Update index.html
Browse files- index.html +236 -19
index.html
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@@ -1,19 +1,236 @@
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
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<title>Clear Outward Explosion - Low Lag</title>
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<style>
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body, html { margin:0; padding:0; width:100%; height:100%; background:#000; overflow:hidden; font-family:system-ui,sans-serif; }
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| 9 |
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#canvas-container { position:absolute; inset:0; z-index:1; }
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#flash {
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position:absolute; inset:0; background:linear-gradient(#ff450033, #8b000022); opacity:0;
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z-index:5; pointer-events:none; transition:opacity 0.18s ease-out;
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}
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#flash.active { opacity:0.65; }
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#flash.fade-out { opacity:0; transition:opacity 2s ease-out; }
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#title-container {
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position:absolute; inset:0; display:flex; align-items:center; justify-content:center; z-index:10; pointer-events:none;
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}
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#title {
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color:#ffcc00; font-size:12vw; font-weight:900; text-transform:uppercase; letter-spacing:0.25em;
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text-shadow:0 0 25px #ff6600aa, 0 0 60px #ff3300aa;
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opacity:0; transform:scale(2.8); filter:blur(30px);
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transition:all 0.8s cubic-bezier(0.15,1.4,0.3,1.1);
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}
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#title.revealed { opacity:0.92; transform:scale(1); filter:blur(0); }
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#replay {
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position:absolute; bottom:90px; left:50%; transform:translateX(-50%);
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padding:18px 55px; background:transparent; color:#ffeb3b; border:1px solid #ff980055;
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border-radius:50px; font-size:18px; letter-spacing:4px; text-transform:uppercase; cursor:pointer;
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z-index:20; opacity:0; pointer-events:none; transition:all 0.9s;
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}
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#replay.visible { opacity:1; pointer-events:auto; }
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#replay:hover { color:#fff; border-color:#ff9800; background:rgba(255,152,0,0.2); }
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</style>
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</head>
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<body>
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<div id="canvas-container"></div>
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<div id="flash"></div>
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<div id="title-container"><h1 id="title">BOOM</h1></div>
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<button id="replay">RETRY</button>
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.168.0/build/three.module.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.168.0/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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const container = document.getElementById('canvas-container');
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const flashEl = document.getElementById('flash');
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const titleEl = document.getElementById('title');
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const replayBtn = document.getElementById('replay');
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0014);
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const camera = new THREE.PerspectiveCamera(60, innerWidth/innerHeight, 0.5, 4000);
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camera.position.set(0, 0, 14); // bit farther for better view of propagation
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const renderer = new THREE.WebGLRenderer({antialias:false, powerPreference:"high-performance"});
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renderer.setSize(innerWidth, innerHeight);
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renderer.setPixelRatio(Math.min(devicePixelRatio, 1.3));
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container.appendChild(renderer.domElement);
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const composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const bloom = new UnrealBloomPass(new THREE.Vector2(innerWidth, innerHeight), 0.7, 0.2, 0.85);
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bloom.threshold = 0.7;
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composer.addPass(bloom);
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// βββ Particles with staggered birth βββ
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const COUNT = 2000;
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const geo = new THREE.BufferGeometry();
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const pos = new Float32Array(COUNT*3);
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const vel = new Float32Array(COUNT*3);
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const col = new Float32Array(COUNT*3);
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const siz = new Float32Array(COUNT);
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const birth = new Float32Array(COUNT);
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const palette = [
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new THREE.Color(0xff6600),
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new THREE.Color(0xff3300),
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new THREE.Color(0xff9900),
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new THREE.Color(0xffcc00),
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new THREE.Color(0xff4422)
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];
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for(let i = 0; i < COUNT; i++){
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// start clustered near center
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pos[i*3 ] = (Math.random() - 0.5) * 0.6;
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pos[i*3+1] = (Math.random() - 0.5) * 0.6;
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pos[i*3+2] = (Math.random() - 0.5) * 0.6;
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const dist = Math.hypot(pos[i*3], pos[i*3+1], pos[i*3+2]) || 0.01;
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// outward direction + speed scaling with distance (faster outer particles)
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let dx = pos[i*3 ] / dist;
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let dy = pos[i*3+1] / dist;
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let dz = pos[i*3+2] / dist;
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const speed = 18 + dist * 45 + Math.random() * 15;
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vel[i*3 ] = dx * speed;
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vel[i*3+1] = dy * speed;
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vel[i*3+2] = dz * speed;
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const c = palette[Math.floor(Math.random() * palette.length)];
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const bright = 0.65 + Math.random() * 0.35;
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col[i*3] = c.r * bright;
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col[i*3+1] = c.g * bright;
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col[i*3+2] = c.b * bright;
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siz[i] = 9 + Math.random() * 14;
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// KEY CHANGE: stagger birth strongly β central particles first, outer later
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birth[i] = - (dist * 1.2 + Math.random() * 0.5);
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}
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geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
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geo.setAttribute('velocity', new THREE.BufferAttribute(vel, 3));
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geo.setAttribute('color', new THREE.BufferAttribute(col, 3));
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geo.setAttribute('size', new THREE.BufferAttribute(siz, 1));
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geo.setAttribute('birthTime', new THREE.BufferAttribute(birth, 1));
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const mat = new THREE.ShaderMaterial({
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uniforms: { uTime: {value:0} },
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vertexShader: `
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attribute vec3 velocity;
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attribute vec3 color;
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attribute float size;
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attribute float birthTime;
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varying vec3 vColor;
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varying float vAlpha;
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uniform float uTime;
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void main(){
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vColor = color;
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float age = uTime - birthTime;
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if(age < 0.0){ gl_Position=vec4(10000.0); vAlpha=0.0; return; }
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float t = clamp(age * 1.3, 0.0, 1.0);
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float eased = 1.0 - pow(1.0 - t, 2.5); // quick start, then decelerate
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vec3 p = position + velocity * eased * 0.9;
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float scale = 1.0 + (1.0 - eased) * 10.0; // bigger at birth
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vec4 mv = modelViewMatrix * vec4(p, 1.0);
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gl_PointSize = size * scale * (280.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
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vAlpha = 1.0 - eased * eased; // smooth fade
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}
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`,
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fragmentShader: `
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varying vec3 vColor;
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varying float vAlpha;
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void main(){
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vec2 c = gl_PointCoord - 0.5;
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float d = length(c);
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if(d > 0.5) discard;
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gl_FragColor = vec4(vColor, (1.0 - d*d*1.8) * vAlpha * 0.95);
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}
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`,
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transparent: true,
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blending: THREE.AdditiveBlending,
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depthWrite: false
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});
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scene.add(new THREE.Points(geo, mat));
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// βββ Animation & Sequence βββ
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const clock = new THREE.Clock();
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let time = 0;
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function resetExplosion() {
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time = 0;
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titleEl.classList.remove('revealed');
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flashEl.classList.remove('active','fade-out');
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replayBtn.classList.remove('visible');
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const bt = geo.attributes.birthTime.array;
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for(let i = 0; i < COUNT; i++) {
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const dist = Math.hypot(pos[i*3], pos[i*3+1], pos[i*3+2]) || 0.01;
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bt[i] = - (dist * 1.2 + Math.random() * 0.5);
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}
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geo.attributes.birthTime.needsUpdate = true;
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}
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function explode() {
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resetExplosion();
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setTimeout(() => {
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flashEl.classList.add('active');
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bloom.strength = 1.3;
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setTimeout(() => flashEl.classList.add('fade-out'), 500);
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setTimeout(() => {
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bloom.strength = 0.55;
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titleEl.classList.add('revealed');
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setTimeout(() => replayBtn.classList.add('visible'), 200);
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}, 70);
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}, 30);
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}
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function animate() {
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requestAnimationFrame(animate);
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time += clock.getDelta();
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mat.uniforms.uTime.value = time;
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if(time > 3.5) bloom.strength = 0.55 + Math.sin(time * 1.1) * 0.1;
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composer.render();
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}
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animate();
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explode();
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replayBtn.addEventListener('click', explode);
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window.addEventListener('resize', () => {
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camera.aspect = innerWidth / innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(innerWidth, innerHeight);
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composer.setSize(innerWidth, innerHeight);
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});
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</script>
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</body>
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</html>
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