = pY(13); |
| | const catapult = Bodies.rectangle(pivotX, pivotY - 10, pX(12), 10, { |
| | collisionFilter: { group: group }, |
| | density: 0.0001, |
| | render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | const pivot = Bodies.rectangle(pivotX, pivotY + 20, 20, 60, { |
| | isStatic: true, |
| | collisionFilter: { group: group }, |
| | render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | const constraint = Matter.Constraint.create({ |
| | bodyA: catapult, |
| | pointB: { x: pivotX, y: pivotY - 10 }, |
| | stiffness: 1.0, |
| | length: 0, |
| | render: { visible: true } |
| | }); |
| | |
| | const ball = Bodies.circle(pX(1), pY(8), 20, { |
| | restitution: 0.0, |
| | friction: 0.0, |
| | density: 0.00001, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | |
| | const goal = Bodies.rectangle(pX(18), pY(2), pX(4), pY(4), { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle }, |
| | }); |
| | World.add(Composite, [ramp, catapult, pivot, constraint, ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | }, |
| | { |
| | id: 7, |
| | title: "Newton's Cradle", |
| | difficulty: 4, |
| | desc: "A chain reaction! The ball is part of a Newton's cradle. How can we get things moving?", |
| | hint: "Add heavy circles on the left and right to start the motion. You may need to time them carefully.", |
| | stars: [2, 4], |
| | solution: `Add a heavy circle in the top left.\nAdd a heavy circle in the top right, delayed by 10 seconds.`, |
| | setup: (World, Bodies, Composite) => { |
| | const xx = pX(8), yy = pY(2), number = 5, size = 25, length = pY(4); |
| | const separation = 2.1; |
| | for (let i = 0; i < number; i++) { |
| | const x = xx + i * (size * separation); |
| | const circle = Bodies.circle(x, yy + length, size, { |
| | inertia: Infinity, restitution: 0.1, friction: 0, frictionAir: 0, slop: size * 0.02, |
| | render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | const constraint = Matter.Constraint.create({ |
| | pointA: { x: x, y: yy }, |
| | bodyB: circle, |
| | stiffness: 1, |
| | length: length, |
| | render: { strokeStyle: '#000', lineWidth: 1 } |
| | }); |
| | World.add(Composite, [circle, constraint]); |
| | } |
| | const ramp = Bodies.rectangle(pX(4), pY(5.5), pX(7), 10, { |
| | friction: 0.01, |
| | frictionStatic: 0.01, |
| | restitution: 0.1, |
| | isStatic: true, angle: Math.PI / 12, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | |
| | const p1 = Bodies.rectangle(pX(14.5), yy + length + 30, pX(3), 10, { |
| | isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | const p2 = Bodies.rectangle(pX(15.25), yy + length + 30 - pY(1) - 10, pX(4.5), 10, { |
| | isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | const p3 = Bodies.rectangle(pX(17.85), pY(8), pX(4), 10, { |
| | isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | const p4 = Bodies.rectangle(pX(19.75), pY(6.1), pX(4), 10, { |
| | |
| | angle: Math.PI / 2, |
| | restitution: 0.1, |
| | isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle } |
| | }); |
| | const ball = Bodies.circle(xx + number * (size * separation), yy + length, 20, { |
| | restitution: 0.1, friction: 0.0, frictionAir: 0.0, |
| | render: { fillStyle: CONFIG.colors.ball, ...strokeStyle }, |
| | }); |
| | const goal = Bodies.rectangle(pX(6.5), pY(12.5), pX(8), pY(4), { |
| | isStatic: true, |
| | isSensor: true, |
| | label: "GoalZone", |
| | render: { fillStyle: CONFIG.colors.goal, opacity: 0.3, ...strokeStyle }, |
| | }); |
| | World.add(Composite, [ramp, p1, p2, p3, p4, ball, goal]); |
| | return { ball, goal }; |
| | }, |
| | } |
| | ]; |
| | |
| | const STATE = { |
| | engine: null, |
| | render: null, |
| | runner: null, |
| | time: 0, |
| | startTime: 0, |
| | isPlaying: false, |
| | isFinished: false, |
| | eventQueue: [], |
| | plannedActions: [], |
| | currentLevelIndex: 0, |
| | currentBall: null, |
| | progress: { unlockedIndex: 0, stars: {} }, |
| | winCondition: null, |
| | |
| | modelCompilationTime: 0, |
| | lastTTFT: 0, |
| | lastTPS: 0, |
| | }; |
| | function loadProgress() { |
| | const saved = localStorage.getItem(STORAGE_KEY); |
| | if (saved) { |
| | try { |
| | STATE.progress = JSON.parse(saved); |
| | } catch (e) { |
| | console.error("Save Corrupt"); |
| | } |
| | } |
| | } |
| | function saveProgress() { |
| | localStorage.setItem(STORAGE_KEY, JSON.stringify(STATE.progress)); |
| | } |
| | |
| | function initPhysics() { |
| | const container = document.getElementById("canvas-container"); |
| | STATE.engine = Matter.Engine.create(); |
| | STATE.engine.world.gravity.y = 1; |
| | STATE.engine.timing.timeScale = 0.5; |
| | STATE.render = Matter.Render.create({ |
| | element: container, |
| | engine: STATE.engine, |
| | options: { |
| | width: CONFIG.width, |
| | height: CONFIG.height, |
| | wireframes: false, |
| | background: CONFIG.colors.background, |
| | pixelRatio: window.devicePixelRatio, |
| | showAngleIndicator: false, |
| | }, |
| | }); |
| | Matter.Events.on(STATE.render, "afterRender", function () { |
| | const context = STATE.render.context; |
| | const width = STATE.render.options.width; |
| | const height = STATE.render.options.height; |
| | |
| | context.beginPath(); |
| | context.strokeStyle = "rgba(0, 0, 0, 0.1)"; |
| | context.lineWidth = 1; |
| | context.font = "bold 10px 'Fira Code'"; |
| | context.fillStyle = "rgba(0, 0, 0, 0.3)"; |
| | context.textAlign = "center"; |
| | for (let i = 0; i <= CONFIG.gridWidth; i++) { |
| | const x = (width * i) / CONFIG.gridWidth; |
| | context.moveTo(x, 0); |
| | context.lineTo(x, height); |
| | if (i > 0 && i < CONFIG.gridWidth) context.fillText(i, x, 15); |
| | } |
| | for (let i = 0; i <= CONFIG.gridHeight; i++) { |
| | const y = (height * i) / CONFIG.gridHeight; |
| | context.moveTo(0, y); |
| | context.lineTo(width, y); |
| | if (i > 0 && i < CONFIG.gridHeight) context.fillText(i, 15, y + 4); |
| | } |
| | context.stroke(); |
| | |
| | if (!STATE.isPlaying && !STATE.isFinished) { |
| | context.font = "bold 14px 'Fira Code', monospace"; |
| | context.textAlign = "center"; |
| | context.textBaseline = "middle"; |
| | STATE.plannedActions.forEach((action) => { |
| | if (action.previewBody) { |
| | const body = action.previewBody; |
| | const x = body.position.x; |
| | const y = body.position.y; |
| | if (action.delay > 0) { |
| | context.fillStyle = "rgba(0, 0, 0, 0.7)"; |
| | context.fillText(`in ${action.delay}s`, x, body.bounds.max.y + 20); |
| | } |
| | if (action.params.velocity) { |
| | const vx = action.params.velocity[0], |
| | vy = action.params.velocity[1]; |
| | drawVelocityArrow(context, x, y, vx, vy, "#ef4444"); |
| | } |
| | } |
| | }); |
| | |
| | Matter.Composite.allBodies(STATE.engine.world).forEach((body) => { |
| | |
| | if (STATE.plannedActions.some((a) => a.previewBody === body)) return; |
| | const vx = body.velocity.x || 0; |
| | const vy = body.velocity.y || 0; |
| | if (Math.hypot(vx, vy) > 0.1) { |
| | let color = body.render.fillStyle; |
| | |
| | if (color === "#333" || color === CONFIG.colors.wall) color = "#ef4444"; |
| | drawVelocityArrow(context, body.position.x, body.position.y, vx, vy, color); |
| | } |
| | }); |
| | } |
| | |
| | const bodies = Matter.Composite.allBodies(STATE.engine.world); |
| | bodies.forEach((body) => { |
| | if (body.label === "GoalZone") { |
| | const bounds = body.bounds; |
| | const w = bounds.max.x - bounds.min.x; |
| | const h = bounds.max.y - bounds.min.y; |
| | const cx = (bounds.min.x + bounds.max.x) / 2; |
| | const cy = (bounds.min.y + bounds.max.y) / 2; |
| | context.save(); |
| | context.translate(cx, cy); |
| | context.beginPath(); |
| | context.rect(-w / 2, -h / 2, w, h); |
| | context.strokeStyle = "#4ade80"; |
| | context.lineWidth = 3; |
| | context.setLineDash([15, 10]); |
| | context.stroke(); |
| | context.fillStyle = "#1a1a1a"; |
| | context.fillRect(-2, -20, 4, 40); |
| | context.beginPath(); |
| | context.moveTo(2, -20); |
| | context.lineTo(25, -10); |
| | context.lineTo(2, 0); |
| | context.fill(); |
| | context.font = "bold 14px 'Space Grotesk'"; |
| | context.textAlign = "center"; |
| | context.fillText("GOAL", 0, 35); |
| | context.restore(); |
| | } |
| | }); |
| | }); |
| | const canvas = STATE.render.canvas; |
| | canvas.style.border = "3px solid black"; |
| | const resizeCanvas = () => { |
| | const cw = container.clientWidth - 40; |
| | const ch = container.clientHeight - 40; |
| | const tr = CONFIG.width / CONFIG.height; |
| | const cr = cw / ch; |
| | if (cr > tr) { |
| | canvas.style.height = `${ch}px`; |
| | canvas.style.width = `${ch * tr}px`; |
| | } else { |
| | canvas.style.width = `${cw}px`; |
| | canvas.style.height = `${cw / tr}px`; |
| | } |
| | }; |
| | const resizeObserver = new ResizeObserver(() => { |
| | window.requestAnimationFrame(() => resizeCanvas()); |
| | }); |
| | resizeObserver.observe(container); |
| | window.requestAnimationFrame(() => resizeCanvas()); |
| | STATE.runner = Matter.Runner.create({ isFixed: true, delta: 1000 / 60 }); |
| | Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate); |
| | Matter.Render.run(STATE.render); |
| | } |
| | function drawVelocityArrow(context, x, y, vx, vy, color) { |
| | if (vx === 0 && vy === 0) return; |
| | const speed = Math.hypot(vx, vy); |
| | const arrowScale = 20; |
| | const maxLength = 150; |
| | const rawLen = speed * arrowScale; |
| | const scaleFactor = Math.min(rawLen, maxLength) / speed; |
| | const endX = x + vx * scaleFactor; |
| | const endY = y + vy * scaleFactor; |
| | context.beginPath(); |
| | context.moveTo(x, y); |
| | context.lineTo(endX, endY); |
| | context.strokeStyle = color; |
| | context.lineWidth = 3; |
| | context.stroke(); |
| | const angle = Math.atan2(endY - y, endX - x); |
| | const headLen = 12; |
| | context.beginPath(); |
| | context.moveTo(endX, endY); |
| | context.lineTo(endX - headLen * Math.cos(angle - Math.PI / 6), endY - headLen * Math.sin(angle - Math.PI / 6)); |
| | context.lineTo(endX - headLen * Math.cos(angle + Math.PI / 6), endY - headLen * Math.sin(angle + Math.PI / 6)); |
| | context.lineTo(endX, endY); |
| | context.fillStyle = color; |
| | context.fill(); |
| | context.fillStyle = color; |
| | context.font = "bold 12px 'Fira Code', monospace"; |
| | context.textAlign = "center"; |
| | context.fillText(`${speed.toFixed(1)}`, endX + (vx / speed) * 15, endY + (vy / speed) * 15); |
| | } |
| | function handleUpdate() { |
| | if (!STATE.isPlaying || STATE.isFinished) return; |
| | STATE.time = performance.now() - STATE.startTime; |
| | document.getElementById("timer-display").innerText = (STATE.time / 1000).toFixed(2) + "s"; |
| | STATE.eventQueue |
| | .filter((e) => e.delay <= STATE.time && !e.executed) |
| | .forEach((e) => { |
| | e.action(); |
| | e.executed = true; |
| | }); |
| | if (STATE.winCondition && STATE.winCondition()) endGame(true); |
| | } |
| | function loadLevel(index) { |
| | if (STATE.runner) Matter.Runner.stop(STATE.runner); |
| | document.getElementById("view-menu").classList.add("hidden"); |
| | document.getElementById("view-game").classList.remove("hidden"); |
| | document.getElementById("view-game").classList.add("flex"); |
| | STATE.currentLevelIndex = index; |
| | const level = LEVELS[index]; |
| | const diffs = ["", "EASY", "MEDIUM", "HARD", "EXTREME"]; |
| | const diffColors = ["", "bg-neo-green", "bg-neo-yellow", "bg-neo-red", "bg-neo-purple"]; |
| | const d = level.difficulty || 1; |
| | document.getElementById("level-indicator").innerHTML = `LEVEL ${index + 1} <span class="ml-2 px-1 ${diffColors[d]} text-black text-[10px] border border-black">${diffs[d]}</span>`; |
| | document.getElementById("level-title").innerText = level.title; |
| | document.getElementById("level-desc").innerText = level.desc; |
| | document.getElementById("level-hint-text").innerText = level.hint; |
| | document.getElementById("star-reqs").innerText = `3★ < ${level.stars[0] + 1} items`; |
| | document.getElementById("hint-content").classList.add("hidden"); |
| | resetSimulationState(); |
| | document.getElementById("code-input").value = ""; |
| | const { ball, goal } = level.setup(Matter.World, Matter.Bodies, STATE.engine.world, () => {}); |
| | STATE.currentBall = ball; |
| | STATE.winCondition = () => Matter.Collision.collides(ball, goal) !== null; |
| | Matter.Render.world(STATE.render); |
| | } |
| | function resetSimulationState() { |
| | Matter.Composite.clear(STATE.engine.world); |
| | STATE.engine.events = {}; |
| | Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate); |
| | STATE.plannedActions = []; |
| | STATE.eventQueue = []; |
| | STATE.time = 0; |
| | STATE.isFinished = false; |
| | STATE.isPlaying = false; |
| | STATE.currentBall = null; |
| | document.getElementById("timer-display").innerText = "0.00s"; |
| | document.getElementById("win-message").style.display = "none"; |
| | document.getElementById("error-log").classList.add("hidden"); |
| | document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div> READY`; |
| | updateActionList(); |
| | } |
| | function endGame(success) { |
| | STATE.isFinished = true; |
| | STATE.isPlaying = false; |
| | Matter.Runner.stop(STATE.runner); |
| | if (success) { |
| | document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-green-500 rounded-full border border-black"></div> COMPLETE`; |
| | const used = STATE.plannedActions.length; |
| | const level = LEVELS[STATE.currentLevelIndex]; |
| | let stars = 1; |
| | if (used <= level.stars[0]) stars = 3; |
| | else if (used <= level.stars[1]) stars = 2; |
| | if (stars > (STATE.progress.stars[level.id] || 0)) STATE.progress.stars[level.id] = stars; |
| | if (STATE.currentLevelIndex >= STATE.progress.unlockedIndex && STATE.currentLevelIndex < LEVELS.length - 1) { |
| | STATE.progress.unlockedIndex = STATE.currentLevelIndex + 1; |
| | } |
| | saveProgress(); |
| | const starContainer = document.getElementById("result-stars"); |
| | starContainer.innerHTML = ""; |
| | for (let i = 0; i < 3; i++) { |
| | const filled = i < stars; |
| | starContainer.innerHTML += `<i class="fas fa-star ${filled ? "text-yellow-400" : "text-gray-600"}"></i>`; |
| | } |
| | document.getElementById("result-items").innerText = used; |
| | const btnNext = document.getElementById("btn-next-level"); |
| | if (STATE.currentLevelIndex >= LEVELS.length - 1) { |
| | |
| | btnNext.style.display = "none"; |
| | } else { |
| | btnNext.style.display = "inline-block"; |
| | btnNext.onclick = () => loadLevel(STATE.currentLevelIndex + 1); |
| | } |
| | document.getElementById("win-message").style.display = "flex"; |
| | } |
| | } |
| | function updateActionList() { |
| | const list = document.getElementById("action-list"); |
| | list.innerHTML = ""; |
| | if (STATE.plannedActions.length === 0) { |
| | list.innerHTML = `<div class="text-xs text-gray-400 text-center mt-4 italic">No elements added yet.</div>`; |
| | return; |
| | } |
| | STATE.plannedActions.forEach((action, index) => { |
| | const div = document.createElement("div"); |
| | div.className = "action-item flex justify-between items-center bg-white border border-black p-2 shadow-[2px_2px_0px_0px_rgba(0,0,0,0.1)] hover:shadow-[2px_2px_0px_0px_#000] transition-shadow group"; |
| | |
| | const p = action.params; |
| | const details = []; |
| | if (p.size !== 1) details.push(`size:${p.size}`); |
| | if (p.weight !== 1) details.push(`mass:${p.weight}`); |
| | if (p.restitution !== 0) details.push(`bounce:${p.restitution}`); |
| | if (p.angle !== 0) details.push(`angle:${p.angle}°`); |
| | if (p.velocity && (p.velocity[0] !== 0 || p.velocity[1] !== 0)) details.push(`v:[${p.velocity}]`); |
| | if (p.isStatic !== (p.shape === 'line')) details.push(p.isStatic ? 'static' : 'dynamic'); |
| | if (p.delay > 0) details.push(`delay:${p.delay}s`); |
| | const typeName = p.shape; |
| | const color = p.color || "#000"; |
| | div.innerHTML = ` |
| | <div class="flex items-center gap-2"> |
| | <div class="w-3 h-3 border border-black" style="background-color: ${color}"></div> |
| | <div class="flex flex-col"> |
| | <div class="flex items-center gap-2"> |
| | <span class="text-xs font-bold uppercase">${typeName}</span> |
| | <span class="text-[10px] text-gray-500 font-mono">@ [${p.location[0]}, ${p.location[1]}]</span> |
| | </div> |
| | ${details.length > 0 ? `<div class="text-[9px] text-gray-400 font-mono leading-tight uppercase">${details.join(' | ')}</div>` : ''} |
| | </div> |
| | </div> |
| | `; |
| | const btnDelete = document.createElement("button"); |
| | btnDelete.className = "btn-delete w-6 h-6 flex items-center justify-center bg-red-100 hover:bg-red-500 hover:text-white text-red-500 border border-black rounded transition-colors"; |
| | btnDelete.innerHTML = `<i class="fas fa-times text-xs"></i>`; |
| | btnDelete.onclick = () => removeAction(index); |
| | div.appendChild(btnDelete); |
| | list.appendChild(div); |
| | }); |
| | } |
| | function removeAction(index) { |
| | const action = STATE.plannedActions[index]; |
| | if (action.previewBody) Matter.World.remove(STATE.engine.world, action.previewBody); |
| | STATE.plannedActions.splice(index, 1); |
| | updateActionList(); |
| | } |
| | function createBody(shape, x, y, pixelSize, options) { |
| | switch (shape) { |
| | case "circle": |
| | case "ball": |
| | return Matter.Bodies.circle(x, y, pixelSize / 2, options); |
| | case "triangle": |
| | return Matter.Bodies.polygon(x, y, 3, pixelSize / 1.5, options); |
| | case "line": |
| | const thickness = 5; |
| | return Matter.Bodies.rectangle(x, y, pixelSize, thickness, options); |
| | default: |
| | return Matter.Bodies.rectangle(x, y, pixelSize, pixelSize, options); |
| | } |
| | } |
| | |
| | const Tools = { |
| | add: (params) => { |
| | let { |
| | shape = "square", |
| | location = [CONFIG.gridWidth / 2, CONFIG.gridHeight / 2], |
| | size = 1, |
| | color = CONFIG.colors.userShape, |
| | mass = 1, |
| | weight = params.weight || mass, |
| | delay = 0, |
| | restitution = 0, |
| | friction = 0.1, |
| | rotation = 0, |
| | angle = params.angle || rotation, |
| | velocity = [0, 0], |
| | static: isStaticParam, |
| | isStatic = params.isStatic !== undefined ? params.isStatic : (isStaticParam !== undefined ? isStaticParam : ["platform", "line"].includes(shape)), |
| | } = params; |
| | |
| | if (typeof location === 'string') { |
| | const parts = location.match(/\d+/g); |
| | if (parts && parts.length === 2 && !isNaN(parts[0]) && !isNaN(parts[1])) { |
| | location = [parseFloat(parts[0]), parseFloat(parts[1])]; |
| | } else { |
| | const loc = location.toLowerCase(); |
| | const midX = CONFIG.gridWidth / 2; |
| | const midY = CONFIG.gridHeight / 2; |
| | const margin = 2; |
| | const locations = { |
| | "center": [midX, midY], |
| | "top-left": [margin, margin], |
| | "top-center": [midX, margin], |
| | "top-right": [CONFIG.gridWidth - margin, margin], |
| | "center-left": [margin, midY], |
| | "center": [midX, midY], |
| | "center-right": [CONFIG.gridWidth - margin, midY], |
| | "bottom-left": [margin, CONFIG.gridHeight - margin], |
| | "bottom-center": [midX, CONFIG.gridHeight - margin], |
| | "bottom-right": [CONFIG.gridWidth - margin, CONFIG.gridHeight - margin], |
| | }; |
| | location = locations[loc] || [midX, midY]; |
| | } |
| | } |
| | |
| | if (!Array.isArray(location) || location.length !== 2) { |
| | console.warn("Invalid location format. Defaulting to center."); |
| | location = [CONFIG.gridWidth / 2, CONFIG.gridHeight / 2]; |
| | } |
| | const finalParams = { |
| | shape, |
| | location, |
| | size, |
| | color, |
| | weight, |
| | delay, |
| | restitution, |
| | friction, |
| | angle, |
| | velocity, |
| | isStatic, |
| | }; |
| | const x = pX(location[0]); |
| | const y = pY(location[1]); |
| | const pixelSize = pX(size); |
| | const commonProps = { |
| | angle: (angle * Math.PI) / 180, |
| | restitution: restitution, |
| | friction: friction, |
| | render: { fillStyle: color, ...strokeStyle }, |
| | density: weight * 0.005, |
| | }; |
| | |
| | const previewProps = { |
| | ...commonProps, |
| | isStatic: true, |
| | isSensor: true, |
| | render: { |
| | fillStyle: color, |
| | opacity: 0.4, |
| | strokeStyle: "#000000", |
| | lineWidth: 2, |
| | }, |
| | }; |
| | const body = createBody(shape, x, y, pixelSize, previewProps); |
| | Matter.World.add(STATE.engine.world, body); |
| | STATE.plannedActions.push({ |
| | type: "add", |
| | params: finalParams, |
| | delay: delay || 0, |
| | previewBody: body, |
| | }); |
| | }, |
| | }; |
| | |
| | const MODEL_ID = "Xenova/functiongemma-270m-game"; |
| | let tokenizer, model; |
| | const TOOL_SCHEMA = [{"type": "function", "function": {"name": "add", "description": "Add a shape into the game scene.", "parameters": {"type": "object", "properties": {"shape": {"type": "string", "enum": ["circle", "square", "triangle", "star", "rectangle", "line", "ellipse"], "description": "The kind shape to add. Required."}, "location": {"type": "string", "description": "The [x, y] coordinates where the shape will be placed or a descriptive string. Required."}, "size": {"type": "number", "description": "The size of the object (between 0.1 and 10.0). Default is 1.0."}, "rotation": {"type": "integer", "description": "The initial clockwise rotation of the object in degrees (0-360). Default is 0."}, "friction": {"type": "number", "description": "The friction of the object (between 0.0 and 1.0). Default is 0.0."}, "restitution": {"type": "number", "description": "The bounciness of the object (between 0.0 and 1.0). Default is 0.0."}, "mass": {"type": "number", "description": "The mass of the object (between 1.0 and 10.0). Default is 1.0."}, "delay": {"type": "number", "description": "The time in seconds to wait before the object appears in the scene. Default is 0.0."}, "static": {"type": "boolean", "description": "Whether the object is static (immovable) or dynamic. Default is False."}, "velocity": {"type": "array", "items": {"type": "number"}, "description": "The initial [vx, vy] velocity vector of the object (values between -10.0 and 10.0). Default is [0.0, 0.0]."}, "color": {"type": "string", "description": "The color of the object as a string or hex code (e.g., \"red\", \"blue\", \"#FF00FF\"). Default is \"red\"."}}, "required": ["shape", "location"]}, "return": {"type": "string", "description": "A unique identifier for the added shape."}}}]; |
| | async function initModel() { |
| | try { |
| | console.log("⏱️ Loading model..."); |
| | |
| | tokenizer = await AutoTokenizer.from_pretrained(MODEL_ID); |
| | model = await AutoModelForCausalLM.from_pretrained(MODEL_ID, { |
| | device: "webgpu", |
| | dtype: "q4", |
| | }); |
| | |
| | console.log("✅ Model loaded, starting compilation warmup..."); |
| | |
| | |
| | const compileStart = performance.now(); |
| | const inputs = tokenizer("test"); |
| | await model.generate({ ...inputs, max_new_tokens: 1 }); |
| | const compileEnd = performance.now(); |
| | |
| | STATE.modelCompilationTime = compileEnd - compileStart; |
| | console.log(`✅ Compilation complete in ${STATE.modelCompilationTime.toFixed(2)}ms (${(STATE.modelCompilationTime / 1000).toFixed(2)}s)`); |
| | |
| | |
| | document.getElementById("metric-compilation").innerText = `${(STATE.modelCompilationTime / 1000).toFixed(2)}s`; |
| | document.getElementById("loading-overlay").classList.add("hidden"); |
| | } catch (e) { |
| | console.error(e); |
| | document.getElementById("loading-overlay").innerHTML = `<div class="text-red-500 font-bold p-4 bg-white border-2 border-black">Error: ${e.message}</div>`; |
| | } |
| | } |
| | |
| | async function executeCommand() { |
| | const input = document.getElementById("code-input").value.trim(); |
| | if (!input) return; |
| | const btn = document.getElementById("btn-execute"); |
| | const errorLog = document.getElementById("error-log"); |
| | |
| | btn.disabled = true; |
| | btn.innerHTML = `<i class="fas fa-spinner fa-spin"></i> THINKING...`; |
| | errorLog.classList.add("hidden"); |
| | const systemPrompt = `You are a model that can do function calling with the following functions`; |
| | try { |
| | const lines = input.split('\n').map(l => l.trim()).filter(l => l.length > 0 && !l.startsWith("//")); |
| | for (const line of lines) { |
| | |
| | const messages = [ |
| | { role: "developer", content: systemPrompt }, |
| | { role: "user", content: line }, |
| | ]; |
| | |
| | const inputs = tokenizer.apply_chat_template(messages, { |
| | tools: TOOL_SCHEMA, |
| | tokenize: true, |
| | add_generation_prompt: true, |
| | return_dict: true, |
| | }); |
| | |
| | |
| | const generationStart = performance.now(); |
| | let numTokens = 0; |
| | let ttft = 0; |
| | let tps = 0; |
| | |
| | |
| | const token_callback_function = (tokens) => { |
| | if (numTokens === 0) { |
| | ttft = performance.now() - generationStart; |
| | } |
| | numTokens++; |
| | if (numTokens > 0) { |
| | tps = (numTokens / (performance.now() - generationStart)) * 1000; |
| | } |
| | }; |
| | |
| | |
| | const streamer = new TextStreamer(tokenizer, { |
| | skip_prompt: true, |
| | skip_special_tokens: false, |
| | token_callback_function |
| | }); |
| | |
| | const output = await model.generate({ |
| | ...inputs, |
| | max_new_tokens: 128, |
| | do_sample: false, |
| | streamer, |
| | return_dict_in_generate: true |
| | }); |
| | |
| | const generationEnd = performance.now(); |
| | const totalTime = generationEnd - generationStart; |
| | |
| | |
| | STATE.lastTTFT = ttft; |
| | STATE.lastTPS = tps; |
| | console.log(`📊 Performance: TTFT=${ttft.toFixed(0)}ms, TPS=${tps.toFixed(1)} tok/s, Tokens=${numTokens}`); |
| | document.getElementById("metric-ttft").innerText = `${ttft.toFixed(0)}ms`; |
| | document.getElementById("metric-tps").innerText = `${tps.toFixed(1)} t/s`; |
| | |
| | const decoded = tokenizer.decode(output.sequences.slice(0, [inputs.input_ids.dims[1], null]), { skip_special_tokens: false }); |
| | |
| | |
| | const startTag = "<start_function_call>"; |
| | const endTag = "<end_function_call>"; |
| | const startIndex = decoded.indexOf(startTag); |
| | const endIndex = decoded.indexOf(endTag); |
| | if (startIndex !== -1 && endIndex !== -1) { |
| | let callStr = decoded.substring(startIndex + startTag.length, endIndex); |
| | if (callStr.startsWith("call:add")) { |
| | |
| | let argsStr = callStr.substring(callStr.indexOf("{")); |
| | |
| | argsStr = argsStr |
| | .replace(/<escape>(.*?)<escape>/g, '"$1"') |
| | .replace(/(\w+):/g, '"$1":'); |
| | const args = JSON.parse(argsStr); |
| | Tools.add(args); |
| | } else { |
| | throw new Error("Model did not generate a valid add command."); |
| | } |
| | } else { |
| | throw new Error(`Could not understand command: "${line}"`); |
| | } |
| | } |
| | document.getElementById("code-input").value = ""; |
| | } catch (err) { |
| | errorLog.innerText = err.message; |
| | errorLog.classList.remove("hidden"); |
| | console.error(err); |
| | } finally { |
| | btn.disabled = false; |
| | btn.innerHTML = `<i class="fas fa-terminal"></i> EXECUTE`; |
| | updateActionList(); |
| | } |
| | } |
| | |
| | function runSimulation() { |
| | if (STATE.runner) Matter.Runner.stop(STATE.runner); |
| | const storedActions = [...STATE.plannedActions]; |
| | const level = LEVELS[STATE.currentLevelIndex]; |
| | Matter.Composite.clear(STATE.engine.world); |
| | STATE.engine.events = {}; |
| | Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate); |
| | STATE.eventQueue = []; |
| | STATE.isFinished = false; |
| | const addEvent = (delay, action) => { |
| | STATE.eventQueue.push({ |
| | delay: delay * 1000, |
| | action: action, |
| | executed: false, |
| | }); |
| | }; |
| | const { ball, goal } = level.setup(Matter.World, Matter.Bodies, STATE.engine.world, addEvent); |
| | STATE.currentBall = ball; |
| | STATE.winCondition = () => Matter.Collision.collides(ball, goal) !== null; |
| | |
| | const executeReal = (params) => { |
| | const { shape, location, size, weight, restitution, friction, angle, velocity, isStatic } = params; |
| | const x = pX(location[0]), |
| | y = pY(location[1]); |
| | const pixelSize = pX(size); |
| | const props = { |
| | angle: (angle * Math.PI) / 180, |
| | restitution, |
| | friction, |
| | isStatic, |
| | render: strokeStyle, |
| | density: weight * 0.005, |
| | }; |
| | const body = createBody(shape, x, y, pixelSize, props); |
| | if (!isStatic && (velocity[0] !== 0 || velocity[1] !== 0)) { |
| | Matter.Body.setVelocity(body, { x: velocity[0], y: velocity[1] }); |
| | } |
| | Matter.World.add(STATE.engine.world, body); |
| | }; |
| | storedActions.forEach((action) => { |
| | STATE.eventQueue.push({ |
| | delay: action.delay * 1000, |
| | action: () => executeReal(action.params), |
| | executed: false, |
| | }); |
| | }); |
| | STATE.plannedActions = storedActions; |
| | STATE.isPlaying = true; |
| | STATE.startTime = performance.now(); |
| | document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-green-500 rounded-full border border-black animate-ping"></div> RUNNING`; |
| | Matter.Runner.run(STATE.runner, STATE.engine); |
| | } |
| | function renderMenu() { |
| | if (STATE.runner) Matter.Runner.stop(STATE.runner); |
| | document.getElementById("view-game").classList.add("hidden"); |
| | document.getElementById("view-game").classList.remove("flex"); |
| | document.getElementById("view-menu").classList.remove("hidden"); |
| | const grid = document.getElementById("level-grid"); |
| | grid.innerHTML = ""; |
| | LEVELS.forEach((level, index) => { |
| | const unlocked = index <= STATE.progress.unlockedIndex; |
| | const stars = STATE.progress.stars[index] || 0; |
| | const card = document.createElement("div"); |
| | card.className = `level-card neo-border p-4 flex flex-col items-center justify-center gap-2 aspect-square ${unlocked ? "bg-white cursor-pointer" : "locked"}`; |
| | if (unlocked) { |
| | card.onclick = () => loadLevel(index); |
| | card.innerHTML = ` |
| | <div class="text-3xl font-black">${index + 1}</div> |
| | <div class="flex gap-1 text-xs"> |
| | ${Array(3) |
| | .fill(0) |
| | .map((_, i) => `<i class="fas fa-star ${i < stars ? "text-neo-yellow" : "text-gray-300"}"></i>`) |
| | .join("")} |
| | </div> |
| | `; |
| | } else { |
| | card.innerHTML = `<i class="fas fa-lock text-gray-400 text-2xl"></i>`; |
| | } |
| | grid.appendChild(card); |
| | }); |
| | } |
| | |
| | document.getElementById("btn-execute").onclick = executeCommand; |
| | document.getElementById("btn-play").onclick = runSimulation; |
| | document.getElementById("btn-reset").onclick = () => { |
| | Matter.Runner.stop(STATE.runner); |
| | const level = LEVELS[STATE.currentLevelIndex]; |
| | Matter.Composite.clear(STATE.engine.world); |
| | const { ball, goal } = level.setup(Matter.World, Matter.Bodies, STATE.engine.world, () => {}); |
| | STATE.currentBall = ball; |
| | STATE.plannedActions.forEach((action) => { |
| | Matter.World.add(STATE.engine.world, action.previewBody); |
| | }); |
| | STATE.isPlaying = false; |
| | document.getElementById("status-badge").innerHTML = `<div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div> READY`; |
| | document.getElementById("timer-display").innerText = "0.00s"; |
| | document.getElementById("win-message").style.display = "none"; |
| | }; |
| | document.getElementById("btn-clear-all").onclick = () => { |
| | document.getElementById("code-input").value = ""; |
| | STATE.plannedActions.forEach((action) => { |
| | if (action.previewBody) Matter.World.remove(STATE.engine.world, action.previewBody); |
| | }); |
| | STATE.plannedActions = []; |
| | updateActionList(); |
| | document.getElementById("btn-reset").click(); |
| | }; |
| | document.getElementById("btn-back").onclick = renderMenu; |
| | document.getElementById("btn-hint").onclick = () => { |
| | const content = document.getElementById("hint-content"); |
| | content.classList.toggle("hidden"); |
| | }; |
| | document.getElementById("btn-solution").addEventListener("click", () => { |
| | const level = LEVELS[STATE.currentLevelIndex]; |
| | if (level.solution) { |
| | document.getElementById("code-input").value = level.solution; |
| | } |
| | }); |
| | window.onload = () => { |
| | loadProgress(); |
| | initPhysics(); |
| | renderMenu(); |
| | initModel(); |
| | }; |
| | </script> |
| | </body> |
| |
|
| | </html> |