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| /* | |
| MIT License | |
| Copyright(c) 2017-2020 Mattias Edlund | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| using System; | |
| using System.Runtime.CompilerServices; | |
| namespace UnityMeshSimplifier.Internal | |
| { | |
| internal struct Vertex : IEquatable<Vertex> | |
| { | |
| public int index; | |
| public Vector3d p; | |
| public int tstart; | |
| public int tcount; | |
| public SymmetricMatrix q; | |
| public bool borderEdge; | |
| public bool uvSeamEdge; | |
| public bool uvFoldoverEdge; | |
| [] | |
| public Vertex(int index, Vector3d p) | |
| { | |
| this.index = index; | |
| this.p = p; | |
| this.tstart = 0; | |
| this.tcount = 0; | |
| this.q = new SymmetricMatrix(); | |
| this.borderEdge = true; | |
| this.uvSeamEdge = false; | |
| this.uvFoldoverEdge = false; | |
| } | |
| public override int GetHashCode() | |
| { | |
| return index; | |
| } | |
| public override bool Equals(object obj) | |
| { | |
| if (obj is Vertex) | |
| { | |
| var other = (Vertex)obj; | |
| return index == other.index; | |
| } | |
| return false; | |
| } | |
| public bool Equals(Vertex other) | |
| { | |
| return index == other.index; | |
| } | |
| } | |
| } | |