Spaces:
Sleeping
Sleeping
Update README.md
Browse files
README.md
CHANGED
|
@@ -22,18 +22,18 @@ The game uses a deep learning model built with **MobileNetV3Small** and transfer
|
|
| 22 |
|
| 23 |
- **Base Model**: MobileNetV3Small (pre-trained on ImageNet)
|
| 24 |
- **Architecture**:
|
| 25 |
-
-
|
| 26 |
- Global average pooling
|
| 27 |
- Batch normalization + Dropout (0.15)
|
| 28 |
- Dense layer (128 units) with ReLU activation
|
| 29 |
- Batch normalization + Dropout (0.25)
|
| 30 |
- Output layer with sigmoid activation for binary classification
|
| 31 |
- **Data Augmentation**: Random rotation, translation, zoom, and horizontal flip
|
| 32 |
-
- **Training**:
|
| 33 |
- **Input Size**: 128×128 RGB images
|
| 34 |
- **Task**: Binary classification (Real vs AI-generated faces)
|
| 35 |
|
| 36 |
-
The model leverages transfer learning by using ImageNet pre-trained weights
|
| 37 |
allowing it to effectively distinguish between authentic and AI-generated facial images.
|
| 38 |
|
| 39 |
**Requirements**
|
|
|
|
| 22 |
|
| 23 |
- **Base Model**: MobileNetV3Small (pre-trained on ImageNet)
|
| 24 |
- **Architecture**:
|
| 25 |
+
- MobileNetV3Small backbone for feature extraction (Unfreeze last 4 layers)
|
| 26 |
- Global average pooling
|
| 27 |
- Batch normalization + Dropout (0.15)
|
| 28 |
- Dense layer (128 units) with ReLU activation
|
| 29 |
- Batch normalization + Dropout (0.25)
|
| 30 |
- Output layer with sigmoid activation for binary classification
|
| 31 |
- **Data Augmentation**: Random rotation, translation, zoom, and horizontal flip
|
| 32 |
+
- **Training**: 150 epochs with Adam optimizer (1e-4 learning rate)
|
| 33 |
- **Input Size**: 128×128 RGB images
|
| 34 |
- **Task**: Binary classification (Real vs AI-generated faces)
|
| 35 |
|
| 36 |
+
The model leverages transfer learning by using ImageNet pre-trained weights and unfreeze last 4 layers,
|
| 37 |
allowing it to effectively distinguish between authentic and AI-generated facial images.
|
| 38 |
|
| 39 |
**Requirements**
|