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Update app.py
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app.py
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@@ -1,8 +1,9 @@
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import os, re, uuid, random, math, json
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from typing import Dict, Any, List, Tuple, Optional
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import gradio as gr
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# --------- Optional OpenAI (Space secret OPENAI_API_KEY) ----------
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OPENAI_AVAILABLE = False
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try:
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from openai import OpenAI
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except Exception:
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OPENAI_AVAILABLE = False
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# --------- Catalogs ----------
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BIAS_CATALOG = [
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"Pride/Ego",
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"Risk-Aversion",
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@@ -63,11 +64,12 @@ TACTIC_MAP = {
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"Risk-Aversion": "Risk-Mitigate"
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}
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# --------- Helpers ----------
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def normalize_space(t: str) -> str:
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return re.sub(r"\s+", " ", (t or "")).strip()
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def clamp(v, a, b):
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def choose_biases(n: int = 3, fixed: Optional[List[str]] = None) -> List[str]:
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if fixed:
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@@ -108,16 +110,17 @@ def infer_trigger_pattern(a_text: str) -> str:
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return "Sock-in-Object"
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def calc_score(turn: int, released: bool, pattern: Optional[str]) -> Dict[str, Any]:
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if not released:
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return {"stars": 3 if turn <= 3 else 2, "pattern": pattern or "Sock", "turns": turn}
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# --------- Theory-of-Mind (ToM)
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def init_tom() -> Dict[str, Any]:
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# weights in [0..1], start neutral 0.5
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return {
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"A_about_G": {b: 0.5 for b in BIAS_CATALOG},
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"G_about_A": {t: 0.5 for t in ADV_TACTICS},
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"history": [] #
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}
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def update_A_about_G(tom: Dict[str,Any], adv_text: str, alpha=0.18, decay=0.04):
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@@ -137,18 +140,19 @@ def update_G_about_A(tom: Dict[str,Any], adv_text: str, beta=0.15, decay=0.04):
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tom["G_about_A"][t] = clamp(tom["G_about_A"][t] + beta, 0, 1)
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def tom_as_bars(d: Dict[str,float]) -> List[Tuple[str,float]]:
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# return sorted bars
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items = list(d.items())
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items.sort(key=lambda kv: -kv[1])
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return items
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# --------- LLM Gatekeeper ----------
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def build_llm_messages(setting: str, biases: List[str], law_spec: str, memory: List[Tuple[str,str]], tom: Dict[str,Any]):
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# keep last 6 dialog turns
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last = memory[-6:]
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transcript = "\n".join([f"{r}: {t}" for r,t in last])
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tom_hint = json.dumps({
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sys = (
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f"You are the GATEKEEPER in a structured chat game.\n"
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f"Setting: {setting}\n"
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@@ -189,7 +193,7 @@ def call_openai_gatekeeper(model: str, system_msgs, advocate_msg: str) -> Tuple[
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except Exception:
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return ("(coolly) Your theatrics bore me. File the diary and leave.", "(*quiet*) The cloth… any cloth…)")
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# --------- Rule-based fallback ----------
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def gatekeeper_rule_based(adv_msg: str, biases: List[str], turn: int, tom: Dict[str,Any]) -> Tuple[str,str]:
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# Higher probability to transfer when Advocate is pressing on the true biases (as tom suggests)
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cues = score_cues(adv_msg)
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@@ -226,7 +230,7 @@ def gatekeeper_rule_based(adv_msg: str, biases: List[str], turn: int, tom: Dict[
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ct = random.choice(["(*soft*) Nearly there…","(*whisper*) A cloth… handed…","(*hopeful*) Customs matter."])
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return reply, ct
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# --------- Core game state ----------
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def new_game(setting: str, law_type: str, law_spec: str, max_turns: int,
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fixed_biases_csv: str, model_choice: str):
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g: Dict[str, Any] = {}
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out.append(("SYSTEM", f"Score: {stars}{extra}"))
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return out
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# --------- UI ----------
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CSS = """
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#app {max-width: 1040px; margin: 0 auto;}
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small.muted {opacity:.75}
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# app.py — Dobby Sock · Centaur Box (Chat) · ToM Edition
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import os, re, uuid, random, math, json
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from typing import Dict, Any, List, Tuple, Optional
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import gradio as gr
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# ---------- Optional OpenAI (use Space secret OPENAI_API_KEY) ----------
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OPENAI_AVAILABLE = False
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try:
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from openai import OpenAI
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except Exception:
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OPENAI_AVAILABLE = False
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# ---------- Catalogs ----------
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BIAS_CATALOG = [
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"Pride/Ego",
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"Risk-Aversion",
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"Risk-Aversion": "Risk-Mitigate"
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}
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# ---------- Helpers ----------
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def normalize_space(t: str) -> str:
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return re.sub(r"\s+", " ", (t or "")).strip()
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def clamp(v, a, b):
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return max(a, min(b, v))
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def choose_biases(n: int = 3, fixed: Optional[List[str]] = None) -> List[str]:
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if fixed:
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return "Sock-in-Object"
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def calc_score(turn: int, released: bool, pattern: Optional[str]) -> Dict[str, Any]:
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if not released:
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return {"stars": 1, "notes": "No release"}
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return {"stars": 3 if turn <= 3 else 2, "pattern": pattern or "Sock", "turns": turn}
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# ---------- Theory-of-Mind (ToM) ----------
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def init_tom() -> Dict[str, Any]:
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# weights in [0..1], start neutral 0.5
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return {
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"A_about_G": {b: 0.5 for b in BIAS_CATALOG},
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"G_about_A": {t: 0.5 for t in ADV_TACTICS},
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"history": [] # optional future use
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}
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def update_A_about_G(tom: Dict[str,Any], adv_text: str, alpha=0.18, decay=0.04):
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tom["G_about_A"][t] = clamp(tom["G_about_A"][t] + beta, 0, 1)
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def tom_as_bars(d: Dict[str,float]) -> List[Tuple[str,float]]:
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items = list(d.items())
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items.sort(key=lambda kv: -kv[1])
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return items
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# ---------- LLM Gatekeeper ----------
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def build_llm_messages(setting: str, biases: List[str], law_spec: str, memory: List[Tuple[str,str]], tom: Dict[str,Any]):
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# keep last 6 dialog turns
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last = memory[-6:]
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transcript = "\n".join([f"{r}: {t}" for r,t in last])
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tom_hint = json.dumps({
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"A_about_G": {k: round(v, 2) for k, v in tom["A_about_G"].items()},
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"G_about_A": {k: round(v, 2) for k, v in tom["G_about_A"].items()}
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})
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sys = (
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f"You are the GATEKEEPER in a structured chat game.\n"
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f"Setting: {setting}\n"
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except Exception:
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return ("(coolly) Your theatrics bore me. File the diary and leave.", "(*quiet*) The cloth… any cloth…)")
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# ---------- Rule-based fallback ----------
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def gatekeeper_rule_based(adv_msg: str, biases: List[str], turn: int, tom: Dict[str,Any]) -> Tuple[str,str]:
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# Higher probability to transfer when Advocate is pressing on the true biases (as tom suggests)
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cues = score_cues(adv_msg)
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ct = random.choice(["(*soft*) Nearly there…","(*whisper*) A cloth… handed…","(*hopeful*) Customs matter."])
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return reply, ct
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# ---------- Core game state ----------
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def new_game(setting: str, law_type: str, law_spec: str, max_turns: int,
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fixed_biases_csv: str, model_choice: str):
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g: Dict[str, Any] = {}
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out.append(("SYSTEM", f"Score: {stars}{extra}"))
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return out
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# ---------- UI ----------
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CSS = """
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#app {max-width: 1040px; margin: 0 auto;}
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small.muted {opacity:.75}
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