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Wei Liu commited on
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Parent(s):
init huggingface deployment
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- .gitattributes +10 -0
- README.md +243 -0
- app.py +786 -0
- case_handlers/__init__.py +6 -0
- case_handlers/base.py +149 -0
- case_handlers/lamp.py +25 -0
- case_handlers/persimmon.py +51 -0
- case_handlers/santa_cloth.py +101 -0
- case_handlers/tree.py +104 -0
- config.py +60 -0
- demo_data/.gitkeep +0 -0
- demo_data/lamp/bg_points.pt +3 -0
- demo_data/lamp/camera.pt +3 -0
- demo_data/lamp/config.yaml +52 -0
- demo_data/lamp/fg_masks/mask_00.png +3 -0
- demo_data/lamp/fg_meshes/mesh_00.obj +3 -0
- demo_data/lamp/fg_pcs/pc_00.pt +3 -0
- demo_data/lamp/first_frame.png +3 -0
- demo_data/lamp/inpainted_bg.png +3 -0
- demo_data/lamp/sim_tmp/fg_mesh_00.obj +3 -0
- demo_data/lamp/sim_tmp/flow_image.gif +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0001.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0002.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0003.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0004.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0005.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0006.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0007.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0008.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0009.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0010.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0011.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0012.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0013.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0014.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0015.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0016.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0017.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0018.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0019.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0020.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0021.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0022.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0023.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0024.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0025.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0026.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0027.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0028.png +3 -0
- demo_data/lamp/sim_tmp/frames/frame_0029.png +3 -0
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README.md
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| 1 |
+
# RealWonder Interactive Demo
|
| 2 |
+
|
| 3 |
+
Interactive web demo for physics-guided video generation. Given a single image and a user-selected force direction, the system:
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| 4 |
+
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| 5 |
+
1. Runs a real-time physics simulation (Genesis)
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| 6 |
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2. Warps structured noise to follow the simulated motion
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| 7 |
+
3. Generates a realistic video using a causal diffusion model with SDEdit
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| 8 |
+
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| 9 |
+
## Prerequisites
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| 10 |
+
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| 11 |
+
- A GPU with at least 40 GB VRAM (tested on H100 80 GB / 140 GB)
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| 12 |
+
- Python 3.10
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| 13 |
+
- PyTorch 2.1 + CUDA 12.1 (pre-installed in the environment)
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| 14 |
+
- All packages listed in `requirements.txt`
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| 15 |
+
- A model checkpoint (see your team's checkpoint storage)
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| 16 |
+
- Preprocessed demo data placed in `demo_data/<case_name>/`
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| 17 |
+
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| 18 |
+
## Setup
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| 19 |
+
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| 20 |
+
### 1. Install dependencies
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| 21 |
+
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| 22 |
+
```bash
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| 23 |
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pip install -r requirements.txt
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| 24 |
+
```
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| 25 |
+
|
| 26 |
+
### 2. Install pytorch3d
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| 27 |
+
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| 28 |
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pytorch3d is not on standard PyPI. Install the wheel that matches your CUDA and PyTorch version:
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| 29 |
+
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| 30 |
+
```bash
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| 31 |
+
# Option A: Build from source (slow)
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| 32 |
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pip install "git+https://github.com/facebookresearch/pytorch3d.git"
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| 33 |
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| 34 |
+
# Option B: Pre-built wheel (fast, recommended)
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| 35 |
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# Find the matching wheel at https://dl.fbaipublicfiles.com/pytorch3d/packaging/wheels/
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| 36 |
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# Example for PyTorch 2.1 + CUDA 12.1 + Python 3.10:
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| 37 |
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pip install --no-index --find-links \
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| 38 |
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https://dl.fbaipublicfiles.com/pytorch3d/packaging/wheels/py310_cu121_pyt210/ \
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| 39 |
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pytorch3d
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| 40 |
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```
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| 41 |
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| 42 |
+
### 3. Add demo data
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| 43 |
+
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| 44 |
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Place preprocessed demo data under `demo_data/`. Each case is a subdirectory:
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| 45 |
+
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| 46 |
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```
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| 47 |
+
demo_data/
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| 48 |
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lamp/
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| 49 |
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config.yaml # case config (num_output_frames, denoising_step_list, ...)
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| 50 |
+
first_frame.png # 480x832 first frame image
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| 51 |
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fg_meshes/
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| 52 |
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mesh_00.obj # foreground object mesh(es)
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| 53 |
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fg_pcs/
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| 54 |
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pc_00.pt # foreground point cloud(s) (PyTorch tensors)
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| 55 |
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bg_points.pt # background point cloud
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| 56 |
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camera.pt # camera intrinsics K, extrinsics R/T, focal_length
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| 57 |
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fg_masks/
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| 58 |
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mask_00.png # foreground object mask(s) (optional, for UI)
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| 59 |
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```
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| 60 |
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| 61 |
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**Supported cases:** `lamp`, `persimmon`, `santa_cloth`, `tree`
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| 62 |
+
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| 63 |
+
The `config.yaml` for each case must contain at minimum:
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| 64 |
+
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| 65 |
+
```yaml
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| 66 |
+
example_name: "lamp" # must match a registered case name
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| 67 |
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material_type: ["rigid"] # physics material(s)
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| 68 |
+
num_output_frames: 21 # number of latent frames to generate (must be divisible by 3)
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| 69 |
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denoising_step_list: [800, 600, 400, 200]
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| 70 |
+
vgen_prompt: "A lamp swinging."
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| 71 |
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dt: 0.02
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| 72 |
+
substeps: 10
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| 73 |
+
frame_steps: 1
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| 74 |
+
alpha_threshold: 0.5
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| 75 |
+
```
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| 76 |
+
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| 77 |
+
## Running the Demo
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| 78 |
+
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| 79 |
+
```bash
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| 80 |
+
cd huggingface/
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| 81 |
+
python app.py \
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| 82 |
+
--demo_data demo_data/lamp \
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| 83 |
+
--checkpoint_path /path/to/checkpoint.pt \
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| 84 |
+
--port 5000 \
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| 85 |
+
--no_debug \
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| 86 |
+
--no_gpu_log
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| 87 |
+
```
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| 88 |
+
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| 89 |
+
Open `http://localhost:5000` in a browser. Choose a force direction, optionally edit the text prompt, then click **Start**.
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| 90 |
+
|
| 91 |
+
### CLI Arguments
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| 92 |
+
|
| 93 |
+
| Argument | Default | Description |
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| 94 |
+
|---|---|---|
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| 95 |
+
| `--demo_data` | *(required)* | Path to demo data directory, e.g. `demo_data/lamp` |
|
| 96 |
+
| `--checkpoint_path` | *(required)* | Path to model `.pt` checkpoint |
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| 97 |
+
| `--host` | `0.0.0.0` | Server bind address |
|
| 98 |
+
| `--port` | `5000` | Server port |
|
| 99 |
+
| `--use_ema` | off | Load EMA weights from checkpoint |
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| 100 |
+
| `--seed` | `42` | Random seed |
|
| 101 |
+
| `--no_gpu_log` | off | Disable GPU memory logging |
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| 102 |
+
| `--no_debug` | off | Force disable debug output (overrides `config.yaml`) |
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| 103 |
+
| `--taehv` | off | Use TAEHV tiny VAE decoder (faster, slightly lower quality) |
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| 104 |
+
|
| 105 |
+
## Architecture
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| 106 |
+
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| 107 |
+
### Startup (one-time, before first user request)
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| 108 |
+
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| 109 |
+
1. Load and initialize the video generator (model + weights → GPU)
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| 110 |
+
2. Build the Genesis physics scene from the demo data meshes
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| 111 |
+
3. Pre-compute first-frame VAE + CLIP encoding, allocate KV cache, encode default prompt
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| 112 |
+
4. Warm up all CUDA kernels with dummy passes (~30s, eliminates JIT latency)
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| 113 |
+
|
| 114 |
+
After startup, each **Start** click only triggers lightweight per-request preparation (~0.1s text re-encoding if the prompt changed).
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| 115 |
+
|
| 116 |
+
### 4-Stage Streaming Pipeline
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| 117 |
+
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| 118 |
+
Each generation runs a concurrent 4-stage pipeline. While the diffusion model denoises block N, noise warping processes block N+1, and simulation produces block N+2:
|
| 119 |
+
|
| 120 |
+
```
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| 121 |
+
Stage 1a (thread) Stage 1b (thread) Stage 2 (thread) Stage 3 (main) Stage 4 (thread)
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| 122 |
+
Genesis physics → SVR render + → Noise warping → VAE encode + → Frame streaming
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| 123 |
+
(per sim step) optical flow (structured noise) diffusion (SDEdit) JPEG → browser
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| 124 |
+
(per pixel frame) (per block) (per block) FPS-paced
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| 125 |
+
```
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| 126 |
+
|
| 127 |
+
All heavy GPU work (VAE encode + diffusion) runs in Stage 3 (main thread) to avoid GPU contention.
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| 128 |
+
|
| 129 |
+
### Key Parameters (`config.py`)
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| 130 |
+
|
| 131 |
+
| Parameter | Value | Description |
|
| 132 |
+
|---|---|---|
|
| 133 |
+
| Resolution | 480 × 832 | Pixel output size |
|
| 134 |
+
| Latent size | 60 × 104 × 16 | After VAE encoding |
|
| 135 |
+
| Frames per block | 3 latent / 12 pixel | Causal generation unit |
|
| 136 |
+
| Default total | 21 latent / 81 pixel | 7 blocks × 3 frames |
|
| 137 |
+
| Temporal factor | 4 | VAE temporal downsampling |
|
| 138 |
+
| Playback FPS | 8 | Browser streaming rate |
|
| 139 |
+
| Noise channels | 32 | Structured + SDE noise |
|
| 140 |
+
|
| 141 |
+
## File Structure
|
| 142 |
+
|
| 143 |
+
```
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| 144 |
+
huggingface/
|
| 145 |
+
├── app.py # Flask + SocketIO web server (entry point)
|
| 146 |
+
├── config.py # Pipeline constants
|
| 147 |
+
├── simulation_engine.py # Genesis simulation wrapper (InteractiveSimulator)
|
| 148 |
+
├── noise_warper_stream.py # Incremental noise warping (StreamingNoiseWarper)
|
| 149 |
+
├── video_generator.py # Block-by-block diffusion (StreamingVideoGenerator)
|
| 150 |
+
├── gpu_profiler.py # GPU memory logging utility
|
| 151 |
+
├── taehv.py # Tiny AutoEncoder for fast VAE decoding (optional)
|
| 152 |
+
├── requirements.txt # pip dependencies
|
| 153 |
+
│
|
| 154 |
+
├── vidgen/ # Internal video generation model library (bundled)
|
| 155 |
+
├── wan/ # Internal model modules — WanModel, VAE, tokenizers (bundled)
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| 156 |
+
│
|
| 157 |
+
├── case_handlers/ # Per-case UI config and force application (web demo)
|
| 158 |
+
│ ├── base.py # DemoCaseHandler base class + registry
|
| 159 |
+
│ ├── lamp.py
|
| 160 |
+
│ ├── persimmon.py
|
| 161 |
+
│ ├── santa_cloth.py
|
| 162 |
+
│ └── tree.py
|
| 163 |
+
│
|
| 164 |
+
├── simulation/
|
| 165 |
+
│ ├── utils.py # Coordinate transforms, resize, save utilities
|
| 166 |
+
│ ├── case_simulation/ # Per-case Genesis physics handlers
|
| 167 |
+
│ │ ├── case_handler.py # CaseHandler ABC + registry
|
| 168 |
+
│ │ ├── lamp.py
|
| 169 |
+
│ │ ├── persimmon.py
|
| 170 |
+
│ │ ├── santa_cloth.py
|
| 171 |
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│ │ └── tree.py
|
| 172 |
+
│ └── image23D/
|
| 173 |
+
│ └── noise_warp/
|
| 174 |
+
│ └── noise_warp.py # NoiseWarper (particle-swarm noise warping)
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| 175 |
+
│
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| 176 |
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├── templates/
|
| 177 |
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│ └── index.html # Web UI
|
| 178 |
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├── static/
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| 179 |
+
│ ├── app.js # SocketIO client
|
| 180 |
+
│ └── style.css
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| 181 |
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│
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| 182 |
+
└── demo_data/ # Preprocessed cases (add your data here)
|
| 183 |
+
└── <case_name>/
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| 184 |
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├── config.yaml
|
| 185 |
+
├── first_frame.png
|
| 186 |
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├── fg_meshes/
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| 187 |
+
├── fg_pcs/
|
| 188 |
+
├── bg_points.pt
|
| 189 |
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├── camera.pt
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| 190 |
+
└── fg_masks/
|
| 191 |
+
```
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| 192 |
+
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| 193 |
+
## Package Dependencies
|
| 194 |
+
|
| 195 |
+
### Standard library
|
| 196 |
+
`abc`, `argparse`, `base64`, `collections`, `glob`, `io`, `math`, `os`, `pathlib`, `queue`, `sys`, `threading`, `time`, `traceback`, `typing`, `urllib`
|
| 197 |
+
|
| 198 |
+
### PyPI (installed via `requirements.txt`)
|
| 199 |
+
|
| 200 |
+
| Package | PyPI name | Purpose |
|
| 201 |
+
|---|---|---|
|
| 202 |
+
| PyTorch | `torch` | Core ML framework |
|
| 203 |
+
| TorchVision | `torchvision` | Video save, image transforms |
|
| 204 |
+
| NumPy | `numpy` | Array operations |
|
| 205 |
+
| Pillow | `Pillow` | Image I/O |
|
| 206 |
+
| Flask | `flask` | Web server |
|
| 207 |
+
| Flask-SocketIO | `flask-socketio` | Real-time frame streaming |
|
| 208 |
+
| OpenCV | `opencv-python` | Flow resize, HSV colormap |
|
| 209 |
+
| Einops | `einops` | Tensor reshaping |
|
| 210 |
+
| OmegaConf | `omegaconf` | Config loading |
|
| 211 |
+
| PEFT | `peft` | LoRA / parameter-efficient fine-tuning |
|
| 212 |
+
| Safetensors | `safetensors` | Checkpoint loading |
|
| 213 |
+
| Diffusers | `diffusers` | Scheduler utilities |
|
| 214 |
+
| Transformers | `transformers` | CLIP text encoder, tokenizer |
|
| 215 |
+
| ftfy | `ftfy` | Text normalization for CLIP |
|
| 216 |
+
| EasyDict | `easydict` | Attribute-access dicts |
|
| 217 |
+
| SciPy | `scipy` | Rotation utilities |
|
| 218 |
+
| ImageIO | `imageio` | GIF saving |
|
| 219 |
+
| Trimesh | `trimesh` | Mesh loading/export |
|
| 220 |
+
| Matplotlib | `matplotlib` | Optical flow debug viz |
|
| 221 |
+
| tqdm | `tqdm` | TAEHV progress bars |
|
| 222 |
+
| PyYAML | `PyYAML` | Case config parsing |
|
| 223 |
+
| rp | `rp` | Noise warp image utilities |
|
| 224 |
+
| Genesis | `genesis-world` | Physics simulation |
|
| 225 |
+
|
| 226 |
+
### Manual installs
|
| 227 |
+
|
| 228 |
+
| Package | Notes |
|
| 229 |
+
|---|---|
|
| 230 |
+
| `pytorch3d` | Requires wheel matching CUDA/PyTorch version. See [install guide](https://github.com/facebookresearch/pytorch3d/blob/main/INSTALL.md). |
|
| 231 |
+
| `gstaichi` | Bundled with `genesis-world`. |
|
| 232 |
+
|
| 233 |
+
## Debug Mode
|
| 234 |
+
|
| 235 |
+
Set `debug: true` in `demo_data/<case>/config.yaml` to save intermediate outputs to `demo_data/<case>/sim_tmp/`:
|
| 236 |
+
|
| 237 |
+
- `gs_frames/` — Genesis camera renders (per sim step)
|
| 238 |
+
- `frames/` — SVR point-cloud renders (per pixel frame)
|
| 239 |
+
- `masks/` — Foreground and mesh masks
|
| 240 |
+
- `optical_flow/` — Optical flow HSV visualizations
|
| 241 |
+
- `noises.npy` / `noise_video.mp4` — Warped noise (latent resolution)
|
| 242 |
+
|
| 243 |
+
Pass `--no_debug` on the command line to force-disable all debug saves regardless of `config.yaml`.
|
app.py
ADDED
|
@@ -0,0 +1,786 @@
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| 1 |
+
"""Flask + SocketIO server for the RealWonder interactive demo.
|
| 2 |
+
|
| 3 |
+
Usage:
|
| 4 |
+
python app.py \
|
| 5 |
+
--demo_data demo_data/lamp \
|
| 6 |
+
--checkpoint_path /path/to/model.pt \
|
| 7 |
+
--port 5000
|
| 8 |
+
|
| 9 |
+
The specified --demo_data case is fully initialized at startup (Genesis scene,
|
| 10 |
+
video generator, noise warper). When a client connects, the UI shows the scene
|
| 11 |
+
preview and lets the user choose force direction, edit prompt, and click Start.
|
| 12 |
+
"""
|
| 13 |
+
import os
|
| 14 |
+
os.environ['SETUPTOOLS_USE_DISTUTILS'] = 'stdlib'
|
| 15 |
+
|
| 16 |
+
import argparse
|
| 17 |
+
import base64
|
| 18 |
+
import io
|
| 19 |
+
import threading
|
| 20 |
+
from pathlib import Path
|
| 21 |
+
from queue import Queue, Full as QueueFull, Empty as QueueEmpty
|
| 22 |
+
|
| 23 |
+
import numpy as np
|
| 24 |
+
import torch
|
| 25 |
+
import torch.nn.functional as F
|
| 26 |
+
from PIL import Image
|
| 27 |
+
from flask import Flask, render_template
|
| 28 |
+
from flask_socketio import SocketIO, emit
|
| 29 |
+
|
| 30 |
+
from config import (
|
| 31 |
+
FRAMES_PER_BLOCK, FRAMES_PER_BLOCK_PIXEL, FRAMES_FIRST_BLOCK_PIXEL,
|
| 32 |
+
FPS, LATENT_H, LATENT_W, LATENT_C,
|
| 33 |
+
DEFAULT_HEIGHT, DEFAULT_WIDTH, TEMPORAL_FACTOR,
|
| 34 |
+
load_case_sdedit_config,
|
| 35 |
+
)
|
| 36 |
+
from simulation_engine import InteractiveSimulator
|
| 37 |
+
from noise_warper_stream import StreamingNoiseWarper
|
| 38 |
+
from video_generator import StreamingVideoGenerator
|
| 39 |
+
from case_handlers.base import get_demo_case_handler
|
| 40 |
+
import case_handlers # trigger registration
|
| 41 |
+
from gpu_profiler import log_gpu, set_gpu_logging
|
| 42 |
+
from simulation.utils import resize_and_crop_pil
|
| 43 |
+
|
| 44 |
+
app = Flask(__name__)
|
| 45 |
+
app.config["SECRET_KEY"] = "realwonder-demo"
|
| 46 |
+
socketio = SocketIO(app, cors_allowed_origins="*", async_mode="threading")
|
| 47 |
+
|
| 48 |
+
# Global state — all initialized at startup before the server accepts connections
|
| 49 |
+
simulator = None
|
| 50 |
+
noise_warper = None
|
| 51 |
+
generator = None
|
| 52 |
+
demo_case_handler = None # Per-case UI/force handler
|
| 53 |
+
preview_b64 = None # Base64 scene preview rendered once at startup
|
| 54 |
+
default_prompt = "" # Prompt from case config
|
| 55 |
+
case_name = "" # Name of the loaded case
|
| 56 |
+
num_blocks = None # Computed from case config at startup
|
| 57 |
+
|
| 58 |
+
is_generating = False
|
| 59 |
+
stop_requested = False
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
@app.route("/")
|
| 63 |
+
def index():
|
| 64 |
+
return render_template("index.html")
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
@socketio.on("connect")
|
| 68 |
+
def on_connect():
|
| 69 |
+
"""When a client connects, send the pre-rendered scene preview and config."""
|
| 70 |
+
print("Client connected")
|
| 71 |
+
if simulator is not None and preview_b64 is not None:
|
| 72 |
+
ui_config = demo_case_handler.get_ui_config() if demo_case_handler else {}
|
| 73 |
+
ui_config["allow_change_force"] = simulator.config.get("allow_change_force", False)
|
| 74 |
+
emit("ready", {
|
| 75 |
+
"case_name": case_name,
|
| 76 |
+
"preview": preview_b64,
|
| 77 |
+
"prompt": default_prompt,
|
| 78 |
+
"ui_config": ui_config,
|
| 79 |
+
})
|
| 80 |
+
else:
|
| 81 |
+
emit("error", {"message": "Server not fully initialized. Check startup logs."})
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
@socketio.on("start_generation")
|
| 85 |
+
def on_start_generation(data):
|
| 86 |
+
"""User chose direction + prompt and clicked Start."""
|
| 87 |
+
global is_generating, stop_requested
|
| 88 |
+
if simulator is None:
|
| 89 |
+
emit("error", {"message": "Simulator not initialized"})
|
| 90 |
+
return
|
| 91 |
+
if generator is None or not generator.is_setup:
|
| 92 |
+
emit("error", {"message": "Video generator not initialized"})
|
| 93 |
+
return
|
| 94 |
+
if is_generating:
|
| 95 |
+
emit("error", {"message": "Generation already in progress"})
|
| 96 |
+
return
|
| 97 |
+
|
| 98 |
+
prompt = data.get("prompt", default_prompt or "A video of physical simulation")
|
| 99 |
+
ui_forces = data.get("forces", [])
|
| 100 |
+
|
| 101 |
+
# Convert UI direction strings to 3D vectors and store on handler
|
| 102 |
+
force_configs = demo_case_handler.get_force_config_from_ui(ui_forces)
|
| 103 |
+
demo_case_handler.set_forces(force_configs)
|
| 104 |
+
|
| 105 |
+
# Configure simulation state from the main thread (required for cases
|
| 106 |
+
# like santa_cloth where taichi field writes need the creating thread's
|
| 107 |
+
# CUDA context).
|
| 108 |
+
demo_case_handler.configure_simulation(simulator)
|
| 109 |
+
|
| 110 |
+
emit("status", {"message": "Forces configured. Starting generation..."})
|
| 111 |
+
stop_requested = False
|
| 112 |
+
socketio.start_background_task(generation_loop, prompt)
|
| 113 |
+
|
| 114 |
+
|
| 115 |
+
@socketio.on("stop_generation")
|
| 116 |
+
def on_stop_generation():
|
| 117 |
+
global stop_requested
|
| 118 |
+
stop_requested = True
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
@socketio.on("update_forces")
|
| 122 |
+
def on_update_forces(data):
|
| 123 |
+
"""User changed force direction/strength mid-generation.
|
| 124 |
+
|
| 125 |
+
Updates the demo handler's wind parameters (plain Python attrs).
|
| 126 |
+
The simulation thread's apply_forces() reads these every step,
|
| 127 |
+
so changes take effect immediately — no CUDA or taichi involved.
|
| 128 |
+
Only works when allow_change_force is enabled in the case config.
|
| 129 |
+
"""
|
| 130 |
+
if demo_case_handler is None or simulator is None:
|
| 131 |
+
return
|
| 132 |
+
if not simulator.config.get("allow_change_force", False):
|
| 133 |
+
return
|
| 134 |
+
ui_forces = data.get("forces", [])
|
| 135 |
+
force_configs = demo_case_handler.get_force_config_from_ui(ui_forces)
|
| 136 |
+
demo_case_handler.set_forces(force_configs)
|
| 137 |
+
# Update derived wind params (direction vector, strength scalar)
|
| 138 |
+
demo_case_handler.configure_simulation(simulator)
|
| 139 |
+
|
| 140 |
+
|
| 141 |
+
@socketio.on("reset")
|
| 142 |
+
def on_reset():
|
| 143 |
+
global is_generating, stop_requested
|
| 144 |
+
stop_requested = True
|
| 145 |
+
if simulator is not None:
|
| 146 |
+
simulator.reset()
|
| 147 |
+
if noise_warper is not None:
|
| 148 |
+
noise_warper.reset()
|
| 149 |
+
if generator is not None:
|
| 150 |
+
generator.reset()
|
| 151 |
+
is_generating = False
|
| 152 |
+
socketio.emit("status", {"message": "Reset complete"})
|
| 153 |
+
# Re-send the preview so user can start again
|
| 154 |
+
if preview_b64 is not None:
|
| 155 |
+
ui_config = demo_case_handler.get_ui_config() if demo_case_handler else {}
|
| 156 |
+
ui_config["allow_change_force"] = simulator.config.get("allow_change_force", False) if simulator else False
|
| 157 |
+
socketio.emit("ready", {
|
| 158 |
+
"case_name": case_name,
|
| 159 |
+
"preview": preview_b64,
|
| 160 |
+
"prompt": default_prompt,
|
| 161 |
+
"ui_config": ui_config,
|
| 162 |
+
})
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
def generation_loop(prompt):
|
| 166 |
+
"""Main generation loop with 3-stage streaming pipeline.
|
| 167 |
+
|
| 168 |
+
Stage 1 (thread): Simulation — produces RGB frames + optical flows per block
|
| 169 |
+
Stage 2 (thread): Noise warping — warps noise using optical flow (lightweight)
|
| 170 |
+
Stage 3 (main): VAE encoding + mask building + diffusion denoising + streaming
|
| 171 |
+
|
| 172 |
+
Each stage runs concurrently: while VGen denoises block N, noise warping
|
| 173 |
+
handles block N+1, and simulation produces block N+2. All heavy GPU work
|
| 174 |
+
(VAE encode + diffusion) is consolidated in Stage 3 to avoid GPU memory
|
| 175 |
+
contention.
|
| 176 |
+
"""
|
| 177 |
+
global is_generating, stop_requested
|
| 178 |
+
is_generating = True
|
| 179 |
+
torch.set_grad_enabled(False) # thread-local: must set in this thread too
|
| 180 |
+
|
| 181 |
+
try:
|
| 182 |
+
socketio.emit("status", {"message": "Preparing video generator..."})
|
| 183 |
+
|
| 184 |
+
# Reset noise warper before sim threads start.
|
| 185 |
+
noise_warper.reset()
|
| 186 |
+
|
| 187 |
+
frame_steps = simulator.frame_steps
|
| 188 |
+
|
| 189 |
+
# --- 4-Stage Pipeline Queues ---
|
| 190 |
+
physics_queue = Queue(maxsize=2) # Stage 1a → Stage 1b (per pixel frame)
|
| 191 |
+
sim_queue = Queue(maxsize=2) # Stage 1b → Stage 2 (per block)
|
| 192 |
+
ready_queue = Queue(maxsize=3) # Stage 2 → Stage 3
|
| 193 |
+
is_debug = simulator.config.get("debug", False)
|
| 194 |
+
all_sim_frames = [] if is_debug else None
|
| 195 |
+
|
| 196 |
+
# --- Stage 1a: Physics producer ---
|
| 197 |
+
# Runs Genesis physics steps and puts per-frame point clouds into
|
| 198 |
+
# physics_queue. Does NOT touch the SVR renderer, so it can run
|
| 199 |
+
# ahead of Stage 1b by up to physics_queue.maxsize frames.
|
| 200 |
+
def physics_producer():
|
| 201 |
+
import time
|
| 202 |
+
try:
|
| 203 |
+
for block_idx in range(num_blocks):
|
| 204 |
+
if stop_requested:
|
| 205 |
+
break
|
| 206 |
+
n_pixel = FRAMES_FIRST_BLOCK_PIXEL if block_idx == 0 else FRAMES_PER_BLOCK_PIXEL
|
| 207 |
+
for pf_idx in range(n_pixel):
|
| 208 |
+
if stop_requested:
|
| 209 |
+
break
|
| 210 |
+
t0 = time.perf_counter()
|
| 211 |
+
last_i = frame_steps - 1
|
| 212 |
+
for i in range(frame_steps):
|
| 213 |
+
updated_points = simulator.step(extract_points=(i == last_i))
|
| 214 |
+
t_step = time.perf_counter() - t0
|
| 215 |
+
# Capture frame_id here: render thread may be behind
|
| 216 |
+
frame_id = simulator.step_count
|
| 217 |
+
item = (block_idx, n_pixel, pf_idx,
|
| 218 |
+
updated_points, frame_id, t_step)
|
| 219 |
+
# Timed put so stop_requested is checked if render stops consuming
|
| 220 |
+
while not stop_requested:
|
| 221 |
+
try:
|
| 222 |
+
physics_queue.put(item, timeout=0.5)
|
| 223 |
+
break
|
| 224 |
+
except QueueFull:
|
| 225 |
+
pass
|
| 226 |
+
except Exception as e:
|
| 227 |
+
import traceback
|
| 228 |
+
traceback.print_exc()
|
| 229 |
+
finally:
|
| 230 |
+
# Best-effort sentinel — render exits via stop_requested if queue stays full
|
| 231 |
+
for _ in range(20): # up to 10 s
|
| 232 |
+
try:
|
| 233 |
+
physics_queue.put(None, timeout=0.5)
|
| 234 |
+
break
|
| 235 |
+
except QueueFull:
|
| 236 |
+
pass
|
| 237 |
+
|
| 238 |
+
# --- Stage 1b: Render + flow producer ---
|
| 239 |
+
# Reads point clouds from physics_queue, runs SVR render + optical
|
| 240 |
+
# flow + resize, accumulates per-block results, then forwards complete
|
| 241 |
+
# blocks to sim_queue (same interface as the old simulation_producer).
|
| 242 |
+
def render_flow_producer():
|
| 243 |
+
import time
|
| 244 |
+
try:
|
| 245 |
+
current_block = -1
|
| 246 |
+
flows, sim_frames, fg_masks, mesh_masks = [], [], [], []
|
| 247 |
+
t_block_start = time.perf_counter()
|
| 248 |
+
t_step_total = t_render_total = t_resize_total = 0.0
|
| 249 |
+
|
| 250 |
+
while not stop_requested:
|
| 251 |
+
try:
|
| 252 |
+
item = physics_queue.get(timeout=0.5)
|
| 253 |
+
except QueueEmpty:
|
| 254 |
+
continue
|
| 255 |
+
if item is None:
|
| 256 |
+
break
|
| 257 |
+
|
| 258 |
+
block_idx, n_pixel, pf_idx, updated_points, frame_id, t_step = item
|
| 259 |
+
|
| 260 |
+
if block_idx != current_block:
|
| 261 |
+
current_block = block_idx
|
| 262 |
+
flows, sim_frames, fg_masks, mesh_masks = [], [], [], []
|
| 263 |
+
t_block_start = time.perf_counter()
|
| 264 |
+
t_step_total = t_render_total = t_resize_total = 0.0
|
| 265 |
+
|
| 266 |
+
t0 = time.perf_counter()
|
| 267 |
+
frame_pil, flow_2hw, fg_mask, mesh_mask = (
|
| 268 |
+
simulator.render_and_flow(updated_points, frame_id=frame_id)
|
| 269 |
+
)
|
| 270 |
+
t1 = time.perf_counter()
|
| 271 |
+
frame_pil = resize_and_crop_pil(frame_pil, start_y=simulator.crop_start)
|
| 272 |
+
t2 = time.perf_counter()
|
| 273 |
+
|
| 274 |
+
sim_frames.append(frame_pil)
|
| 275 |
+
flows.append(flow_2hw)
|
| 276 |
+
fg_masks.append(fg_mask)
|
| 277 |
+
mesh_masks.append(mesh_mask)
|
| 278 |
+
|
| 279 |
+
t_step_total += t_step
|
| 280 |
+
t_render_total += t1 - t0
|
| 281 |
+
t_resize_total += t2 - t1
|
| 282 |
+
|
| 283 |
+
if len(sim_frames) == n_pixel:
|
| 284 |
+
t_queue_start = time.perf_counter()
|
| 285 |
+
if all_sim_frames is not None:
|
| 286 |
+
all_sim_frames.extend(sim_frames)
|
| 287 |
+
sim_queue.put((block_idx, flows, sim_frames, fg_masks, mesh_masks))
|
| 288 |
+
t_queue_end = time.perf_counter()
|
| 289 |
+
print(f"[TIMING] sim block {block_idx}: "
|
| 290 |
+
f"physics step = {t_step_total:.3f}s, "
|
| 291 |
+
f"render+flow = {t_render_total:.3f}s, "
|
| 292 |
+
f"resize = {t_resize_total:.3f}s, "
|
| 293 |
+
f"queue put = {t_queue_end - t_queue_start:.3f}s, "
|
| 294 |
+
f"total = {t_queue_end - t_block_start:.3f}s "
|
| 295 |
+
f"({n_pixel} frames)")
|
| 296 |
+
except Exception as e:
|
| 297 |
+
import traceback
|
| 298 |
+
traceback.print_exc()
|
| 299 |
+
finally:
|
| 300 |
+
sim_queue.put(None) # Sentinel
|
| 301 |
+
|
| 302 |
+
# --- Stage 2: Noise Warping (lightweight, mostly CPU) ---
|
| 303 |
+
def noise_warp_stage():
|
| 304 |
+
import time
|
| 305 |
+
try:
|
| 306 |
+
while not stop_requested:
|
| 307 |
+
t_wait_start = time.perf_counter()
|
| 308 |
+
item = sim_queue.get()
|
| 309 |
+
t_wait_end = time.perf_counter()
|
| 310 |
+
if item is None:
|
| 311 |
+
break
|
| 312 |
+
|
| 313 |
+
block_idx, flows, sim_frames, fg_masks, mesh_masks = item
|
| 314 |
+
|
| 315 |
+
# Warp noise incrementally using optical flow
|
| 316 |
+
t0 = time.perf_counter()
|
| 317 |
+
for flow in flows:
|
| 318 |
+
noise_warper.warp_step(flow)
|
| 319 |
+
t1 = time.perf_counter()
|
| 320 |
+
structured_noise, sde_noise = noise_warper.get_block_noise(block_idx)
|
| 321 |
+
t2 = time.perf_counter()
|
| 322 |
+
|
| 323 |
+
ready_queue.put((
|
| 324 |
+
block_idx,
|
| 325 |
+
structured_noise,
|
| 326 |
+
sde_noise,
|
| 327 |
+
sim_frames, fg_masks, mesh_masks,
|
| 328 |
+
))
|
| 329 |
+
t3 = time.perf_counter()
|
| 330 |
+
|
| 331 |
+
print(f"[TIMING] warp block {block_idx}: "
|
| 332 |
+
f"queue wait = {t_wait_end - t_wait_start:.3f}s, "
|
| 333 |
+
f"warp steps = {t1 - t0:.3f}s, "
|
| 334 |
+
f"get_block_noise = {t2 - t1:.3f}s, "
|
| 335 |
+
f"queue put = {t3 - t2:.3f}s, "
|
| 336 |
+
f"total = {t3 - t_wait_end:.3f}s")
|
| 337 |
+
except Exception as e:
|
| 338 |
+
import traceback
|
| 339 |
+
traceback.print_exc()
|
| 340 |
+
finally:
|
| 341 |
+
ready_queue.put(None) # Sentinel
|
| 342 |
+
|
| 343 |
+
# Start stages 1a, 1b, and 2 BEFORE prepare_generation so the
|
| 344 |
+
# simulation pipeline (physics → render → warp) runs in parallel
|
| 345 |
+
# with text encoding. By the time prepare_generation() returns,
|
| 346 |
+
# ready_queue may already contain block 0, eliminating the startup gap.
|
| 347 |
+
physics_thread = threading.Thread(target=physics_producer, daemon=True)
|
| 348 |
+
render_thread = threading.Thread(target=render_flow_producer, daemon=True)
|
| 349 |
+
warp_thread = threading.Thread(target=noise_warp_stage, daemon=True)
|
| 350 |
+
physics_thread.start()
|
| 351 |
+
render_thread.start()
|
| 352 |
+
warp_thread.start()
|
| 353 |
+
|
| 354 |
+
# Text encoding (+ conditional dict setup) runs while sim pipeline
|
| 355 |
+
# is already producing frames.
|
| 356 |
+
generator.prepare_generation(prompt)
|
| 357 |
+
|
| 358 |
+
# --- Stage 3: VAE Encode + Mask Build + Diffusion ---
|
| 359 |
+
# --- Stage 4: Frame streaming (separate thread, runs concurrently) ---
|
| 360 |
+
import time
|
| 361 |
+
stream_queue = Queue(maxsize=2) # Stage 3 → Stage 4
|
| 362 |
+
|
| 363 |
+
def frame_streamer():
|
| 364 |
+
"""Stream frames to browser at FPS rate, decoupled from GPU work."""
|
| 365 |
+
try:
|
| 366 |
+
while not stop_requested:
|
| 367 |
+
item = stream_queue.get()
|
| 368 |
+
if item is None:
|
| 369 |
+
break
|
| 370 |
+
pixel_frames, blk_idx = item
|
| 371 |
+
for frame in pixel_frames:
|
| 372 |
+
if stop_requested:
|
| 373 |
+
break
|
| 374 |
+
b64 = base64.b64encode(_encode_jpeg(frame)).decode("ascii")
|
| 375 |
+
socketio.emit("frame", {"data": b64, "block": blk_idx})
|
| 376 |
+
socketio.sleep(1.0 / FPS)
|
| 377 |
+
except Exception as e:
|
| 378 |
+
import traceback
|
| 379 |
+
traceback.print_exc()
|
| 380 |
+
|
| 381 |
+
stream_thread = threading.Thread(target=frame_streamer, daemon=True)
|
| 382 |
+
stream_thread.start()
|
| 383 |
+
|
| 384 |
+
t_block_end = time.perf_counter()
|
| 385 |
+
|
| 386 |
+
while not stop_requested:
|
| 387 |
+
t_wait_start = time.perf_counter()
|
| 388 |
+
item = ready_queue.get()
|
| 389 |
+
t_wait_end = time.perf_counter()
|
| 390 |
+
if item is None:
|
| 391 |
+
break
|
| 392 |
+
|
| 393 |
+
(block_idx, structured_noise, sde_noise,
|
| 394 |
+
sim_frames, fg_masks, mesh_masks) = item
|
| 395 |
+
|
| 396 |
+
print(f"[TIMING] block {block_idx}: queue wait = {t_wait_end - t_wait_start:.3f}s, "
|
| 397 |
+
f"gap since prev block end = {t_wait_end - t_block_end:.3f}s")
|
| 398 |
+
|
| 399 |
+
socketio.emit("status", {
|
| 400 |
+
"message": f"Block {block_idx + 1}/{num_blocks} — Generating...",
|
| 401 |
+
"block": block_idx,
|
| 402 |
+
"total_blocks": num_blocks,
|
| 403 |
+
})
|
| 404 |
+
|
| 405 |
+
# 1. Encode simulation frames to latent (GPU)
|
| 406 |
+
t0 = time.perf_counter()
|
| 407 |
+
log_gpu(f"stage3 block {block_idx}: before VAE encode")
|
| 408 |
+
sim_frames_tensor = _frames_to_tensor(sim_frames)
|
| 409 |
+
sim_latent = generator.pipeline.encode_vae.cached_encode_to_latent(
|
| 410 |
+
sim_frames_tensor.to(device=generator.device, dtype=torch.bfloat16),
|
| 411 |
+
is_first=(block_idx == 0),
|
| 412 |
+
)
|
| 413 |
+
if sim_latent.shape[1] > FRAMES_PER_BLOCK:
|
| 414 |
+
sim_latent = sim_latent[:, :FRAMES_PER_BLOCK]
|
| 415 |
+
elif sim_latent.shape[1] < FRAMES_PER_BLOCK:
|
| 416 |
+
pad = FRAMES_PER_BLOCK - sim_latent.shape[1]
|
| 417 |
+
sim_latent = torch.cat(
|
| 418 |
+
[sim_latent, sim_latent[:, -1:].repeat(1, pad, 1, 1, 1)], dim=1,
|
| 419 |
+
)
|
| 420 |
+
t1 = time.perf_counter()
|
| 421 |
+
log_gpu(f"stage3 block {block_idx}: after VAE encode")
|
| 422 |
+
|
| 423 |
+
# 2. Build masks
|
| 424 |
+
sim_mask = _downsample_masks(fg_masks, FRAMES_PER_BLOCK, crop_start=simulator.crop_start, device=generator.device)
|
| 425 |
+
sim_franka_mask = _downsample_masks(mesh_masks, FRAMES_PER_BLOCK, crop_start=simulator.crop_start, device=generator.device)
|
| 426 |
+
t2 = time.perf_counter()
|
| 427 |
+
log_gpu(f"stage3 block {block_idx}: after mask build")
|
| 428 |
+
|
| 429 |
+
# 3. Diffusion denoising
|
| 430 |
+
pixel_frames = generator.generate_block(
|
| 431 |
+
block_idx=block_idx,
|
| 432 |
+
structured_noise=structured_noise,
|
| 433 |
+
sim_latent=sim_latent,
|
| 434 |
+
sde_noise=sde_noise,
|
| 435 |
+
sim_mask=sim_mask,
|
| 436 |
+
sim_franka_mask=sim_franka_mask,
|
| 437 |
+
)
|
| 438 |
+
t3 = time.perf_counter()
|
| 439 |
+
|
| 440 |
+
# Hand off frames to streaming thread (non-blocking)
|
| 441 |
+
stream_queue.put((pixel_frames, block_idx))
|
| 442 |
+
|
| 443 |
+
print(f"[TIMING] block {block_idx}: VAE encode = {t1 - t0:.3f}s, "
|
| 444 |
+
f"mask build = {t2 - t1:.3f}s, diffusion = {t3 - t2:.3f}s, "
|
| 445 |
+
f"total = {t3 - t_wait_end:.3f}s")
|
| 446 |
+
t_block_end = t3
|
| 447 |
+
|
| 448 |
+
stream_queue.put(None) # Sentinel
|
| 449 |
+
physics_thread.join(timeout=10)
|
| 450 |
+
render_thread.join(timeout=10)
|
| 451 |
+
warp_thread.join(timeout=10)
|
| 452 |
+
stream_thread.join(timeout=30)
|
| 453 |
+
|
| 454 |
+
# Save debug outputs only if debug mode is on
|
| 455 |
+
if simulator.config.get("debug", False):
|
| 456 |
+
if noise_warper.noise_buffer:
|
| 457 |
+
noise_stack = torch.stack(noise_warper.noise_buffer, dim=0) # (T, C, H, W)
|
| 458 |
+
downscale_factor = DEFAULT_HEIGHT // LATENT_H # 480 // 60 = 8
|
| 459 |
+
noise_latent = F.interpolate(
|
| 460 |
+
noise_stack, size=(LATENT_H, LATENT_W), mode="area",
|
| 461 |
+
) * downscale_factor # (T, 32, 60, 104)
|
| 462 |
+
numpy_noises = noise_latent.cpu().permute(0, 2, 3, 1).numpy().astype(np.float16) # (T, H, W, C)
|
| 463 |
+
|
| 464 |
+
debug_dir = Path(simulator.config.get("output_folder", "/tmp/demo_debug"))
|
| 465 |
+
debug_dir.mkdir(parents=True, exist_ok=True)
|
| 466 |
+
|
| 467 |
+
noises_path = debug_dir / "noises.npy"
|
| 468 |
+
np.save(noises_path, numpy_noises)
|
| 469 |
+
|
| 470 |
+
noise_vis = np.clip(numpy_noises[:, :, :, :3].astype(np.float32) / 4 + 0.5, 0, 1)
|
| 471 |
+
noise_vis = (noise_vis * 255).astype(np.uint8)
|
| 472 |
+
noise_video_tensor = torch.from_numpy(noise_vis) # (T, H, W, 3) uint8
|
| 473 |
+
from torchvision.io import write_video
|
| 474 |
+
noise_mp4_path = str(debug_dir / "noise_video.mp4")
|
| 475 |
+
write_video(noise_mp4_path, noise_video_tensor, fps=30, video_codec="libx264")
|
| 476 |
+
print(f"Noise saved to: {noises_path} video: {noise_mp4_path}")
|
| 477 |
+
|
| 478 |
+
simulator.save_debug_outputs(sim_frames=all_sim_frames)
|
| 479 |
+
|
| 480 |
+
socketio.emit("generation_complete", {})
|
| 481 |
+
socketio.emit("status", {"message": "Generation complete"})
|
| 482 |
+
|
| 483 |
+
except Exception as e:
|
| 484 |
+
socketio.emit("error", {"message": f"Generation error: {str(e)}"})
|
| 485 |
+
import traceback
|
| 486 |
+
traceback.print_exc()
|
| 487 |
+
finally:
|
| 488 |
+
is_generating = False
|
| 489 |
+
|
| 490 |
+
|
| 491 |
+
# ---------------------------------------------------------------------------
|
| 492 |
+
# Helpers
|
| 493 |
+
# ---------------------------------------------------------------------------
|
| 494 |
+
|
| 495 |
+
def _find_first_frame():
|
| 496 |
+
"""Locate the first-frame image for video generation."""
|
| 497 |
+
case_path = simulator.demo_data_path
|
| 498 |
+
candidate = case_path / "first_frame.png"
|
| 499 |
+
if candidate.exists():
|
| 500 |
+
return str(candidate)
|
| 501 |
+
input_path = Path(simulator.config.get("data_path", "")) / "input.png"
|
| 502 |
+
if input_path.exists():
|
| 503 |
+
return str(input_path)
|
| 504 |
+
return str(candidate) # fallback, may error later with clear message
|
| 505 |
+
|
| 506 |
+
|
| 507 |
+
def _frames_to_tensor(frames_pil):
|
| 508 |
+
"""Convert list of PIL frames (already 480x832) to tensor [1, C, T, H, W] in [-1, 1]."""
|
| 509 |
+
arrays = []
|
| 510 |
+
for f in frames_pil:
|
| 511 |
+
arr = np.array(f.convert("RGB"))
|
| 512 |
+
arr = arr.astype(np.float32) / 127.5 - 1.0
|
| 513 |
+
arrays.append(torch.from_numpy(arr))
|
| 514 |
+
tensor = torch.stack(arrays, dim=0).permute(3, 0, 1, 2).contiguous()
|
| 515 |
+
return tensor.unsqueeze(0)
|
| 516 |
+
|
| 517 |
+
|
| 518 |
+
def _downsample_masks(masks, target_frames, crop_start=176, device="cuda"):
|
| 519 |
+
"""Downsample list of mask tensors to target_frames latent frames."""
|
| 520 |
+
if not masks or all(m is None for m in masks):
|
| 521 |
+
return None
|
| 522 |
+
|
| 523 |
+
processed = []
|
| 524 |
+
for m in masks:
|
| 525 |
+
if m is None:
|
| 526 |
+
processed.append(torch.zeros(1, 1, LATENT_H, LATENT_W, device=device))
|
| 527 |
+
continue
|
| 528 |
+
if isinstance(m, torch.Tensor):
|
| 529 |
+
m = m.to(device=device)
|
| 530 |
+
if m.dim() == 3:
|
| 531 |
+
m = m.squeeze(-1)
|
| 532 |
+
m_832 = F.interpolate(
|
| 533 |
+
m.float().unsqueeze(0).unsqueeze(0),
|
| 534 |
+
size=(832, 832), mode="bilinear", align_corners=False,
|
| 535 |
+
)
|
| 536 |
+
m_cropped = m_832[:, :, crop_start:crop_start + DEFAULT_HEIGHT, :]
|
| 537 |
+
m_latent = F.interpolate(
|
| 538 |
+
m_cropped, size=(LATENT_H, LATENT_W),
|
| 539 |
+
mode="bilinear", align_corners=False,
|
| 540 |
+
)
|
| 541 |
+
processed.append(m_latent)
|
| 542 |
+
else:
|
| 543 |
+
processed.append(torch.zeros(1, 1, LATENT_H, LATENT_W, device=device))
|
| 544 |
+
|
| 545 |
+
stacked = torch.cat(processed, dim=0)
|
| 546 |
+
T = stacked.shape[0]
|
| 547 |
+
|
| 548 |
+
time_averaged = []
|
| 549 |
+
for i in range(0, T, TEMPORAL_FACTOR):
|
| 550 |
+
group = stacked[i:i + TEMPORAL_FACTOR]
|
| 551 |
+
time_averaged.append(group.mean(dim=0, keepdim=True))
|
| 552 |
+
stacked = torch.cat(time_averaged, dim=0)
|
| 553 |
+
|
| 554 |
+
if stacked.shape[0] > target_frames:
|
| 555 |
+
stacked = stacked[:target_frames]
|
| 556 |
+
elif stacked.shape[0] < target_frames:
|
| 557 |
+
pad = target_frames - stacked.shape[0]
|
| 558 |
+
stacked = torch.cat(
|
| 559 |
+
[stacked, stacked[-1:].repeat(pad, 1, 1, 1)], dim=0,
|
| 560 |
+
)
|
| 561 |
+
|
| 562 |
+
result = stacked.squeeze(1).unsqueeze(0)
|
| 563 |
+
return (result > 0.5).bool()
|
| 564 |
+
|
| 565 |
+
|
| 566 |
+
def _encode_jpeg(frame_np, quality=85):
|
| 567 |
+
img = Image.fromarray(frame_np)
|
| 568 |
+
buf = io.BytesIO()
|
| 569 |
+
img.save(buf, format="JPEG", quality=quality)
|
| 570 |
+
return buf.getvalue()
|
| 571 |
+
|
| 572 |
+
|
| 573 |
+
def _encode_pil_b64(pil_img, fmt="JPEG", quality=85):
|
| 574 |
+
buf = io.BytesIO()
|
| 575 |
+
pil_img.save(buf, format=fmt, quality=quality)
|
| 576 |
+
return base64.b64encode(buf.getvalue()).decode("ascii")
|
| 577 |
+
|
| 578 |
+
|
| 579 |
+
# ---------------------------------------------------------------------------
|
| 580 |
+
# Pipeline warmup — compile CUDA kernels before first user request
|
| 581 |
+
# ---------------------------------------------------------------------------
|
| 582 |
+
|
| 583 |
+
def _warmup_pipeline():
|
| 584 |
+
"""Run dummy passes through each pipeline stage to trigger CUDA JIT.
|
| 585 |
+
|
| 586 |
+
Without this, the first user-facing generation pays ~24s of kernel
|
| 587 |
+
compilation across simulation render, noise warping, and diffusion.
|
| 588 |
+
"""
|
| 589 |
+
import time
|
| 590 |
+
print("[4/5] Warming up CUDA kernels (one-time cost)...")
|
| 591 |
+
torch.set_grad_enabled(False)
|
| 592 |
+
|
| 593 |
+
# 1. Warm up simulation render + optical flow
|
| 594 |
+
t0 = time.perf_counter()
|
| 595 |
+
for _pass in range(2):
|
| 596 |
+
for _ in range(simulator.frame_steps):
|
| 597 |
+
updated_points = simulator.step()
|
| 598 |
+
simulator.render_and_flow(updated_points)
|
| 599 |
+
|
| 600 |
+
# Reset simulation state (scene.reset restores to built state)
|
| 601 |
+
simulator.scene.reset()
|
| 602 |
+
simulator.case_handler.fix_particles() # re-pin after reset
|
| 603 |
+
simulator.step_count = 0
|
| 604 |
+
simulator.svr.previous_frame_data = None
|
| 605 |
+
simulator.svr.optical_flow = np.array([])
|
| 606 |
+
simulator.svr._last_optical_flow = None
|
| 607 |
+
simulator.svr._prev_fg_frags_idx = None
|
| 608 |
+
simulator.svr._prev_fg_frags_dists = None
|
| 609 |
+
# Keep cache_bg — background render is reusable
|
| 610 |
+
t1 = time.perf_counter()
|
| 611 |
+
print(f" Sim + render warmup: {t1 - t0:.1f}s")
|
| 612 |
+
|
| 613 |
+
# 2. Warm up noise warper (grid_sample, meshgrid, interpolate kernels)
|
| 614 |
+
dummy_flow = np.zeros((2, 512, 512), dtype=np.float32)
|
| 615 |
+
noise_warper.warp_step(dummy_flow)
|
| 616 |
+
noise_warper.reset()
|
| 617 |
+
t2 = time.perf_counter()
|
| 618 |
+
print(f" Noise warp warmup: {t2 - t1:.1f}s")
|
| 619 |
+
|
| 620 |
+
# 3. Warm up VAE encode + diffusion (transformer attention kernels)
|
| 621 |
+
generator.prepare_generation(default_prompt)
|
| 622 |
+
|
| 623 |
+
# Dummy VAE encode
|
| 624 |
+
dummy_pixel = torch.zeros(
|
| 625 |
+
1, 3, FRAMES_FIRST_BLOCK_PIXEL, DEFAULT_HEIGHT, DEFAULT_WIDTH,
|
| 626 |
+
device=generator.device, dtype=torch.bfloat16,
|
| 627 |
+
)
|
| 628 |
+
sim_latent = generator.pipeline.encode_vae.cached_encode_to_latent(
|
| 629 |
+
dummy_pixel, is_first=True,
|
| 630 |
+
)
|
| 631 |
+
if sim_latent.shape[1] > FRAMES_PER_BLOCK:
|
| 632 |
+
sim_latent = sim_latent[:, :FRAMES_PER_BLOCK]
|
| 633 |
+
elif sim_latent.shape[1] < FRAMES_PER_BLOCK:
|
| 634 |
+
pad = FRAMES_PER_BLOCK - sim_latent.shape[1]
|
| 635 |
+
sim_latent = torch.cat(
|
| 636 |
+
[sim_latent, sim_latent[:, -1:].repeat(1, pad, 1, 1, 1)], dim=1,
|
| 637 |
+
)
|
| 638 |
+
|
| 639 |
+
# Dummy diffusion block
|
| 640 |
+
dummy_noise = torch.randn(
|
| 641 |
+
1, FRAMES_PER_BLOCK, LATENT_C, LATENT_H, LATENT_W,
|
| 642 |
+
device=generator.device, dtype=torch.bfloat16,
|
| 643 |
+
)
|
| 644 |
+
generator.generate_block(
|
| 645 |
+
block_idx=0,
|
| 646 |
+
structured_noise=dummy_noise,
|
| 647 |
+
sim_latent=sim_latent,
|
| 648 |
+
)
|
| 649 |
+
|
| 650 |
+
# Run two more dummy blocks to warm up the KV-cache-populated code
|
| 651 |
+
# paths (blocks 1+ are structurally different from block 0 because the
|
| 652 |
+
# self-attention KV cache is non-empty). Without this, real generation
|
| 653 |
+
# blocks 0 and 1 hit slow cuDNN algorithm selection on first use, taking
|
| 654 |
+
# ~4s each instead of ~1s. The crossattn_cache stays valid across these
|
| 655 |
+
# extra blocks (same prompt), so they run fast (~1s each).
|
| 656 |
+
for _blk in range(1, 3):
|
| 657 |
+
_dummy_latent = torch.zeros(
|
| 658 |
+
1, FRAMES_PER_BLOCK, LATENT_C, LATENT_H, LATENT_W,
|
| 659 |
+
device=generator.device, dtype=torch.bfloat16,
|
| 660 |
+
)
|
| 661 |
+
_dummy_noise = torch.randn_like(_dummy_latent)
|
| 662 |
+
generator.generate_block(
|
| 663 |
+
block_idx=_blk,
|
| 664 |
+
structured_noise=_dummy_noise,
|
| 665 |
+
sim_latent=_dummy_latent,
|
| 666 |
+
)
|
| 667 |
+
|
| 668 |
+
# Reset generator state (KV self-attention cache + VAE caches).
|
| 669 |
+
# crossattn_cache is intentionally preserved: it is text-conditioned
|
| 670 |
+
# and stays valid for the default prompt, so real generation blocks 0
|
| 671 |
+
# and 1 skip the expensive cold re-initialization.
|
| 672 |
+
generator.reset()
|
| 673 |
+
generator.pipeline.encode_vae.model.clear_cache()
|
| 674 |
+
t3 = time.perf_counter()
|
| 675 |
+
print(f" VAE + diffusion warmup: {t3 - t2:.1f}s")
|
| 676 |
+
print(f" Total warmup: {t3 - t0:.1f}s — first generation will be fast.")
|
| 677 |
+
log_gpu("after pipeline warmup")
|
| 678 |
+
|
| 679 |
+
|
| 680 |
+
# ---------------------------------------------------------------------------
|
| 681 |
+
# Startup
|
| 682 |
+
# ---------------------------------------------------------------------------
|
| 683 |
+
|
| 684 |
+
def main():
|
| 685 |
+
global simulator, noise_warper, generator, demo_case_handler
|
| 686 |
+
global preview_b64, default_prompt, case_name, num_blocks
|
| 687 |
+
|
| 688 |
+
parser = argparse.ArgumentParser(description="RealWonder Interactive Demo")
|
| 689 |
+
parser.add_argument("--demo_data", type=str, required=True,
|
| 690 |
+
help="Path to demo data directory (e.g. demo_data/lamp)")
|
| 691 |
+
parser.add_argument("--checkpoint_path", type=str, required=True,
|
| 692 |
+
help="Path to video generation model checkpoint")
|
| 693 |
+
parser.add_argument("--host", type=str, default="0.0.0.0")
|
| 694 |
+
parser.add_argument("--port", type=int, default=5000)
|
| 695 |
+
parser.add_argument("--use_ema", action="store_true")
|
| 696 |
+
parser.add_argument("--seed", type=int, default=42)
|
| 697 |
+
parser.add_argument("--no_gpu_log", action="store_true",
|
| 698 |
+
help="Disable GPU memory logging")
|
| 699 |
+
parser.add_argument("--no_debug", action="store_true",
|
| 700 |
+
help="Force disable debug outputs (overrides config.yaml)")
|
| 701 |
+
parser.add_argument("--taehv", action="store_true",
|
| 702 |
+
help="Use TAEHV tiny VAE decoder (faster but slightly lower quality)")
|
| 703 |
+
args = parser.parse_args()
|
| 704 |
+
|
| 705 |
+
if args.no_gpu_log:
|
| 706 |
+
set_gpu_logging(False)
|
| 707 |
+
|
| 708 |
+
demo_data_path = Path(args.demo_data)
|
| 709 |
+
case_name = demo_data_path.name
|
| 710 |
+
|
| 711 |
+
if not demo_data_path.exists() or not (demo_data_path / "config.yaml").exists():
|
| 712 |
+
print(f"ERROR: {demo_data_path} does not exist or has no config.yaml")
|
| 713 |
+
return
|
| 714 |
+
|
| 715 |
+
# ---- Load case config and derive SDEdit parameters ----
|
| 716 |
+
import yaml
|
| 717 |
+
with open(demo_data_path / "config.yaml") as f:
|
| 718 |
+
case_config = yaml.safe_load(f)
|
| 719 |
+
sdedit_cfg = load_case_sdedit_config(case_config)
|
| 720 |
+
num_blocks = sdedit_cfg["num_blocks"]
|
| 721 |
+
print(f"Case SDEdit config: {sdedit_cfg}")
|
| 722 |
+
|
| 723 |
+
# ---- Step 1: Initialize video generator ----
|
| 724 |
+
print(f"[1/5] Initializing video generator from {args.checkpoint_path} ...")
|
| 725 |
+
log_gpu("before video generator init")
|
| 726 |
+
generator = StreamingVideoGenerator(
|
| 727 |
+
checkpoint_path=args.checkpoint_path,
|
| 728 |
+
num_pixel_frames=sdedit_cfg["num_pixel_frames"],
|
| 729 |
+
denoising_steps=sdedit_cfg["denoising_step_list"],
|
| 730 |
+
mask_dropin_step=sdedit_cfg["mask_dropin_step"],
|
| 731 |
+
franka_step=sdedit_cfg["franka_step"],
|
| 732 |
+
use_ema=args.use_ema,
|
| 733 |
+
seed=args.seed,
|
| 734 |
+
enable_taehv=args.taehv,
|
| 735 |
+
)
|
| 736 |
+
generator.setup()
|
| 737 |
+
log_gpu("after video generator setup")
|
| 738 |
+
print(" Video generator ready.")
|
| 739 |
+
|
| 740 |
+
# ---- Step 2: Initialize simulator (Genesis scene) ----
|
| 741 |
+
print(f"[2/5] Loading case '{case_name}' and building Genesis scene ...")
|
| 742 |
+
log_gpu("before simulator init")
|
| 743 |
+
# Per-case config overrides (e.g. disable built-in force fields for
|
| 744 |
+
# cases where the demo handler applies forces interactively).
|
| 745 |
+
config_overrides = {}
|
| 746 |
+
if case_name == "santa_cloth":
|
| 747 |
+
config_overrides["skip_force_fields"] = True
|
| 748 |
+
simulator = InteractiveSimulator(
|
| 749 |
+
str(demo_data_path), config_overrides=config_overrides,
|
| 750 |
+
)
|
| 751 |
+
if args.no_debug:
|
| 752 |
+
simulator.config["debug"] = False
|
| 753 |
+
log_gpu("after simulator init")
|
| 754 |
+
|
| 755 |
+
# Create per-case demo handler and attach to simulator
|
| 756 |
+
demo_case_handler = get_demo_case_handler(case_name, simulator.config)
|
| 757 |
+
demo_case_handler.set_object_masks(simulator.object_masks_b64)
|
| 758 |
+
simulator.set_demo_case_handler(demo_case_handler)
|
| 759 |
+
print(f" Demo case handler: {type(demo_case_handler).__name__}")
|
| 760 |
+
|
| 761 |
+
noise_warper = StreamingNoiseWarper(crop_start=simulator.crop_start)
|
| 762 |
+
log_gpu("after noise warper init")
|
| 763 |
+
print(" Simulator and noise warper ready.")
|
| 764 |
+
|
| 765 |
+
# ---- Step 3: Pre-compute first frame encoding + KV cache + default prompt ----
|
| 766 |
+
print("[3/5] Pre-computing first frame encoding + KV cache + default prompt ...")
|
| 767 |
+
first_frame_path = _find_first_frame()
|
| 768 |
+
preview_pil = Image.open(first_frame_path).convert("RGB")
|
| 769 |
+
preview_b64 = _encode_pil_b64(preview_pil)
|
| 770 |
+
default_prompt = simulator.config.get("vgen_prompt", "A video of physical simulation")
|
| 771 |
+
generator.precompute_first_frame(first_frame_path, default_prompt=default_prompt)
|
| 772 |
+
log_gpu("after first frame pre-computation")
|
| 773 |
+
print(f" First frame pre-computed from {first_frame_path}. All components initialized.")
|
| 774 |
+
|
| 775 |
+
# ---- Step 4: Warm up CUDA kernels ----
|
| 776 |
+
_warmup_pipeline()
|
| 777 |
+
|
| 778 |
+
# ---- Step 5: Start server ----
|
| 779 |
+
print(f"\nStarting server on {args.host}:{args.port}")
|
| 780 |
+
print(f"Open http://localhost:{args.port} in your browser.\n")
|
| 781 |
+
socketio.run(app, host=args.host, port=args.port, debug=False,
|
| 782 |
+
allow_unsafe_werkzeug=True)
|
| 783 |
+
|
| 784 |
+
|
| 785 |
+
if __name__ == "__main__":
|
| 786 |
+
main()
|
case_handlers/__init__.py
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Import case handlers to trigger registration."""
|
| 2 |
+
|
| 3 |
+
from case_handlers.lamp import LampDemoHandler
|
| 4 |
+
from case_handlers.persimmon import PersimmonDemoHandler
|
| 5 |
+
from case_handlers.santa_cloth import SantaClothDemoHandler
|
| 6 |
+
from case_handlers.tree import TreeDemoHandler
|
case_handlers/base.py
ADDED
|
@@ -0,0 +1,149 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Base demo case handler with registry pattern.
|
| 2 |
+
|
| 3 |
+
Provides a registry + decorator for per-case UI configuration and
|
| 4 |
+
force application logic in the demo_web frontend.
|
| 5 |
+
"""
|
| 6 |
+
|
| 7 |
+
import numpy as np
|
| 8 |
+
|
| 9 |
+
DEMO_CASE_REGISTRY = {}
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
def register_demo_case(case_name: str):
|
| 13 |
+
"""Decorator to register a DemoCaseHandler subclass."""
|
| 14 |
+
def decorator(cls):
|
| 15 |
+
if case_name in DEMO_CASE_REGISTRY:
|
| 16 |
+
raise ValueError(f"Demo case '{case_name}' already registered!")
|
| 17 |
+
DEMO_CASE_REGISTRY[case_name] = cls
|
| 18 |
+
return cls
|
| 19 |
+
return decorator
|
| 20 |
+
|
| 21 |
+
|
| 22 |
+
class DemoCaseHandler:
|
| 23 |
+
"""Base class for per-case UI config and force application in demo_web.
|
| 24 |
+
|
| 25 |
+
Subclasses override ``get_ui_config`` and optionally ``apply_forces``
|
| 26 |
+
to customise behaviour for specific cases.
|
| 27 |
+
"""
|
| 28 |
+
|
| 29 |
+
# Per-object physics force multiplier applied on top of the UI strength
|
| 30 |
+
# slider. Subclasses override this so the UI always shows a normalised
|
| 31 |
+
# 0-5 range while the actual force magnitude is case-appropriate.
|
| 32 |
+
# Either a single float (applied to all objects) or a list of floats
|
| 33 |
+
# (one per object).
|
| 34 |
+
force_scale = 1.0
|
| 35 |
+
|
| 36 |
+
def __init__(self, config):
|
| 37 |
+
self.config = config
|
| 38 |
+
self._forces = [] # list of {"obj_idx", "direction", "strength"}
|
| 39 |
+
self._object_masks_b64 = [] # per-object mask images as base64 PNGs
|
| 40 |
+
|
| 41 |
+
@property
|
| 42 |
+
def num_objects(self):
|
| 43 |
+
return len(self.config.get("material_type", []))
|
| 44 |
+
|
| 45 |
+
def set_object_masks(self, masks_b64_list):
|
| 46 |
+
"""Store base64-encoded mask PNGs for each object."""
|
| 47 |
+
self._object_masks_b64 = list(masks_b64_list) if masks_b64_list else []
|
| 48 |
+
|
| 49 |
+
# -- UI configuration --------------------------------------------------
|
| 50 |
+
|
| 51 |
+
def get_ui_config(self):
|
| 52 |
+
"""Return JSON-serialisable dict describing per-object controls.
|
| 53 |
+
|
| 54 |
+
Default: one control per object with left/right/none, strength 1.0.
|
| 55 |
+
Includes mask_b64 for each object if masks were set.
|
| 56 |
+
"""
|
| 57 |
+
objects = []
|
| 58 |
+
for idx in range(self.num_objects):
|
| 59 |
+
obj = {
|
| 60 |
+
"idx": idx,
|
| 61 |
+
"label": f"Object {idx}",
|
| 62 |
+
"directions": ["left", "none", "right"],
|
| 63 |
+
"default_direction": "none",
|
| 64 |
+
"default_strength": 1.0,
|
| 65 |
+
"max_strength": 2.0,
|
| 66 |
+
}
|
| 67 |
+
if idx < len(self._object_masks_b64):
|
| 68 |
+
obj["mask_b64"] = self._object_masks_b64[idx]
|
| 69 |
+
objects.append(obj)
|
| 70 |
+
return {"num_objects": self.num_objects, "objects": objects}
|
| 71 |
+
|
| 72 |
+
# -- Force management --------------------------------------------------
|
| 73 |
+
|
| 74 |
+
def get_force_config_from_ui(self, ui_forces):
|
| 75 |
+
"""Map UI force dicts to 3D vectors.
|
| 76 |
+
|
| 77 |
+
Args:
|
| 78 |
+
ui_forces: list of ``{"obj_idx", "direction", "strength"}``
|
| 79 |
+
where direction is either a legacy string
|
| 80 |
+
("left"/"right"/"none") or a 3-element list [dx, dy, dz].
|
| 81 |
+
|
| 82 |
+
Returns:
|
| 83 |
+
list of ``{"obj_idx", "direction": [dx,dy,dz], "strength"}``.
|
| 84 |
+
"""
|
| 85 |
+
legacy_map = {
|
| 86 |
+
"left": [-1.0, 0.0, 0.0],
|
| 87 |
+
"right": [1.0, 0.0, 0.0],
|
| 88 |
+
"none": [0.0, 0.0, 0.0],
|
| 89 |
+
}
|
| 90 |
+
result = []
|
| 91 |
+
for f in ui_forces:
|
| 92 |
+
d = f.get("direction", [0.0, 0.0, 0.0])
|
| 93 |
+
if isinstance(d, str):
|
| 94 |
+
vec = legacy_map.get(d, [0.0, 0.0, 0.0])
|
| 95 |
+
else:
|
| 96 |
+
vec = [float(v) for v in d]
|
| 97 |
+
result.append({
|
| 98 |
+
"obj_idx": int(f.get("obj_idx", 0)),
|
| 99 |
+
"direction": vec,
|
| 100 |
+
"strength": float(f.get("strength", 0.0)),
|
| 101 |
+
})
|
| 102 |
+
return result
|
| 103 |
+
|
| 104 |
+
def set_forces(self, forces):
|
| 105 |
+
"""Store resolved force configs (output of ``get_force_config_from_ui``)."""
|
| 106 |
+
self._forces = list(forces)
|
| 107 |
+
|
| 108 |
+
def configure_simulation(self, simulator):
|
| 109 |
+
"""Called from the main thread before the generation loop starts.
|
| 110 |
+
|
| 111 |
+
Override in subclasses that need to set simulation state requiring
|
| 112 |
+
the main thread's CUDA context (e.g. taichi field writes).
|
| 113 |
+
"""
|
| 114 |
+
pass
|
| 115 |
+
|
| 116 |
+
def reset_forces(self):
|
| 117 |
+
self._forces = []
|
| 118 |
+
|
| 119 |
+
def apply_forces(self, simulator, step_count):
|
| 120 |
+
"""Apply stored forces to the simulator's objects.
|
| 121 |
+
|
| 122 |
+
Default behaviour: apply a constant force every step to each rigid
|
| 123 |
+
object that has a non-zero direction.
|
| 124 |
+
"""
|
| 125 |
+
for f in self._forces:
|
| 126 |
+
obj_idx = f["obj_idx"]
|
| 127 |
+
direction = np.array(f["direction"], dtype=np.float32)
|
| 128 |
+
strength = f["strength"]
|
| 129 |
+
norm = np.linalg.norm(direction)
|
| 130 |
+
if norm < 1e-6:
|
| 131 |
+
continue
|
| 132 |
+
direction = direction / norm
|
| 133 |
+
if isinstance(self.force_scale, (list, tuple)):
|
| 134 |
+
scale = self.force_scale[obj_idx] if obj_idx < len(self.force_scale) else 1.0
|
| 135 |
+
else:
|
| 136 |
+
scale = self.force_scale
|
| 137 |
+
force_magnitude = strength * scale
|
| 138 |
+
mt = simulator.material_type[obj_idx] if obj_idx < len(simulator.material_type) else "rigid"
|
| 139 |
+
if mt == "rigid":
|
| 140 |
+
simulator.objs[obj_idx].solver.apply_links_external_force(
|
| 141 |
+
force=(direction * force_magnitude).reshape(1, 3),
|
| 142 |
+
links_idx=[simulator.objs[obj_idx].idx],
|
| 143 |
+
)
|
| 144 |
+
|
| 145 |
+
|
| 146 |
+
def get_demo_case_handler(case_name, config):
|
| 147 |
+
"""Factory: return a handler for *case_name*, falling back to default."""
|
| 148 |
+
cls = DEMO_CASE_REGISTRY.get(case_name, DemoCaseHandler)
|
| 149 |
+
return cls(config)
|
case_handlers/lamp.py
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Lamp demo case handler — single rigid object, constant force."""
|
| 2 |
+
|
| 3 |
+
from case_handlers.base import DemoCaseHandler, register_demo_case
|
| 4 |
+
|
| 5 |
+
|
| 6 |
+
@register_demo_case("lamp")
|
| 7 |
+
class LampDemoHandler(DemoCaseHandler):
|
| 8 |
+
|
| 9 |
+
force_scale = 2.5
|
| 10 |
+
|
| 11 |
+
def get_ui_config(self):
|
| 12 |
+
objects = [
|
| 13 |
+
{
|
| 14 |
+
"idx": 0,
|
| 15 |
+
"label": "Lamp",
|
| 16 |
+
"directions": ["left", "none", "right"],
|
| 17 |
+
"default_direction": "none",
|
| 18 |
+
"default_strength": 1.0,
|
| 19 |
+
"max_strength": 2.0,
|
| 20 |
+
},
|
| 21 |
+
]
|
| 22 |
+
for obj in objects:
|
| 23 |
+
if obj["idx"] < len(self._object_masks_b64):
|
| 24 |
+
obj["mask_b64"] = self._object_masks_b64[obj["idx"]]
|
| 25 |
+
return {"num_objects": len(objects), "objects": objects}
|
case_handlers/persimmon.py
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Persimmon demo case handler — 3 rigid objects, force for first 5 steps only."""
|
| 2 |
+
|
| 3 |
+
import numpy as np
|
| 4 |
+
|
| 5 |
+
from case_handlers.base import DemoCaseHandler, register_demo_case
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
@register_demo_case("persimmon")
|
| 9 |
+
class PersimmonDemoHandler(DemoCaseHandler):
|
| 10 |
+
|
| 11 |
+
# Per-object force multiplier: top persimmon is lighter so needs less
|
| 12 |
+
# force to move the same distance. [top, middle, bottom]
|
| 13 |
+
force_scale = [50.0, 200.0, 100.0]
|
| 14 |
+
|
| 15 |
+
def get_ui_config(self):
|
| 16 |
+
objects = [
|
| 17 |
+
{
|
| 18 |
+
"idx": 0,
|
| 19 |
+
"label": "Top Persimmon",
|
| 20 |
+
"directions": ["left", "none", "right"],
|
| 21 |
+
"default_direction": "none",
|
| 22 |
+
"default_strength": 1.0,
|
| 23 |
+
"max_strength": 2.0,
|
| 24 |
+
},
|
| 25 |
+
{
|
| 26 |
+
"idx": 1,
|
| 27 |
+
"label": "Middle Persimmon",
|
| 28 |
+
"directions": ["left", "none", "right"],
|
| 29 |
+
"default_direction": "none",
|
| 30 |
+
"default_strength": 1.0,
|
| 31 |
+
"max_strength": 2.0,
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"idx": 2,
|
| 35 |
+
"label": "Bottom Persimmon",
|
| 36 |
+
"directions": ["left", "none", "right"],
|
| 37 |
+
"default_direction": "none",
|
| 38 |
+
"default_strength": 1.0,
|
| 39 |
+
"max_strength": 2.0,
|
| 40 |
+
},
|
| 41 |
+
]
|
| 42 |
+
for obj in objects:
|
| 43 |
+
if obj["idx"] < len(self._object_masks_b64):
|
| 44 |
+
obj["mask_b64"] = self._object_masks_b64[obj["idx"]]
|
| 45 |
+
return {"num_objects": len(objects), "objects": objects}
|
| 46 |
+
|
| 47 |
+
def apply_forces(self, simulator, step_count):
|
| 48 |
+
"""Only apply forces for the first 5 simulation steps (matching offline persimmon.py)."""
|
| 49 |
+
if step_count > 5:
|
| 50 |
+
return
|
| 51 |
+
super().apply_forces(simulator, step_count)
|
case_handlers/santa_cloth.py
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Santa cloth demo case handler — PBD cloth with controllable wind."""
|
| 2 |
+
|
| 3 |
+
import numpy as np
|
| 4 |
+
import torch
|
| 5 |
+
|
| 6 |
+
from case_handlers.base import DemoCaseHandler, register_demo_case
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
@register_demo_case("santa_cloth")
|
| 10 |
+
class SantaClothDemoHandler(DemoCaseHandler):
|
| 11 |
+
|
| 12 |
+
force_scale = 1.0
|
| 13 |
+
|
| 14 |
+
def __init__(self, config):
|
| 15 |
+
super().__init__(config)
|
| 16 |
+
self._wind_direction = np.zeros(3, dtype=np.float32)
|
| 17 |
+
self._wind_strength = 0.0
|
| 18 |
+
self._wind_bounds = None # (z_low, z_high)
|
| 19 |
+
|
| 20 |
+
def get_ui_config(self):
|
| 21 |
+
objects = [
|
| 22 |
+
{
|
| 23 |
+
"idx": 0,
|
| 24 |
+
"label": "Santa's Clothes",
|
| 25 |
+
"directions": ["left", "none", "right"],
|
| 26 |
+
"default_direction": "none",
|
| 27 |
+
"default_strength": 1.0,
|
| 28 |
+
"max_strength": 2.0,
|
| 29 |
+
},
|
| 30 |
+
]
|
| 31 |
+
for obj in objects:
|
| 32 |
+
if obj["idx"] < len(self._object_masks_b64):
|
| 33 |
+
obj["mask_b64"] = self._object_masks_b64[obj["idx"]]
|
| 34 |
+
return {"num_objects": len(objects), "objects": objects}
|
| 35 |
+
|
| 36 |
+
def configure_simulation(self, simulator):
|
| 37 |
+
"""Pre-compute wind parameters from stored forces (any thread)."""
|
| 38 |
+
for f in self._forces:
|
| 39 |
+
direction = np.array(f["direction"], dtype=np.float32)
|
| 40 |
+
strength = f["strength"]
|
| 41 |
+
norm = np.linalg.norm(direction)
|
| 42 |
+
if norm < 1e-6:
|
| 43 |
+
self._wind_direction = np.zeros(3, dtype=np.float32)
|
| 44 |
+
self._wind_strength = 0.0
|
| 45 |
+
continue
|
| 46 |
+
self._wind_direction = direction / norm
|
| 47 |
+
self._wind_strength = strength * self.force_scale
|
| 48 |
+
|
| 49 |
+
if self._wind_bounds is None and len(simulator.all_obj_info) > 0:
|
| 50 |
+
info = simulator.all_obj_info[0]
|
| 51 |
+
z_min = float(info["min"][2])
|
| 52 |
+
z_max = float(info["max"][2])
|
| 53 |
+
z_range = z_max - z_min
|
| 54 |
+
self._wind_bounds = (
|
| 55 |
+
z_min + z_range * 0.05,
|
| 56 |
+
z_min + z_range * 0.8,
|
| 57 |
+
)
|
| 58 |
+
|
| 59 |
+
def apply_forces(self, simulator, step_count):
|
| 60 |
+
"""Apply wind to PBD cloth by modifying particle velocities."""
|
| 61 |
+
if self._wind_strength < 1e-6:
|
| 62 |
+
return
|
| 63 |
+
if self._wind_bounds is None:
|
| 64 |
+
return
|
| 65 |
+
|
| 66 |
+
wind_lowest, wind_highest = self._wind_bounds
|
| 67 |
+
dt = simulator.dt
|
| 68 |
+
|
| 69 |
+
for obj_idx, obj in enumerate(simulator.objs):
|
| 70 |
+
mt = simulator.material_type[obj_idx] if obj_idx < len(simulator.material_type) else "rigid"
|
| 71 |
+
if mt not in ("pbd_cloth", "pbd_elastic", "pbd_particle"):
|
| 72 |
+
continue
|
| 73 |
+
|
| 74 |
+
solver = obj.solver
|
| 75 |
+
state = solver.get_state(0)
|
| 76 |
+
if state is None:
|
| 77 |
+
continue
|
| 78 |
+
|
| 79 |
+
p_start = obj.particle_start
|
| 80 |
+
n_p = obj.n_particles
|
| 81 |
+
|
| 82 |
+
z = state.pos[0, p_start:p_start + n_p, 2]
|
| 83 |
+
is_free = state.free[0, p_start:p_start + n_p].bool()
|
| 84 |
+
in_zone = (z > wind_lowest) & (z < wind_highest)
|
| 85 |
+
mask = is_free & in_zone
|
| 86 |
+
if not mask.any():
|
| 87 |
+
continue
|
| 88 |
+
|
| 89 |
+
t = torch.zeros_like(z)
|
| 90 |
+
t[mask] = (z[mask] - wind_lowest) / (wind_highest - wind_lowest)
|
| 91 |
+
scaler = torch.zeros_like(z)
|
| 92 |
+
scaler[mask] = torch.exp(t[mask] ** 2)
|
| 93 |
+
|
| 94 |
+
wind_dir = torch.tensor(
|
| 95 |
+
self._wind_direction, dtype=z.dtype, device=z.device,
|
| 96 |
+
)
|
| 97 |
+
|
| 98 |
+
wind_delta = wind_dir.unsqueeze(0) * (self._wind_strength * scaler.unsqueeze(1) * dt)
|
| 99 |
+
state.vel[0, p_start:p_start + n_p, :] += wind_delta
|
| 100 |
+
|
| 101 |
+
solver.set_state(0, state)
|
case_handlers/tree.py
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Tree demo case handler — MPM elastic with controllable wind."""
|
| 2 |
+
|
| 3 |
+
import numpy as np
|
| 4 |
+
import torch
|
| 5 |
+
|
| 6 |
+
from case_handlers.base import DemoCaseHandler, register_demo_case
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
@register_demo_case("tree")
|
| 10 |
+
class TreeDemoHandler(DemoCaseHandler):
|
| 11 |
+
|
| 12 |
+
force_scale = 1.0
|
| 13 |
+
|
| 14 |
+
def __init__(self, config):
|
| 15 |
+
super().__init__(config)
|
| 16 |
+
self._wind_direction = np.zeros(3, dtype=np.float32)
|
| 17 |
+
self._wind_strength = 0.0
|
| 18 |
+
self._wind_bounds = None # (z_low, z_high)
|
| 19 |
+
|
| 20 |
+
def get_ui_config(self):
|
| 21 |
+
objects = [
|
| 22 |
+
{
|
| 23 |
+
"idx": 0,
|
| 24 |
+
"label": "Tree",
|
| 25 |
+
"directions": ["left", "none", "right"],
|
| 26 |
+
"default_direction": "none",
|
| 27 |
+
"default_strength": 1.0,
|
| 28 |
+
"max_strength": 2.0,
|
| 29 |
+
},
|
| 30 |
+
]
|
| 31 |
+
for obj in objects:
|
| 32 |
+
if obj["idx"] < len(self._object_masks_b64):
|
| 33 |
+
obj["mask_b64"] = self._object_masks_b64[obj["idx"]]
|
| 34 |
+
return {"num_objects": len(objects), "objects": objects}
|
| 35 |
+
|
| 36 |
+
def configure_simulation(self, simulator):
|
| 37 |
+
"""Pre-compute wind parameters from stored forces (any thread)."""
|
| 38 |
+
for f in self._forces:
|
| 39 |
+
direction = np.array(f["direction"], dtype=np.float32)
|
| 40 |
+
strength = f["strength"]
|
| 41 |
+
norm = np.linalg.norm(direction)
|
| 42 |
+
if norm < 1e-6:
|
| 43 |
+
self._wind_direction = np.zeros(3, dtype=np.float32)
|
| 44 |
+
self._wind_strength = 0.0
|
| 45 |
+
continue
|
| 46 |
+
self._wind_direction = direction / norm
|
| 47 |
+
self._wind_strength = strength * self.force_scale
|
| 48 |
+
|
| 49 |
+
if self._wind_bounds is None and len(simulator.all_obj_info) > 0:
|
| 50 |
+
info = simulator.all_obj_info[0]
|
| 51 |
+
z_min = float(info["min"][2])
|
| 52 |
+
z_max = float(info["max"][2])
|
| 53 |
+
z_range = z_max - z_min
|
| 54 |
+
self._wind_bounds = (
|
| 55 |
+
z_min + z_range * 0.05,
|
| 56 |
+
z_min + z_range * 0.8,
|
| 57 |
+
)
|
| 58 |
+
|
| 59 |
+
def apply_forces(self, simulator, step_count):
|
| 60 |
+
"""Apply wind to MPM particles by modifying particle velocities."""
|
| 61 |
+
if self._wind_strength < 1e-6:
|
| 62 |
+
return
|
| 63 |
+
if self._wind_bounds is None:
|
| 64 |
+
return
|
| 65 |
+
|
| 66 |
+
wind_lowest, wind_highest = self._wind_bounds
|
| 67 |
+
dt = simulator.dt
|
| 68 |
+
|
| 69 |
+
for obj_idx, obj in enumerate(simulator.objs):
|
| 70 |
+
mt = simulator.material_type[obj_idx] if obj_idx < len(simulator.material_type) else "rigid"
|
| 71 |
+
if not mt.startswith("mpm_"):
|
| 72 |
+
continue
|
| 73 |
+
|
| 74 |
+
solver = obj.solver
|
| 75 |
+
state = solver.get_state(0)
|
| 76 |
+
if state is None:
|
| 77 |
+
continue
|
| 78 |
+
|
| 79 |
+
p_start = obj.particle_start
|
| 80 |
+
n_p = obj.n_particles
|
| 81 |
+
|
| 82 |
+
z = state.pos[0, p_start:p_start + n_p, 2]
|
| 83 |
+
|
| 84 |
+
in_zone = (z > wind_lowest) & (z < wind_highest)
|
| 85 |
+
if hasattr(state, 'free'):
|
| 86 |
+
mask = state.free[0, p_start:p_start + n_p].bool() & in_zone
|
| 87 |
+
else:
|
| 88 |
+
mask = in_zone
|
| 89 |
+
if not mask.any():
|
| 90 |
+
continue
|
| 91 |
+
|
| 92 |
+
t = torch.zeros_like(z)
|
| 93 |
+
t[mask] = (z[mask] - wind_lowest) / (wind_highest - wind_lowest)
|
| 94 |
+
scaler = torch.zeros_like(z)
|
| 95 |
+
scaler[mask] = torch.exp(t[mask] ** 2)
|
| 96 |
+
|
| 97 |
+
wind_dir = torch.tensor(
|
| 98 |
+
self._wind_direction, dtype=z.dtype, device=z.device,
|
| 99 |
+
)
|
| 100 |
+
|
| 101 |
+
wind_delta = wind_dir.unsqueeze(0) * (self._wind_strength * scaler.unsqueeze(1) * dt)
|
| 102 |
+
state.vel[0, p_start:p_start + n_p, :] += wind_delta
|
| 103 |
+
|
| 104 |
+
solver.set_state(0, state)
|
config.py
ADDED
|
@@ -0,0 +1,60 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Default configuration constants for the RealWonder interactive demo."""
|
| 2 |
+
|
| 3 |
+
# Video dimensions
|
| 4 |
+
DEFAULT_HEIGHT = 480
|
| 5 |
+
DEFAULT_WIDTH = 832
|
| 6 |
+
|
| 7 |
+
# Latent dimensions (after VAE encoding)
|
| 8 |
+
LATENT_H = 60
|
| 9 |
+
LATENT_W = 104
|
| 10 |
+
LATENT_C = 16
|
| 11 |
+
|
| 12 |
+
# VAE temporal downsampling factor
|
| 13 |
+
TEMPORAL_FACTOR = 4
|
| 14 |
+
|
| 15 |
+
# Causal generation blocks (model architecture constants)
|
| 16 |
+
FRAMES_PER_BLOCK = 3 # latent frames per block
|
| 17 |
+
FRAMES_PER_BLOCK_PIXEL = FRAMES_PER_BLOCK * TEMPORAL_FACTOR # pixel frames per block
|
| 18 |
+
FRAMES_FIRST_BLOCK_PIXEL = (FRAMES_PER_BLOCK - 1) * TEMPORAL_FACTOR + 1 # pixel frames for first block
|
| 19 |
+
|
| 20 |
+
# Playback
|
| 21 |
+
FPS = 8
|
| 22 |
+
|
| 23 |
+
# Simulation parameters are read from each case's config.yaml at runtime
|
| 24 |
+
# (dt, substeps, frame_steps) — see InteractiveSimulator.__init__
|
| 25 |
+
|
| 26 |
+
# Noise warping
|
| 27 |
+
NOISE_CHANNELS = 32
|
| 28 |
+
|
| 29 |
+
# SDEdit
|
| 30 |
+
EVAL_DEGRADATION = 0.5
|
| 31 |
+
|
| 32 |
+
# Model defaults
|
| 33 |
+
DEFAULT_LOCAL_ATTN_SIZE = 21
|
| 34 |
+
DEFAULT_TIMESTEP_SHIFT = 5.0
|
| 35 |
+
CONTEXT_NOISE = 0
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
def load_case_sdedit_config(case_config: dict) -> dict:
|
| 39 |
+
"""Extract SDEdit parameters from a case config.yaml dict.
|
| 40 |
+
|
| 41 |
+
Reads num_output_frames, denoising_step_list, mask_dropin_step from the
|
| 42 |
+
case config and computes all derived frame/block counts.
|
| 43 |
+
|
| 44 |
+
Returns a dict with keys:
|
| 45 |
+
num_latent_frames, num_pixel_frames, num_blocks,
|
| 46 |
+
denoising_step_list, mask_dropin_step
|
| 47 |
+
"""
|
| 48 |
+
num_latent_frames = case_config["num_output_frames"]
|
| 49 |
+
assert num_latent_frames % FRAMES_PER_BLOCK == 0, (
|
| 50 |
+
f"num_output_frames ({num_latent_frames}) must be divisible by "
|
| 51 |
+
f"FRAMES_PER_BLOCK ({FRAMES_PER_BLOCK})"
|
| 52 |
+
)
|
| 53 |
+
return {
|
| 54 |
+
"num_latent_frames": num_latent_frames,
|
| 55 |
+
"num_pixel_frames": (num_latent_frames - 1) * TEMPORAL_FACTOR + 1,
|
| 56 |
+
"num_blocks": num_latent_frames // FRAMES_PER_BLOCK,
|
| 57 |
+
"denoising_step_list": case_config["denoising_step_list"],
|
| 58 |
+
"mask_dropin_step": case_config.get("mask_dropin_step", -1),
|
| 59 |
+
"franka_step": case_config.get("franka_step", -1),
|
| 60 |
+
}
|
demo_data/.gitkeep
ADDED
|
File without changes
|
demo_data/lamp/bg_points.pt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1c1b8fd606ca468ed6f9f0a8eebc871949df4f50355cb198242d1548a5c0b245
|
| 3 |
+
size 6292900
|
demo_data/lamp/camera.pt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:09017373389bc34d069d66ee6388670e04cd8f7e9c30b8a43e5adff02d062654
|
| 3 |
+
size 1928
|
demo_data/lamp/config.yaml
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
device: cuda
|
| 2 |
+
seed: 0
|
| 3 |
+
example_name: lamp
|
| 4 |
+
output_folder: demo_web/demo_data/lamp/recon_tmp
|
| 5 |
+
data_path: cases/lamp
|
| 6 |
+
segmenter: sam2
|
| 7 |
+
all_object_points:
|
| 8 |
+
- - - 250
|
| 9 |
+
- 207
|
| 10 |
+
- 1
|
| 11 |
+
- - 273
|
| 12 |
+
- 287
|
| 13 |
+
- 1
|
| 14 |
+
all_object_masks_idx:
|
| 15 |
+
- 1
|
| 16 |
+
obj_kp_matching: true
|
| 17 |
+
obj_kp:
|
| 18 |
+
- - - 0.2
|
| 19 |
+
- 0.8
|
| 20 |
+
- - 0.1
|
| 21 |
+
- 0.9
|
| 22 |
+
logging_level: details
|
| 23 |
+
debug: true
|
| 24 |
+
stitched_inpainting: false
|
| 25 |
+
mesh_resize_factor: 1.0
|
| 26 |
+
target_faces: 10000
|
| 27 |
+
dt: 0.02
|
| 28 |
+
substeps: 10
|
| 29 |
+
simulated_frames_num: 81
|
| 30 |
+
frame_steps: 1
|
| 31 |
+
material_type:
|
| 32 |
+
- rigid
|
| 33 |
+
use_primitive: true
|
| 34 |
+
remap_depth:
|
| 35 |
+
- 1.0
|
| 36 |
+
- 2.0
|
| 37 |
+
rigid_rho: 1000
|
| 38 |
+
rigid_friction: 0.01
|
| 39 |
+
plane_friction: 0.01
|
| 40 |
+
gravity: -1
|
| 41 |
+
alpha_threshold: 0.8
|
| 42 |
+
crop_start: 200
|
| 43 |
+
fg_points_render_radius: 0.01
|
| 44 |
+
num_output_frames: 21
|
| 45 |
+
denoising_step_list:
|
| 46 |
+
- 800
|
| 47 |
+
- 500
|
| 48 |
+
- 250
|
| 49 |
+
mask_dropin_step: -1
|
| 50 |
+
vgen_prompt: A square paper lantern is moving on river. Water surface ripples follow
|
| 51 |
+
the motion. Twilight, cinematic realism.
|
| 52 |
+
fov_x_input: 27.449039459228516
|
demo_data/lamp/fg_masks/mask_00.png
ADDED
|
Git LFS Details
|
demo_data/lamp/fg_meshes/mesh_00.obj
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d7ad356d8cc30f1c3acd9e0313fb9aa518c96ce7f3c6b1d810a285286d4a4395
|
| 3 |
+
size 408054
|
demo_data/lamp/fg_pcs/pc_00.pt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a3f2781d5463f9561cbf447f2b85c40294096a6f2e5364481bd7520f851ff136
|
| 3 |
+
size 466828
|
demo_data/lamp/first_frame.png
ADDED
|
Git LFS Details
|
demo_data/lamp/inpainted_bg.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/fg_mesh_00.obj
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:84383d9af1646c4535ca79b6571b04bdd52d1a097d1c028a431ba2e14e485866
|
| 3 |
+
size 410135
|
demo_data/lamp/sim_tmp/flow_image.gif
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0001.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0002.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0003.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0004.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0005.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0006.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0007.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0008.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0009.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0010.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0011.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0012.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0013.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0014.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0015.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0016.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0017.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0018.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0019.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0020.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0021.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0022.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0023.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0024.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0025.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0026.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0027.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0028.png
ADDED
|
Git LFS Details
|
demo_data/lamp/sim_tmp/frames/frame_0029.png
ADDED
|
Git LFS Details
|