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| namespace Zxing\Common; |
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| use Zxing\Binarizer; |
| use Zxing\LuminanceSource; |
| use Zxing\NotFoundException; |
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| class GlobalHistogramBinarizer extends Binarizer |
| { |
| private static $LUMINANCE_BITS = 5; |
| private static $LUMINANCE_SHIFT = 3; |
| private static $LUMINANCE_BUCKETS = 32; |
|
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| private static $EMPTY = []; |
|
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| private $luminances = []; |
| private $buckets = []; |
| private $source = []; |
|
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| public function __construct($source) |
| { |
| self::$LUMINANCE_SHIFT = 8 - self::$LUMINANCE_BITS; |
| self::$LUMINANCE_BUCKETS = 1 << self::$LUMINANCE_BITS; |
|
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| parent::__construct($source); |
|
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| $this->luminances = self::$EMPTY; |
| $this->buckets = fill_array(0, self::$LUMINANCE_BUCKETS, 0); |
| $this->source = $source; |
| } |
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| |
| public function getBlackRow($y, $row = null) |
| { |
| $this->source = $this->getLuminanceSource(); |
| $width = $this->source->getWidth(); |
| if ($row == null || $row->getSize() < $width) { |
| $row = new BitArray($width); |
| } else { |
| $row->clear(); |
| } |
|
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| $this->initArrays($width); |
| $localLuminances = $this->source->getRow($y, $this->luminances); |
| $localBuckets = $this->buckets; |
| for ($x = 0; $x < $width; $x++) { |
| $pixel = $localLuminances[$x] & 0xff; |
| $localBuckets[$pixel >> self::$LUMINANCE_SHIFT]++; |
| } |
| $blackPoint = self::estimateBlackPoint($localBuckets); |
|
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| $left = $localLuminances[0] & 0xff; |
| $center = $localLuminances[1] & 0xff; |
| for ($x = 1; $x < $width - 1; $x++) { |
| $right = $localLuminances[$x + 1] & 0xff; |
| |
| $luminance = (($center * 4) - $left - $right) / 2; |
| if ($luminance < $blackPoint) { |
| $row->set($x); |
| } |
| $left = $center; |
| $center = $right; |
| } |
|
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| return $row; |
| } |
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| |
| private function initArrays($luminanceSize) |
| { |
| if (count($this->luminances) < $luminanceSize) { |
| $this->luminances = []; |
| } |
| for ($x = 0; $x < self::$LUMINANCE_BUCKETS; $x++) { |
| $this->buckets[$x] = 0; |
| } |
| } |
|
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| private static function estimateBlackPoint($buckets) |
| { |
| |
| $numBuckets = count($buckets); |
| $maxBucketCount = 0; |
| $firstPeak = 0; |
| $firstPeakSize = 0; |
| for ($x = 0; $x < $numBuckets; $x++) { |
| if ($buckets[$x] > $firstPeakSize) { |
| $firstPeak = $x; |
| $firstPeakSize = $buckets[$x]; |
| } |
| if ($buckets[$x] > $maxBucketCount) { |
| $maxBucketCount = $buckets[$x]; |
| } |
| } |
|
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| |
| $secondPeak = 0; |
| $secondPeakScore = 0; |
| for ($x = 0; $x < $numBuckets; $x++) { |
| $distanceToBiggest = $x - $firstPeak; |
| |
| $score = $buckets[$x] * $distanceToBiggest * $distanceToBiggest; |
| if ($score > $secondPeakScore) { |
| $secondPeak = $x; |
| $secondPeakScore = $score; |
| } |
| } |
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| |
| if ($firstPeak > $secondPeak) { |
| $temp = $firstPeak; |
| $firstPeak = $secondPeak; |
| $secondPeak = $temp; |
| } |
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| if ($secondPeak - $firstPeak <= $numBuckets / 16) { |
| throw NotFoundException::getNotFoundInstance(); |
| } |
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| |
| $bestValley = $secondPeak - 1; |
| $bestValleyScore = -1; |
| for ($x = $secondPeak - 1; $x > $firstPeak; $x--) { |
| $fromFirst = $x - $firstPeak; |
| $score = $fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]); |
| if ($score > $bestValleyScore) { |
| $bestValley = $x; |
| $bestValleyScore = $score; |
| } |
| } |
|
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| return ($bestValley << self::$LUMINANCE_SHIFT); |
| } |
|
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| public function getBlackMatrix() |
| { |
| $source = $this->getLuminanceSource(); |
| $width = $source->getWidth(); |
| $height = $source->getHeight(); |
| $matrix = new BitMatrix($width, $height); |
|
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| |
| |
| $this->initArrays($width); |
| $localBuckets = $this->buckets; |
| for ($y = 1; $y < 5; $y++) { |
| $row = (int)($height * $y / 5); |
| $localLuminances = $source->getRow($row, $this->luminances); |
| $right = (int)(($width * 4) / 5); |
| for ($x = (int)($width / 5); $x < $right; $x++) { |
| $pixel = ($localLuminances[(int)($x)] & 0xff); |
| $localBuckets[($pixel >> self::$LUMINANCE_SHIFT)]++; |
| } |
| } |
| $blackPoint = self::estimateBlackPoint($localBuckets); |
|
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| |
| |
| $localLuminances = $source->getMatrix(); |
| for ($y = 0; $y < $height; $y++) { |
| $offset = $y * $width; |
| for ($x = 0; $x < $width; $x++) { |
| $pixel = (int)($localLuminances[$offset + $x] & 0xff); |
| if ($pixel < $blackPoint) { |
| $matrix->set($x, $y); |
| } |
| } |
| } |
|
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| return $matrix; |
| } |
|
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| public function createBinarizer($source) |
| { |
| return new GlobalHistogramBinarizer($source); |
| } |
| } |
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