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FLOAT Streaming Engine - Continuous real-time lipsync generation.
Generates frames continuously in a background thread:
- Idle mode: silent audio → natural idle motion (breathing, blinking, micro-movements)
- Speech mode: TTS audio features injected → lip-synced speech motion
"""
import os
import sys
import math
import time
import threading
import queue
import logging
import random
import numpy as np
import torch
import torch.nn.functional as F
import cv2
import librosa
logger = logging.getLogger(__name__)
FLOAT_REPO_PATH = "/app/float_repo"
if FLOAT_REPO_PATH not in sys.path:
sys.path.insert(0, FLOAT_REPO_PATH)
class FloatStreamer:
def __init__(self):
self.model = None
self.device = None
self.opt = None
self.s_r = None
self.r_s = None
self.s_r_feats = None
self.prev_x = None
self.prev_wa = None
self.wav2vec_preprocessor = None
self._frame_buffer = queue.Queue(maxsize=75)
self._speech_queue = queue.Queue()
self._running = False
self._thread = None
self._lock = threading.Lock()
self._is_speaking = False
self.fps = 25.0
self.frames_per_chunk = 50
self.num_prev_frames = 10
self.sampling_rate = 16000
self.ready = False
self.current_dampening = 0.35
# --- Procedural Idle State Machine Variables ---
self._idle_frame_counter = 0
self._idle_is_active_state = False
self._idle_state_frames_left = 125 # Start with 5 seconds of calm
# Target values we want to reach
self._idle_target_mid = 0.32
self._idle_target_amp = 0.06
# Current values we are smoothly animating
self._idle_current_mid = 0.32
self._idle_current_amp = 0.06
def initialize(self, model, device, opt, ref_image_tensor, wav2vec_preprocessor):
self.model = model
self.device = device
self.opt = opt
self.wav2vec_preprocessor = wav2vec_preprocessor
self.fps = opt.fps
self.frames_per_chunk = int(opt.wav2vec_sec * opt.fps)
self.num_prev_frames = opt.num_prev_frames
self.sampling_rate = opt.sampling_rate
self._encode_reference(ref_image_tensor)
with torch.no_grad():
silence_audio = torch.zeros(1, int(opt.wav2vec_sec * self.sampling_rate)).to(device)
T_silence = self.frames_per_chunk
self._silence_wa = self.model.audio_encoder.inference(silence_audio, seq_len=T_silence)
self._silence_we = self.model.emotion_encoder.predict_emotion(silence_audio).unsqueeze(1)
logger.info(f"[STREAMER] Silence features encoded: wa={self._silence_wa.shape}")
self.prev_x = torch.zeros(1, self.num_prev_frames, opt.dim_w).to(device)
self.prev_wa = torch.zeros(1, self.num_prev_frames, opt.dim_w).to(device)
self.ready = True
logger.info("[STREAMER] Initialized and ready")
def _encode_reference(self, ref_tensor):
with torch.no_grad():
s = ref_tensor.to(self.device)
self.s_r, r_s_lambda, self.s_r_feats = self.model.encode_image_into_latent(s)
self.r_s = self.model.motion_autoencoder.dec.direction(r_s_lambda)
def update_reference(self, ref_tensor):
with self._lock:
self._encode_reference(ref_tensor)
self.prev_x = torch.zeros(1, self.num_prev_frames, self.opt.dim_w).to(self.device)
self.prev_wa = torch.zeros(1, self.num_prev_frames, self.opt.dim_w).to(self.device)
logger.info("[STREAMER] Reference updated")
def start(self):
if self._running: return
self._running = True
self._thread = threading.Thread(target=self._generation_loop, daemon=True)
self._thread.start()
logger.info("[STREAMER] Generation loop started")
def stop(self):
self._running = False
if self._thread: self._thread.join(timeout=5)
def inject_speech(self, audio_path: str, audio_url: str = None, clear_buffer: bool = True, is_last: bool = True):
t0 = time.time()
if clear_buffer:
self.drain_buffer()
logger.info("[STREAMER] Buffer flushed for immediate speech playback")
speech_array, sr = librosa.load(audio_path, sr=self.sampling_rate)
if is_last:
pad_samples = int(0.5 * self.sampling_rate)
speech_array = np.concatenate([speech_array, np.zeros(pad_samples, dtype=speech_array.dtype)])
audio_tensor = torch.FloatTensor(speech_array).unsqueeze(0).to(self.device)
with torch.no_grad():
T = math.ceil(audio_tensor.shape[-1] * self.fps / self.sampling_rate)
wa_full = self.model.audio_encoder.inference(audio_tensor, seq_len=T)
we = self.model.emotion_encoder.predict_emotion(audio_tensor).unsqueeze(1)
num_chunks = math.ceil(T / self.frames_per_chunk)
for i in range(num_chunks):
start_frame = i * self.frames_per_chunk
end_frame = min(start_frame + self.frames_per_chunk, T)
wa_chunk = wa_full[:, start_frame:end_frame]
if wa_chunk.shape[1] < self.frames_per_chunk:
wa_chunk = F.pad(wa_chunk, (0, 0, 0, self.frames_per_chunk - wa_chunk.shape[1]), mode='replicate')
chunk_data = {
"wa": wa_chunk, "we": we, "chunk_index": i,
"total_chunks": num_chunks, "actual_frames": end_frame - start_frame,
}
if i == 0:
chunk_data["speech_start"] = {
"type": "speech_start", "audio_url": audio_url,
"duration": len(speech_array) / self.sampling_rate, "num_chunks": num_chunks,
}
self._speech_queue.put(chunk_data)
if is_last:
self._speech_queue.put({"type": "speech_end"})
logger.info(f"[STREAMER] Speech injected: {T} frames, {num_chunks} chunks, is_last={is_last}")
def get_frame(self, timeout=0.1):
try: return self._frame_buffer.get(timeout=timeout)
except queue.Empty: return None
def _generation_loop(self):
logger.info("[STREAMER] Generation loop running")
self._idle_cfg_scale = 1.0
while self._running:
try:
speech_data = None
try: speech_data = self._speech_queue.get_nowait()
except queue.Empty: pass
if speech_data and speech_data.get("type") == "speech_end":
self._is_speaking = False
self._idle_cfg_scale = self.opt.a_cfg_scale
logger.info("[STREAMER] Speech ended, transitioning to idle")
continue
if speech_data and "wa" in speech_data:
self._is_speaking = True
speech_start_event = speech_data.get("speech_start")
self._generate_chunk(
wa=speech_data["wa"], we=speech_data["we"],
actual_frames=speech_data.get("actual_frames", self.frames_per_chunk),
is_speech=True, nfe=5,
speech_start_event=speech_start_event
)
else:
self._generate_idle_chunk()
except Exception as e:
logger.error(f"[STREAMER] Generation error: {e}", exc_info=True)
time.sleep(0.5)
def _generate_idle_chunk(self):
cfg = self._idle_cfg_scale
if cfg > 1.2: self._idle_cfg_scale = max(1.2, cfg - 0.2)
dampening = torch.zeros(1, self.frames_per_chunk, 1, device=self.device)
for t in range(self.frames_per_chunk):
# 1. State Machine Timer
self._idle_state_frames_left -= 1
if self._idle_state_frames_left <= 0:
# Toggle state
self._idle_is_active_state = not self._idle_is_active_state
if self._idle_is_active_state:
# Switch to Dynamic/Active (High swaying)
self._idle_target_mid = random.uniform(0.48, 0.52)
self._idle_target_amp = random.uniform(0.12, 0.16)
self._idle_state_frames_left = random.randint(125, 250) # Hold for 5-10s
else:
# Switch to Static/Calm (Subtle breathing)
self._idle_target_mid = random.uniform(0.28, 0.34)
self._idle_target_amp = random.uniform(0.04, 0.08)
self._idle_state_frames_left = random.randint(125, 375) # Hold for 5-15s
# 2. Smooth Interpolation (Lerp)
# This smoothly glides the current values toward the target over ~2 seconds
lerp_speed = 0.02
self._idle_current_mid += (self._idle_target_mid - self._idle_current_mid) * lerp_speed
self._idle_current_amp += (self._idle_target_amp - self._idle_current_amp) * lerp_speed
# 3. Apply to Sine Wave
global_t = self._idle_frame_counter + t
dampening[0, t, 0] = self._idle_current_mid + self._idle_current_amp * math.sin(global_t * 0.05)
self._idle_frame_counter += self.frames_per_chunk
self._generate_chunk(
wa=self._silence_wa, we=self._silence_we, actual_frames=self.frames_per_chunk,
a_cfg_scale=cfg, e_cfg_scale=1.0, is_speech=False, nfe=3,
dynamic_dampening=dampening
)
@torch.no_grad()
def _generate_chunk(self, wa, we, actual_frames=None, a_cfg_scale=None, e_cfg_scale=None, is_speech=False, nfe=None, speech_start_event=None, dynamic_dampening=None):
if actual_frames is None: actual_frames = self.frames_per_chunk
if a_cfg_scale is None: a_cfg_scale = self.opt.a_cfg_scale
if e_cfg_scale is None: e_cfg_scale = self.opt.e_cfg_scale
if nfe is None: nfe = self.opt.nfe
t0 = time.time()
with self._lock:
r_s = self.r_s
s_r = self.s_r
s_r_feats = self.s_r_feats
prev_x = self.prev_x
prev_wa = self.prev_wa
x0 = torch.randn(1, self.frames_per_chunk, self.opt.dim_w, device=self.device)
time_steps = torch.linspace(0, 1, nfe, device=self.device)
def sample_chunk(tt, zt):
out = self.model.fmt.forward_with_cfv(
t=tt.unsqueeze(0), x=zt, wa=wa, wr=r_s, we=we,
prev_x=prev_x, prev_wa=prev_wa,
a_cfg_scale=a_cfg_scale, r_cfg_scale=self.opt.r_cfg_scale, e_cfg_scale=e_cfg_scale,
)
return out[:, self.num_prev_frames:]
from torchdiffeq import odeint
trajectory = odeint(sample_chunk, x0, time_steps, atol=self.opt.ode_atol, rtol=self.opt.ode_rtol, method=self.opt.torchdiffeq_ode_method)
sample = trajectory[-1]
t_ode = time.time() - t0
if not is_speech:
sp = sample.permute(0, 2, 1)
sp = F.avg_pool1d(F.pad(sp, (1, 1), mode='replicate'), kernel_size=3, stride=1)
sample = sp.permute(0, 2, 1)
with self._lock:
self.prev_x = sample[:, -self.num_prev_frames:].clone()
self.prev_wa = wa[:, -self.num_prev_frames:].clone()
if is_speech:
target_dampening = 1.0
if isinstance(self.current_dampening, torch.Tensor):
start_val = self.current_dampening[0, -1, 0].item()
damp_curve = torch.linspace(start_val, 1.0, sample.shape[1], device=self.device).view(1, -1, 1)
sample_display = sample * damp_curve
elif abs(self.current_dampening - target_dampening) > 0.01:
damp_curve = torch.linspace(self.current_dampening, target_dampening, sample.shape[1], device=self.device).view(1, -1, 1)
sample_display = sample * damp_curve
else:
sample_display = sample * target_dampening
self.current_dampening = 1.0
else:
if dynamic_dampening is not None:
if isinstance(self.current_dampening, float):
fade = torch.linspace(1.0, 0.0, sample.shape[1], device=self.device).view(1, -1, 1)
damp_curve = self.current_dampening * fade + dynamic_dampening * (1.0 - fade)
sample_display = sample * damp_curve
else:
sample_display = sample * dynamic_dampening
self.current_dampening = dynamic_dampening
else:
sample_display = sample * 0.35
self.current_dampening = 0.35
t_dec = time.time()
frames_pushed = 0
if speech_start_event:
try:
self._frame_buffer.put(speech_start_event, timeout=2.0)
except queue.Full:
logger.warning("[STREAMER] Frame buffer full, dropping speech_start event")
for t in range(min(actual_frames, sample.shape[1])):
if not is_speech and not self._speech_queue.empty():
if self._frame_buffer.qsize() > 25:
break
s_r_d_t = s_r + sample_display[:, t]
img_t, _ = self.model.motion_autoencoder.dec(s_r_d_t, alpha=None, feats=s_r_feats)
frame = img_t.squeeze().permute(1, 2, 0).detach().clamp(-1, 1)
frame = ((frame + 1) / 2 * 255).to(torch.uint8).cpu().numpy()
_, jpeg_data = cv2.imencode('.jpg', cv2.cvtColor(frame, cv2.COLOR_RGB2BGR), [cv2.IMWRITE_JPEG_QUALITY, 85])
frame_bytes = jpeg_data.tobytes()
if is_speech:
try:
self._frame_buffer.put(frame_bytes, timeout=2.0)
frames_pushed += 1
except queue.Full:
pass
else:
try:
self._frame_buffer.put_nowait(frame_bytes)
frames_pushed += 1
except queue.Full:
pass
t_dec_done = time.time()
def drain_buffer(self):
while not self._frame_buffer.empty():
try: self._frame_buffer.get_nowait()
except queue.Empty: break
while not self._speech_queue.empty():
try: self._speech_queue.get_nowait()
except queue.Empty: break
_streamer = None
def get_streamer() -> FloatStreamer:
global _streamer
if _streamer is None:
_streamer = FloatStreamer()
return _streamer |