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| /* | |
| MIT License | |
| Copyright(c) 2017-2020 Mattias Edlund | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| using System.Runtime.CompilerServices; | |
| namespace UnityMeshSimplifier.Internal | |
| { | |
| internal class UVChannels<TVec> | |
| { | |
| private static readonly int UVChannelCount = MeshUtils.UVChannelCount; | |
| private ResizableArray<TVec>[] channels = null; | |
| private TVec[][] channelsData = null; | |
| public TVec[][] Data | |
| { | |
| [] | |
| get | |
| { | |
| for (int i = 0; i < UVChannelCount; i++) | |
| { | |
| if (channels[i] != null) | |
| { | |
| channelsData[i] = channels[i].Data; | |
| } | |
| else | |
| { | |
| channelsData[i] = null; | |
| } | |
| } | |
| return channelsData; | |
| } | |
| } | |
| /// <summary> | |
| /// Gets or sets a specific channel by index. | |
| /// </summary> | |
| /// <param name="index">The channel index.</param> | |
| public ResizableArray<TVec> this[int index] | |
| { | |
| [] | |
| get { return channels[index]; } | |
| [] | |
| set { channels[index] = value; } | |
| } | |
| public UVChannels() | |
| { | |
| channels = new ResizableArray<TVec>[UVChannelCount]; | |
| channelsData = new TVec[UVChannelCount][]; | |
| } | |
| /// <summary> | |
| /// Resizes all channels at once. | |
| /// </summary> | |
| /// <param name="capacity">The new capacity.</param> | |
| /// <param name="trimExess">If exess memory should be trimmed.</param> | |
| public void Resize(int capacity, bool trimExess = false) | |
| { | |
| for (int i = 0; i < UVChannelCount; i++) | |
| { | |
| if (channels[i] != null) | |
| { | |
| channels[i].Resize(capacity, trimExess); | |
| } | |
| } | |
| } | |
| } | |
| } | |