Spaces:
Running
Running
| | |
| /* | |
| MIT License | |
| Copyright(c) 2017-2020 Mattias Edlund | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| using System; | |
| using System.Runtime.CompilerServices; | |
| namespace UnityMeshSimplifier.Internal | |
| { | |
| internal struct Triangle : IEquatable<Triangle> | |
| { | |
| public int index; | |
| public int v0; | |
| public int v1; | |
| public int v2; | |
| public int subMeshIndex; | |
| public int va0; | |
| public int va1; | |
| public int va2; | |
| public double err0; | |
| public double err1; | |
| public double err2; | |
| public double err3; | |
| public bool deleted; | |
| public bool dirty; | |
| public Vector3d n; | |
| public int this[int index] | |
| { | |
| [] | |
| get | |
| { | |
| return (index == 0 ? v0 : (index == 1 ? v1 : v2)); | |
| } | |
| [] | |
| set | |
| { | |
| switch (index) | |
| { | |
| case 0: | |
| v0 = value; | |
| break; | |
| case 1: | |
| v1 = value; | |
| break; | |
| case 2: | |
| v2 = value; | |
| break; | |
| default: | |
| throw new ArgumentOutOfRangeException(nameof(index)); | |
| } | |
| } | |
| } | |
| [] | |
| public Triangle(int index, int v0, int v1, int v2, int subMeshIndex) | |
| { | |
| this.index = index; | |
| this.v0 = v0; | |
| this.v1 = v1; | |
| this.v2 = v2; | |
| this.subMeshIndex = subMeshIndex; | |
| this.va0 = v0; | |
| this.va1 = v1; | |
| this.va2 = v2; | |
| err0 = err1 = err2 = err3 = 0; | |
| deleted = dirty = false; | |
| n = new Vector3d(); | |
| } | |
| [] | |
| public void GetAttributeIndices(int[] attributeIndices) | |
| { | |
| attributeIndices[0] = va0; | |
| attributeIndices[1] = va1; | |
| attributeIndices[2] = va2; | |
| } | |
| [] | |
| public void SetAttributeIndex(int index, int value) | |
| { | |
| switch (index) | |
| { | |
| case 0: | |
| va0 = value; | |
| break; | |
| case 1: | |
| va1 = value; | |
| break; | |
| case 2: | |
| va2 = value; | |
| break; | |
| default: | |
| throw new ArgumentOutOfRangeException(nameof(index)); | |
| } | |
| } | |
| [] | |
| public void GetErrors(double[] err) | |
| { | |
| err[0] = err0; | |
| err[1] = err1; | |
| err[2] = err2; | |
| } | |
| public override int GetHashCode() | |
| { | |
| return index; | |
| } | |
| public override bool Equals(object obj) | |
| { | |
| if (obj is Triangle) | |
| { | |
| var other = (Triangle)obj; | |
| return index == other.index; | |
| } | |
| return false; | |
| } | |
| public bool Equals(Triangle other) | |
| { | |
| return index == other.index; | |
| } | |
| } | |
| } | |