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Create cube2mesh.py
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trellis/representations/mesh/cube2mesh.py
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| 1 |
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# Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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#
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# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
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# and any modifications thereto. Any use, reproduction, disclosure or
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# distribution of this software and related documentation without an express
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# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
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+
import torch
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from ...modules.sparse import SparseTensor
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from easydict import EasyDict as edict
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from .utils_cube import *
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from .flexicube import FlexiCubes
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class MeshExtractResult:
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def __init__(self,
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vertices,
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faces,
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vertex_attrs=None,
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res=64
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):
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self.vertices = vertices
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self.faces = faces.long()
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self.vertex_attrs = vertex_attrs
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self.face_normal = self.comput_face_normals(vertices, faces)
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self.res = res
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self.success = (vertices.shape[0] != 0 and faces.shape[0] != 0)
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# training only
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self.tsdf_v = None
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self.tsdf_s = None
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self.reg_loss = None
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def comput_face_normals(self, verts, faces):
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i0 = faces[..., 0].long()
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i1 = faces[..., 1].long()
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i2 = faces[..., 2].long()
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v0 = verts[i0, :]
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v1 = verts[i1, :]
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v2 = verts[i2, :]
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face_normals = torch.cross(v1 - v0, v2 - v0, dim=-1)
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face_normals = torch.nn.functional.normalize(face_normals, dim=1)
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# print(face_normals.min(), face_normals.max(), face_normals.shape)
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return face_normals[:, None, :].repeat(1, 3, 1)
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def comput_v_normals(self, verts, faces):
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i0 = faces[..., 0].long()
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i1 = faces[..., 1].long()
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i2 = faces[..., 2].long()
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v0 = verts[i0, :]
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v1 = verts[i1, :]
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v2 = verts[i2, :]
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face_normals = torch.cross(v1 - v0, v2 - v0, dim=-1)
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v_normals = torch.zeros_like(verts)
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v_normals.scatter_add_(0, i0[..., None].repeat(1, 3), face_normals)
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v_normals.scatter_add_(0, i1[..., None].repeat(1, 3), face_normals)
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v_normals.scatter_add_(0, i2[..., None].repeat(1, 3), face_normals)
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v_normals = torch.nn.functional.normalize(v_normals, dim=1)
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return v_normals
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class SparseFeatures2Mesh:
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def __init__(self, device="cuda", res=64, use_color=True):
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'''
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a model to generate a mesh from sparse features structures using flexicube
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'''
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super().__init__()
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self.device=device
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self.res = res
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self.mesh_extractor = FlexiCubes(device=device)
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self.sdf_bias = -1.0 / res
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verts, cube = construct_dense_grid(self.res, self.device)
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self.reg_c = cube.to(self.device)
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self.reg_v = verts.to(self.device)
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self.use_color = use_color
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self._calc_layout()
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def _calc_layout(self):
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LAYOUTS = {
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'sdf': {'shape': (8, 1), 'size': 8},
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'deform': {'shape': (8, 3), 'size': 8 * 3},
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'weights': {'shape': (21,), 'size': 21}
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}
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if self.use_color:
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'''
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6 channel color including normal map
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'''
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LAYOUTS['color'] = {'shape': (8, 6,), 'size': 8 * 6}
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self.layouts = edict(LAYOUTS)
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start = 0
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for k, v in self.layouts.items():
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v['range'] = (start, start + v['size'])
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start += v['size']
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self.feats_channels = start
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def get_layout(self, feats : torch.Tensor, name : str):
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if name not in self.layouts:
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return None
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return feats[:, self.layouts[name]['range'][0]:self.layouts[name]['range'][1]].reshape(-1, *self.layouts[name]['shape'])
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def __call__(self, cubefeats : SparseTensor, training=False):
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"""
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Generates a mesh based on the specified sparse voxel structures.
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Args:
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cube_attrs [Nx21] : Sparse Tensor attrs about cube weights
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verts_attrs [Nx10] : [0:1] SDF [1:4] deform [4:7] color [7:10] normal
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Returns:
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return the success tag and ni you loss,
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"""
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# add sdf bias to verts_attrs
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coords = cubefeats.coords[:, 1:]
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feats = cubefeats.feats
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sdf, deform, color, weights = [self.get_layout(feats, name) for name in ['sdf', 'deform', 'color', 'weights']]
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sdf += self.sdf_bias
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v_attrs = [sdf, deform, color] if self.use_color else [sdf, deform]
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v_pos, v_attrs, reg_loss = sparse_cube2verts(coords, torch.cat(v_attrs, dim=-1), training=training)
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v_attrs_d = get_dense_attrs(v_pos, v_attrs, res=self.res+1, sdf_init=True)
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weights_d = get_dense_attrs(coords, weights, res=self.res, sdf_init=False)
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if self.use_color:
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sdf_d, deform_d, colors_d = v_attrs_d[..., 0], v_attrs_d[..., 1:4], v_attrs_d[..., 4:]
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else:
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sdf_d, deform_d = v_attrs_d[..., 0], v_attrs_d[..., 1:4]
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colors_d = None
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x_nx3 = get_defomed_verts(self.reg_v, deform_d, self.res)
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| 130 |
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vertices, faces, L_dev, colors = self.mesh_extractor(
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| 132 |
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voxelgrid_vertices=x_nx3,
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| 133 |
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scalar_field=sdf_d,
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cube_idx=self.reg_c,
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resolution=self.res,
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| 136 |
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beta=weights_d[:, :12],
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| 137 |
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alpha=weights_d[:, 12:20],
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| 138 |
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gamma_f=weights_d[:, 20],
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| 139 |
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voxelgrid_colors=colors_d,
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| 140 |
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training=training)
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| 141 |
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| 142 |
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mesh = MeshExtractResult(vertices=vertices, faces=faces, vertex_attrs=colors, res=self.res)
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| 143 |
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if training:
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| 144 |
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if mesh.success:
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| 145 |
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reg_loss += L_dev.mean() * 0.5
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| 146 |
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reg_loss += (weights[:,:20]).abs().mean() * 0.2
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| 147 |
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mesh.reg_loss = reg_loss
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| 148 |
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mesh.tsdf_v = get_defomed_verts(v_pos, v_attrs[:, 1:4], self.res)
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| 149 |
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mesh.tsdf_s = v_attrs[:, 0]
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| 150 |
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return mesh
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