Flowcharting / flowchart_app.py
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Initial commit of B&W Flowchart Sketcher web app
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import tkinter as tk
from tkinter import ttk, messagebox, filedialog
import tkinter.font as tkfont
import math
import json
import os
from PIL import Image, ImageDraw, ImageFont
# ==========================================
# Geometry & Math Helpers
# ==========================================
def intersect_segments(p1, p2, q1, q2):
"""
Finds the intersection of segment p1-p2 and segment q1-q2.
Returns (x, y) if they intersect, otherwise None.
"""
x1, y1 = p1
x2, y2 = p2
x3, y3 = q1
x4, y4 = q2
denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
if denom == 0:
return None # Parallel or collinear
ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denom
ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denom
if 0 <= ua <= 1 and 0 <= ub <= 1:
return (x1 + ua * (x2 - x1), y1 + ua * (y2 - y1))
return None
def get_boundary_intersection(node, target):
"""
Calculates where a ray from the center of `node` to `target` (x, y)
intersects the node's boundary.
"""
cx, cy = node.x, node.y
tx, ty = target
dx = tx - cx
dy = ty - cy
dist = math.hypot(dx, dy)
if dist == 0:
return (cx, cy)
# Circle
if node.shape == "circle":
r = min(node.w, node.h) / 2
return (cx + r * dx / dist, cy + r * dy / dist)
# Oval (Ellipse)
elif node.shape == "oval":
a = node.w / 2
b = node.h / 2
t = 1.0 / math.sqrt((dx/a)**2 + (dy/b)**2 + 1e-9)
return (cx + t * dx, cy + t * dy)
# Polygon Shapes: square, diamond, inverted triangle
else:
if node.shape == "square":
vertices = [
(cx - node.w/2, cy - node.h/2),
(cx + node.w/2, cy - node.h/2),
(cx + node.w/2, cy + node.h/2),
(cx - node.w/2, cy + node.h/2)
]
elif node.shape == "diamond":
vertices = [
(cx, cy - node.h/2),
(cx + node.w/2, cy),
(cx, cy + node.h/2),
(cx - node.w/2, cy)
]
elif node.shape == "inverted triangle":
vertices = [
(cx - node.w/2, cy - node.h/2),
(cx + node.w/2, cy - node.h/2),
(cx, cy + node.h/2)
]
else:
return (cx, cy)
# Cast a long ray from center in the direction of target to ensure we hit the boundary
ray_end = (cx + 10000 * dx / dist, cy + 10000 * dy / dist)
for i in range(len(vertices)):
v1 = vertices[i]
v2 = vertices[(i + 1) % len(vertices)]
pt = intersect_segments((cx, cy), ray_end, v1, v2)
if pt:
return pt
return (cx, cy)
def get_quadratic_bezier_points(p0, p1, p2, num_steps=20):
"""Generates points along a quadratic Bezier curve."""
points = []
for i in range(num_steps + 1):
t = i / num_steps
x = (1-t)**2 * p0[0] + 2*(1-t)*t * p1[0] + t**2 * p2[0]
y = (1-t)**2 * p0[1] + 2*(1-t)*t * p1[1] + t**2 * p2[1]
points.append((x, y))
return points
# ==========================================
# Word Wrapping Helper
# ==========================================
def wrap_text_by_width(text, max_width, measure_fn):
"""Wraps text on word boundaries based on a width measurement function."""
if not text:
return ""
words = text.split()
lines = []
current_line = []
for word in words:
test_line = " ".join(current_line + [word])
if measure_fn(test_line) <= max_width:
current_line.append(word)
else:
if current_line:
lines.append(" ".join(current_line))
current_line = [word]
else:
lines.append(word)
current_line = []
if current_line:
lines.append(" ".join(current_line))
return "\n".join(lines)
# ==========================================
# Pillow Font Loader
# ==========================================
def get_pil_font(font_name, size, bold=False):
"""Resilient font loader for Pillow on Windows."""
win_font_dir = "C:\\Windows\\Fonts"
paths = []
if bold:
paths.append(os.path.join(win_font_dir, f"{font_name}bd.ttf"))
paths.append(os.path.join(win_font_dir, f"{font_name}b.ttf"))
paths.append(os.path.join(win_font_dir, "arialbd.ttf"))
else:
paths.append(os.path.join(win_font_dir, f"{font_name}.ttf"))
paths.append(os.path.join(win_font_dir, "arial.ttf"))
for p in paths:
if os.path.exists(p):
try:
return ImageFont.truetype(p, size)
except Exception:
pass
return ImageFont.load_default()
# ==========================================
# Model Classes
# ==========================================
class Node:
def __init__(self, designation, shape, description="", x=100.0, y=100.0):
self.id = designation.strip()
self.shape = shape.lower() # diamond, inverted triangle, square, circle, oval
self.description = description.strip()
self.x = float(x)
self.y = float(y)
self.w, self.h = self.default_sizes()
def default_sizes(self):
# Choose default dimensions based on shape to fit text neatly
if self.shape == "circle":
return 80.0, 80.0
elif self.shape == "oval":
return 120.0, 60.0
elif self.shape == "square":
return 110.0, 70.0
elif self.shape == "diamond":
return 120.0, 90.0
elif self.shape == "inverted triangle":
return 120.0, 90.0
return 100.0, 60.0
def get_vertices(self):
cx, cy, w, h = self.x, self.y, self.w, self.h
if self.shape == "square":
return [
(cx - w/2, cy - h/2),
(cx + w/2, cy - h/2),
(cx + w/2, cy + h/2),
(cx - w/2, cy + h/2)
]
elif self.shape == "diamond":
return [
(cx, cy - h/2),
(cx + w/2, cy),
(cx, cy + h/2),
(cx - w/2, cy)
]
elif self.shape == "inverted triangle":
return [
(cx - w/2, cy - h/2),
(cx + w/2, cy - h/2),
(cx, cy + h/2)
]
return []
def get_max_text_width(self):
# Margins to prevent text touching borders
if self.shape == "circle":
return self.w * 0.70
elif self.shape == "oval":
return self.w * 0.75
elif self.shape == "square":
return self.w * 0.82
elif self.shape == "diamond":
return self.w * 0.58
elif self.shape == "inverted triangle":
return self.w * 0.62
return self.w * 0.8
def to_dict(self):
return {
"id": self.id,
"shape": self.shape,
"description": self.description,
"x": self.x,
"y": self.y
}
@classmethod
def from_dict(cls, d):
return cls(d["id"], d["shape"], d.get("description", ""), d["x"], d["y"])
class Edge:
def __init__(self, u, v, style="straight"):
self.u = u.strip() # From node ID
self.v = v.strip() # To node ID
self.style = style.lower() # straight, curved, dotted
def to_dict(self):
return {
"u": self.u,
"v": self.v,
"style": self.style
}
@classmethod
def from_dict(cls, d):
return cls(d["u"], d["v"], d["style"])
class FlowchartModel:
def __init__(self):
self.nodes = {} # ID -> Node
self.edges = [] # List of Edge objects
def add_node(self, designation, shape, description="", x=100.0, y=100.0):
designation = designation.strip()
if not designation:
return False, "Node designation cannot be empty."
node = Node(designation, shape, description, x, y)
self.nodes[designation] = node
return True, node
def delete_node(self, designation):
designation = designation.strip()
if designation in self.nodes:
del self.nodes[designation]
# Remove associated edges
self.edges = [e for e in self.edges if e.u != designation and e.v != designation]
return True
return False
def add_edge_path(self, path_str, style="straight"):
"""
Parses paths like 'A -> B -> C' or 'A, B' or 'A - B' and adds
consecutive pairs as edges of the given style.
"""
# Determine delimiters and split
if "->" in path_str or "-->" in path_str:
s = path_str.replace("-->", "->")
parts = [p.strip() for p in s.split("->") if p.strip()]
elif "," in path_str:
parts = [p.strip() for p in path_str.split(",") if p.strip()]
else:
parts = [p.strip() for p in path_str.split() if p.strip()]
if len(parts) < 2:
return False, "Invalid path. Enter at least two nodes (e.g. A -> B)."
# Verify all nodes exist
missing = [p for p in parts if p not in self.nodes]
if missing:
return False, f"Missing nodes: {', '.join(missing)}. Create them first."
added_count = 0
for i in range(len(parts) - 1):
u, v = parts[i], parts[i+1]
# Avoid duplicate edges of the same direction
exists = any(e.u == u and e.v == v for e in self.edges)
if not exists:
self.edges.append(Edge(u, v, style))
added_count += 1
return True, f"Added {added_count} edge(s)."
def remove_edge(self, index):
if 0 <= index < len(self.edges):
self.edges.pop(index)
return True
return False
def clear(self):
self.nodes.clear()
self.edges.clear()
def auto_layout(self):
"""
Calculates a clean vertical hierarchical (layered) layout for the nodes.
"""
if not self.nodes:
return
# 1. Build adjacency list and compute in-degrees
adj = {name: [] for name in self.nodes}
in_degree = {name: 0 for name in self.nodes}
for e in self.edges:
if e.u in adj and e.v in adj:
adj[e.u].append(e.v)
in_degree[e.v] += 1
# 2. Layer nodes using simple BFS-like sorting
levels = {}
queue = []
# Start nodes (in-degree = 0)
for name in self.nodes:
if in_degree[name] == 0:
levels[name] = 0
queue.append(name)
# Handle cycles/disconnected loops (if no 0-in-degree nodes exist)
if not queue:
first_node = list(self.nodes.keys())[0]
levels[first_node] = 0
queue.append(first_node)
visited = set()
while queue:
curr = queue.pop(0)
visited.add(curr)
curr_level = levels.get(curr, 0)
for neighbor in adj[curr]:
old_lvl = levels.get(neighbor, -1)
# Elevate level if current path is deeper
if curr_level + 1 > old_lvl:
levels[neighbor] = curr_level + 1
if neighbor not in visited and neighbor not in queue:
queue.append(neighbor)
# Catch any remaining nodes (e.g. disconnected nodes in cycles)
for name in self.nodes:
if name not in levels:
levels[name] = 0
# 3. Group by level
nodes_by_level = {}
for name, lvl in levels.items():
nodes_by_level.setdefault(lvl, []).append(name)
# 4. Assign Coordinates
# Canvas defaults: center is ~400
canvas_width = 800
level_height = 140
horizontal_spacing = 150
for lvl, lvl_nodes in sorted(nodes_by_level.items()):
lvl_nodes.sort() # Alphabetical for layout stability
num_nodes = len(lvl_nodes)
y = 100 + lvl * level_height
for i, name in enumerate(lvl_nodes):
x = (canvas_width / 2) + (i - (num_nodes - 1) / 2) * horizontal_spacing
node = self.nodes[name]
node.x = x
node.y = y
def save_to_file(self, filepath):
data = {
"nodes": [n.to_dict() for n in self.nodes.values()],
"edges": [e.to_dict() for e in self.edges]
}
with open(filepath, "w") as f:
json.dump(data, f, indent=4)
def load_from_file(self, filepath):
with open(filepath, "r") as f:
data = json.load(f)
self.clear()
for n_dict in data.get("nodes", []):
node = Node.from_dict(n_dict)
self.nodes[node.id] = node
for e_dict in data.get("edges", []):
self.edges.append(Edge.from_dict(e_dict))
# ==========================================
# Canvas GUI Widget
# ==========================================
class FlowchartCanvas(tk.Frame):
def __init__(self, parent, model, select_callback=None):
super().__init__(parent)
self.model = model
self.select_callback = select_callback
self.selected_node_id = None
self.dragged_node = None
self.drag_offset_x = 0
self.drag_offset_y = 0
# Scrollbars and canvas
self.canvas = tk.Canvas(self, bg="white", borderwidth=0, highlightthickness=0)
self.hbar = tk.Scrollbar(self, orient=tk.HORIZONTAL, command=self.canvas.xview)
self.vbar = tk.Scrollbar(self, orient=tk.VERTICAL, command=self.canvas.yview)
self.canvas.config(xscrollcommand=self.hbar.set, yscrollcommand=self.vbar.set)
self.grid(row=0, column=0, sticky="nsew")
self.canvas.grid(row=0, column=0, sticky="nsew")
self.vbar.grid(row=0, column=1, sticky="ns")
self.hbar.grid(row=1, column=0, sticky="ew")
self.rowconfigure(0, weight=1)
self.columnconfigure(0, weight=1)
# Grid settings
self.canvas.config(scrollregion=(0, 0, 1500, 1200))
# Fonts
self.font_bold = ("Segoe UI", 10, "bold")
self.font_reg = ("Segoe UI", 9)
# Event Bindings
self.canvas.bind("<Button-1>", self.on_press)
self.canvas.bind("<B1-Motion>", self.on_drag)
self.canvas.bind("<ButtonRelease-1>", self.on_release)
# Initial draw
self.redraw()
def update_scroll_region(self):
if not self.model.nodes:
self.canvas.config(scrollregion=(0, 0, 1200, 900))
return
xs = [n.x for n in self.model.nodes.values()]
ys = [n.y for n in self.model.nodes.values()]
min_x = min(xs) - 150
max_x = max(xs) + 150
min_y = min(ys) - 150
max_y = max(ys) + 150
min_x = min(0, min_x)
min_y = min(0, min_y)
max_x = max(1200, max_x)
max_y = max(900, max_y)
self.canvas.config(scrollregion=(min_x, min_y, max_x, max_y))
def on_press(self, event):
# Convert window event coordinates to canvas coordinates (taking scrolling into account)
cx = self.canvas.canvasx(event.x)
cy = self.canvas.canvasy(event.y)
# Check if clicked on a node
clicked_node = None
for node in self.model.nodes.values():
if (node.x - node.w/2 <= cx <= node.x + node.w/2 and
node.y - node.h/2 <= cy <= node.y + node.h/2):
clicked_node = node
break
if clicked_node:
self.selected_node_id = clicked_node.id
self.dragged_node = clicked_node
self.drag_offset_x = cx - clicked_node.x
self.drag_offset_y = cy - clicked_node.y
if self.select_callback:
self.select_callback(clicked_node.id)
else:
self.selected_node_id = None
if self.select_callback:
self.select_callback(None)
self.redraw()
def on_drag(self, event):
if self.dragged_node:
cx = self.canvas.canvasx(event.x)
cy = self.canvas.canvasy(event.y)
# Drag node center relative to cursor offset
self.dragged_node.x = cx - self.drag_offset_x
self.dragged_node.y = cy - self.drag_offset_y
self.redraw()
def on_release(self, event):
self.dragged_node = None
self.update_scroll_region()
def draw_arrowhead(self, p_end, p_from, canvas_line_id=None):
"""Draws a clean, custom filled B&W arrowhead pointing at p_end."""
xe, ye = p_end
xf, yf = p_from
dx = xe - xf
dy = ye - yf
dist = math.hypot(dx, dy)
if dist == 0:
return
ux = dx / dist
uy = dy / dist
arrow_length = 12
arrow_width = 8
bx = xe - ux * arrow_length
by = ye - uy * arrow_length
px = -uy * (arrow_width / 2)
py = ux * (arrow_width / 2)
pts = [xe, ye, bx + px, by + py, bx - px, by - py]
self.canvas.create_polygon(pts, fill="#212529", outline="#212529")
def redraw(self):
self.canvas.delete("all")
# 1. Draw Grid Lines
region = self.canvas.cget("scrollregion")
if region:
_, _, r_w, r_h = map(float, region.split())
else:
r_w, r_h = 1200, 900
for x in range(0, int(r_w), 45):
self.canvas.create_line(x, 0, x, r_h, fill="#f1f3f5", dash=(2, 4))
for y in range(0, int(r_h), 45):
self.canvas.create_line(0, y, r_w, y, fill="#f1f3f5", dash=(2, 4))
# Measure function using Tkinter's Font class
tk_font_reg = tkfont.Font(family="Segoe UI", size=9)
measure_fn = lambda txt: tk_font_reg.measure(txt)
# 2. Draw Edges
for edge in self.model.edges:
u_node = self.model.nodes.get(edge.u)
v_node = self.model.nodes.get(edge.v)
if not u_node or not v_node:
continue
# Line style properties
dash_pattern = (4, 4) if edge.style == "dotted" else None
if edge.style == "curved":
# Compute control point offset from midpoint
dx = v_node.x - u_node.x
dy = v_node.y - u_node.y
dist = math.hypot(dx, dy)
mx = (u_node.x + v_node.x) / 2
my = (u_node.y + v_node.y) / 2
# Curvature vector
if dist > 0:
nx = -dy / dist
ny = dx / dist
p_ctrl = (mx + nx * 45, my + ny * 45)
else:
p_ctrl = (mx, my + 45)
# Calculate boundary intersections towards the control point
p_start = get_boundary_intersection(u_node, p_ctrl)
p_end = get_boundary_intersection(v_node, p_ctrl)
# Generate points along Bezier curve
bezier_pts = get_quadratic_bezier_points(p_start, p_ctrl, p_end, 25)
flat_coords = []
for pt in bezier_pts:
flat_coords.extend(pt)
# Draw curved segments
self.canvas.create_line(*flat_coords, fill="#212529", width=2, dash=dash_pattern)
# Arrowhead points tangent to the curve end (direction: p_end - p_ctrl)
self.draw_arrowhead(p_end, p_ctrl)
else:
# Straight / Dotted line
p_start = get_boundary_intersection(u_node, (v_node.x, v_node.y))
p_end = get_boundary_intersection(v_node, (u_node.x, u_node.y))
self.canvas.create_line(p_start[0], p_start[1], p_end[0], p_end[1],
fill="#212529", width=2, dash=dash_pattern)
self.draw_arrowhead(p_end, p_start)
# 3. Draw Nodes
for node in self.model.nodes.values():
cx, cy, w, h = node.x, node.y, node.w, node.h
# --- Draw Drop Shadow (Light gray, offset 4px) ---
sh_offset = 4
scx, scy = cx + sh_offset, cy + sh_offset
if node.shape in ("circle", "oval"):
self.canvas.create_oval(scx - w/2, scy - h/2, scx + w/2, scy + h/2, fill="#e9ecef", outline="")
elif node.shape == "square":
self.canvas.create_rectangle(scx - w/2, scy - h/2, scx + w/2, scy + h/2, fill="#e9ecef", outline="")
else:
sh_vertices = []
for vx, vy in node.get_vertices():
sh_vertices.extend([vx + sh_offset, vy + sh_offset])
self.canvas.create_polygon(sh_vertices, fill="#e9ecef", outline="")
# --- Draw Main Node Shape ---
outline_color = "#212529"
bg_color = "#ffffff"
if node.shape in ("circle", "oval"):
self.canvas.create_oval(cx - w/2, cy - h/2, cx + w/2, cy + h/2, fill=bg_color, outline=outline_color, width=2)
elif node.shape == "square":
self.canvas.create_rectangle(cx - w/2, cy - h/2, cx + w/2, cy + h/2, fill=bg_color, outline=outline_color, width=2)
else:
vertices = []
for vx, vy in node.get_vertices():
vertices.extend([vx, vy])
self.canvas.create_polygon(vertices, fill=bg_color, outline=outline_color, width=2)
# --- Draw Selected Highlight (Dashed boundary box) ---
if node.id == self.selected_node_id:
self.canvas.create_rectangle(cx - w/2 - 4, cy - h/2 - 4, cx + w/2 + 4, cy + h/2 + 4,
outline="#4dabf7", width=1.5, dash=(2, 2))
# --- Draw Text ---
max_w = node.get_max_text_width()
if node.description:
# Text wrapping on description
desc_wrapped = wrap_text_by_width(node.description, max_w, measure_fn)
# Draw Designation (Bold, centered slightly higher)
self.canvas.create_text(cx, cy - 12, text=node.id, font=self.font_bold, fill="#212529", anchor="center")
# Draw Description (Regular, centered slightly lower)
self.canvas.create_text(cx, cy + 10, text=desc_wrapped, font=self.font_reg, fill="#495057", anchor="center")
else:
# Designation only (Perfect center)
self.canvas.create_text(cx, cy, text=node.id, font=self.font_bold, fill="#212529", anchor="center")
# ==========================================
# Main App Controller GUI
# ==========================================
class FlowchartApp(tk.Tk):
def __init__(self):
super().__init__()
self.title("B&W Flowchart Sketcher")
self.geometry("1150x720")
self.configure(bg="#f8f9fa")
# Initialize model
self.model = FlowchartModel()
# Styles config
self.style = ttk.Style()
self.style.theme_use("clam")
# Set primary palette (Clean Slate)
self.style.configure(".", background="#f8f9fa", foreground="#212529", font=("Segoe UI", 9))
self.style.configure("TLabel", foreground="#343a40", font=("Segoe UI", 9, "bold"))
self.style.configure("TButton", background="#e9ecef", foreground="#212529", font=("Segoe UI", 9, "bold"), borderwidth=1)
self.style.map("TButton",
background=[("active", "#dfe2e6"), ("pressed", "#ced4da")],
foreground=[("active", "#212529")])
self.style.configure("Primary.TButton", background="#212529", foreground="#ffffff", borderwidth=0)
self.style.map("Primary.TButton",
background=[("active", "#343a40"), ("pressed", "#495057")],
foreground=[("active", "#ffffff")])
# Create Layout
self.setup_ui()
# Load sample flowchart
self.load_samples()
def setup_ui(self):
# Master grid setup
self.rowconfigure(0, weight=1)
self.columnconfigure(1, weight=1)
# 1. Left Sidebar Panel (Inputs and lists)
self.sidebar = tk.Frame(self, bg="#ffffff", bd=1, relief=tk.SOLID, width=330)
self.sidebar.grid(row=0, column=0, sticky="nsw", padx=10, pady=10)
self.sidebar.pack_propagate(False)
# Scrollable Sidebar Frame to handle smaller resolutions
canvas_sidebar = tk.Canvas(self.sidebar, bg="#ffffff", borderwidth=0, highlightthickness=0)
scrollbar_sidebar = ttk.Scrollbar(self.sidebar, orient=tk.VERTICAL, command=canvas_sidebar.yview)
self.sidebar_content = tk.Frame(canvas_sidebar, bg="#ffffff")
canvas_sidebar.create_window((0, 0), window=self.sidebar_content, anchor="nw")
canvas_sidebar.configure(yscrollcommand=scrollbar_sidebar.set)
scrollbar_sidebar.pack(side=tk.RIGHT, fill=tk.Y)
canvas_sidebar.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
# Bind scrolling size
self.sidebar_content.bind("<Configure>", lambda e: canvas_sidebar.configure(scrollregion=canvas_sidebar.bbox("all")))
# Padding inside content
padx_c, pady_c = 15, 6
# --- Node Editor Section ---
lbl_nodes_title = tk.Label(self.sidebar_content, text="NODE MANAGER", font=("Segoe UI", 11, "bold"), bg="#ffffff", fg="#212529")
lbl_nodes_title.pack(anchor="w", padx=padx_c, pady=(15, 5))
# Node Designation (ID)
lbl_node_id = ttk.Label(self.sidebar_content, text="Designation / Label (Short ID):", background="#ffffff")
lbl_node_id.pack(anchor="w", padx=padx_c, pady=pady_c)
self.entry_node_id = ttk.Entry(self.sidebar_content, width=28)
self.entry_node_id.pack(anchor="w", padx=padx_c)
# Node Shape
lbl_shape = ttk.Label(self.sidebar_content, text="Icon Shape:", background="#ffffff")
lbl_shape.pack(anchor="w", padx=padx_c, pady=pady_c)
self.combo_shape = ttk.Combobox(self.sidebar_content, values=["Square", "Circle", "Oval", "Diamond", "Inverted Triangle"], state="readonly", width=26)
self.combo_shape.set("Square")
self.combo_shape.pack(anchor="w", padx=padx_c)
# Node Description
lbl_desc = ttk.Label(self.sidebar_content, text="Description (Inside Shape):", background="#ffffff")
lbl_desc.pack(anchor="w", padx=padx_c, pady=pady_c)
self.entry_desc = ttk.Entry(self.sidebar_content, width=28)
self.entry_desc.pack(anchor="w", padx=padx_c)
# Node Action Buttons
btn_frame_node = tk.Frame(self.sidebar_content, bg="#ffffff")
btn_frame_node.pack(anchor="w", padx=padx_c, pady=(10, 10))
self.btn_add_node = ttk.Button(btn_frame_node, text="Add/Save Node", style="Primary.TButton", command=self.add_or_update_node)
self.btn_add_node.grid(row=0, column=0, padx=(0, 5))
self.btn_delete_node = ttk.Button(btn_frame_node, text="Delete Node", command=self.delete_node)
self.btn_delete_node.grid(row=0, column=1)
# Divider Line
ttk.Separator(self.sidebar_content, orient=tk.HORIZONTAL).pack(fill=tk.X, padx=padx_c, pady=10)
# --- Edge Editor Section ---
lbl_edges_title = tk.Label(self.sidebar_content, text="EDGE MANAGER", font=("Segoe UI", 11, "bold"), bg="#ffffff", fg="#212529")
lbl_edges_title.pack(anchor="w", padx=padx_c, pady=(5, 5))
# Edge sequence description
lbl_edge_path = ttk.Label(self.sidebar_content, text="Path (e.g. A -> B -> C):", background="#ffffff")
lbl_edge_path.pack(anchor="w", padx=padx_c, pady=pady_c)
self.entry_edge_path = ttk.Entry(self.sidebar_content, width=28)
self.entry_edge_path.pack(anchor="w", padx=padx_c)
# Edge style
lbl_edge_style = ttk.Label(self.sidebar_content, text="Connector Line Style:", background="#ffffff")
lbl_edge_style.pack(anchor="w", padx=padx_c, pady=pady_c)
self.combo_edge_style = ttk.Combobox(self.sidebar_content, values=["Straight", "Curved", "Dotted"], state="readonly", width=26)
self.combo_edge_style.set("Straight")
self.combo_edge_style.pack(anchor="w", padx=padx_c)
# Edge Action Buttons
btn_frame_edge = tk.Frame(self.sidebar_content, bg="#ffffff")
btn_frame_edge.pack(anchor="w", padx=padx_c, pady=(10, 10))
btn_add_edge = ttk.Button(btn_frame_edge, text="Add Edges", style="Primary.TButton", command=self.add_edges)
btn_add_edge.grid(row=0, column=0, padx=(0, 5))
# Divider Line
ttk.Separator(self.sidebar_content, orient=tk.HORIZONTAL).pack(fill=tk.X, padx=padx_c, pady=10)
# --- List Review & Clear ---
lbl_list_title = tk.Label(self.sidebar_content, text="EDGE LIST", font=("Segoe UI", 10, "bold"), bg="#ffffff", fg="#495057")
lbl_list_title.pack(anchor="w", padx=padx_c, pady=(5, 2))
# Listbox for edges
self.edge_listbox = tk.Listbox(self.sidebar_content, width=30, height=5, font=("Segoe UI", 9), relief=tk.SOLID, borderwidth=1)
self.edge_listbox.pack(anchor="w", padx=padx_c, pady=pady_c)
btn_delete_edge = ttk.Button(self.sidebar_content, text="Delete Selected Edge", command=self.delete_edge)
btn_delete_edge.pack(anchor="w", padx=padx_c, pady=(2, 10))
# --- Project Operations ---
ttk.Separator(self.sidebar_content, orient=tk.HORIZONTAL).pack(fill=tk.X, padx=padx_c, pady=10)
lbl_ops_title = tk.Label(self.sidebar_content, text="ACTIONS", font=("Segoe UI", 11, "bold"), bg="#ffffff", fg="#212529")
lbl_ops_title.pack(anchor="w", padx=padx_c, pady=(5, 5))
# Grid layout for bottom action buttons
actions_frame = tk.Frame(self.sidebar_content, bg="#ffffff")
actions_frame.pack(anchor="w", padx=padx_c, pady=(5, 20))
btn_auto_layout = ttk.Button(actions_frame, text="Auto-Layout", command=self.run_auto_layout)
btn_auto_layout.grid(row=0, column=0, padx=2, pady=2, sticky="ew")
btn_clear = ttk.Button(actions_frame, text="Clear All", command=self.clear_all)
btn_clear.grid(row=0, column=1, padx=2, pady=2, sticky="ew")
btn_save = ttk.Button(actions_frame, text="Save Project", command=self.save_project)
btn_save.grid(row=1, column=0, padx=2, pady=2, sticky="ew")
btn_load = ttk.Button(actions_frame, text="Load Project", command=self.load_project)
btn_load.grid(row=1, column=1, padx=2, pady=2, sticky="ew")
btn_export = ttk.Button(actions_frame, text="Export PNG", style="Primary.TButton", command=self.export_png)
btn_export.grid(row=2, column=0, columnspan=2, padx=2, pady=5, sticky="ew")
# 2. Right Canvas Panel
self.canvas_panel = tk.Frame(self, bg="#ffffff", bd=1, relief=tk.SOLID)
self.canvas_panel.grid(row=0, column=1, sticky="nsew", padx=(0, 10), pady=10)
self.canvas_panel.rowconfigure(0, weight=1)
self.canvas_panel.columnconfigure(0, weight=1)
# Create Flowchart Canvas widget
self.f_canvas = FlowchartCanvas(self.canvas_panel, self.model, select_callback=self.on_canvas_select)
def on_canvas_select(self, node_id):
"""Callback when a node is clicked on the canvas."""
if node_id:
node = self.model.nodes.get(node_id)
if node:
# Load fields
self.entry_node_id.delete(0, tk.END)
self.entry_node_id.insert(0, node.id)
self.combo_shape.set(node.shape.title())
self.entry_desc.delete(0, tk.END)
self.entry_desc.insert(0, node.description)
self.btn_add_node.config(text="Save Node")
else:
# Clear fields
self.entry_node_id.delete(0, tk.END)
self.combo_shape.set("Square")
self.entry_desc.delete(0, tk.END)
self.btn_add_node.config(text="Add Node")
def add_or_update_node(self):
node_id = self.entry_node_id.get().strip()
shape = self.combo_shape.get().strip()
desc = self.entry_desc.get().strip()
if not node_id:
messagebox.showwarning("Input Error", "Node Designation (ID) is required.")
return
is_update = node_id in self.model.nodes
if is_update:
# Update existing node attributes
node = self.model.nodes[node_id]
node.shape = shape.lower()
node.description = desc
node.w, node.h = node.default_sizes() # update size if shape changed
else:
# Create a new node in center of current screen
# Calculate approx canvas center coordinates
cx = self.f_canvas.canvas.canvasx(self.f_canvas.canvas.winfo_width() / 2)
cy = self.f_canvas.canvas.canvasy(self.f_canvas.canvas.winfo_height() / 2)
# Avoid placing directly on top of each other
if not cx or cx < 100: cx = 200
if not cy or cy < 100: cy = 200
success, node = self.model.add_node(node_id, shape, desc, x=cx, y=cy)
if not success:
messagebox.showerror("Error", node)
return
self.f_canvas.redraw()
self.f_canvas.update_scroll_region()
self.refresh_edge_listbox()
# Reset input form
self.on_canvas_select(None)
def delete_node(self):
node_id = self.entry_node_id.get().strip()
if not node_id:
messagebox.showwarning("Select Node", "Select or type a node designation to delete.")
return
if node_id in self.model.nodes:
confirm = messagebox.askyesno("Delete Node", f"Are you sure you want to delete node '{node_id}' and all connecting edges?")
if confirm:
self.model.delete_node(node_id)
self.f_canvas.selected_node_id = None
self.f_canvas.redraw()
self.f_canvas.update_scroll_region()
self.refresh_edge_listbox()
self.on_canvas_select(None)
else:
messagebox.showerror("Not Found", f"Node '{node_id}' does not exist.")
def add_edges(self):
path = self.entry_edge_path.get().strip()
style = self.combo_edge_style.get().lower()
if not path:
messagebox.showwarning("Input Error", "Please specify an edge path (e.g. A -> B).")
return
success, msg = self.model.add_edge_path(path, style)
if success:
self.entry_edge_path.delete(0, tk.END)
self.f_canvas.redraw()
self.refresh_edge_listbox()
else:
messagebox.showerror("Error", msg)
def delete_edge(self):
selected_idx = self.edge_listbox.curselection()
if not selected_idx:
messagebox.showwarning("Select Edge", "Select an edge from the Edge List to delete.")
return
idx = selected_idx[0]
if self.model.remove_edge(idx):
self.f_canvas.redraw()
self.refresh_edge_listbox()
def refresh_edge_listbox(self):
self.edge_listbox.delete(0, tk.END)
for i, edge in enumerate(self.model.edges):
self.edge_listbox.insert(tk.END, f"{edge.u} -> {edge.v} ({edge.style.title()})")
def run_auto_layout(self):
if not self.model.nodes:
return
self.model.auto_layout()
self.f_canvas.redraw()
self.f_canvas.update_scroll_region()
def clear_all(self):
if messagebox.askyesno("Clear All", "Delete all nodes and edges from the workspace?"):
self.model.clear()
self.f_canvas.selected_node_id = None
self.f_canvas.redraw()
self.f_canvas.update_scroll_region()
self.refresh_edge_listbox()
self.on_canvas_select(None)
def save_project(self):
filename = filedialog.asksaveasfilename(
defaultextension=".json",
filetypes=[("JSON files", "*.json"), ("All Files", "*.*")],
title="Save Flowchart Project"
)
if filename:
try:
self.model.save_to_file(filename)
messagebox.showinfo("Saved", "Project saved successfully.")
except Exception as e:
messagebox.showerror("Error", f"Could not save project: {e}")
def load_project(self):
filename = filedialog.askopenfilename(
filetypes=[("JSON files", "*.json"), ("All Files", "*.*")],
title="Load Flowchart Project"
)
if filename:
try:
self.model.load_from_file(filename)
self.f_canvas.selected_node_id = None
self.f_canvas.redraw()
self.f_canvas.update_scroll_region()
self.refresh_edge_listbox()
self.on_canvas_select(None)
messagebox.showinfo("Loaded", "Project loaded successfully.")
except Exception as e:
messagebox.showerror("Error", f"Could not load project: {e}")
def load_samples(self):
# Create a beautiful sample flowchart to show on startup
self.model.add_node("Start", "Circle", "Start", 400.0, 80.0)
self.model.add_node("Step 1", "Square", "Process Inputs", 400.0, 200.0)
self.model.add_node("Check", "Diamond", "Valid?", 400.0, 330.0)
self.model.add_node("Error", "Inverted Triangle", "Log Error", 220.0, 330.0)
self.model.add_node("End", "Oval", "Success Finish", 400.0, 460.0)
self.model.add_edge_path("Start -> Step 1", "straight")
self.model.add_edge_path("Step 1 -> Check", "straight")
self.model.add_edge_path("Check -> Error", "straight")
self.model.add_edge_path("Check -> End", "straight")
self.model.add_edge_path("Error -> Start", "curved") # curve looping back
self.f_canvas.redraw()
self.f_canvas.update_scroll_region()
self.refresh_edge_listbox()
# ==========================================
# PIL Render & Export PNG
# ==========================================
def export_png(self):
if not self.model.nodes:
messagebox.showwarning("Empty Project", "No nodes to export.")
return
filename = filedialog.asksaveasfilename(
defaultextension=".png",
filetypes=[("PNG files", "*.png"), ("All Files", "*.*")],
title="Export Flowchart to Image"
)
if not filename:
return
try:
# 1. Determine bounding box with padding
xs = [n.x for n in self.model.nodes.values()]
ys = [n.y for n in self.model.nodes.values()]
# Find bounds using outer coordinates
min_x = min(n.x - n.w/2 for n in self.model.nodes.values())
max_x = max(n.x + n.w/2 for n in self.model.nodes.values())
min_y = min(n.y - n.h/2 for n in self.model.nodes.values())
max_y = max(n.y + n.h/2 for n in self.model.nodes.values())
margin = 50.0
crop_x1 = min_x - margin
crop_y1 = min_y - margin
crop_x2 = max_x + margin
crop_y2 = max_y + margin
img_w = int(crop_x2 - crop_x1)
img_h = int(crop_y2 - crop_y1)
# Create white Pillow canvas
img = Image.new("RGB", (img_w, img_h), "white")
draw = ImageDraw.Draw(img)
# Helper to map global coordinates to cropped coordinates
def get_pt(cx, cy):
return int(cx - crop_x1), int(cy - crop_y1)
# Load clean fonts
font_bold = get_pil_font("segoeui", 10, bold=True)
font_reg = get_pil_font("segoeui", 9, bold=False)
# Define measurement helper for PIL wrapping
if hasattr(draw, 'textlength'):
measure_fn = lambda txt: draw.textlength(txt, font=font_reg)
else:
measure_fn = lambda txt: font_reg.getsize(txt)[0]
# Helper to draw PIL custom arrow
def draw_pil_arrowhead(p_end, p_from):
xe, ye = get_pt(p_end[0], p_end[1])
xf, yf = get_pt(p_from[0], p_from[1])
dx = xe - xf
dy = ye - yf
dist = math.hypot(dx, dy)
if dist == 0:
return
ux = dx / dist
uy = dy / dist
arrow_l = 12
arrow_w = 8
bx = xe - ux * arrow_l
by = ye - uy * arrow_l
px = -uy * (arrow_w / 2)
py = ux * (arrow_w / 2)
pts = [(xe, ye), (bx + px, by + py), (bx - px, by - py)]
draw.polygon(pts, fill="black", outline="black")
# Helper to draw centered multiline text in PIL
def draw_centered_text_pil(xy, text, font, fill="black"):
lines = text.split("\n")
# Get a constant line height for the font using a representative string
try:
bbox = font.getbbox("Abgqp")
line_h = bbox[3] - bbox[1]
except:
line_h = font.getsize("Abgqp")[1]
line_widths = []
for line in lines:
if hasattr(draw, 'textlength'):
w = draw.textlength(line, font=font)
else:
w = font.getsize(line)[0]
line_widths.append(w)
total_height = line_h * len(lines) + 4 * (len(lines) - 1)
curr_y = xy[1] - total_height / 2
for i, line in enumerate(lines):
w = line_widths[i]
draw.text((xy[0] - w/2, curr_y), line, font=font, fill=fill)
curr_y += line_h + 4
# 2. Draw Edges first (so they render behind nodes)
for edge in self.model.edges:
u_node = self.model.nodes.get(edge.u)
v_node = self.model.nodes.get(edge.v)
if not u_node or not v_node:
continue
# Curved Line
if edge.style == "curved":
dx = v_node.x - u_node.x
dy = v_node.y - u_node.y
dist = math.hypot(dx, dy)
mx = (u_node.x + v_node.x) / 2
my = (u_node.y + v_node.y) / 2
if dist > 0:
nx = -dy / dist
ny = dx / dist
p_ctrl = (mx + nx * 45, my + ny * 45)
else:
p_ctrl = (mx, my + 45)
p_start = get_boundary_intersection(u_node, p_ctrl)
p_end = get_boundary_intersection(v_node, p_ctrl)
bezier_pts = get_quadratic_bezier_points(p_start, p_ctrl, p_end, 30)
mapped_pts = [get_pt(px, py) for px, py in bezier_pts]
if edge.style == "dotted":
draw_dashed_line_pil(draw, mapped_pts, fill="black", width=2, dash_len=4, gap_len=4)
else:
draw.line(mapped_pts, fill="black", width=2)
draw_pil_arrowhead(p_end, p_ctrl)
# Straight or Dotted Line
else:
p_start = get_boundary_intersection(u_node, (v_node.x, v_node.y))
p_end = get_boundary_intersection(v_node, (u_node.x, u_node.y))
p_start_m = get_pt(p_start[0], p_start[1])
p_end_m = get_pt(p_end[0], p_end[1])
if edge.style == "dotted":
# interpolate a few points to draw dashed line
steps = int(math.hypot(p_end_m[0] - p_start_m[0], p_end_m[1] - p_start_m[1]) / 6)
if steps < 2: steps = 2
pts = []
for s in range(steps + 1):
t = s / steps
pts.append((p_start_m[0] + t * (p_end_m[0] - p_start_m[0]), p_start_m[1] + t * (p_end_m[1] - p_start_m[1])))
draw_dashed_line_pil(draw, pts, fill="black", width=2, dash_len=4, gap_len=4)
else:
draw.line([p_start_m, p_end_m], fill="black", width=2)
draw_pil_arrowhead(p_end, p_start)
# 3. Draw Nodes
for node in self.model.nodes.values():
cx, cy, w, h = node.x, node.y, node.w, node.h
# Bounding coordinates in PIL layout
px, py = get_pt(cx, cy)
# --- Drop Shadow ---
sh = 4
shadow_color = (233, 236, 239) # #e9ecef
if node.shape in ("circle", "oval"):
draw.ellipse([px - w/2 + sh, py - h/2 + sh, px + w/2 + sh, py + h/2 + sh], fill=shadow_color, outline=None)
elif node.shape == "square":
draw.rectangle([px - w/2 + sh, py - h/2 + sh, px + w/2 + sh, py + h/2 + sh], fill=shadow_color, outline=None)
else:
sh_vertices = [(vx - crop_x1 + sh, vy - crop_y1 + sh) for vx, vy in node.get_vertices()]
draw.polygon(sh_vertices, fill=shadow_color, outline=None)
# --- Main Shape ---
if node.shape in ("circle", "oval"):
draw.ellipse([px - w/2, py - h/2, px + w/2, py + h/2], fill="white", outline="black", width=2)
elif node.shape == "square":
draw.rectangle([px - w/2, py - h/2, px + w/2, py + h/2], fill="white", outline="black", width=2)
else:
sh_vertices = [(vx - crop_x1, vy - crop_y1) for vx, vy in node.get_vertices()]
# Draw filled shape
draw.polygon(sh_vertices, fill="white")
# Draw thick border (polygon outlines don't support custom width in older Pillow)
draw.line(sh_vertices + [sh_vertices[0]], fill="black", width=2, joint="curve")
# --- Text Content ---
max_w = node.get_max_text_width()
if node.description:
desc_wrapped = wrap_text_by_width(node.description, max_w, measure_fn)
# Designation (Bold, centered slightly higher)
draw_centered_text_pil((px, py - 12), node.id, font_bold, fill="black")
# Description (Regular, centered slightly lower)
draw_centered_text_pil((px, py + 10), desc_wrapped, font_reg, fill=(73, 80, 87))
else:
# Designation only
draw_centered_text_pil((px, py), node.id, font_bold, fill="black")
# Save PIL Image
img.save(filename, "PNG")
messagebox.showinfo("Export Success", f"Flowchart exported successfully to:\n{filename}")
except Exception as e:
messagebox.showerror("Export Failed", f"Could not export flowchart: {e}")
def draw_dashed_line_pil(draw, points, fill="black", width=2, dash_len=6, gap_len=6):
"""Walks along a list of connected points and draws dashes in PIL."""
if len(points) < 2:
return
current_dash_left = dash_len
current_gap_left = 0
drawing = True
for i in range(len(points) - 1):
p1 = points[i]
p2 = points[i+1]
seg_dx = p2[0] - p1[0]
seg_dy = p2[1] - p1[1]
seg_len = math.hypot(seg_dx, seg_dy)
if seg_len == 0:
continue
vx = seg_dx / seg_len
vy = seg_dy / seg_len
dist_moved = 0
curr_pt = p1
while dist_moved < seg_len:
if drawing:
step = min(seg_len - dist_moved, current_dash_left)
next_pt = (curr_pt[0] + vx * step, curr_pt[1] + vy * step)
draw.line([curr_pt, next_pt], fill=fill, width=width)
dist_moved += step
current_dash_left -= step
curr_pt = next_pt
if current_dash_left <= 0:
drawing = False
current_gap_left = gap_len
else:
step = min(seg_len - dist_moved, current_gap_left)
next_pt = (curr_pt[0] + vx * step, curr_pt[1] + vy * step)
dist_moved += step
current_gap_left -= step
curr_pt = next_pt
if current_gap_left <= 0:
drawing = True
current_dash_left = dash_len
if __name__ == "__main__":
app = FlowchartApp()
app.mainloop()