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Update UnityProject/Assets/TestBuilder.cs
Browse files
UnityProject/Assets/TestBuilder.cs
CHANGED
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@@ -10,16 +10,16 @@ public class TestBuilder
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{
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try
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{
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-
//
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Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobWorkerCount = 4;
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Debug.Log($"⚙️ [CLI] Job Worker Count
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//
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.Mono2x);
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.Mono2x);
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//
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string inputPath = "Assets/InputRaw";
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if (Directory.Exists(inputPath))
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{
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@@ -40,15 +40,16 @@ public class TestBuilder
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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//
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Debug.Log("🚀 [CLI] Menjalankan
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ZepetoPackageCliBuilder.BuildWithArgs();
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EditorApplication.Exit(0);
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}
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catch (Exception e)
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{
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Debug.LogError($"💀 [FATAL] {e.Message}");
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EditorApplication.Exit(1);
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}
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}
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@@ -61,15 +62,15 @@ public class TestBuilder
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Mesh src = (ren is MeshRenderer mr) ? ren.GetComponent<MeshFilter>()?.sharedMesh :
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(ren is SkinnedMeshRenderer smr) ? smr.sharedMesh : null;
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if (src != null)
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{
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var simplifier = new MeshSimplifier();
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simplifier.Initialize(src);
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simplifier.SimplifyMesh(0.05f); // Sisa 5% poligon
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Mesh newMesh = simplifier.ToMesh();
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newMesh.name = src.name + "_Internal";
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AssetDatabase.AddObjectToAsset(newMesh, path);
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if (ren is MeshRenderer) ren.GetComponent<MeshFilter>().sharedMesh = newMesh;
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else if (ren is SkinnedMeshRenderer s) s.sharedMesh = newMesh;
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}
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{
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try
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{
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// --- PENGATURAN WORKER ---
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Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobWorkerCount = 4;
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Debug.Log($"⚙️ [CLI] Job Worker Count: {Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobWorkerCount}");
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// --- KONFIGURASI BACKEND (Wajib Mono2x untuk Unity 2022.3.x) ---
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.Mono2x);
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.Mono2x);
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// --- PROSES PERAMPINGAN (OPTIMASI MESH) ---
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string inputPath = "Assets/InputRaw";
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if (Directory.Exists(inputPath))
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{
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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// --- PENGEPAKAN ZEPETO ---
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Debug.Log("🚀 [CLI] Menjalankan ZepetoPackageCliBuilder...");
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ZepetoPackageCliBuilder.BuildWithArgs();
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Debug.Log("✅ [CLI] Build Selesai.");
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EditorApplication.Exit(0);
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}
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catch (Exception e)
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{
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Debug.LogError($"💀 [FATAL ERROR] {e.Message}");
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EditorApplication.Exit(1);
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}
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}
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Mesh src = (ren is MeshRenderer mr) ? ren.GetComponent<MeshFilter>()?.sharedMesh :
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(ren is SkinnedMeshRenderer smr) ? smr.sharedMesh : null;
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if (src != null && !src.name.Contains("_Internal"))
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{
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var simplifier = new MeshSimplifier();
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simplifier.Initialize(src);
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simplifier.SimplifyMesh(0.05f); // Sisa 5% poligon (Perampingan agresif)
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Mesh newMesh = simplifier.ToMesh();
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newMesh.name = src.name + "_Internal";
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+
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AssetDatabase.AddObjectToAsset(newMesh, path);
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if (ren is MeshRenderer) ren.GetComponent<MeshFilter>().sharedMesh = newMesh;
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else if (ren is SkinnedMeshRenderer s) s.sharedMesh = newMesh;
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}
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