Spaces:
Sleeping
Sleeping
| %YAML 1.1 | |
| %TAG !u! tag:unity3d.com,2011: | |
| --- !u!30 &1 | |
| GraphicsSettings: | |
| m_ObjectHideFlags: 0 | |
| serializedVersion: 15 | |
| m_Deferred: | |
| m_Mode: 0 | |
| m_Shader: {fileID: 0} | |
| m_DeferredReflections: | |
| m_Mode: 0 | |
| m_Shader: {fileID: 0} | |
| m_ScreenSpaceShadows: | |
| m_Mode: 0 | |
| m_Shader: {fileID: 0} | |
| m_DepthNormals: | |
| m_Mode: 0 | |
| m_Shader: {fileID: 0} | |
| m_MotionVectors: | |
| m_Mode: 0 | |
| m_Shader: {fileID: 0} | |
| m_LightHalo: | |
| m_Mode: 0 | |
| m_Shader: {fileID: 0} | |
| m_LensFlare: | |
| m_Mode: 0 | |
| m_Shader: {fileID: 0} | |
| m_VideoShadersIncludeMode: 2 | |
| m_AlwaysIncludedShaders: | |
| - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} | |
| m_PreloadedShaders: [] | |
| m_PreloadShadersBatchTimeLimit: -1 | |
| m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} | |
| m_CustomRenderPipeline: {fileID: 0} | |
| m_TransparencySortMode: 0 | |
| m_TransparencySortAxis: {x: 0, y: 0, z: 1} | |
| m_DefaultRenderingPath: 1 | |
| m_DefaultMobileRenderingPath: 1 | |
| m_TierSettings: [] | |
| m_LightmapStripping: 1 | |
| m_FogStripping: 1 | |
| m_InstancingStripping: 0 | |
| m_BrgStripping: 0 | |
| m_LightmapKeepPlain: 0 | |
| m_LightmapKeepDirCombined: 1 | |
| m_LightmapKeepDynamicPlain: 0 | |
| m_LightmapKeepDynamicDirCombined: 0 | |
| m_LightmapKeepShadowMask: 1 | |
| m_LightmapKeepSubtractive: 0 | |
| m_FogKeepLinear: 1 | |
| m_FogKeepExp: 0 | |
| m_FogKeepExp2: 0 | |
| m_AlbedoSwatchInfos: [] | |
| m_LightsUseLinearIntensity: 1 | |
| m_LightsUseColorTemperature: 1 | |
| m_DefaultRenderingLayerMask: 1 | |
| m_LogWhenShaderIsCompiled: 0 | |
| m_SRPDefaultSettings: | |
| UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: bdede76083021864d8ff8bf23b2f37f1, type: 2} | |
| m_LightProbeOutsideHullStrategy: 0 | |
| m_CameraRelativeLightCulling: 0 | |
| m_CameraRelativeShadowCulling: 0 | |