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| /* | |
| MIT License | |
| Copyright(c) 2017-2020 Mattias Edlund | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| using System; | |
| using System.Runtime.InteropServices; | |
| using UnityEngine; | |
| namespace UnityMeshSimplifier | |
| { | |
| /// <summary> | |
| /// A blend shape. | |
| /// </summary> | |
| [] | |
| [] | |
| public struct BlendShape | |
| { | |
| /// <summary> | |
| /// The name of the blend shape. | |
| /// </summary> | |
| public string ShapeName; | |
| /// <summary> | |
| /// The blend shape frames. | |
| /// </summary> | |
| public BlendShapeFrame[] Frames; | |
| /// <summary> | |
| /// Creates a new blend shape. | |
| /// </summary> | |
| /// <param name="shapeName">The name of the blend shape.</param> | |
| /// <param name="frames">The blend shape frames.</param> | |
| public BlendShape(string shapeName, BlendShapeFrame[] frames) | |
| { | |
| this.ShapeName = shapeName; | |
| this.Frames = frames; | |
| } | |
| } | |
| /// <summary> | |
| /// A blend shape frame. | |
| /// </summary> | |
| [] | |
| [] | |
| public struct BlendShapeFrame | |
| { | |
| /// <summary> | |
| /// The weight of the blend shape frame. | |
| /// </summary> | |
| public float FrameWeight; | |
| /// <summary> | |
| /// The delta vertices of the blend shape frame. | |
| /// </summary> | |
| public Vector3[] DeltaVertices; | |
| /// <summary> | |
| /// The delta normals of the blend shape frame. | |
| /// </summary> | |
| public Vector3[] DeltaNormals; | |
| /// <summary> | |
| /// The delta tangents of the blend shape frame. | |
| /// </summary> | |
| public Vector3[] DeltaTangents; | |
| /// <summary> | |
| /// Creates a new blend shape frame. | |
| /// </summary> | |
| /// <param name="frameWeight">The weight of the blend shape frame.</param> | |
| /// <param name="deltaVertices">The delta vertices of the blend shape frame.</param> | |
| /// <param name="deltaNormals">The delta normals of the blend shape frame.</param> | |
| /// <param name="deltaTangents">The delta tangents of the blend shape frame.</param> | |
| public BlendShapeFrame(float frameWeight, Vector3[] deltaVertices, Vector3[] deltaNormals, Vector3[] deltaTangents) | |
| { | |
| this.FrameWeight = frameWeight; | |
| this.DeltaVertices = deltaVertices; | |
| this.DeltaNormals = deltaNormals; | |
| this.DeltaTangents = deltaTangents; | |
| } | |
| } | |
| } | |