Spaces:
Runtime error
Runtime error
| """Drag-and-drop support for Tkinter. | |
| This is very preliminary. I currently only support dnd *within* one | |
| application, between different windows (or within the same window). | |
| I am trying to make this as generic as possible -- not dependent on | |
| the use of a particular widget or icon type, etc. I also hope that | |
| this will work with Pmw. | |
| To enable an object to be dragged, you must create an event binding | |
| for it that starts the drag-and-drop process. Typically, you should | |
| bind <ButtonPress> to a callback function that you write. The function | |
| should call Tkdnd.dnd_start(source, event), where 'source' is the | |
| object to be dragged, and 'event' is the event that invoked the call | |
| (the argument to your callback function). Even though this is a class | |
| instantiation, the returned instance should not be stored -- it will | |
| be kept alive automatically for the duration of the drag-and-drop. | |
| When a drag-and-drop is already in process for the Tk interpreter, the | |
| call is *ignored*; this normally averts starting multiple simultaneous | |
| dnd processes, e.g. because different button callbacks all | |
| dnd_start(). | |
| The object is *not* necessarily a widget -- it can be any | |
| application-specific object that is meaningful to potential | |
| drag-and-drop targets. | |
| Potential drag-and-drop targets are discovered as follows. Whenever | |
| the mouse moves, and at the start and end of a drag-and-drop move, the | |
| Tk widget directly under the mouse is inspected. This is the target | |
| widget (not to be confused with the target object, yet to be | |
| determined). If there is no target widget, there is no dnd target | |
| object. If there is a target widget, and it has an attribute | |
| dnd_accept, this should be a function (or any callable object). The | |
| function is called as dnd_accept(source, event), where 'source' is the | |
| object being dragged (the object passed to dnd_start() above), and | |
| 'event' is the most recent event object (generally a <Motion> event; | |
| it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept() | |
| function returns something other than None, this is the new dnd target | |
| object. If dnd_accept() returns None, or if the target widget has no | |
| dnd_accept attribute, the target widget's parent is considered as the | |
| target widget, and the search for a target object is repeated from | |
| there. If necessary, the search is repeated all the way up to the | |
| root widget. If none of the target widgets can produce a target | |
| object, there is no target object (the target object is None). | |
| The target object thus produced, if any, is called the new target | |
| object. It is compared with the old target object (or None, if there | |
| was no old target widget). There are several cases ('source' is the | |
| source object, and 'event' is the most recent event object): | |
| - Both the old and new target objects are None. Nothing happens. | |
| - The old and new target objects are the same object. Its method | |
| dnd_motion(source, event) is called. | |
| - The old target object was None, and the new target object is not | |
| None. The new target object's method dnd_enter(source, event) is | |
| called. | |
| - The new target object is None, and the old target object is not | |
| None. The old target object's method dnd_leave(source, event) is | |
| called. | |
| - The old and new target objects differ and neither is None. The old | |
| target object's method dnd_leave(source, event), and then the new | |
| target object's method dnd_enter(source, event) is called. | |
| Once this is done, the new target object replaces the old one, and the | |
| Tk mainloop proceeds. The return value of the methods mentioned above | |
| is ignored; if they raise an exception, the normal exception handling | |
| mechanisms take over. | |
| The drag-and-drop processes can end in two ways: a final target object | |
| is selected, or no final target object is selected. When a final | |
| target object is selected, it will always have been notified of the | |
| potential drop by a call to its dnd_enter() method, as described | |
| above, and possibly one or more calls to its dnd_motion() method; its | |
| dnd_leave() method has not been called since the last call to | |
| dnd_enter(). The target is notified of the drop by a call to its | |
| method dnd_commit(source, event). | |
| If no final target object is selected, and there was an old target | |
| object, its dnd_leave(source, event) method is called to complete the | |
| dnd sequence. | |
| Finally, the source object is notified that the drag-and-drop process | |
| is over, by a call to source.dnd_end(target, event), specifying either | |
| the selected target object, or None if no target object was selected. | |
| The source object can use this to implement the commit action; this is | |
| sometimes simpler than to do it in the target's dnd_commit(). The | |
| target's dnd_commit() method could then simply be aliased to | |
| dnd_leave(). | |
| At any time during a dnd sequence, the application can cancel the | |
| sequence by calling the cancel() method on the object returned by | |
| dnd_start(). This will call dnd_leave() if a target is currently | |
| active; it will never call dnd_commit(). | |
| """ | |
| import tkinter | |
| __all__ = ["dnd_start", "DndHandler"] | |
| # The factory function | |
| def dnd_start(source, event): | |
| h = DndHandler(source, event) | |
| if h.root is not None: | |
| return h | |
| else: | |
| return None | |
| # The class that does the work | |
| class DndHandler: | |
| root = None | |
| def __init__(self, source, event): | |
| if event.num > 5: | |
| return | |
| root = event.widget._root() | |
| try: | |
| root.__dnd | |
| return # Don't start recursive dnd | |
| except AttributeError: | |
| root.__dnd = self | |
| self.root = root | |
| self.source = source | |
| self.target = None | |
| self.initial_button = button = event.num | |
| self.initial_widget = widget = event.widget | |
| self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button) | |
| self.save_cursor = widget['cursor'] or "" | |
| widget.bind(self.release_pattern, self.on_release) | |
| widget.bind("<Motion>", self.on_motion) | |
| widget['cursor'] = "hand2" | |
| def __del__(self): | |
| root = self.root | |
| self.root = None | |
| if root is not None: | |
| try: | |
| del root.__dnd | |
| except AttributeError: | |
| pass | |
| def on_motion(self, event): | |
| x, y = event.x_root, event.y_root | |
| target_widget = self.initial_widget.winfo_containing(x, y) | |
| source = self.source | |
| new_target = None | |
| while target_widget is not None: | |
| try: | |
| attr = target_widget.dnd_accept | |
| except AttributeError: | |
| pass | |
| else: | |
| new_target = attr(source, event) | |
| if new_target is not None: | |
| break | |
| target_widget = target_widget.master | |
| old_target = self.target | |
| if old_target is new_target: | |
| if old_target is not None: | |
| old_target.dnd_motion(source, event) | |
| else: | |
| if old_target is not None: | |
| self.target = None | |
| old_target.dnd_leave(source, event) | |
| if new_target is not None: | |
| new_target.dnd_enter(source, event) | |
| self.target = new_target | |
| def on_release(self, event): | |
| self.finish(event, 1) | |
| def cancel(self, event=None): | |
| self.finish(event, 0) | |
| def finish(self, event, commit=0): | |
| target = self.target | |
| source = self.source | |
| widget = self.initial_widget | |
| root = self.root | |
| try: | |
| del root.__dnd | |
| self.initial_widget.unbind(self.release_pattern) | |
| self.initial_widget.unbind("<Motion>") | |
| widget['cursor'] = self.save_cursor | |
| self.target = self.source = self.initial_widget = self.root = None | |
| if target is not None: | |
| if commit: | |
| target.dnd_commit(source, event) | |
| else: | |
| target.dnd_leave(source, event) | |
| finally: | |
| source.dnd_end(target, event) | |
| # ---------------------------------------------------------------------- | |
| # The rest is here for testing and demonstration purposes only! | |
| class Icon: | |
| def __init__(self, name): | |
| self.name = name | |
| self.canvas = self.label = self.id = None | |
| def attach(self, canvas, x=10, y=10): | |
| if canvas is self.canvas: | |
| self.canvas.coords(self.id, x, y) | |
| return | |
| if self.canvas is not None: | |
| self.detach() | |
| if canvas is None: | |
| return | |
| label = tkinter.Label(canvas, text=self.name, | |
| borderwidth=2, relief="raised") | |
| id = canvas.create_window(x, y, window=label, anchor="nw") | |
| self.canvas = canvas | |
| self.label = label | |
| self.id = id | |
| label.bind("<ButtonPress>", self.press) | |
| def detach(self): | |
| canvas = self.canvas | |
| if canvas is None: | |
| return | |
| id = self.id | |
| label = self.label | |
| self.canvas = self.label = self.id = None | |
| canvas.delete(id) | |
| label.destroy() | |
| def press(self, event): | |
| if dnd_start(self, event): | |
| # where the pointer is relative to the label widget: | |
| self.x_off = event.x | |
| self.y_off = event.y | |
| # where the widget is relative to the canvas: | |
| self.x_orig, self.y_orig = self.canvas.coords(self.id) | |
| def move(self, event): | |
| x, y = self.where(self.canvas, event) | |
| self.canvas.coords(self.id, x, y) | |
| def putback(self): | |
| self.canvas.coords(self.id, self.x_orig, self.y_orig) | |
| def where(self, canvas, event): | |
| # where the corner of the canvas is relative to the screen: | |
| x_org = canvas.winfo_rootx() | |
| y_org = canvas.winfo_rooty() | |
| # where the pointer is relative to the canvas widget: | |
| x = event.x_root - x_org | |
| y = event.y_root - y_org | |
| # compensate for initial pointer offset | |
| return x - self.x_off, y - self.y_off | |
| def dnd_end(self, target, event): | |
| pass | |
| class Tester: | |
| def __init__(self, root): | |
| self.top = tkinter.Toplevel(root) | |
| self.canvas = tkinter.Canvas(self.top, width=100, height=100) | |
| self.canvas.pack(fill="both", expand=1) | |
| self.canvas.dnd_accept = self.dnd_accept | |
| def dnd_accept(self, source, event): | |
| return self | |
| def dnd_enter(self, source, event): | |
| self.canvas.focus_set() # Show highlight border | |
| x, y = source.where(self.canvas, event) | |
| x1, y1, x2, y2 = source.canvas.bbox(source.id) | |
| dx, dy = x2-x1, y2-y1 | |
| self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy) | |
| self.dnd_motion(source, event) | |
| def dnd_motion(self, source, event): | |
| x, y = source.where(self.canvas, event) | |
| x1, y1, x2, y2 = self.canvas.bbox(self.dndid) | |
| self.canvas.move(self.dndid, x-x1, y-y1) | |
| def dnd_leave(self, source, event): | |
| self.top.focus_set() # Hide highlight border | |
| self.canvas.delete(self.dndid) | |
| self.dndid = None | |
| def dnd_commit(self, source, event): | |
| self.dnd_leave(source, event) | |
| x, y = source.where(self.canvas, event) | |
| source.attach(self.canvas, x, y) | |
| def test(): | |
| root = tkinter.Tk() | |
| root.geometry("+1+1") | |
| tkinter.Button(command=root.quit, text="Quit").pack() | |
| t1 = Tester(root) | |
| t1.top.geometry("+1+60") | |
| t2 = Tester(root) | |
| t2.top.geometry("+120+60") | |
| t3 = Tester(root) | |
| t3.top.geometry("+240+60") | |
| i1 = Icon("ICON1") | |
| i2 = Icon("ICON2") | |
| i3 = Icon("ICON3") | |
| i1.attach(t1.canvas) | |
| i2.attach(t2.canvas) | |
| i3.attach(t3.canvas) | |
| root.mainloop() | |
| if __name__ == '__main__': | |
| test() | |