aspgvu
commited on
Commit
·
d401e1c
1
Parent(s):
c10ee62
trial run
Browse files- app.py +95 -0
- requirements.txt +1 -0
app.py
ADDED
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import gradio as gr
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import requests
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url = 'https://example.com/api/endpoint' # Replace with the actual API endpoint URL
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def send_request(data, url):
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while True:
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try:
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response = requests.post(url, data=data)
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if response.status_code == 200:
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print(f"POST request successful!\n{response.json()}")
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return response.json()
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else:
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print(f"POST request failed with status code: {response.status_code}")
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except requests.exceptions.RequestException as e:
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print(f"An error occurred: {e}")
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def add_new_game(user_id):
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return send_request(locals(), url="https://3n1e869vil.execute-api.eu-central-1.amazonaws.com/test/add_new_game")
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def start_new_story(user_id, game_id, character_name, character_description):
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return send_request(locals(), url="https://3n1e869vil.execute-api.eu-central-1.amazonaws.com/test/start_new_story")
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def add_user_msg(user_id, game_id, role, content):
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return send_request(locals(), url="https://3n1e869vil.execute-api.eu-central-1.amazonaws.com/test/add_user_msg")
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with gr.Blocks(theme=gr.themes.Default(), css="footer{display:none !important}") as demo:
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game_var = gr.State({"user_id": "abcdabcd-abcd-abcd-abcd-abcdabcdabcd", "game_id": "", "player_name": ""})
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with gr.Column(visible=True) as character_form:
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name = gr.Textbox(label="Character name",
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info="",
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lines=1,
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value="Oppo")
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description = gr.Textbox(label="Character description",
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info="",
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lines=10,
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value="Gracious loser of card games, patron of the arts and friend to everyone from dukes to barmaids. It's a shame he likes to steal.")
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update_character_btn = gr.Button("Begin Your Journey")
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with gr.Row(visible=False) as story_form:
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with gr.Column(scale=1, min_width=300):
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story_display = gr.Textbox(label="Story", interactive=False)
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with gr.Column(scale=1, min_width=300):
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player_response = gr.Textbox(label="Player response",
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info="",
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lines=3,
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value="")
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response_btn = gr.Button("Respond")
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# Button actions
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def char_form_action(game, name, description):
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# First round
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game["player_name"] = name
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game["game_id"] = add_new_game(game["user_id"])
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dm_msg = start_new_story(game["user_id"], game["game_id"], game["player_name"], description)
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# Return list, not dict -> it is problematic to show the progress on the disappearing widgets for some weird reason....
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# ValueError: Returned dictionary included some keys as Components. Either all keys must be Components to assign Component values, or return a List of values to assign output values in order.
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return [game,
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"",
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"",
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gr.update(visible=False),
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gr.update(visible=True),
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gr.update(value=dm_msg)]
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update_character_btn.click(fn=char_form_action,
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inputs=[game_var, name, description],
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outputs=[game_var, name, description, character_form, story_form, story_display])
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def story_form_action(game, player_response):
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if len(player_response.strip()) != 0:
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dm_msg = add_user_msg(game["user_id"], game["game_id"], game["player_name"], player_response)
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story_str = f'{game["player_name"]}: {player_response}\n\nDM: {dm_msg}'
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return {
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game_var: game,
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story_display: gr.update(value=story_str),
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}
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else:
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return {
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game_var: game,
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story_display: gr.update(visible=True),
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}
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response_btn.click(fn=story_form_action,
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inputs=[game_var, player_response],
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outputs=[game_var, story_display])
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demo.launch(debug=True)
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requirements.txt
ADDED
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@@ -0,0 +1 @@
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| 1 |
+
requests
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