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import React, { memo } from 'react';
import { Handle, Position, NodeProps } from 'reactflow';
import { 
  Layers, Box, Activity, Zap, ArrowRight, Grid, Minimize, 
  Database, GitBranch, Type, Combine, Maximize,
  ArrowUpCircle, Sliders, RefreshCcw, Brain, Crosshair, Network, Clock, Eye, Workflow,
  Terminal, MinusCircle, Scaling, BoxSelect, Wifi,
  Mic, Speaker, Radio, Cuboid, Target, Scan,
  AudioLines, FileAudio, Hexagon, Component,
  ScanText, Mountain, Move, Radar, Map, Orbit, Wind,
  Film, Video, FastForward, Timer, Clapperboard, Merge,
  Share2, Atom, Dna, Gamepad2, Sparkles, FlipVertical, RefreshCw,
  Scissors, Hash, Sigma, Calculator, BarChart3, Binary, X, Circle
} from 'lucide-react';
import { NodeData, LayerType } from '../types';

const getIcon = (type: LayerType) => {
  switch (type) {
    case LayerType.INPUT: return <ArrowRight className="w-4 h-4" />;
    case LayerType.OUTPUT: return <Circle className="w-4 h-4" />;
    
    case LayerType.CONV1D: return <Activity className="w-4 h-4" />;
    case LayerType.CONV2D: return <Layers className="w-4 h-4" />;
    case LayerType.CONV3D: return <Box className="w-4 h-4" />;
    case LayerType.CONV_TRANSPOSE2D: return <ArrowUpCircle className="w-4 h-4" />;
    case LayerType.DEFORMABLE_CONV: return <Hexagon className="w-4 h-4" />;
    case LayerType.SEPARABLE_CONV2D: return <Layers className="w-4 h-4" />;
    case LayerType.DEPTHWISE_CONV2D: return <Layers className="w-4 h-4" />;
    case LayerType.LINEAR: return <Grid className="w-4 h-4" />;
    
    case LayerType.SIGMOID: return <Sigma className="w-4 h-4" />;
    case LayerType.RELU: 
    case LayerType.LEAKYRELU: 
    case LayerType.PRELU:
    case LayerType.GELU: 
    case LayerType.SILU: 
    case LayerType.SWIGLU:
    case LayerType.TANH:
    case LayerType.SOFTPLUS:
    case LayerType.SOFTSIGN: return <Zap className="w-4 h-4" />;
    
    case LayerType.MAXPOOL: 
    case LayerType.MAXPOOL3D:
    case LayerType.AVGPOOL:
    case LayerType.ADAPTIVEAVGPOOL: return <Minimize className="w-4 h-4" />;
    case LayerType.GLOBAL_AVG_POOL: return <BoxSelect className="w-4 h-4" />;
    case LayerType.UPSAMPLE: return <Maximize className="w-4 h-4" />;
    case LayerType.PIXEL_SHUFFLE: return <Scaling className="w-4 h-4" />;
    
    // TF / Preprocessing
    case LayerType.RESCALING: 
    case LayerType.RESIZING: return <Scaling className="w-4 h-4" />;
    case LayerType.CENTER_CROP: return <Scissors className="w-4 h-4" />;
    case LayerType.RANDOM_FLIP:
    case LayerType.RANDOM_ROTATION:
    case LayerType.RANDOM_ZOOM:
    case LayerType.RANDOM_CONTRAST: return <RefreshCw className="w-4 h-4" />;
    case LayerType.TEXT_VECTORIZATION: return <Type className="w-4 h-4" />;
    case LayerType.NORMALIZATION_LAYER: return <BarChart3 className="w-4 h-4" />;
    case LayerType.DISCRETIZATION: return <Binary className="w-4 h-4" />;
    case LayerType.CATEGORY_ENCODING: return <Hash className="w-4 h-4" />;

    // Transformer / GenAI
    case LayerType.ATTENTION: 
    case LayerType.CROSS_ATTENTION: 
    case LayerType.WINDOW_ATTENTION: return <RefreshCcw className="w-4 h-4" />;
    case LayerType.TRANSFORMER_BLOCK:
    case LayerType.TRANSFORMER_ENCODER:
    case LayerType.TRANSFORMER_DECODER: return <Brain className="w-4 h-4" />;
    case LayerType.MOE_BLOCK: return <Network className="w-4 h-4" />;
    case LayerType.ACTION_HEAD: return <Crosshair className="w-4 h-4" />;
    case LayerType.SE_BLOCK: return <Wifi className="w-4 h-4" />;
    case LayerType.PATCH_EMBED:
    case LayerType.SAM_PROMPT_ENCODER: return <Eye className="w-4 h-4" />;
    case LayerType.SAM_MASK_DECODER: return <Workflow className="w-4 h-4" />;
    case LayerType.TIME_EMBEDDING:
    case LayerType.ROPE: return <Clock className="w-4 h-4" />;
    
    // Audio
    case LayerType.MEL_SPECTROGRAM:
    case LayerType.STFT: return <Radio className="w-4 h-4" />;
    case LayerType.SPEC_AUGMENT: return <AudioLines className="w-4 h-4" />;
    case LayerType.CONFORMER_BLOCK:
    case LayerType.WAVENET_BLOCK: return <Activity className="w-4 h-4" />;
    case LayerType.RVC_ENCODER:
    case LayerType.WAV2VEC2_ENC: return <FileAudio className="w-4 h-4" />;
    case LayerType.VOCODER: return <Speaker className="w-4 h-4" />;
    case LayerType.AUDIO_EMBEDDING: return <Mic className="w-4 h-4" />;
    case LayerType.SINC_CONV: return <Activity className="w-4 h-4" />;

    // Detection / YOLO
    case LayerType.C2F_BLOCK:
    case LayerType.SPPF_BLOCK:
    case LayerType.DARKNET_BLOCK: return <Layers className="w-4 h-4" />;
    case LayerType.DETECT_HEAD:
    case LayerType.ANCHOR_BOX: return <Target className="w-4 h-4" />;
    case LayerType.NMS: return <Component className="w-4 h-4" />;

    // 3D
    case LayerType.NERF_BLOCK:
    case LayerType.GAUSSIAN_SPLAT:
    case LayerType.TRIPLANE_ENC: return <Cuboid className="w-4 h-4" />;
    case LayerType.POINTNET_BLOCK:
    case LayerType.POINT_TRANSFORMER: 
    case LayerType.MESH_CONV: return <Scan className="w-4 h-4" />;

    // OCR
    case LayerType.TPS_TRANSFORM: 
    case LayerType.CRNN_BLOCK:
    case LayerType.CTC_DECODER: return <ScanText className="w-4 h-4" />;

    // Robotics / Motion
    case LayerType.DEPTH_DECODER:
    case LayerType.DISPARITY_HEAD: return <Mountain className="w-4 h-4" />;
    case LayerType.OPTICAL_FLOW: 
    case LayerType.VELOCITY_HEAD: return <Wind className="w-4 h-4" />;
    case LayerType.KALMAN_FILTER: return <Orbit className="w-4 h-4" />;
    case LayerType.BEV_TRANSFORM: return <Map className="w-4 h-4" />;
    case LayerType.RADAR_ENCODER: return <Radar className="w-4 h-4" />;

    // Video / Generation
    case LayerType.VIDEO_DIFFUSION_BLOCK: return <Film className="w-4 h-4" />;
    case LayerType.SPATIO_TEMPORAL_ATTN: return <Timer className="w-4 h-4" />;
    case LayerType.VIDEO_TOKENIZER: return <Video className="w-4 h-4" />;
    case LayerType.FRAME_INTERPOLATOR: return <FastForward className="w-4 h-4" />;
    case LayerType.TEMPORAL_SHIFT: return <Move className="w-4 h-4" />;
    case LayerType.NON_LOCAL_BLOCK: return <Clapperboard className="w-4 h-4" />;
    case LayerType.MULTIMODAL_FUSION: return <Merge className="w-4 h-4" />;

    // Graph
    case LayerType.GCN_CONV:
    case LayerType.GRAPH_SAGE:
    case LayerType.GAT_CONV:
    case LayerType.GIN_CONV: return <Share2 className="w-4 h-4" />;

    // Physics
    case LayerType.NEURAL_ODE:
    case LayerType.HAMILTONIAN_NN:
    case LayerType.PINN_LINEAR: return <Atom className="w-4 h-4" />;
    case LayerType.PROTEIN_FOLDING: return <Dna className="w-4 h-4" />;

    // RL
    case LayerType.DUELING_HEAD:
    case LayerType.PPO_HEAD:
    case LayerType.SAC_HEAD: return <Gamepad2 className="w-4 h-4" />;

    // Spiking
    case LayerType.LIF_NEURON:
    case LayerType.SPIKING_LAYER: return <Zap className="w-4 h-4" />;

    // Advanced / Niche
    case LayerType.CAPSULE:
    case LayerType.HYPER_NET:
    case LayerType.MAMBA_BLOCK:
    case LayerType.RWKV_BLOCK:
    case LayerType.HOPFIELD:
    case LayerType.NORMALIZING_FLOW:
    case LayerType.DNC_MEMORY:
    case LayerType.ARCFACE:
    case LayerType.ECHO_STATE: return <Sparkles className="w-4 h-4" />;


    case LayerType.LSTM:
    case LayerType.GRU: return <GitBranch className="w-4 h-4" />;
    case LayerType.EMBEDDING: return <Database className="w-4 h-4" />;
    case LayerType.LAYERNORM:
    case LayerType.BATCHNORM: 
    case LayerType.GROUPNORM:
    case LayerType.INSTANCENORM: 
    case LayerType.RMSNORM: return <Sliders className="w-4 h-4" />;
    case LayerType.FLATTEN: 
    case LayerType.UNFLATTEN: return <Type className="w-4 h-4" />;
    case LayerType.RESHAPE: return <FlipVertical className="w-4 h-4" />;
    case LayerType.PERMUTE: return <RefreshCw className="w-4 h-4" />;
    
    // Merge
    case LayerType.CONCAT:
    case LayerType.ADD: 
    case LayerType.SUBTRACT:
    case LayerType.MULTIPLY:
    case LayerType.AVERAGE:
    case LayerType.MAXIMUM:
    case LayerType.MINIMUM: return <Combine className="w-4 h-4" />;
    case LayerType.DOT: return <X className="w-4 h-4" />;
    
    case LayerType.LAMBDA: return <Calculator className="w-4 h-4" />;
    case LayerType.CUSTOM: return <Terminal className="w-4 h-4" />;
    case LayerType.IDENTITY: 
    case LayerType.DROPOUT:
    case LayerType.SPATIAL_DROPOUT:
    case LayerType.DROPPATH: return <MinusCircle className="w-4 h-4" />;
    
    default: return <Box className="w-4 h-4" />;
  }
};

const getColor = (type: LayerType) => {
  switch (type) {
    case LayerType.INPUT: return 'border-emerald-500 shadow-emerald-500/20';
    case LayerType.OUTPUT: return 'border-red-500 shadow-red-500/20';
    
    case LayerType.CONV2D: 
    case LayerType.CONV1D:
    case LayerType.CONV3D:
    case LayerType.CONV_TRANSPOSE2D:
    case LayerType.DEFORMABLE_CONV:
    case LayerType.SEPARABLE_CONV2D:
    case LayerType.DEPTHWISE_CONV2D:
    case LayerType.MAXPOOL: 
    case LayerType.MAXPOOL3D:
    case LayerType.AVGPOOL:
    case LayerType.GLOBAL_AVG_POOL:
    case LayerType.ADAPTIVEAVGPOOL:
    case LayerType.UPSAMPLE:
    case LayerType.PIXEL_SHUFFLE: return 'border-blue-500 shadow-blue-500/20';
    
    case LayerType.LINEAR: 
    case LayerType.ACTION_HEAD: return 'border-violet-500 shadow-violet-500/20';
    
    // TF / Preprocessing (Orange/Amber)
    case LayerType.RESCALING: 
    case LayerType.RESIZING:
    case LayerType.CENTER_CROP:
    case LayerType.RANDOM_FLIP:
    case LayerType.RANDOM_ROTATION:
    case LayerType.RANDOM_ZOOM:
    case LayerType.RANDOM_CONTRAST:
    case LayerType.TEXT_VECTORIZATION:
    case LayerType.NORMALIZATION_LAYER:
    case LayerType.DISCRETIZATION:
    case LayerType.CATEGORY_ENCODING: return 'border-amber-600 shadow-amber-600/20';

    // GenAI / Transformer - Gold
    case LayerType.ATTENTION: 
    case LayerType.CROSS_ATTENTION:
    case LayerType.WINDOW_ATTENTION:
    case LayerType.TRANSFORMER_BLOCK:
    case LayerType.TRANSFORMER_ENCODER:
    case LayerType.TRANSFORMER_DECODER:
    case LayerType.MOE_BLOCK:
    case LayerType.SE_BLOCK:
    case LayerType.PATCH_EMBED:
    case LayerType.SAM_PROMPT_ENCODER:
    case LayerType.SAM_MASK_DECODER: return 'border-yellow-500 shadow-yellow-500/20';
    
    case LayerType.LSTM:
    case LayerType.GRU:
    case LayerType.EMBEDDING: 
    case LayerType.TIME_EMBEDDING:
    case LayerType.ROPE: return 'border-orange-500 shadow-orange-500/20';
    
    case LayerType.BATCHNORM:
    case LayerType.LAYERNORM: 
    case LayerType.GROUPNORM:
    case LayerType.INSTANCENORM: 
    case LayerType.RMSNORM: return 'border-cyan-500 shadow-cyan-500/20';
    
    // Detection - Rose/Red theme
    case LayerType.C2F_BLOCK:
    case LayerType.SPPF_BLOCK:
    case LayerType.DARKNET_BLOCK:
    case LayerType.DETECT_HEAD:
    case LayerType.ANCHOR_BOX:
    case LayerType.NMS: return 'border-rose-500 shadow-rose-500/20';

    // Audio - Indigo theme
    case LayerType.MEL_SPECTROGRAM:
    case LayerType.STFT:
    case LayerType.SPEC_AUGMENT:
    case LayerType.CONFORMER_BLOCK:
    case LayerType.WAVENET_BLOCK:
    case LayerType.VOCODER:
    case LayerType.RVC_ENCODER:
    case LayerType.WAV2VEC2_ENC:
    case LayerType.AUDIO_EMBEDDING:
    case LayerType.SINC_CONV: return 'border-indigo-500 shadow-indigo-500/20';

    // 3D - Teal theme
    case LayerType.NERF_BLOCK:
    case LayerType.POINTNET_BLOCK:
    case LayerType.POINT_TRANSFORMER:
    case LayerType.TRIPLANE_ENC:
    case LayerType.GAUSSIAN_SPLAT:
    case LayerType.MESH_CONV: return 'border-teal-500 shadow-teal-500/20';

    // OCR - Yellow/Lime
    case LayerType.TPS_TRANSFORM: 
    case LayerType.CRNN_BLOCK:
    case LayerType.CTC_DECODER: return 'border-yellow-500 shadow-yellow-500/20';

    // Robotics/Motion - Cyan/Sky
    case LayerType.DEPTH_DECODER:
    case LayerType.DISPARITY_HEAD:
    case LayerType.OPTICAL_FLOW: 
    case LayerType.VELOCITY_HEAD:
    case LayerType.KALMAN_FILTER:
    case LayerType.BEV_TRANSFORM:
    case LayerType.RADAR_ENCODER: return 'border-sky-500 shadow-sky-500/20';

    // Video - Fuchsia
    case LayerType.VIDEO_DIFFUSION_BLOCK:
    case LayerType.SPATIO_TEMPORAL_ATTN:
    case LayerType.VIDEO_TOKENIZER:
    case LayerType.FRAME_INTERPOLATOR:
    case LayerType.TEMPORAL_SHIFT:
    case LayerType.NON_LOCAL_BLOCK:
    case LayerType.MULTIMODAL_FUSION: return 'border-fuchsia-500 shadow-fuchsia-500/20';

    // Graph - Green
    case LayerType.GCN_CONV:
    case LayerType.GRAPH_SAGE:
    case LayerType.GAT_CONV:
    case LayerType.GIN_CONV: return 'border-green-500 shadow-green-500/20';

    // Physics - Blue/Gray
    case LayerType.NEURAL_ODE:
    case LayerType.PINN_LINEAR:
    case LayerType.HAMILTONIAN_NN:
    case LayerType.PROTEIN_FOLDING: return 'border-blue-400 shadow-blue-400/20';

    // Spiking - Electric Yellow
    case LayerType.LIF_NEURON:
    case LayerType.SPIKING_LAYER: return 'border-yellow-400 shadow-yellow-400/20';

    // RL - Purple/Red
    case LayerType.DUELING_HEAD:
    case LayerType.PPO_HEAD:
    case LayerType.SAC_HEAD: return 'border-purple-600 shadow-purple-600/20';

    // Advanced - Multi/Rainbow feel (White glow)
    case LayerType.CAPSULE:
    case LayerType.HYPER_NET:
    case LayerType.MAMBA_BLOCK:
    case LayerType.RWKV_BLOCK:
    case LayerType.HOPFIELD:
    case LayerType.NORMALIZING_FLOW:
    case LayerType.DNC_MEMORY:
    case LayerType.ARCFACE:
    case LayerType.ECHO_STATE: return 'border-white shadow-white/30';

    case LayerType.CONCAT:
    case LayerType.ADD: 
    case LayerType.SUBTRACT:
    case LayerType.MULTIPLY:
    case LayerType.AVERAGE:
    case LayerType.MAXIMUM:
    case LayerType.MINIMUM:
    case LayerType.DOT: return 'border-pink-500 shadow-pink-500/20';
    
    case LayerType.LAMBDA: return 'border-lime-500 shadow-lime-500/20';
    case LayerType.CUSTOM: return 'border-lime-500 shadow-lime-500/20';
    
    case LayerType.IDENTITY: 
    case LayerType.FLATTEN:
    case LayerType.RESHAPE:
    case LayerType.PERMUTE:
    case LayerType.UNFLATTEN: return 'border-slate-600 shadow-slate-600/20';

    default: return 'border-slate-500 shadow-slate-500/20';
  }
};

const CustomNode = ({ data, selected }: NodeProps<NodeData>) => {
  const isInput = data.type === LayerType.INPUT;
  const isOutput = data.type === LayerType.OUTPUT;
  
  // Render input modality badge
  const inputBadge = isInput && data.params.modality ? (
    <span className="ml-auto text-[9px] px-1.5 py-0.5 rounded-full bg-slate-700 text-emerald-400 font-mono tracking-tighter uppercase">
      {data.params.modality}
    </span>
  ) : null;
  
  // Custom layer name badge
  const customBadge = data.type === LayerType.CUSTOM && data.params.class_name ? (
     <span className="ml-auto text-[8px] px-1.5 py-0.5 rounded-full bg-slate-700 text-lime-400 font-mono truncate max-w-[80px]">
      {data.params.class_name.split('.').pop()}
    </span>
  ) : null;

  return (
    <div className={`
      relative min-w-[150px] bg-slate-900 rounded-lg border-2 
      transition-all duration-200 shadow-lg
      ${getColor(data.type)}
      ${selected ? 'ring-2 ring-white ring-offset-2 ring-offset-slate-900 scale-105' : ''}
    `}>
      {/* Input Handle */}
      {!isInput && (
        <Handle 
          type="target" 
          position={Position.Top} 
          className="!bg-slate-400 !w-3 !h-3 !-top-2 !border-slate-900" 
        />
      )}

      {/* Header */}
      <div className="flex items-center gap-2 px-3 py-2 border-b border-slate-800 bg-slate-800/50 rounded-t-md">
        <span className="text-slate-300">
          {getIcon(data.type)}
        </span>
        <span className="text-xs font-bold uppercase tracking-wider text-slate-200 truncate max-w-[100px]">
          {data.label}
        </span>
        {inputBadge}
        {customBadge}
      </div>

      {/* Body - Parameters Summary */}
      <div className="p-3">
        <div className="text-[10px] text-slate-400 font-mono space-y-1">
          {Object.entries(data.params).slice(0, 3).map(([key, value]) => {
             // Hide large code blocks in summary
             if (key === 'definition_code' || key === 'imports') return null;
             return (
              <div key={key} className="flex justify-between gap-4">
                <span className="opacity-70 truncate max-w-[80px]">{key}:</span>
                <span className="text-slate-200 truncate max-w-[80px]">{String(value)}</span>
              </div>
            );
          })}
          {Object.keys(data.params).length === 0 && (
             <span className="opacity-50 italic">No parameters</span>
          )}
        </div>
      </div>

      {/* Output Handle */}
      {!isOutput && (
        <Handle 
          type="source" 
          position={Position.Bottom} 
          className="!bg-slate-400 !w-3 !h-3 !-bottom-2 !border-slate-900" 
        />
      )}
    </div>
  );
};

export default memo(CustomNode);