game-simulator / index.html
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You are **DeepSite v2**, tasked with generating a production-ready **React 18 + TypeScript** single-page web app. ## 1 · Project Goals 1. **Mini-Games** — Build three provably-fair games: - **Dice** — 2 × d6; player chooses over/under threshold. - **Keno** — 80-number pool, draw 20; allow 1- to 10-spot bets. - **Plinko** — 8-row board; configurable peg layout & multipliers. 2. **Strategy-Simulation Engine** — Run any user-supplied strategy function for a chosen game; demo a **Martingale** strategy (Dice, target 7, start 1 unit) over **100 rounds**, starting bankroll = 1 000. 3. **Visual Strategy Dashboard** — Display charts, tables, and auto-generated insights, plus export options (CSV, XLSX, PNG, PDF). ## 2 · Tech & Stack | Layer | Library / Tool | |-------|----------------| | Build | Vite + pnpm | | Framework | React 18, TypeScript 5.x | | State | Zustand (+ Immer) | | Styling | Tailwind CSS + DaisyUI | | RNG & Fairness | `crypto.getRandomValues` + SHA-256 hash per round | | Charts | **Recharts** (`LineChart`, `BarChart`) | | Image Export | **html-to-image** (fallback html2canvas) | | PDF Export | **jsPDF** + `jspdf-autotable` | | Excel Export | **SheetJS (xlsx)`** | | CSV Export | **Papaparse** | | Testing | Vitest + React Testing Library | | Lint / Format | ESLint (airbnb-typescript) + Prettier | ## 3 · Functional Requirements ### 3.1 Game Modules Each game exposes: ```ts playRound(action: BetInput): RoundResult // provably-fair, returns seed hash Include typed hooks and animated UI: Dice: SVG dice animation + target slider. Keno: 80-button grid, payout-table modal. Plinko: Canvas (Konva.js) board, falling-puck physics. 3.2 Strategy-Simulation Engine ts Salin Edit runSimulation(gameId, strategyFn, initialBankroll, rounds=100): SimulationResult Collect: Ledger (array of RoundResult) Metrics: ROI %, win-rate, bankroll curve, max drawdown, Sharpe ratio, 95 % CI. 3.3 <StrategyDashboard /> Displays: LineChart bankroll vs round. BarChart win / loss distribution. Summary Table (ROI, win-rate, max-DD, Sharpe). Insights Panel — auto analysis & ≥ 3 improvement tips. Auto-analysis helper: ts Salin Edit analyzeStrategy(result: SimulationResult): StrategyInsight // classifies performance & returns improvement suggestions 3.4 Export & Persistence Buttons: Download CSV / Excel / PNG / PDF. PNG: htmlToImage.toPng(chartRef.current). PDF: combine title, PNG, and jspdf-autotable summary; optional “Include Insights”. LocalStorage: remember last bankroll, strategy, and game. 3.5 Demo Flow On first load: Auto-run Martingale on Dice (100 rounds). Show dashboard with charts, insights, and export buttons. 4 · Code Quality 100 % typed, no any. PEP-8-equivalent ESLint rules (airbnb-typescript). Google-style JSDoc for all public functions. Unit tests for each game, runSimulation, and analyzeStrategy. CI: lint + vitest. 5 · File Structure bash Salin Edit /src /games dice.ts keno.ts plinko.ts /sim engine.ts strategies.ts /analysis analyze.ts stats.ts /export exportCsv.ts exportXlsx.ts exportPng.ts exportPdf.ts /components ui/* /pages Home.tsx GamePage.tsx SimulationPage.tsx tests/ public/ README.md 6 · Deliverables Return one Markdown response containing every file in fenced code-blocks and a complete README.md with setup (pnpm i && pnpm dev), build (pnpm build), test (pnpm test), and extension guidelines. Do not output anything outside the code-blocks. markdown Salin Edit --- ### Key Improvements - **Visual + Multi-Format Export**: charts & ledger downloadable as CSV, Excel, PNG, or one-click PDF report. - **Auto Insight Engine**: delivers analytics-driven recommendations (e.g., cap Martingale progression, add stop-loss). - **Provably-Fair Client RNG**: SHA-256 seeds shown each round for transparency. - **Stack Aligned to DeepSite**: React 18, Zustand, Tailwind ensure fast build with DeepSite v2 presets. ### Techniques Applied Stack realignment • Modular hooks • DOM-to-image capture • PDF composition • Rule-based insights • Demo-first UX. ### Pro Tip After validating Martingale, clone `strategies/martingale.ts`, tweak progression or introduce a Kelly criterion; the dashboard auto-re-runs and exports updated analysis without altering core logic. ::contentReference[oaicite:0]{index=0} - Initial Deployment
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mini-Games Strategy Simulator</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/1.4.1/html2canvas.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jspdf/2.5.1/jspdf.umd.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/xlsx/0.18.5/xlsx.full.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/PapaParse/5.3.0/papaparse.min.js"></script>
<style>
.dice {
width: 60px;
height: 60px;
position: relative;
margin: 10px;
border-radius: 10px;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.25);
display: inline-block;
background: white;
}
.dice-dot {
position: absolute;
width: 10px;
height: 10px;
border-radius: 50%;
background: black;
}
.keno-ball {
width: 40px;
height: 40px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
cursor: pointer;
transition: all 0.2s;
}
.keno-ball.selected {
background-color: #3b82f6;
color: white;
transform: scale(1.1);
}
.keno-ball.drawn {
background-color: #10b981;
color: white;
}
.keno-ball.selected.drawn {
background-color: #ef4444;
color: white;
}
.plinko-board {
position: relative;
width: 100%;
height: 400px;
background-color: #1e293b;
overflow: hidden;
}
.plinko-peg {
position: absolute;
width: 12px;
height: 12px;
border-radius: 50%;
background-color: #f59e0b;
}
.plinko-ball {
position: absolute;
width: 20px;
height: 20px;
border-radius: 50%;
background-color: #3b82f6;
z-index: 10;
}
.plinko-bucket {
position: absolute;
bottom: 0;
height: 40px;
background-color: #334155;
border-top: 2px solid #64748b;
display: flex;
align-items: center;
justify-content: center;
color: white;
font-weight: bold;
}
@keyframes roll {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.rolling {
animation: roll 0.5s linear infinite;
}
.tab-content {
display: none;
}
.tab-content.active {
display: block;
}
.strategy-chart-container {
height: 300px;
}
@media (max-width: 768px) {
.keno-ball {
width: 30px;
height: 30px;
font-size: 12px;
}
.plinko-board {
height: 300px;
}
}
</style>
</head>
<body class="bg-gray-100 min-h-screen">
<div class="container mx-auto px-4 py-8">
<header class="mb-8 text-center">
<h1 class="text-4xl font-bold text-blue-600 mb-2">Mini-Games Strategy Simulator</h1>
<p class="text-gray-600">Test your betting strategies with provably fair games</p>
</header>
<div class="bg-white rounded-lg shadow-lg overflow-hidden mb-8">
<div class="flex border-b">
<button class="tab-btn px-6 py-3 font-medium text-gray-600 hover:text-blue-600 focus:outline-none border-b-2 border-transparent hover:border-blue-300 active" data-tab="dice">Dice</button>
<button class="tab-btn px-6 py-3 font-medium text-gray-600 hover:text-blue-600 focus:outline-none border-b-2 border-transparent hover:border-blue-300" data-tab="keno">Keno</button>
<button class="tab-btn px-6 py-3 font-medium text-gray-600 hover:text-blue-600 focus:outline-none border-b-2 border-transparent hover:border-blue-300" data-tab="plinko">Plinko</button>
<button class="tab-btn px-6 py-3 font-medium text-gray-600 hover:text-blue-600 focus:outline-none border-b-2 border-transparent hover:border-blue-300" data-tab="strategy">Strategy Simulator</button>
</div>
<!-- Dice Game -->
<div id="dice" class="tab-content active p-6">
<div class="flex flex-col md:flex-row gap-8">
<div class="md:w-1/2">
<h2 class="text-2xl font-bold mb-4">Dice Game</h2>
<p class="text-gray-600 mb-6">Roll two dice and bet whether the sum will be over or under your chosen threshold.</p>
<div class="mb-6">
<label class="block text-gray-700 mb-2">Bet Amount</label>
<input type="range" id="dice-bet-amount" min="1" max="100" value="10" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between mt-2">
<span>1</span>
<span id="dice-bet-value" class="font-bold">10</span>
<span>100</span>
</div>
</div>
<div class="mb-6">
<label class="block text-gray-700 mb-2">Threshold</label>
<input type="range" id="dice-threshold" min="2" max="12" value="7" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between mt-2">
<span>2</span>
<span id="dice-threshold-value" class="font-bold">7</span>
<span>12</span>
</div>
</div>
<div class="flex gap-4 mb-6">
<button id="dice-over" class="flex-1 bg-blue-500 hover:bg-blue-600 text-white py-2 px-4 rounded-lg transition">Over</button>
<button id="dice-under" class="flex-1 bg-red-500 hover:bg-red-600 text-white py-2 px-4 rounded-lg transition">Under</button>
</div>
<div class="bg-gray-100 p-4 rounded-lg">
<h3 class="font-bold mb-2">Game Rules</h3>
<ul class="list-disc pl-5 text-gray-700">
<li>Roll two 6-sided dice</li>
<li>Bet whether the sum will be over or under your chosen threshold</li>
<li>Payout is 1:1 (even money)</li>
<li>If the sum equals the threshold, you lose</li>
</ul>
</div>
</div>
<div class="md:w-1/2 flex flex-col items-center justify-center">
<div class="mb-8 text-center">
<h3 class="text-xl font-bold mb-2">Dice Roll</h3>
<div class="flex justify-center gap-4">
<div id="dice1" class="dice">
<div class="dice-dot" style="top: 10px; left: 10px;"></div>
<div class="dice-dot" style="bottom: 10px; right: 10px;"></div>
</div>
<div id="dice2" class="dice">
<div class="dice-dot" style="top: 10px; left: 10px;"></div>
<div class="dice-dot" style="bottom: 10px; right: 10px;"></div>
</div>
</div>
<button id="roll-dice" class="mt-6 bg-green-500 hover:bg-green-600 text-white py-2 px-6 rounded-lg transition">Roll Dice</button>
</div>
<div id="dice-result" class="bg-white p-4 rounded-lg shadow-md w-full max-w-md">
<h3 class="text-lg font-bold mb-2">Result</h3>
<div id="dice-result-text" class="text-gray-700">Place your bet to see the result</div>
<div id="dice-payout" class="mt-2 font-bold"></div>
<div id="dice-hash" class="mt-4 text-xs text-gray-500 break-all"></div>
</div>
</div>
</div>
</div>
<!-- Keno Game -->
<div id="keno" class="tab-content p-6">
<div class="flex flex-col md:flex-row gap-8">
<div class="md:w-1/2">
<h2 class="text-2xl font-bold mb-4">Keno Game</h2>
<p class="text-gray-600 mb-6">Select 1-10 numbers and see how many match the 20 drawn numbers.</p>
<div class="mb-6">
<label class="block text-gray-700 mb-2">Bet Amount</label>
<input type="range" id="keno-bet-amount" min="1" max="100" value="10" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between mt-2">
<span>1</span>
<span id="keno-bet-value" class="font-bold">10</span>
<span>100</span>
</div>
</div>
<div class="mb-6">
<label class="block text-gray-700 mb-2">Numbers to Pick (1-10)</label>
<input type="range" id="keno-pick-count" min="1" max="10" value="5" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between mt-2">
<span>1</span>
<span id="keno-pick-value" class="font-bold">5</span>
<span>10</span>
</div>
</div>
<div class="flex gap-4 mb-6">
<button id="keno-clear" class="bg-gray-300 hover:bg-gray-400 text-gray-800 py-2 px-4 rounded-lg transition">Clear</button>
<button id="keno-play" class="flex-1 bg-blue-500 hover:bg-blue-600 text-white py-2 px-4 rounded-lg transition">Play Keno</button>
</div>
<div class="bg-gray-100 p-4 rounded-lg">
<h3 class="font-bold mb-2">Payout Table</h3>
<div class="overflow-x-auto">
<table class="min-w-full bg-white">
<thead>
<tr>
<th class="py-2 px-4 border">Hits</th>
<th class="py-2 px-4 border">1 Spot</th>
<th class="py-2 px-4 border">2 Spots</th>
<th class="py-2 px-4 border">3 Spots</th>
<th class="py-2 px-4 border">4 Spots</th>
<th class="py-2 px-4 border">5 Spots</th>
</tr>
</thead>
<tbody>
<tr>
<td class="py-2 px-4 border">0</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">1x</td>
</tr>
<tr>
<td class="py-2 px-4 border">1</td>
<td class="py-2 px-4 border">3x</td>
<td class="py-2 px-4 border">1x</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">2x</td>
</tr>
<tr>
<td class="py-2 px-4 border">2</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">3x</td>
<td class="py-2 px-4 border">2x</td>
<td class="py-2 px-4 border">1x</td>
<td class="py-2 px-4 border">10x</td>
</tr>
<tr>
<td class="py-2 px-4 border">3</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">-</td>
<td class="py-2 px-4 border">25x</td>
<td class="py-2 px-4 border">4x</td>
<td class="py-2 px-4 border">50x</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="md:w-1/2">
<div class="mb-4">
<h3 class="text-xl font-bold mb-2">Select Your Numbers</h3>
<div id="keno-selected-count" class="text-gray-700 mb-2">Selected: 0/<span id="keno-max-picks">5</span></div>
<div id="keno-grid" class="grid grid-cols-10 gap-2 mb-4">
<!-- Numbers 1-80 will be generated here -->
</div>
</div>
<div id="keno-result" class="bg-white p-4 rounded-lg shadow-md">
<h3 class="text-lg font-bold mb-2">Result</h3>
<div id="keno-result-text" class="text-gray-700">Select your numbers and click Play</div>
<div id="keno-drawn-numbers" class="flex flex-wrap gap-2 my-4"></div>
<div id="keno-payout" class="mt-2 font-bold"></div>
<div id="keno-hash" class="mt-4 text-xs text-gray-500 break-all"></div>
</div>
</div>
</div>
</div>
<!-- Plinko Game -->
<div id="plinko" class="tab-content p-6">
<div class="flex flex-col md:flex-row gap-8">
<div class="md:w-1/2">
<h2 class="text-2xl font-bold mb-4">Plinko Game</h2>
<p class="text-gray-600 mb-6">Drop a ball and watch it bounce down to land in a multiplier slot.</p>
<div class="mb-6">
<label class="block text-gray-700 mb-2">Bet Amount</label>
<input type="range" id="plinko-bet-amount" min="1" max="100" value="10" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between mt-2">
<span>1</span>
<span id="plinko-bet-value" class="font-bold">10</span>
<span>100</span>
</div>
</div>
<div class="mb-6">
<label class="block text-gray-700 mb-2">Risk Level</label>
<select id="plinko-risk" class="w-full p-2 border border-gray-300 rounded-lg">
<option value="low">Low Risk (1x-5x)</option>
<option value="medium">Medium Risk (0.5x-10x)</option>
<option value="high">High Risk (0.1x-20x)</option>
</select>
</div>
<button id="plinko-drop" class="w-full bg-blue-500 hover:bg-blue-600 text-white py-2 px-4 rounded-lg transition mb-6">Drop Ball</button>
<div class="bg-gray-100 p-4 rounded-lg">
<h3 class="font-bold mb-2">Multiplier Table</h3>
<div class="overflow-x-auto">
<table class="min-w-full bg-white">
<thead>
<tr>
<th class="py-2 px-4 border">Bucket</th>
<th class="py-2 px-4 border">Low Risk</th>
<th class="py-2 px-4 border">Medium Risk</th>
<th class="py-2 px-4 border">High Risk</th>
</tr>
</thead>
<tbody>
<tr>
<td class="py-2 px-4 border">1</td>
<td class="py-2 px-4 border">5x</td>
<td class="py-2 px-4 border">10x</td>
<td class="py-2 px-4 border">20x</td>
</tr>
<tr>
<td class="py-2 px-4 border">2</td>
<td class="py-2 px-4 border">3x</td>
<td class="py-2 px-4 border">5x</td>
<td class="py-2 px-4 border">10x</td>
</tr>
<tr>
<td class="py-2 px-4 border">3</td>
<td class="py-2 px-4 border">2x</td>
<td class="py-2 px-4 border">2x</td>
<td class="py-2 px-4 border">5x</td>
</tr>
<tr>
<td class="py-2 px-4 border">4</td>
<td class="py-2 px-4 border">1x</td>
<td class="py-2 px-4 border">1x</td>
<td class="py-2 px-4 border">2x</td>
</tr>
<tr>
<td class="py-2 px-4 border">5</td>
<td class="py-2 px-4 border">1x</td>
<td class="py-2 px-4 border">0.5x</td>
<td class="py-2 px-4 border">0.1x</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="md:w-1/2">
<div class="mb-4">
<h3 class="text-xl font-bold mb-2">Plinko Board</h3>
<div id="plinko-board" class="plinko-board">
<!-- Pegs and buckets will be generated here -->
</div>
</div>
<div id="plinko-result" class="bg-white p-4 rounded-lg shadow-md">
<h3 class="text-lg font-bold mb-2">Result</h3>
<div id="plinko-result-text" class="text-gray-700">Drop a ball to see the result</div>
<div id="plinko-multiplier" class="mt-2 font-bold"></div>
<div id="plinko-payout" class="mt-2 font-bold"></div>
<div id="plinko-hash" class="mt-4 text-xs text-gray-500 break-all"></div>
</div>
</div>
</div>
</div>
<!-- Strategy Simulator -->
<div id="strategy" class="tab-content p-6">
<h2 class="text-2xl font-bold mb-6">Strategy Simulator</h2>
<div class="flex flex-col md:flex-row gap-8 mb-8">
<div class="md:w-1/2">
<div class="bg-white p-6 rounded-lg shadow-md">
<h3 class="text-xl font-bold mb-4">Simulation Settings</h3>
<div class="mb-4">
<label class="block text-gray-700 mb-2">Game</label>
<select id="strategy-game" class="w-full p-2 border border-gray-300 rounded-lg">
<option value="dice">Dice</option>
<option value="keno">Keno</option>
<option value="plinko">Plinko</option>
</select>
</div>
<div class="mb-4">
<label class="block text-gray-700 mb-2">Strategy</label>
<select id="strategy-type" class="w-full p-2 border border-gray-300 rounded-lg">
<option value="martingale">Martingale</option>
<option value="fixed">Fixed Bet</option>
<option value="reverse-martingale">Reverse Martingale</option>
</select>
</div>
<div id="dice-strategy-settings" class="strategy-settings">
<div class="mb-4">
<label class="block text-gray-700 mb-2">Threshold</label>
<input type="range" id="strategy-dice-threshold" min="2" max="12" value="7" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between mt-2">
<span>2</span>
<span id="strategy-dice-threshold-value" class="font-bold">7</span>
<span>12</span>
</div>
</div>
<div class="mb-4">
<label class="block text-gray-700 mb-2">Bet Direction</label>
<select id="strategy-dice-direction" class="w-full p-2 border border-gray-300 rounded-lg">
<option value="over">Over</option>
<option value="under">Under</option>
</select>
</div>
</div>
<div id="keno-strategy-settings" class="strategy-settings hidden">
<div class="mb-4">
<label class="block text-gray-700 mb-2">Numbers to Pick</label>
<input type="range" id="strategy-keno-pick-count" min="1" max="10" value="5" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
<div class="flex justify-between mt-2">
<span>1</span>
<span id="strategy-keno-pick-value" class="font-bold">5</span>
<span>10</span>
</div>
</div>
</div>
<div id="plinko-strategy-settings" class="strategy-settings hidden">
<div class="mb-4">
<label class="block text-gray-700 mb-2">Risk Level</label>
<select id="strategy-plinko-risk" class="w-full p-2 border border-gray-300 rounded-lg">
<option value="low">Low Risk</option>
<option value="medium">Medium Risk</option>
<option value="high">High Risk</option>
</select>
</div>
</div>
<div class="mb-4">
<label class="block text-gray-700 mb-2">Initial Bankroll</label>
<input type="number" id="strategy-bankroll" min="100" max="100000" value="1000" class="w-full p-2 border border-gray-300 rounded-lg">
</div>
<div class="mb-4">
<label class="block text-gray-700 mb-2">Initial Bet Amount</label>
<input type="number" id="strategy-initial-bet" min="1" max="1000" value="10" class="w-full p-2 border border-gray-300 rounded-lg">
</div>
<div class="mb-4">
<label class="block text-gray-700 mb-2">Rounds</label>
<input type="number" id="strategy-rounds" min="10" max="10000" value="100" class="w-full p-2 border border-gray-300 rounded-lg">
</div>
<button id="run-simulation" class="w-full bg-blue-500 hover:bg-blue-600 text-white py-2 px-4 rounded-lg transition">Run Simulation</button>
</div>
</div>
<div class="md:w-1/2">
<div class="bg-white p-6 rounded-lg shadow-md">
<h3 class="text-xl font-bold mb-4">Strategy Description</h3>
<div id="strategy-description" class="text-gray-700">
<p><strong>Martingale Strategy:</strong> After each loss, double your bet. After a win, return to the initial bet amount.</p>
<p class="mt-2">This strategy aims to recover all previous losses with a single win, but carries significant risk of large losses during losing streaks.</p>
</div>
<div class="mt-6">
<h4 class="font-bold mb-2">Strategy Parameters</h4>
<div id="strategy-params" class="text-gray-700">
<p>Game: Dice</p>
<p>Threshold: 7 (Over)</p>
<p>Initial Bet: 10</p>
<p>Bankroll: 1000</p>
<p>Rounds: 100</p>
</div>
</div>
</div>
</div>
</div>
<div id="simulation-results" class="hidden">
<div class="bg-white p-6 rounded-lg shadow-md mb-8">
<div class="flex justify-between items-center mb-6">
<h3 class="text-xl font-bold">Simulation Results</h3>
<div class="flex gap-2">
<button id="export-csv" class="bg-gray-200 hover:bg-gray-300 text-gray-800 py-1 px-3 rounded-lg text-sm transition">CSV</button>
<button id="export-excel" class="bg-gray-200 hover:bg-gray-300 text-gray-800 py-1 px-3 rounded-lg text-sm transition">Excel</button>
<button id="export-png" class="bg-gray-200 hover:bg-gray-300 text-gray-800 py-1 px-3 rounded-lg text-sm transition">PNG</button>
<button id="export-pdf" class="bg-gray-200 hover:bg-gray-300 text-gray-800 py-1 px-3 rounded-lg text-sm transition">PDF</button>
</div>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6 mb-8">
<div class="bg-gray-100 p-4 rounded-lg">
<h4 class="font-bold mb-2">Performance Summary</h4>
<div id="performance-summary" class="text-gray-700">
<p>Final Bankroll: <span id="final-bankroll" class="font-bold">1000</span></p>
<p>Profit/Loss: <span id="profit-loss" class="font-bold">0</span> (<span id="roi" class="font-bold">0%</span>)</p>
<p>Win Rate: <span id="win-rate" class="font-bold">0%</span></p>
<p>Max Drawdown: <span id="max-drawdown" class="font-bold">0%</span></p>
<p>Sharpe Ratio: <span id="sharpe-ratio" class="font-bold">0</span></p>
</div>
</div>
<div class="bg-gray-100 p-4 rounded-lg">
<h4 class="font-bold mb-2">Strategy Insights</h4>
<div id="strategy-insights" class="text-gray-700">
<ul class="list-disc pl-5">
<li>The strategy shows potential but carries high risk</li>
<li>Consider adding a stop-loss to limit maximum drawdown</li>
<li>Try reducing bet progression after consecutive losses</li>
</ul>
</div>
</div>
</div>
<div class="mb-8">
<h4 class="font-bold mb-4">Bankroll Over Time</h4>
<div class="strategy-chart-container">
<canvas id="bankroll-chart"></canvas>
</div>
</div>
<div class="mb-8">
<h4 class="font-bold mb-4">Win/Loss Distribution</h4>
<div class="strategy-chart-container">
<canvas id="win-loss-chart"></canvas>
</div>
</div>
<div>
<h4 class="font-bold mb-4">Simulation Details</h4>
<div class="overflow-x-auto">
<table id="simulation-table" class="min-w-full bg-white border border-gray-300">
<thead>
<tr>
<th class="py-2 px-4 border">Round</th>
<th class="py-2 px-4 border">Bet</th>
<th class="py-2 px-4 border">Result</th>
<th class="py-2 px-4 border">Payout</th>
<th class="py-2 px-4 border">Bankroll</th>
</tr>
</thead>
<tbody>
<!-- Simulation data will be inserted here -->
</tbody>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<footer class="mt-12 text-center text-gray-500 text-sm">
<p>Mini-Games Strategy Simulator - Provably Fair Gaming</p>
<p class="mt-1">© 2023 All rights reserved</p>
</footer>
</div>
<script>
// Utility functions
function getRandomInt(min, max) {
const array = new Uint32Array(1);
window.crypto.getRandomValues(array);
return min + (array[0] % (max - min + 1));
}
function generateHash(input) {
// Simple hash for demo purposes (in a real app, use SHA-256)
let hash = 0;
for (let i = 0; i < input.length; i++) {
const char = input.charCodeAt(i);
hash = ((hash << 5) - hash) + char;
hash = hash & hash; // Convert to 32bit integer
}
return 'h' + Math.abs(hash).toString(16);
}
// Tab switching
document.querySelectorAll('.tab-btn').forEach(btn => {
btn.addEventListener('click', () => {
// Remove active class from all tabs and buttons
document.querySelectorAll('.tab-btn').forEach(b => b.classList.remove('active'));
document.querySelectorAll('.tab-content').forEach(tab => tab.classList.remove('active'));
// Add active class to clicked tab and button
btn.classList.add('active');
const tabId = btn.getAttribute('data-tab');
document.getElementById(tabId).classList.add('active');
});
});
// Dice Game
const dice1 = document.getElementById('dice1');
const dice2 = document.getElementById('dice2');
const rollDiceBtn = document.getElementById('roll-dice');
const diceOverBtn = document.getElementById('dice-over');
const diceUnderBtn = document.getElementById('dice-under');
const diceBetAmount = document.getElementById('dice-bet-amount');
const diceBetValue = document.getElementById('dice-bet-value');
const diceThreshold = document.getElementById('dice-threshold');
const diceThresholdValue = document.getElementById('dice-threshold-value');
const diceResultText = document.getElementById('dice-result-text');
const dicePayout = document.getElementById('dice-payout');
const diceHash = document.getElementById('dice-hash');
let diceBetDirection = null;
let diceRolling = false;
diceBetAmount.addEventListener('input', () => {
diceBetValue.textContent = diceBetAmount.value;
});
diceThreshold.addEventListener('input', () => {
diceThresholdValue.textContent = diceThreshold.value;
});
diceOverBtn.addEventListener('click', () => {
diceBetDirection = 'over';
diceOverBtn.classList.add('bg-blue-600');
diceUnderBtn.classList.remove('bg-red-600');
diceUnderBtn.classList.add('bg-red-500');
});
diceUnderBtn.addEventListener('click', () => {
diceBetDirection = 'under';
diceUnderBtn.classList.add('bg-red-600');
diceOverBtn.classList.remove('bg-blue-600');
diceOverBtn.classList.add('bg-blue-500');
});
rollDiceBtn.addEventListener('click', () => {
if (!diceBetDirection) {
alert('Please choose Over or Under first');
return;
}
if (diceRolling) return;
diceRolling = true;
// Show rolling animation
dice1.classList.add('rolling');
dice2.classList.add('rolling');
rollDiceBtn.disabled = true;
// Simulate rolling for 1 second
setTimeout(() => {
dice1.classList.remove('rolling');
dice2.classList.remove('rolling');
rollDiceBtn.disabled = false;
diceRolling = false;
// Generate random dice rolls
const die1 = getRandomInt(1, 6);
const die2 = getRandomInt(1, 6);
const sum = die1 + die2;
const threshold = parseInt(diceThreshold.value);
// Update dice display
updateDiceDisplay(dice1, die1);
updateDiceDisplay(dice2, die2);
// Determine result
let result, payout = 0;
const betAmount = parseInt(diceBetAmount.value);
if ((diceBetDirection === 'over' && sum > threshold) ||
(diceBetDirection === 'under' && sum < threshold)) {
result = 'WIN';
payout = betAmount;
} else if (sum === threshold) {
result = 'PUSH (No win/loss)';
payout = 0;
} else {
result = 'LOSE';
payout = -betAmount;
}
// Display result
diceResultText.innerHTML = `You rolled ${die1} + ${die2} = <strong>${sum}</strong> (${diceBetDirection} ${threshold})`;
dicePayout.textContent = `Result: ${result} | Payout: ${payout >= 0 ? '+' : ''}${payout}`;
dicePayout.className = 'mt-2 font-bold ' + (result === 'WIN' ? 'text-green-600' : result === 'LOSE' ? 'text-red-600' : 'text-gray-600');
// Generate hash
const hashInput = `dice:${die1}:${die2}:${threshold}:${diceBetDirection}:${Date.now()}`;
diceHash.textContent = `Round Hash: ${generateHash(hashInput)}`;
}, 1000);
});
function updateDiceDisplay(diceElement, value) {
// Clear existing dots
diceElement.innerHTML = '';
// Add dots based on dice value
if (value === 1) {
addDot(diceElement, 25, 25); // Center
} else if (value === 2) {
addDot(diceElement, 10, 10); // Top-left
addDot(diceElement, 40, 40); // Bottom-right
} else if (value === 3) {
addDot(diceElement, 10, 10); // Top-left
addDot(diceElement, 25, 25); // Center
addDot(diceElement, 40, 40); // Bottom-right
} else if (value === 4) {
addDot(diceElement, 10, 10); // Top-left
addDot(diceElement, 10, 40); // Bottom-left
addDot(diceElement, 40, 10); // Top-right
addDot(diceElement, 40, 40); // Bottom-right
} else if (value === 5) {
addDot(diceElement, 10, 10); // Top-left
addDot(diceElement, 10, 40); // Bottom-left
addDot(diceElement, 25, 25); // Center
addDot(diceElement, 40, 10); // Top-right
addDot(diceElement, 40, 40); // Bottom-right
} else if (value === 6) {
addDot(diceElement, 10, 10); // Top-left
addDot(diceElement, 10, 25); // Middle-left
addDot(diceElement, 10, 40); // Bottom-left
addDot(diceElement, 40, 10); // Top-right
addDot(diceElement, 40, 25); // Middle-right
addDot(diceElement, 40, 40); // Bottom-right
}
}
function addDot(diceElement, left, top) {
const dot = document.createElement('div');
dot.className = 'dice-dot';
dot.style.left = `${left}px`;
dot.style.top = `${top}px`;
diceElement.appendChild(dot);
}
// Keno Game
const kenoGrid = document.getElementById('keno-grid');
const kenoPlayBtn = document.getElementById('keno-play');
const kenoClearBtn = document.getElementById('keno-clear');
const kenoBetAmount = document.getElementById('keno-bet-amount');
const kenoBetValue = document.getElementById('keno-bet-value');
const kenoPickCount = document.getElementById('keno-pick-count');
const kenoPickValue = document.getElementById('keno-pick-value');
const kenoMaxPicks = document.getElementById('keno-max-picks');
const kenoSelectedCount = document.getElementById('keno-selected-count');
const kenoResultText = document.getElementById('keno-result-text');
const kenoDrawnNumbers = document.getElementById('keno-drawn-numbers');
const kenoPayout = document.getElementById('keno-payout');
const kenoHash = document.getElementById('keno-hash');
let selectedKenoNumbers = [];
// Generate Keno grid
for (let i = 1; i <= 80; i++) {
const ball = document.createElement('div');
ball.className = 'keno-ball bg-gray-200 text-gray-800';
ball.textContent = i;
ball.dataset.number = i;
ball.addEventListener('click', () => {
const num = parseInt(ball.dataset.number);
const maxPicks = parseInt(kenoPickCount.value);
if (ball.classList.contains('selected')) {
// Deselect
ball.classList.remove('selected');
selectedKenoNumbers = selectedKenoNumbers.filter(n => n !== num);
} else {
// Select if under max picks
if (selectedKenoNumbers.length < maxPicks) {
ball.classList.add('selected');
selectedKenoNumbers.push(num);
}
}
updateKenoSelectedCount();
});
kenoGrid.appendChild(ball);
}
kenoBetAmount.addEventListener('input', () => {
kenoBetValue.textContent = kenoBetAmount.value;
});
kenoPickCount.addEventListener('input', () => {
const maxPicks = parseInt(kenoPickCount.value);
kenoPickValue.textContent = maxPicks;
kenoMaxPicks.textContent = maxPicks;
// Deselect any extra numbers if current selection exceeds new max
if (selectedKenoNumbers.length > maxPicks) {
const balls = document.querySelectorAll('.keno-ball.selected');
for (let i = maxPicks; i < selectedKenoNumbers.length; i++) {
balls[i].classList.remove('selected');
}
selectedKenoNumbers = selectedKenoNumbers.slice(0, maxPicks);
updateKenoSelectedCount();
}
});
kenoClearBtn.addEventListener('click', () => {
selectedKenoNumbers = [];
document.querySelectorAll('.keno-ball.selected').forEach(ball => {
ball.classList.remove('selected');
});
updateKenoSelectedCount();
});
kenoPlayBtn.addEventListener('click', () => {
const betAmount = parseInt(kenoBetAmount.value);
const pickCount = parseInt(kenoPickCount.value);
if (selectedKenoNumbers.length !== pickCount) {
alert(`Please select exactly ${pickCount} numbers`);
return;
}
// Draw 20 numbers
const drawnNumbers = [];
while (drawnNumbers.length < 20) {
const num = getRandomInt(1, 80);
if (!drawnNumbers.includes(num)) {
drawnNumbers.push(num);
}
}
// Find matches
const matches = selectedKenoNumbers.filter(num => drawnNumbers.includes(num));
// Calculate payout based on pick count and matches
let payoutMultiplier = 0;
if (pickCount === 1) {
if (matches.length === 1) payoutMultiplier = 3;
} else if (pickCount === 2) {
if (matches.length === 2) payoutMultiplier = 3;
else if (matches.length === 1) payoutMultiplier = 1;
} else if (pickCount === 3) {
if (matches.length === 3) payoutMultiplier = 25;
else if (matches.length === 2) payoutMultiplier = 2;
} else if (pickCount === 4) {
if (matches.length === 4) payoutMultiplier = 4;
else if (matches.length === 3) payoutMultiplier = 1;
else if (matches.length === 2) payoutMultiplier = 1;
} else if (pickCount === 5) {
if (matches.length === 5) payoutMultiplier = 50;
else if (matches.length === 4) payoutMultiplier = 10;
else if (matches.length === 3) payoutMultiplier = 2;
else if (matches.length === 2) payoutMultiplier = 1;
else if (matches.length === 0) payoutMultiplier = 1;
}
const payout = betAmount * payoutMultiplier;
// Display results
kenoResultText.innerHTML = `You matched <strong>${matches.length}</strong> out of <strong>${pickCount}</strong> numbers`;
// Show drawn numbers
kenoDrawnNumbers.innerHTML = '';
drawnNumbers.sort((a, b) => a - b).forEach(num => {
const ball = document.createElement('div');
ball.className = 'keno-ball';
ball.textContent = num;
if (selectedKenoNumbers.includes(num)) {
ball.className += ' selected drawn';
} else {
ball.className += ' drawn';
}
kenoDrawnNumbers.appendChild(ball);
});
kenoPayout.textContent = `Payout: ${payoutMultiplier}x = ${payout >= 0 ? '+' : ''}${payout}`;
kenoPayout.className = 'mt-2 font-bold ' + (payout > 0 ? 'text-green-600' : 'text-gray-600');
// Generate hash
const hashInput = `keno:${selectedKenoNumbers.join(',')}:${drawnNumbers.join(',')}:${Date.now()}`;
kenoHash.textContent = `Round Hash: ${generateHash(hashInput)}`;
});
function updateKenoSelectedCount() {
kenoSelectedCount.textContent = `Selected: ${selectedKenoNumbers.length}/${kenoPickCount.value}`;
}
// Plinko Game
const plinkoBoard = document.getElementById('plinko-board');
const plinkoDropBtn = document.getElementById('plinko-drop');
const plinkoBetAmount = document.getElementById('plinko-bet-amount');
const plinkoBetValue = document.getElementById('plinko-bet-value');
const plinkoRisk = document.getElementById('plinko-risk');
const plinkoResultText = document.getElementById('plinko-result-text');
const plinkoMultiplier = document.getElementById('plinko-multiplier');
const plinkoPayout = document.getElementById('plinko-payout');
const plinkoHash = document.getElementById('plinko-hash');
plinkoBetAmount.addEventListener('input', () => {
plinkoBetValue.textContent = plinkoBetAmount.value;
});
// Create Plinko board
function createPlinkoBoard() {
plinkoBoard.innerHTML = '';
// Add pegs
const rows = 8;
const pegSpacing = 40;
const startX = (plinkoBoard.offsetWidth - (rows - 1) * pegSpacing) / 2;
for (let row = 0; row < rows; row++) {
const pegsInRow = row + 1;
for (let peg = 0; peg < pegsInRow; peg++) {
const pegElement = document.createElement('div');
pegElement.className = 'plinko-peg';
const x = startX + peg * pegSpacing - (row * pegSpacing / 2);
const y = 30 + row * 40;
pegElement.style.left = `${x}px`;
pegElement.style.top = `${y}px`;
plinkoBoard.appendChild(pegElement);
}
}
// Add buckets
const bucketCount = 5;
const bucketWidth = plinkoBoard.offsetWidth / bucketCount;
for (let i = 0; i < bucketCount; i++) {
const bucket = document.createElement('div');
bucket.className = 'plinko-bucket';
bucket.style.left = `${i * bucketWidth}px`;
bucket.style.width = `${bucketWidth}px`;
bucket.textContent = getMultiplierText(i, plinkoRisk.value);
bucket.dataset.multiplier = getMultiplierValue(i, plinkoRisk.value);
plinkoBoard.appendChild(bucket);
}
}
function getMultiplierValue(bucketIndex, risk) {
if (risk === 'low') {
return [5, 3, 2, 1, 1][bucketIndex];
} else if (risk === 'medium') {
return [10, 5, 2, 1, 0.5][bucketIndex];
} else {
return [20, 10, 5, 2, 0.1][bucketIndex];
}
}
function getMultiplierText(bucketIndex, risk) {
if (risk === 'low') {
return ['5x', '3x', '2x', '1x', '1x'][bucketIndex];
} else if (risk === 'medium') {
return ['10x', '5x', '2x', '1x', '0.5x'][bucketIndex];
} else {
return ['20x', '10x', '5x', '2x', '0.1x'][bucketIndex];
}
}
plinkoRisk.addEventListener('change', () => {
createPlinkoBoard();
});
plinkoDropBtn.addEventListener('click', () => {
const betAmount = parseInt(plinkoBetAmount.value);
// Create ball
const ball = document.createElement('div');
ball.className = 'plinko-ball';
ball.style.left = `${plinkoBoard.offsetWidth / 2 - 10}px`;
ball.style.top = '10px';
plinkoBoard.appendChild(ball);
// Disable button during animation
plinkoDropBtn.disabled = true;
// Simulate ball falling
let x = plinkoBoard.offsetWidth / 2 - 10;
let y = 10;
let xVelocity = 0;
let yVelocity = 0;
const gravity = 0.2;
const friction = 0.99;
const pegBounce = 0.7;
const animation = setInterval(() => {
// Apply gravity
yVelocity += gravity;
// Update position
x += xVelocity;
y += yVelocity;
ball.style.left = `${x}px`;
ball.style.top = `${y}px`;
// Check for collision with pegs
const pegs = document.querySelectorAll('.plinko-peg');
pegs.forEach(peg => {
const pegRect = peg.getBoundingClientRect();
const ballRect = ball.getBoundingClientRect();
// Simple collision detection
if (
ballRect.right > pegRect.left &&
ballRect.left < pegRect.right &&
ballRect.bottom > pegRect.top &&
ballRect.top < pegRect.bottom
) {
// Bounce off peg
const pegCenterX = pegRect.left + pegRect.width / 2;
const pegCenterY = pegRect.top + pegRect.height / 2;
// Calculate direction of bounce
const dx = (ballRect.left + ballRect.width / 2) - pegCenterX;
const dy = (ballRect.top + ballRect.height / 2) - pegCenterY;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < (pegRect.width + ballRect.width) / 2) {
// Normalize and scale
const nx = dx / distance;
const ny = dy / distance;
// Bounce velocity
const speed = Math.sqrt(xVelocity * xVelocity + yVelocity * yVelocity);
xVelocity = nx * speed * pegBounce;
yVelocity = ny * speed * pegBounce;
// Move ball out of collision
const overlap = (pegRect.width + ballRect.width) / 2 - distance;
x += nx * overlap * 1.1;
y += ny * overlap * 1.1;
}
}
});
// Check if ball reached bottom
if (y >= plinkoBoard.offsetHeight - 20) {
clearInterval(animation);
// Determine which bucket the ball landed in
const buckets = document.querySelectorAll('.plinko-bucket');
let multiplier = 0;
let bucketIndex = -1;
buckets.forEach((bucket, index) => {
const bucketRect = bucket.getBoundingClientRect();
if (x + 10 >= bucketRect.left && x <= bucketRect.right) {
multiplier = parseFloat(bucket.dataset.multiplier);
bucketIndex = index;
}
});
// Remove ball after a delay
setTimeout(() => {
ball.remove();
plinkoDropBtn.disabled = false;
// Calculate payout
const payout = betAmount * multiplier;
// Display result
plinkoResultText.textContent = 'Ball landed in:';
plinkoMultiplier.textContent = `${getMultiplierText(bucketIndex, plinkoRisk.value)} Multiplier`;
plinkoPayout.textContent = `Payout: ${payout >= 0 ? '+' : ''}${payout}`;
plinkoPayout.className = 'mt-2 font-bold ' + (payout > betAmount ? 'text-green-600' : payout === betAmount ? 'text-gray-600' : 'text-red-600');
// Generate hash
const hashInput = `plinko:${bucketIndex}:${plinkoRisk.value}:${Date.now()}`;
plinkoHash.textContent = `Round Hash: ${generateHash(hashInput)}`;
}, 500);
}
}, 16); // ~60fps
});
// Initialize Plinko board
createPlinkoBoard();
// Strategy Simulator
const strategyGame = document.getElementById('strategy-game');
const strategyType = document.getElementById('strategy-type');
const strategyBankroll = document.getElementById('strategy-bankroll');
const strategyInitialBet = document.getElementById('strategy-initial-bet');
const strategyRounds = document.getElementById('strategy-rounds');
const runSimulationBtn = document.getElementById('run-simulation');
const simulationResults = document.getElementById('simulation-results');
const finalBankroll = document.getElementById('final-bankroll');
const profitLoss = document.getElementById('profit-loss');
const roi = document.getElementById('roi');
const winRate = document.getElementById('win-rate');
const maxDrawdown = document.getElementById('max-drawdown');
const sharpeRatio = document.getElementById('sharpe-ratio');
const strategyInsights = document.getElementById('strategy-insights');
const simulationTable = document.querySelector('#simulation-table tbody');
// Strategy settings
const diceStrategySettings = document.getElementById('dice-strategy-settings');
const kenoStrategySettings = document.getElementById('keno-strategy-settings');
const plinkoStrategySettings = document.getElementById('plinko-strategy-settings');
const strategyDiceThreshold = document.getElementById('strategy-dice-threshold');
const strategyDiceThresholdValue = document.getElementById('strategy-dice-threshold-value');
const strategyDiceDirection = document.getElementById('strategy-dice-direction');
const strategyKenoPickCount = document.getElementById('strategy-keno-pick-count');
const strategyKenoPickValue = document.getElementById('strategy-keno-pick-value');
const strategyPlinkoRisk = document.getElementById('strategy-plinko-risk');
// Charts
let bankrollChart = null;
let winLossChart = null;
// Update strategy settings based on game selection
strategyGame.addEventListener('change', () => {
const game = strategyGame.value;
// Hide all settings first
diceStrategySettings.classList.add('hidden');
kenoStrategySettings.classList.add('hidden');
plinkoStrategySettings.classList.add('hidden');
// Show relevant settings
if (game === 'dice') {
diceStrategySettings.classList.remove('hidden');
updateStrategyDescription();
} else if (game === 'keno') {
kenoStrategySettings.classList.remove('hidden');
updateStrategyDescription();
} else if (game === 'plinko') {
plinkoStrategySettings.classList.remove('hidden');
updateStrategyDescription();
}
});
strategyDiceThreshold.addEventListener('input', () => {
strategyDiceThresholdValue.textContent = strategyDiceThreshold.value;
updateStrategyDescription();
});
strategyDiceDirection.addEventListener('change', updateStrategyDescription);
strategyType.addEventListener('change', updateStrategyDescription);
strategyKenoPickCount.addEventListener('input', () => {
strategyKenoPickValue.textContent = strategyKenoPickCount.value;
updateStrategyDescription();
});
strategyPlinkoRisk.addEventListener('change', updateStrategyDescription);
function updateStrategyDescription() {
const game = strategyGame.value;
const strategy = strategyType.value;
let description = '';
let params = '';
if (strategy === 'martingale') {
description = '<p><strong>Martingale Strategy:</strong> After each loss, double your bet. After a win, return to the initial bet amount.</p>';
description += '<p class="mt-2">This strategy aims to recover all previous losses with a single win, but carries significant risk of large losses during losing streaks.</p>';
} else if (strategy === 'fixed') {
description = '<p><strong>Fixed Bet Strategy:</strong> Bet the same amount every round regardless of previous outcomes.</p>';
description += '<p class="mt-2">This strategy provides consistent risk exposure but may not capitalize on winning streaks.</p>';
} else if (strategy === 'reverse-martingale') {
description = '<p><strong>Reverse Martingale Strategy:</strong> Double your bet after each win, reset after a loss.</p>';
description += '<p class="mt-2">This strategy lets profits ride while limiting losses, but requires winning streaks to be effective.</p>';
}
params += `<p>Game: ${game.charAt(0).toUpperCase() + game.slice(1)}</p>`;
if (game === 'dice') {
params += `<p>Threshold: ${strategyDiceThreshold.value} (${strategyDiceDirection.value.charAt(0).toUpperCase() + strategyDiceDirection.value.slice(1)})</p>`;
} else if (game === 'keno') {
params += `<p>Numbers to Pick: ${strategyKenoPickCount.value}</p>`;
} else if (game === 'plinko') {
params += `<p>Risk Level: ${strategyPlinkoRisk.value.charAt(0).toUpperCase() + strategyPlinkoRisk.value.slice(1)}</p>`;
}
params += `<p>Initial Bet: ${strategyInitialBet.value}</p>`;
params += `<p>Bankroll: ${strategyBankroll.value}</p>`;
params += `<p>Rounds: ${strategyRounds.value}</p>`;
document.getElementById('strategy-description').innerHTML = description;
document.getElementById('strategy-params').innerHTML = params;
}
// Initialize strategy description
updateStrategyDescription();
// Run simulation
runSimulationBtn.addEventListener('click', () => {
const game = strategyGame.value;
const strategy = strategyType.value;
const bankroll = parseInt(strategyBankroll.value);
const initialBet = parseInt(strategyInitialBet.value);
const rounds = parseInt(strategyRounds.value);
// Validate inputs
if (initialBet <= 0 || bankroll <= 0 || rounds <= 0) {
alert('Please enter valid values for bankroll, bet amount, and rounds');
return;
}
// Run simulation based on game
let results;
if (game === 'dice') {
const threshold = parseInt(strategyDiceThreshold.value);
const direction = strategyDiceDirection.value;
results = simulateDice(strategy, bankroll, initialBet, rounds, threshold, direction);
} else if (game === 'keno') {
const pickCount = parseInt(strategyKenoPickCount.value);
results = simulateKeno(strategy, bankroll, initialBet, rounds, pickCount);
} else if (game === 'plinko') {
const risk = strategyPlinkoRisk.value;
results = simulatePlinko(strategy, bankroll, initialBet, rounds, risk);
}
// Display results
displaySimulationResults(results);
simulationResults.classList.remove('hidden');
});
// Simulation functions
function simulateDice(strategy, bankroll, initialBet, rounds, threshold, direction) {
const results = {
rounds: [],
bankrollHistory: [],
currentBankroll: bankroll,
currentBet: initialBet,
wins: 0,
losses: 0,
pushes: 0,
maxBankroll: bankroll,
minBankroll: bankroll,
maxBet: initialBet
};
for (let i = 0; i < rounds; i++) {
// Check if we can place the bet
if (results.currentBet > results.currentBankroll) {
// Can't bet, skip round
results.rounds.push({
round: i + 1,
bet: 0,
result: 'BANKRUPT',
payout: 0,
bankroll: results.currentBankroll
});
results.bankrollHistory.push(results.currentBankroll);
continue;
}
// Place bet
const betAmount = results.currentBet;
results.currentBankroll -= betAmount;
// Roll dice
const die1 = getRandomInt(1, 6);
const die2 = getRandomInt(1, 6);
const sum = die1 + die2;
// Determine result
let result, payout = 0;
if ((direction === 'over' && sum > threshold) ||
(direction === 'under' && sum < threshold)) {
result = 'WIN';
payout = betAmount * 2; // 1:1 payout
results.wins++;
} else if (sum === threshold) {
result = 'PUSH';
payout = betAmount; // Return bet
results.pushes++;
} else {
result = 'LOSE';
payout = 0;
results.losses++;
}
// Update bankroll
results.currentBankroll += payout;
// Update min/max bankroll
if (results.currentBankroll > results.maxBankroll) {
results.maxBankroll = results.currentBankroll;
}
if (results.currentBankroll < results.minBankroll) {
results.minBankroll = results.currentBankroll;
}
// Update max bet
if (betAmount > results.maxBet) {
results.maxBet = betAmount;
}
// Update strategy
if (strategy === 'martingale') {
if (result === 'LOSE') {
results.currentBet = Math.min(results.currentBet * 2, results.currentBankroll);
} else {
results.currentBet = initialBet;
}
} else if (strategy === 'reverse-martingale') {
if (result === 'WIN') {
results.currentBet = Math.min(results.currentBet * 2, results.currentBankroll);
} else {
results.currentBet = initialBet;
}
}
// Fixed bet strategy doesn't change bet amount
// Record round results
results.rounds.push({
round: i + 1,
bet: betAmount,
result: result,
payout: payout - betAmount, // Net gain/loss
bankroll: results.currentBankroll,
details: `Rolled ${die1}+${die2}=${sum} (${direction} ${threshold})`
});
results.bankrollHistory.push(results.currentBankroll);
}
return results;
}
function simulateKeno(strategy, bankroll, initialBet, rounds, pickCount) {
const results = {
rounds: [],
bankrollHistory: [],
currentBankroll: bankroll,
currentBet: initialBet,
wins: 0,
losses: 0,
maxBankroll: bankroll,
minBankroll: bankroll,
maxBet: initialBet
};
for (let i = 0; i < rounds; i++) {
// Check if we can place the bet
if (results.currentBet > results.currentBankroll) {
// Can't bet, skip round
results.rounds.push({
round: i + 1,
bet: 0,
result: 'BANKRUPT',
payout: 0,
bankroll: results.currentBankroll
});
results.bankrollHistory.push(results.currentBankroll);
continue;
}
// Place bet
const betAmount = results.currentBet;
results.currentBankroll -= betAmount;
// Select numbers (random for simulation)
const selectedNumbers = [];
while (selectedNumbers.length < pickCount) {
const num = getRandomInt(1, 80);
if (!selectedNumbers.includes(num)) {
selectedNumbers.push(num);
}
}
// Draw 20 numbers
const drawnNumbers = [];
while (drawnNumbers.length < 20) {
const num = getRandomInt(1, 80);
if (!drawnNumbers.includes(num)) {
drawnNumbers.push(num);
}
}
// Find matches
const matches = selectedNumbers.filter(num => drawnNumbers.includes(num));
// Calculate payout based on pick count and matches
let payoutMultiplier = 0;
if (pickCount === 1) {
if (matches.length === 1) payoutMultiplier = 3;
} else if (pickCount === 2) {
if (matches.length === 2) payoutMultiplier = 3;
else if (matches.length === 1) payoutMultiplier = 1;
} else if (pickCount === 3) {
if (matches.length === 3) payoutMultiplier = 25;
else if (matches.length === 2) payoutMultiplier = 2;
} else if (pickCount === 4) {
if (matches.length === 4) payoutMultiplier = 4;
else if (matches.length === 3) payoutMultiplier = 1;
else if (matches.length === 2) payoutMultiplier = 1;
} else if (pickCount === 5) {
if (matches.length === 5) payoutMultiplier = 50;
else if (matches.length === 4) payoutMultiplier = 10;
else if (matches.length === 3) payoutMultiplier = 2;
else if (matches.length === 2) payoutMultiplier = 1;
else if (matches.length === 0) payoutMultiplier = 1;
}
const payout = betAmount * payoutMultiplier;
const netPayout = payout - betAmount;
// Determine result
let result;
if (payout > betAmount) {
result = 'WIN';
results.wins++;
} else if (payout === betAmount) {
result = 'PUSH';
} else {
result = 'LOSE';
results.losses++;
}
// Update bankroll
results.currentBankroll += payout;
// Update min/max bankroll
if (results.currentBankroll > results.maxBankroll) {
results.maxBankroll = results.currentBankroll;
}
if (results.currentBankroll < results.minBankroll) {
results.minBankroll = results.currentBankroll;
}
// Update max bet
if (betAmount > results.maxBet) {
results.maxBet = betAmount;
}
// Update strategy
if (strategy === 'martingale') {
if (result === 'LOSE') {
results.currentBet = Math.min(results.currentBet * 2, results.currentBankroll);
} else {
results.currentBet = initialBet;
}
} else if (strategy === 'reverse-martingale') {
if (result === 'WIN') {
results.currentBet = Math.min(results.currentBet * 2, results.currentBankroll);
} else {
results.currentBet = initialBet;
}
}
// Fixed bet strategy doesn't change bet amount
// Record round results
results.rounds.push({
round: i + 1,
bet: betAmount,
result: result,
payout: netPayout,
bankroll: results.currentBankroll,
details: `Matched ${matches.length}/${pickCount} (${payoutMultiplier}x)`
});
results.bankrollHistory.push(results.currentBankroll);
}
return results;
}
function simulatePlinko(strategy, bankroll, initialBet, rounds, risk) {
const results = {
rounds: [],
bankrollHistory: [],
currentBankroll: bankroll,
currentBet: initialBet,
wins: 0,
losses: 0,
maxBankroll: bankroll,
minBankroll: bankroll,
maxBet: initialBet
};
// Define multipliers based on risk
const multipliers = {
low: [5, 3, 2, 1, 1],
medium: [10, 5, 2, 1, 0.5],
high: [20, 10, 5, 2, 0.1]
};
const riskMultipliers = multipliers[risk];
for (let i = 0; i < rounds; i++) {
// Check if we can place the bet
if (results.currentBet > results.currentBankroll) {
// Can't bet, skip round
results.rounds.push({
round: i + 1,
bet: 0,
result: 'BANKRUPT',
payout: 0,
bankroll: results.currentBankroll
});
results.bankrollHistory.push(results.currentBankroll);
continue;
}
// Place bet
const betAmount = results.currentBet;
results.currentBankroll -= betAmount;
// Simulate ball drop (random bucket for simulation)
const bucketIndex = weightedRandomBucket(risk);
const multiplier = riskMultipliers[bucketIndex];
const payout = betAmount * multiplier;
const netPayout = payout - betAmount;
// Determine result
let result;
if (payout > betAmount) {
result = 'WIN';
results.wins++;
} else if (payout === betAmount) {
result = 'PUSH';
} else {
result = 'LOSE';
results.losses++;
}
// Update bankroll
results.currentBankroll += payout
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