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import copy
import xml.etree.ElementTree as ET
from copy import deepcopy
import robosuite.macros as macros
from robosuite.models.base import MujocoModel, MujocoXML
from robosuite.utils.mjcf_utils import (
OBJECT_COLLISION_COLOR,
CustomMaterial,
add_material,
add_prefix,
array_to_string,
find_elements,
new_joint,
sort_elements,
string_to_array,
)
# Dict mapping geom type string keywords to group number
GEOMTYPE2GROUP = {
"collision": {0}, # If we want to use a geom for physics, but NOT visualize
"visual": {1}, # If we want to use a geom for visualization, but NOT physics
"all": {0, 1}, # If we want to use a geom for BOTH physics + visualization
}
GEOM_GROUPS = GEOMTYPE2GROUP.keys()
class MujocoObject(MujocoModel):
"""
Base class for all objects.
We use Mujoco Objects to implement all objects that:
1) may appear for multiple times in a task
2) can be swapped between different tasks
Typical methods return copy so the caller can all joints/attributes as wanted
Args:
obj_type (str): Geom elements to generate / extract for this object. Must be one of:
:`'collision'`: Only collision geoms are returned (this corresponds to group 0 geoms)
:`'visual'`: Only visual geoms are returned (this corresponds to group 1 geoms)
:`'all'`: All geoms are returned
duplicate_collision_geoms (bool): If set, will guarantee that each collision geom has a
visual geom copy
"""
def __init__(self, obj_type="all", duplicate_collision_geoms=True):
super().__init__()
self.asset = ET.Element("asset")
assert obj_type in GEOM_GROUPS, "object type must be one in {}, got: {} instead.".format(GEOM_GROUPS, obj_type)
self.obj_type = obj_type
self.duplicate_collision_geoms = duplicate_collision_geoms
# Attributes that should be filled in within the subclass
self._name = None
self._obj = None
# Attributes that are auto-filled by _get_object_properties call
self._root_body = None
self._bodies = None
self._joints = None
self._actuators = None
self._sites = None
self._contact_geoms = None
self._visual_geoms = None
def merge_assets(self, other):
"""
Merges @other's assets in a custom logic.
Args:
other (MujocoXML or MujocoObject): other xml file whose assets will be merged into this one
"""
for asset in other.asset:
if (
find_elements(root=self.asset, tags=asset.tag, attribs={"name": asset.get("name")}, return_first=True)
is None
):
self.asset.append(asset)
def get_obj(self):
"""
Returns the generated / extracted object, in XML ElementTree form.
Returns:
ET.Element: Object in XML form.
"""
assert self._obj is not None, "Object XML tree has not been generated yet!"
return self._obj
def exclude_from_prefixing(self, inp):
"""
A function that should take in either an ET.Element or its attribute (str) and return either True or False,
determining whether the corresponding name / str to @inp should have naming_prefix added to it.
Must be defined by subclass.
Args:
inp (ET.Element or str): Element or its attribute to check for prefixing.
Returns:
bool: True if we should exclude the associated name(s) with @inp from being prefixed with naming_prefix
"""
raise NotImplementedError
def _get_object_subtree(self):
"""
Returns a ET.Element
It is a <body/> subtree that defines all collision and / or visualization related fields
of this object.
Return should be a copy.
Must be defined by subclass.
Returns:
ET.Element: body
"""
raise NotImplementedError
def _get_object_properties(self):
"""
Helper function to extract relevant object properties (bodies, joints, contact/visual geoms, etc...) from this
object's XML tree. Assumes the self._obj attribute has already been filled.
"""
# Parse element tree to get all relevant bodies, joints, actuators, and geom groups
_elements = sort_elements(root=self.get_obj())
assert (
len(_elements["root_body"]) == 1
), "Invalid number of root bodies found for robot model. Expected 1," "got {}".format(
len(_elements["root_body"])
)
_elements["root_body"] = _elements["root_body"][0]
_elements["bodies"] = (
[_elements["root_body"]] + _elements["bodies"] if "bodies" in _elements else [_elements["root_body"]]
)
self._root_body = _elements["root_body"].get("name")
self._bodies = [e.get("name") for e in _elements.get("bodies", [])]
self._joints = [e.get("name") for e in _elements.get("joints", [])]
self._actuators = [e.get("name") for e in _elements.get("actuators", [])]
self._sites = [e.get("name") for e in _elements.get("sites", [])]
self._sensors = [e.get("name") for e in _elements.get("sensors", [])]
self._contact_geoms = [e.get("name") for e in _elements.get("contact_geoms", [])]
self._visual_geoms = [e.get("name") for e in _elements.get("visual_geoms", [])]
# Add default materials if we're using domain randomization
if macros.USING_INSTANCE_RANDOMIZATION:
tex_element, mat_element, _, used = add_material(root=self.get_obj(), naming_prefix=self.naming_prefix)
# Only add the material / texture if they were actually used
if used:
self.asset.append(tex_element)
self.asset.append(mat_element)
# Add prefix to all elements
add_prefix(root=self.get_obj(), prefix=self.naming_prefix, exclude=self.exclude_from_prefixing)
@property
def name(self):
return self._name
@property
def naming_prefix(self):
return "{}_".format(self.name)
@property
def root_body(self):
return self.correct_naming(self._root_body)
@property
def bodies(self):
return self.correct_naming(self._bodies)
@property
def joints(self):
return self.correct_naming(self._joints)
@property
def actuators(self):
return self.correct_naming(self._actuators)
@property
def sites(self):
return self.correct_naming(self._sites)
@property
def sensors(self):
return self.correct_naming(self._sensors)
@property
def contact_geoms(self):
return self.correct_naming(self._contact_geoms)
@property
def visual_geoms(self):
return self.correct_naming(self._visual_geoms)
@property
def important_geoms(self):
"""
Returns:
dict: (Default is no important geoms; i.e.: empty dict)
"""
return {}
@property
def important_sites(self):
"""
Returns:
dict:
:`obj`: Object default site
"""
return {"obj": self.naming_prefix + "default_site"}
@property
def important_sensors(self):
"""
Returns:
dict: (Default is no sensors; i.e.: empty dict)
"""
return {}
@property
def bottom_offset(self):
"""
Returns vector from model root body to model bottom.
Useful for, e.g. placing models on a surface.
Must be defined by subclass.
Returns:
np.array: (dx, dy, dz) offset vector
"""
raise NotImplementedError
@property
def top_offset(self):
"""
Returns vector from model root body to model top.
Useful for, e.g. placing models on a surface.
Must be defined by subclass.
Returns:
np.array: (dx, dy, dz) offset vector
"""
raise NotImplementedError
@property
def horizontal_radius(self):
"""
Returns maximum distance from model root body to any radial point of the model.
Helps us put models programmatically without them flying away due to a huge initial contact force.
Must be defined by subclass.
Returns:
float: radius
"""
raise NotImplementedError
@staticmethod
def get_site_attrib_template():
"""
Returns attribs of spherical site used to mark body origin
Returns:
dict: Dictionary of default site attributes
"""
return {
"pos": "0 0 0",
"size": "0.002 0.002 0.002",
"rgba": "1 0 0 1",
"type": "sphere",
"group": "0",
}
@staticmethod
def get_joint_attrib_template():
"""
Returns attribs of free joint
Returns:
dict: Dictionary of default joint attributes
"""
return {
"type": "free",
}
def get_bounding_box_half_size(self):
raise NotImplementedError
def get_bounding_box_size(self):
"""
Returns numpy array with dimensions of a bounding box around this object.
"""
return 2. * self.get_bounding_box_half_size()
class MujocoXMLObject(MujocoObject, MujocoXML):
"""
MujocoObjects that are loaded from xml files (by default, inherit all properties (e.g.: name)
from MujocoObject class first!)
Args:
fname (str): XML File path
name (str): Name of this MujocoXMLObject
joints (None or str or list of dict): each dictionary corresponds to a joint that will be created for this
object. The dictionary should specify the joint attributes (type, pos, etc.) according to the MuJoCo xml
specification. If "default", a single free-joint will be automatically generated. If None, no joints will
be created.
obj_type (str): Geom elements to generate / extract for this object. Must be one of:
:`'collision'`: Only collision geoms are returned (this corresponds to group 0 geoms)
:`'visual'`: Only visual geoms are returned (this corresponds to group 1 geoms)
:`'all'`: All geoms are returned
duplicate_collision_geoms (bool): If set, will guarantee that each collision geom has a
visual geom copy
"""
def __init__(self, fname, name, joints="default", obj_type="all", duplicate_collision_geoms=True):
MujocoXML.__init__(self, fname)
# Set obj type and duplicate args
assert obj_type in GEOM_GROUPS, "object type must be one in {}, got: {} instead.".format(GEOM_GROUPS, obj_type)
self.obj_type = obj_type
self.duplicate_collision_geoms = duplicate_collision_geoms
# Set name
self._name = name
# joints for this object
if joints == "default":
self.joint_specs = [self.get_joint_attrib_template()] # default free joint
elif joints is None:
self.joint_specs = []
else:
self.joint_specs = joints
# Make sure all joints have names!
for i, joint_spec in enumerate(self.joint_specs):
if "name" not in joint_spec:
joint_spec["name"] = "joint{}".format(i)
# Lastly, parse XML tree appropriately
self._obj = self._get_object_subtree()
# Extract the appropriate private attributes for this
self._get_object_properties()
def _get_object_subtree(self):
# Parse object
obj = copy.deepcopy(self.worldbody.find("./body/body[@name='object']"))
# Rename this top level object body (will have self.naming_prefix added later)
obj.attrib["name"] = "main"
# Get all geom_pairs in this tree
geom_pairs = self._get_geoms(obj)
# Define a temp function so we don't duplicate so much code
obj_type = self.obj_type
def _should_keep(el):
return int(el.get("group")) in GEOMTYPE2GROUP[obj_type]
# Loop through each of these pairs and modify them according to @elements arg
for i, (parent, element) in enumerate(geom_pairs):
# Delete non-relevant geoms and rename remaining ones
if not _should_keep(element):
parent.remove(element)
else:
g_name = element.get("name")
g_name = g_name if g_name is not None else f"g{i}"
element.set("name", g_name)
# Also optionally duplicate collision geoms if requested (and this is a collision geom)
if self.duplicate_collision_geoms and element.get("group") in {None, "0"}:
parent.append(self._duplicate_visual_from_collision(element))
# Also manually set the visual appearances to the original collision model
element.set("rgba", array_to_string(OBJECT_COLLISION_COLOR))
if element.get("material") is not None:
del element.attrib["material"]
# add joint(s)
for joint_spec in self.joint_specs:
obj.append(new_joint(**joint_spec))
# Lastly, add a site for this object
template = self.get_site_attrib_template()
template["rgba"] = "1 0 0 0"
template["name"] = "default_site"
obj.append(ET.Element("site", attrib=template))
return obj
def exclude_from_prefixing(self, inp):
"""
By default, don't exclude any from being prefixed
"""
return False
def _get_object_properties(self):
"""
Extends the base class method to also add prefixes to all bodies in this object
"""
super()._get_object_properties()
add_prefix(root=self.root, prefix=self.naming_prefix, exclude=self.exclude_from_prefixing)
@staticmethod
def _duplicate_visual_from_collision(element):
"""
Helper function to duplicate a geom element to be a visual element. Namely, this corresponds to the
following attribute requirements: group=1, conaffinity/contype=0, no mass, name appended with "_visual"
Args:
element (ET.Element): element to duplicate as a visual geom
Returns:
element (ET.Element): duplicated element
"""
# Copy element
vis_element = deepcopy(element)
# Modify for visual-specific attributes (group=1, conaffinity/contype=0, no mass, update name)
vis_element.set("group", "1")
vis_element.set("conaffinity", "0")
vis_element.set("contype", "0")
vis_element.set("mass", "1e-8")
vis_element.set("name", vis_element.get("name") + "_visual")
return vis_element
def _get_geoms(self, root, _parent=None):
"""
Helper function to recursively search through element tree starting at @root and returns
a list of (parent, child) tuples where the child is a geom element
Args:
root (ET.Element): Root of xml element tree to start recursively searching through
_parent (ET.Element): Parent of the root element tree. Should not be used externally; only set
during the recursive call
Returns:
list: array of (parent, child) tuples where the child element is a geom type
"""
# Initialize return array
geom_pairs = []
# If the parent exists and this is a geom element, we add this current (parent, element) combo to the output
if _parent is not None and root.tag == "geom":
geom_pairs.append((_parent, root))
# Loop through all children elements recursively and add to pairs
for child in root:
geom_pairs += self._get_geoms(child, _parent=root)
# Return all found pairs
return geom_pairs
@property
def bottom_offset(self):
bottom_site = self.worldbody.find("./body/site[@name='{}bottom_site']".format(self.naming_prefix))
return string_to_array(bottom_site.get("pos"))
@property
def top_offset(self):
top_site = self.worldbody.find("./body/site[@name='{}top_site']".format(self.naming_prefix))
return string_to_array(top_site.get("pos"))
@property
def horizontal_radius(self):
horizontal_radius_site = self.worldbody.find(
"./body/site[@name='{}horizontal_radius_site']".format(self.naming_prefix)
)
return string_to_array(horizontal_radius_site.get("pos"))[0]
def get_bounding_box_half_size(self):
horizontal_radius_site = self.worldbody.find(
"./body/site[@name='{}horizontal_radius_site']".format(self.naming_prefix)
)
return string_to_array(horizontal_radius_site.get("pos")) - self.bottom_offset
class MujocoGeneratedObject(MujocoObject):
"""
Base class for all procedurally generated objects.
Args:
obj_type (str): Geom elements to generate / extract for this object. Must be one of:
:`'collision'`: Only collision geoms are returned (this corresponds to group 0 geoms)
:`'visual'`: Only visual geoms are returned (this corresponds to group 1 geoms)
:`'all'`: All geoms are returned
duplicate_collision_geoms (bool): If set, will guarantee that each collision geom has a
visual geom copy
"""
def __init__(self, obj_type="all", duplicate_collision_geoms=True):
super().__init__(obj_type=obj_type, duplicate_collision_geoms=duplicate_collision_geoms)
# Store common material names so we don't add prefixes to them
self.shared_materials = set()
self.shared_textures = set()
def sanity_check(self):
"""
Checks if data provided makes sense.
Called in __init__()
For subclasses to inherit from
"""
pass
@staticmethod
def get_collision_attrib_template():
"""
Generates template with collision attributes for a given geom
Returns:
dict: Initial template with `'pos'` and `'group'` already specified
"""
return {"group": "0", "rgba": array_to_string(OBJECT_COLLISION_COLOR)}
@staticmethod
def get_visual_attrib_template():
"""
Generates template with visual attributes for a given geom
Returns:
dict: Initial template with `'conaffinity'`, `'contype'`, and `'group'` already specified
"""
return {"conaffinity": "0", "contype": "0", "mass": "1e-8", "group": "1"}
def append_material(self, material):
"""
Adds a new texture / material combination to the assets subtree of this XML
Input is expected to be a CustomMaterial object
See http://www.mujoco.org/book/XMLreference.html#asset for specific details on attributes expected for
Mujoco texture / material tags, respectively
Note that the "file" attribute for the "texture" tag should be specified relative to the textures directory
located in robosuite/models/assets/textures/
Args:
material (CustomMaterial): Material to add to this object
"""
# First check if asset attribute exists; if not, define the asset attribute
if not hasattr(self, "asset"):
self.asset = ET.Element("asset")
# If the material name is not in shared materials, add this to our assets
if material.name not in self.shared_materials:
self.asset.append(ET.Element("texture", attrib=material.tex_attrib))
self.asset.append(ET.Element("material", attrib=material.mat_attrib))
# Add this material name to shared materials if it should be shared
if material.shared:
self.shared_materials.add(material.name)
self.shared_textures.add(material.tex_attrib["name"])
# Update prefix for assets
add_prefix(root=self.asset, prefix=self.naming_prefix, exclude=self.exclude_from_prefixing)
def exclude_from_prefixing(self, inp):
"""
Exclude all shared materials and their associated names from being prefixed.
Args:
inp (ET.Element or str): Element or its attribute to check for prefixing.
Returns:
bool: True if we should exclude the associated name(s) with @inp from being prefixed with naming_prefix
"""
# Automatically return False if this is not of type "str"
if type(inp) is not str:
return False
# Only return True if the string matches the name of a common material
return True if inp in self.shared_materials or inp in self.shared_textures else False
# Methods that still need to be defined by subclass
def _get_object_subtree(self):
raise NotImplementedError
def bottom_offset(self):
raise NotImplementedError
def top_offset(self):
raise NotImplementedError
def horizontal_radius(self):
raise NotImplementedError
def get_bounding_box_half_size(self):
return np.array([self.horizontal_radius, self.horizontal_radius, 0.]) - self.bottom_offset
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