Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +353 -19
README.md
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: snake-game
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emoji: 🐳
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colorFrom: yellow
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colorTo: yellow
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,353 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snake Game</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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@keyframes pulse {
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0%, 100% { transform: scale(1); }
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50% { transform: scale(1.05); }
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}
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.pulse-animation {
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animation: pulse 1.5s infinite;
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}
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.game-over {
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background-color: rgba(239, 68, 68, 0.9);
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}
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.snake-head {
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background-color: #10b981;
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border-radius: 30%;
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z-index: 10;
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}
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.snake-body {
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background-color: #34d399;
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border-radius: 40%;
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}
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.food {
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background-color: #ef4444;
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border-radius: 50%;
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box-shadow: 0 0 10px #ef4444;
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}
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.grid-cell {
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transition: background-color 0.1s ease;
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}
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@media (max-width: 640px) {
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.controls {
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display: grid !important;
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}
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
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<div class="max-w-4xl w-full">
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<div class="flex justify-between items-center mb-4">
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<h1 class="text-3xl md:text-4xl font-bold text-green-400">🐍 Snake Game</h1>
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<div class="flex items-center space-x-4">
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<div class="bg-gray-800 px-4 py-2 rounded-lg">
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<span class="text-gray-300">Score:</span>
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<span id="score" class="text-white font-bold ml-2">0</span>
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</div>
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<div class="bg-gray-800 px-4 py-2 rounded-lg">
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<span class="text-gray-300">High:</span>
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<span id="high-score" class="text-white font-bold ml-2">0</span>
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</div>
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</div>
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</div>
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<div class="relative">
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<div id="game-board" class="bg-gray-800 rounded-lg overflow-hidden border-2 border-gray-700 shadow-lg mx-auto"
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style="width: 400px; height: 400px; display: grid; grid-template-rows: repeat(20, 1fr); grid-template-columns: repeat(20, 1fr);">
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<!-- Game grid will be generated by JavaScript -->
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</div>
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<div id="game-over" class="absolute inset-0 flex flex-col items-center justify-center bg-opacity-90 rounded-lg hidden game-over">
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<h2 class="text-4xl font-bold mb-4">Game Over!</h2>
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<p class="text-xl mb-6">Your score: <span id="final-score" class="font-bold">0</span></p>
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<button id="restart-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-2 px-6 rounded-full transition duration-200 pulse-animation">
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Play Again
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</button>
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</div>
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<div id="start-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-gray-800 bg-opacity-90 rounded-lg">
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<h2 class="text-4xl font-bold mb-6 text-green-400">Snake Game</h2>
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<p class="text-gray-300 mb-8 text-center px-4">Use arrow keys or buttons to control the snake. Eat the red food to grow!</p>
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<button id="start-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full transition duration-200 pulse-animation">
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Start Game
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</button>
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</div>
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</div>
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<div class="mt-6 flex justify-center">
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<div class="controls hidden md:flex space-x-4">
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<button id="up-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
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↑
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</button>
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<div class="flex flex-col space-y-4">
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<button id="left-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
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←
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</button>
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<button id="right-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
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→
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</button>
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</div>
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<button id="down-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
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↓
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</button>
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</div>
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</div>
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<div class="mt-8 text-center text-gray-400">
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<p>Press spacebar to pause/resume the game</p>
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</div>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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// Game variables
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const GRID_SIZE = 20;
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const gameBoard = document.getElementById('game-board');
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| 118 |
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const scoreDisplay = document.getElementById('score');
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const highScoreDisplay = document.getElementById('high-score');
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const finalScoreDisplay = document.getElementById('final-score');
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| 121 |
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const gameOverScreen = document.getElementById('game-over');
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| 122 |
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const startScreen = document.getElementById('start-screen');
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| 123 |
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const startBtn = document.getElementById('start-btn');
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| 124 |
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const restartBtn = document.getElementById('restart-btn');
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| 125 |
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const upBtn = document.getElementById('up-btn');
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| 126 |
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const downBtn = document.getElementById('down-btn');
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| 127 |
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const leftBtn = document.getElementById('left-btn');
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| 128 |
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const rightBtn = document.getElementById('right-btn');
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| 129 |
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let snake = [{x: 10, y: 10}];
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| 131 |
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let food = generateFood();
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| 132 |
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let direction = 'right';
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| 133 |
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let nextDirection = 'right';
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| 134 |
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let gameSpeed = 150;
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| 135 |
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let score = 0;
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| 136 |
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let highScore = localStorage.getItem('snakeHighScore') || 0;
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| 137 |
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let gameInterval;
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| 138 |
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let isPaused = false;
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| 139 |
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let isGameOver = false;
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| 140 |
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| 141 |
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highScoreDisplay.textContent = highScore;
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| 142 |
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| 143 |
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// Create game grid
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| 144 |
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function createGrid() {
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| 145 |
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gameBoard.innerHTML = '';
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| 146 |
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for (let i = 0; i < GRID_SIZE; i++) {
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| 147 |
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for (let j = 0; j < GRID_SIZE; j++) {
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| 148 |
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const cell = document.createElement('div');
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| 149 |
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cell.classList.add('grid-cell', 'border', 'border-gray-700');
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| 150 |
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cell.style.gridRow = i + 1;
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| 151 |
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cell.style.gridColumn = j + 1;
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| 152 |
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gameBoard.appendChild(cell);
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| 153 |
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}
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| 154 |
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}
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| 155 |
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}
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| 156 |
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| 157 |
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// Generate food at random position
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| 158 |
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function generateFood() {
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| 159 |
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let newFood;
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while (!newFood || isOnSnake(newFood)) {
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newFood = {
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x: Math.floor(Math.random() * GRID_SIZE),
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y: Math.floor(Math.random() * GRID_SIZE)
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| 164 |
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};
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| 165 |
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}
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| 166 |
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return newFood;
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| 167 |
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}
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| 168 |
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| 169 |
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// Check if position is occupied by snake
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| 170 |
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function isOnSnake(position) {
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| 171 |
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return snake.some(segment => segment.x === position.x && segment.y === position.y);
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| 172 |
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}
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| 173 |
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| 174 |
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// Draw game state
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| 175 |
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function draw() {
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| 176 |
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// Clear board
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| 177 |
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const cells = document.querySelectorAll('.grid-cell');
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| 178 |
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cells.forEach(cell => {
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cell.className = 'grid-cell border border-gray-700';
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| 180 |
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});
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| 182 |
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// Draw snake
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| 183 |
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snake.forEach((segment, index) => {
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| 184 |
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const cellIndex = segment.y * GRID_SIZE + segment.x;
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if (cells[cellIndex]) {
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if (index === 0) {
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cells[cellIndex].classList.add('snake-head');
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| 188 |
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} else {
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| 189 |
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cells[cellIndex].classList.add('snake-body');
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}
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| 191 |
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}
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| 192 |
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});
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| 194 |
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// Draw food
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| 195 |
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const foodIndex = food.y * GRID_SIZE + food.x;
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| 196 |
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if (cells[foodIndex]) {
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cells[foodIndex].classList.add('food');
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| 198 |
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}
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| 199 |
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}
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| 201 |
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// Update game state
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| 202 |
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function update() {
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| 203 |
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if (isPaused || isGameOver) return;
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| 204 |
+
|
| 205 |
+
direction = nextDirection;
|
| 206 |
+
|
| 207 |
+
// Move snake
|
| 208 |
+
const head = {...snake[0]};
|
| 209 |
+
|
| 210 |
+
switch (direction) {
|
| 211 |
+
case 'up':
|
| 212 |
+
head.y--;
|
| 213 |
+
break;
|
| 214 |
+
case 'down':
|
| 215 |
+
head.y++;
|
| 216 |
+
break;
|
| 217 |
+
case 'left':
|
| 218 |
+
head.x--;
|
| 219 |
+
break;
|
| 220 |
+
case 'right':
|
| 221 |
+
head.x++;
|
| 222 |
+
break;
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
// Check collision with walls
|
| 226 |
+
if (head.x < 0 || head.x >= GRID_SIZE || head.y < 0 || head.y >= GRID_SIZE) {
|
| 227 |
+
gameOver();
|
| 228 |
+
return;
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
// Check collision with self
|
| 232 |
+
if (snake.some(segment => segment.x === head.x && segment.y === head.y)) {
|
| 233 |
+
gameOver();
|
| 234 |
+
return;
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
snake.unshift(head);
|
| 238 |
+
|
| 239 |
+
// Check if snake ate food
|
| 240 |
+
if (head.x === food.x && head.y === food.y) {
|
| 241 |
+
score += 10;
|
| 242 |
+
scoreDisplay.textContent = score;
|
| 243 |
+
food = generateFood();
|
| 244 |
+
|
| 245 |
+
// Increase speed slightly as score increases
|
| 246 |
+
if (score % 50 === 0 && gameSpeed > 70) {
|
| 247 |
+
gameSpeed -= 5;
|
| 248 |
+
clearInterval(gameInterval);
|
| 249 |
+
gameInterval = setInterval(update, gameSpeed);
|
| 250 |
+
}
|
| 251 |
+
} else {
|
| 252 |
+
snake.pop();
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
draw();
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
// Game over
|
| 259 |
+
function gameOver() {
|
| 260 |
+
isGameOver = true;
|
| 261 |
+
clearInterval(gameInterval);
|
| 262 |
+
|
| 263 |
+
// Update high score
|
| 264 |
+
if (score > highScore) {
|
| 265 |
+
highScore = score;
|
| 266 |
+
localStorage.setItem('snakeHighScore', highScore);
|
| 267 |
+
highScoreDisplay.textContent = highScore;
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
finalScoreDisplay.textContent = score;
|
| 271 |
+
gameOverScreen.classList.remove('hidden');
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
// Start game
|
| 275 |
+
function startGame() {
|
| 276 |
+
snake = [{x: 10, y: 10}];
|
| 277 |
+
food = generateFood();
|
| 278 |
+
direction = 'right';
|
| 279 |
+
nextDirection = 'right';
|
| 280 |
+
score = 0;
|
| 281 |
+
scoreDisplay.textContent = score;
|
| 282 |
+
gameSpeed = 150;
|
| 283 |
+
isPaused = false;
|
| 284 |
+
isGameOver = false;
|
| 285 |
+
|
| 286 |
+
startScreen.classList.add('hidden');
|
| 287 |
+
gameOverScreen.classList.add('hidden');
|
| 288 |
+
|
| 289 |
+
createGrid();
|
| 290 |
+
draw();
|
| 291 |
+
|
| 292 |
+
clearInterval(gameInterval);
|
| 293 |
+
gameInterval = setInterval(update, gameSpeed);
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
// Event listeners
|
| 297 |
+
document.addEventListener('keydown', (e) => {
|
| 298 |
+
switch (e.key) {
|
| 299 |
+
case 'ArrowUp':
|
| 300 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 301 |
+
e.preventDefault();
|
| 302 |
+
break;
|
| 303 |
+
case 'ArrowDown':
|
| 304 |
+
if (direction !== 'up') nextDirection = 'down';
|
| 305 |
+
e.preventDefault();
|
| 306 |
+
break;
|
| 307 |
+
case 'ArrowLeft':
|
| 308 |
+
if (direction !== 'right') nextDirection = 'left';
|
| 309 |
+
e.preventDefault();
|
| 310 |
+
break;
|
| 311 |
+
case 'ArrowRight':
|
| 312 |
+
if (direction !== 'left') nextDirection = 'right';
|
| 313 |
+
e.preventDefault();
|
| 314 |
+
break;
|
| 315 |
+
case ' ':
|
| 316 |
+
if (!isGameOver) {
|
| 317 |
+
isPaused = !isPaused;
|
| 318 |
+
if (isPaused) {
|
| 319 |
+
clearInterval(gameInterval);
|
| 320 |
+
} else {
|
| 321 |
+
gameInterval = setInterval(update, gameSpeed);
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
break;
|
| 325 |
+
}
|
| 326 |
+
});
|
| 327 |
+
|
| 328 |
+
startBtn.addEventListener('click', startGame);
|
| 329 |
+
restartBtn.addEventListener('click', startGame);
|
| 330 |
+
|
| 331 |
+
upBtn.addEventListener('click', () => {
|
| 332 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 333 |
+
});
|
| 334 |
+
|
| 335 |
+
downBtn.addEventListener('click', () => {
|
| 336 |
+
if (direction !== 'up') nextDirection = 'down';
|
| 337 |
+
});
|
| 338 |
+
|
| 339 |
+
leftBtn.addEventListener('click', () => {
|
| 340 |
+
if (direction !== 'right') nextDirection = 'left';
|
| 341 |
+
});
|
| 342 |
+
|
| 343 |
+
rightBtn.addEventListener('click', () => {
|
| 344 |
+
if (direction !== 'left') nextDirection = 'right';
|
| 345 |
+
});
|
| 346 |
+
|
| 347 |
+
// Initialize
|
| 348 |
+
createGrid();
|
| 349 |
+
draw();
|
| 350 |
+
});
|
| 351 |
+
</script>
|
| 352 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=x3v/snake-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 353 |
+
</html>
|