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Update README.md

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@@ -22,18 +22,18 @@ The game uses a deep learning model built with **MobileNetV3Small** and transfer
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  - **Base Model**: MobileNetV3Small (pre-trained on ImageNet)
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  - **Architecture**:
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- - Frozen MobileNetV3Small backbone for feature extraction
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  - Global average pooling
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  - Batch normalization + Dropout (0.15)
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  - Dense layer (128 units) with ReLU activation
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  - Batch normalization + Dropout (0.25)
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  - Output layer with sigmoid activation for binary classification
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  - **Data Augmentation**: Random rotation, translation, zoom, and horizontal flip
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- - **Training**: 25 epochs with Adam optimizer (5e-4 learning rate)
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  - **Input Size**: 128×128 RGB images
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  - **Task**: Binary classification (Real vs AI-generated faces)
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- The model leverages transfer learning by using ImageNet pre-trained weights while keeping the base model frozen,
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  allowing it to effectively distinguish between authentic and AI-generated facial images.
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  **Requirements**
 
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  - **Base Model**: MobileNetV3Small (pre-trained on ImageNet)
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  - **Architecture**:
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+ - MobileNetV3Small backbone for feature extraction (Unfreeze last 4 layers)
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  - Global average pooling
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  - Batch normalization + Dropout (0.15)
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  - Dense layer (128 units) with ReLU activation
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  - Batch normalization + Dropout (0.25)
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  - Output layer with sigmoid activation for binary classification
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  - **Data Augmentation**: Random rotation, translation, zoom, and horizontal flip
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+ - **Training**: 150 epochs with Adam optimizer (1e-4 learning rate)
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  - **Input Size**: 128×128 RGB images
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  - **Task**: Binary classification (Real vs AI-generated faces)
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+ The model leverages transfer learning by using ImageNet pre-trained weights and unfreeze last 4 layers,
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  allowing it to effectively distinguish between authentic and AI-generated facial images.
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  **Requirements**