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| /* | |
| MIT License | |
| Copyright(c) 2017-2020 Mattias Edlund | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| SOFTWARE. | |
| */ | |
| using System.Runtime.CompilerServices; | |
| using UnityEngine; | |
| namespace UnityMeshSimplifier.Internal | |
| { | |
| internal class BlendShapeContainer | |
| { | |
| private readonly string shapeName; | |
| private readonly BlendShapeFrameContainer[] frames; | |
| public BlendShapeContainer(BlendShape blendShape) | |
| { | |
| shapeName = blendShape.ShapeName; | |
| frames = new BlendShapeFrameContainer[blendShape.Frames.Length]; | |
| for (int i = 0; i < frames.Length; i++) | |
| { | |
| frames[i] = new BlendShapeFrameContainer(blendShape.Frames[i]); | |
| } | |
| } | |
| [] | |
| public void MoveVertexElement(int dst, int src) | |
| { | |
| for (int i = 0; i < frames.Length; i++) | |
| { | |
| frames[i].MoveVertexElement(dst, src); | |
| } | |
| } | |
| [] | |
| public void InterpolateVertexAttributes(int dst, int i0, int i1, int i2, ref Vector3 barycentricCoord) | |
| { | |
| for (int i = 0; i < frames.Length; i++) | |
| { | |
| frames[i].InterpolateVertexAttributes(dst, i0, i1, i2, ref barycentricCoord); | |
| } | |
| } | |
| public void Resize(int length, bool trimExess = false) | |
| { | |
| for (int i = 0; i < frames.Length; i++) | |
| { | |
| frames[i].Resize(length, trimExess); | |
| } | |
| } | |
| public BlendShape ToBlendShape() | |
| { | |
| var shapeFrames = new BlendShapeFrame[frames.Length]; | |
| for (int i = 0; i < shapeFrames.Length; i++) | |
| { | |
| shapeFrames[i] = frames[i].ToBlendShapeFrame(); | |
| } | |
| return new BlendShape(shapeName, shapeFrames); | |
| } | |
| } | |
| } | |