--- title: B&W Flowchart Sketcher emoji: 📊 colorFrom: gray colorTo: gray sdk: streamlit sdk_version: 1.35.0 app_file: app.py pinned: false license: mit --- # B&W Flowchart Sketcher (Web & Desktop) A premium, interactive utility to sketch clean, high-contrast, black-and-white flowcharts. This repository bundles two interfaces: 1. **Interactive Tkinter Desktop App** (`flowchart_app.py`): Supports canvas drag-and-drop node adjustments, visual drafting gridlines, and project serialization. 2. **Streamlit Web Application** (`app.py`): Designed for cloud deployment (Hugging Face Spaces) with interactive slider coordinates for node tuning. --- ## 📖 Table of Contents - [Architecture & Schema Design](#-architecture--schema-design) - [Mathematical Engine (Shapes & Ray Intersection)](#-mathematical-engine-shapes--ray-intersection) - [Hierarchical Auto-Layout Solver](#-hierarchical-auto-layout-solver) - [Consistent Text-Wrapping Engine](#-consistent-text-wrapping-engine) - [Pillow Cropping & Vector-Like Rendering](#-pillow-cropping--vector-like-rendering) - [Getting Started](#-getting-started) - [Deployment on Hugging Face](#-deployment-on-hugging-face) --- ## 🏗️ Architecture & Schema Design Both the desktop and web clients rely on a shared data schema managed by a backend model: ``` +------------------+ +---------------------+ | Desktop GUI | | Web GUI | | (flowchart_app) | | (app.py) | +--------+---------+ +----------+----------+ | | +-------------+--------------+ | v +-----------+-----------+ | FlowchartModel | | - nodes {} | | - edges [] | +-----------+-----------+ | +-------------+-------------+ | | v v +--------+--------+ +--------+--------+ | Pillow Export | | JSON Project | | (Vector-like) | | Save/Load | +-----------------+ +-----------------+ ``` - **`Node`**: Houses coordinates `(x, y)`, dimension bounding boxes `(w, h)` matched to the shape, designation (short ID), shape name, and description. - **`Edge`**: Houses connectivity mappings `(u -> v)` and styling properties (`style` = straight/curved/dotted). - **`FlowchartModel`**: Provides path parsing (e.g. `A -> B -> C`), topological sorting layout, and JSON imports/exports. --- ## 📐 Mathematical Engine (Shapes & Ray Intersection) To produce professional-grade diagrams, connector lines and arrowheads must terminate **precisely** at the boundary of a node shape, rather than drawing to its coordinate center (which causes overlaps). The mathematical engine calculates boundary intersections for every shape dynamically: ### 1. Ellipses (Circles & Ovals) An oval centered at $(x_c, y_c)$ with semi-axes $a$ (horizontal radius) and $b$ (vertical radius) satisfies: $$\frac{(x - x_c)^2}{a^2} + \frac{(y - y_c)^2}{b^2} = 1$$ To find where a ray in direction $(dx, dy)$ intersects the boundary, we solve for $t$: $$t = \frac{1}{\sqrt{\frac{dx^2}{a^2} + \frac{dy^2}{b^2}}}$$ The boundary intersection point is $(x_c + t \cdot dx, y_c + t \cdot dy)$. ### 2. Polygons (Squares, Diamonds, Inverted Triangles) For shapes represented by vertices, we cast a ray from the center $(x_c, y_c)$ to $(x_c + 10000 \cdot dx, y_c + 10000 \cdot dy)$ to ensure it crosses the boundary. We perform 2D segment-segment intersection against all edges of the polygon. Given ray segment $AB$ and polygon edge $CD$: $$P_{int} = A + t(B - A) = C + u(D - C)$$ Solving this linear system yields parameters $t$ and $u$. An intersection is valid if $0 \le t \le 1$ and $0 \le u \le 1$. ### 3. Curved Connector Splines Curved connectors are drawn using **quadratic Bezier curves** parameterized by $t \in [0, 1]$: $$B(t) = (1-t)^2 P_{start} + 2(1-t)t P_{ctrl} + t^2 P_{end}$$ - The control point $P_{ctrl}$ is computed by taking the midpoint of the node centers and offsetting it perpendicularly by 45 pixels. - The boundary points $P_{start}$ and $P_{end}$ are computed using the ray-casting intersection formulas directed at $P_{ctrl}$. - The arrowhead at $P_{end}$ is drawn aligned to the tangent vector $P_{end} - P_{ctrl}$, which represents the instantaneous direction of the curve at $t=1$. --- ## 🧮 Hierarchical Auto-Layout Solver The layout solver uses a **Layered Hierarchical Graph Layout** algorithm: 1. **In-Degree Calculation**: Build an adjacency list and count incoming edges for every node. 2. **Topological Leveling (BFS)**: Node levels are assigned. Nodes with `in-degree = 0` start at Level 0. Outgoing neighbors are pushed to Level $L + 1$. Loops or cycles are broken by selecting a starter node when in-degrees are cyclic. 3. **Coordinate Allocation**: - Levels are mapped to vertical coordinates ($Y$-coordinate) spaced 140px apart. - Nodes within the same level are sorted alphabetically (to ensure layout stability) and distributed symmetrically along the horizontal center ($X$-coordinate) with 150px spacing. --- ## ✍️ Consistent Text-Wrapping Engine Because Tkinter Canvas and Pillow use different text-rendering engines, we implemented a custom, unified word-wrapper: - Font metrics are queried dynamically using `font.measure` in Tkinter and `draw.textlength` in Pillow. - The wrapper walks through the description, building text lines word-by-word. It splits to a new line as soon as the measured width exceeds the shape's specific maximum text boundaries. - **Maximum margins** are customized for each shape to prevent text from overflowing corners (e.g. diamonds restrict width to $58\%$ of node width, whereas squares allow up to $82\%$). --- ## 🎨 Pillow Cropping & Vector-Like Rendering When exporting a PNG: 1. The app calculates the bounding box of the entire flowchart: $$x_{min} = \min(x_i - w_i/2),\quad x_{max} = \max(x_i + w_i/2)$$ $$y_{min} = \min(y_i - h_i/2),\quad y_{max} = \max(y_i + h_i/2)$$ 2. It expands this box by a 50px margin on all sides. 3. The Pillow engine creates an image matching these exact cropped dimensions and applies a coordinate offset of $-(x_{min} - \text{margin}), -(y_{min} - \text{margin})$ to all drawing routines. 4. Shapes are rendered with crisp black borders, clean fills, and drop shadows offset by $+4\text{px}$ in light-gray, generating a beautiful modern aesthetic. --- ## 🚀 Getting Started ### Prerequisites Ensure Python is installed and fetch dependencies: ```bash pip install Pillow streamlit ``` ### Running the Desktop Application ```bash python flowchart_app.py ``` ### Running the Web Application Locally ```bash streamlit run app.py ``` --- ## 🌐 Deployment on Hugging Face This project is pre-configured for Hugging Face Spaces using the Streamlit SDK. 1. Create a new Space on [Hugging Face](https://huggingface.co/spaces) and choose the **Streamlit** SDK. 2. Link your local directory to the Git remote of the Space: ```bash git remote add origin https://huggingface.co/spaces/your-username/your-space-name ``` 3. Push to Hugging Face: ```bash git push -u origin main --force ```