webzepetoku commited on
Commit
c1b8c2f
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1 Parent(s): 022ec02

Update UnityProject/Assets/TestBuilder.cs

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Files changed (1) hide show
  1. UnityProject/Assets/TestBuilder.cs +5 -6
UnityProject/Assets/TestBuilder.cs CHANGED
@@ -10,11 +10,11 @@ public class TestBuilder
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  {
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  try
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  {
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- Debug.Log("🛠️ [CLI] Konfigurasi Player Settings: Mono Backend...");
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- // Menyesuaikan dengan syarat Unity 2022.3.62f3
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- PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono);
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- PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.Mono);
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- PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.Mono);
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  string inputPath = "Assets/InputRaw";
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  if (Directory.Exists(inputPath))
@@ -37,7 +37,6 @@ public class TestBuilder
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  AssetDatabase.Refresh();
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  Debug.Log("🚀 [CLI] Menjalankan ZepetoPackageCliBuilder...");
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- // SDK ZEPETO akan otomatis menggunakan parameter -id dan -password dari CLI
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  ZepetoPackageCliBuilder.BuildWithArgs();
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  Debug.Log("✅ [CLI] Build Selesai.");
 
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  {
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  try
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  {
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+ Debug.Log("🛠️ [CLI] Konfigurasi Backend: Mono2x...");
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+ // Perbaikan: Gunakan Mono2x sesuai API Unity 2022.3
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+ PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
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+ PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.Mono2x);
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+ PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.Mono2x);
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  string inputPath = "Assets/InputRaw";
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  if (Directory.Exists(inputPath))
 
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  AssetDatabase.Refresh();
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  Debug.Log("🚀 [CLI] Menjalankan ZepetoPackageCliBuilder...");
 
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  ZepetoPackageCliBuilder.BuildWithArgs();
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  Debug.Log("✅ [CLI] Build Selesai.");