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| /* | |
| MIT License | |
| Copyright(c) 2017-2020 Mattias Edlund | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| using System; | |
| using System.Runtime.CompilerServices; | |
| namespace UnityMeshSimplifier | |
| { | |
| /// <summary> | |
| /// Math helpers. | |
| /// </summary> | |
| public static class MathHelper | |
| { | |
| /// <summary> | |
| /// The Pi constant. | |
| /// </summary> | |
| public const float PI = 3.14159274f; | |
| /// <summary> | |
| /// The Pi constant. | |
| /// </summary> | |
| public const double PId = 3.1415926535897932384626433832795; | |
| /// <summary> | |
| /// Degrees to radian constant. | |
| /// </summary> | |
| public const float Deg2Rad = PI / 180f; | |
| /// <summary> | |
| /// Degrees to radian constant. | |
| /// </summary> | |
| public const double Deg2Radd = PId / 180.0; | |
| /// <summary> | |
| /// Radians to degrees constant. | |
| /// </summary> | |
| public const float Rad2Deg = 180f / PI; | |
| /// <summary> | |
| /// Radians to degrees constant. | |
| /// </summary> | |
| public const double Rad2Degd = 180.0 / PId; | |
| /// <summary> | |
| /// Returns the minimum of three values. | |
| /// </summary> | |
| /// <param name="val1">The first value.</param> | |
| /// <param name="val2">The second value.</param> | |
| /// <param name="val3">The third value.</param> | |
| /// <returns>The minimum value.</returns> | |
| [] | |
| public static double Min(double val1, double val2, double val3) | |
| { | |
| return (val1 < val2 ? (val1 < val3 ? val1 : val3) : (val2 < val3 ? val2 : val3)); | |
| } | |
| /// <summary> | |
| /// Clamps a value between a minimum and a maximum value. | |
| /// </summary> | |
| /// <param name="value">The value to clamp.</param> | |
| /// <param name="min">The minimum value.</param> | |
| /// <param name="max">The maximum value.</param> | |
| /// <returns>The clamped value.</returns> | |
| [] | |
| public static double Clamp(double value, double min, double max) | |
| { | |
| return (value >= min ? (value <= max ? value : max) : min); | |
| } | |
| /// <summary> | |
| /// Calculates the area of a triangle. | |
| /// </summary> | |
| /// <param name="p0">The first point.</param> | |
| /// <param name="p1">The second point.</param> | |
| /// <param name="p2">The third point.</param> | |
| /// <returns>The triangle area.</returns> | |
| [] | |
| public static double TriangleArea(ref Vector3d p0, ref Vector3d p1, ref Vector3d p2) | |
| { | |
| var dx = p1 - p0; | |
| var dy = p2 - p0; | |
| return dx.Magnitude * (Math.Sin(Vector3d.Angle(ref dx, ref dy) * Deg2Radd) * dy.Magnitude) * 0.5f; | |
| } | |
| } | |
| } | |