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#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""`diffusers-cli skills` — install Agent Skills bundles.
Skill bundles live under `.ai/skills/<name>/` in the diffusers repo and follow the Agent Skills standard: a directory
containing `SKILL.md` (plus optional resources). Installs to `.agents/skills/<name>/` which Claude, Codex, and Cursor
all discover.
"""
from __future__ import annotations
import os
import shutil
from argparse import ArgumentParser, Namespace, _SubParsersAction
from pathlib import Path
import httpx
from huggingface_hub.cli._output import out
from ..utils import logging
from ..utils.constants import DIFFUSERS_REQUEST_TIMEOUT
from . import BaseDiffusersCLICommand
logger = logging.get_logger("diffusers-cli/skills")
_REGISTRY_BASE = "https://api.github.com/repos/huggingface/diffusers/contents/.ai/skills"
_REGISTRY_REF = "main"
# Native skill-discovery paths per agent. Claude Code reads only `.claude/skills/`; Codex and
# Cursor read `.agents/skills/` (Cursor also honors `.claude/skills/` via compat, but installing
# to `.agents/skills/` is the portable choice for both).
_CLAUDE_SKILLS_DIR = Path(".claude") / "skills"
_AGENTS_SKILLS_DIR = Path(".agents") / "skills"
# Env vars set by each agent when it launches the CLI. Values are the install path to use.
_AGENT_ENV_TO_DIR: dict[str, Path] = {
"CLAUDECODE": _CLAUDE_SKILLS_DIR,
"CLAUDE_CODE": _CLAUDE_SKILLS_DIR,
"CODEX_SANDBOX": _AGENTS_SKILLS_DIR,
"CURSOR_AI": _AGENTS_SKILLS_DIR,
}
# When no agent env var is set, install to every native path so whichever agent the user
# later switches to picks the skill up.
_ALL_INSTALL_DIRS: tuple[Path, ...] = (_CLAUDE_SKILLS_DIR, _AGENTS_SKILLS_DIR)
# Empty marker dropped inside each installed skill dir so `update` can distinguish our
# installs from user-placed skills at the same paths.
_MANAGED_MARKER_FILE = ".diffusers-skill-managed"
# ---------------------------------------------------------------------------
# Registry fetch
# ---------------------------------------------------------------------------
def _registry_url(name: str = "") -> str:
"""API URL for the registry root, or for a single skill bundle when `name` is given."""
path = f"/{name}" if name else ""
return f"{_REGISTRY_BASE}{path}?ref={_REGISTRY_REF}"
def _fetch_json(url: str) -> list[dict]:
try:
resp = httpx.get(url, timeout=DIFFUSERS_REQUEST_TIMEOUT)
resp.raise_for_status()
return resp.json()
except httpx.HTTPStatusError as e:
if e.response.status_code == 404:
raise SystemExit(f"Not found in registry: {url}") from e
raise SystemExit(f"Registry fetch failed: HTTP {e.response.status_code} {e.response.reason_phrase}") from e
except httpx.HTTPError as e:
raise SystemExit(f"Could not reach registry: {e}") from e
def _walk_skill_files(name: str) -> list[tuple[str, str]]:
files: list[tuple[str, str]] = []
def _walk(api_url: str, prefix: str) -> None:
for entry in _fetch_json(api_url):
if entry["type"] == "file":
files.append((f"{prefix}{entry['name']}", entry["download_url"]))
elif entry["type"] == "dir":
_walk(entry["url"], f"{prefix}{entry['name']}/")
_walk(_registry_url(name), "")
return files
def _download_skill_bundle(name: str) -> dict[str, bytes]:
files = _walk_skill_files(name)
if not files:
raise SystemExit(f"Skill '{name}' has no files in the registry.")
bundle: dict[str, bytes] = {}
for rel_path, url in files:
resp = httpx.get(url, timeout=DIFFUSERS_REQUEST_TIMEOUT)
resp.raise_for_status()
bundle[rel_path] = resp.content
return bundle
# ---------------------------------------------------------------------------
# Install / discovery
# ---------------------------------------------------------------------------
def _detect_install_dirs() -> tuple[Path, ...]:
"""Pick where to install based on the launching agent.
If we detect a specific agent from its env var, install only there. If nothing is detected, install to every native
path so any agent picks the skill up later.
"""
for env_var, skills_dir in _AGENT_ENV_TO_DIR.items():
if os.environ.get(env_var):
return (skills_dir,)
return _ALL_INSTALL_DIRS
def _install_skill(name: str, bundle: dict[str, bytes], root: Path, skills_dir: Path, force: bool) -> Path:
skill_dir = root / skills_dir / name
if skill_dir.exists():
if not force:
raise SystemExit(f"Skill already installed at {skill_dir}. Use --force to reinstall.")
shutil.rmtree(skill_dir)
skill_dir.mkdir(parents=True, exist_ok=True)
for rel_path, data in bundle.items():
target = skill_dir / rel_path
target.parent.mkdir(parents=True, exist_ok=True)
target.write_bytes(data)
(skill_dir / _MANAGED_MARKER_FILE).touch()
return skill_dir
def _has_local_changes(skill_dir: Path, bundle: dict[str, bytes]) -> bool:
"""True if the installed skill has any file that differs from `bundle` or has extra files.
The marker file is ignored. Compares raw bytes so a whitespace-only edit still counts as dirty.
"""
on_disk: dict[str, bytes] = {}
for path in skill_dir.rglob("*"):
if not path.is_file():
continue
rel = str(path.relative_to(skill_dir))
if rel == _MANAGED_MARKER_FILE:
continue
on_disk[rel] = path.read_bytes()
return on_disk != bundle
def _discover_installed(root: Path) -> list[tuple[Path, str]]:
"""Return `(skills_dir, name)` pairs for every managed install under `root`."""
found: list[tuple[Path, str]] = []
for skills_dir in _ALL_INSTALL_DIRS:
skills_root = root / skills_dir
if not skills_root.exists():
continue
for d in sorted(skills_root.iterdir()):
if d.is_dir() and (d / _MANAGED_MARKER_FILE).exists():
found.append((skills_dir, d.name))
return found
class SkillsCommand(BaseDiffusersCLICommand):
@staticmethod
def register_subcommand(subparsers: _SubParsersAction) -> None:
parser: ArgumentParser = subparsers.add_parser(
"skills",
help="Manage Agent Skills for AI assistants.",
usage="\n diffusers-cli skills <add|list|update|preview> [options]",
)
parser._optionals.title = "Options"
actions = parser.add_subparsers(dest="skills_action", required=True, metavar="<action>")
add = actions.add_parser("add", help="Download and install a skill.")
add.add_argument(
"name",
nargs="?",
default=None,
help="Skill name (e.g. diffusers-cli, custom-blocks). Omit and pass --all to install every skill.",
)
add.add_argument(
"--all",
dest="install_all",
action="store_true",
help="Install every skill in the registry. Mutually exclusive with a positional name.",
)
add.add_argument(
"--global",
"-g",
dest="install_global",
action="store_true",
help="Install globally (user-level) instead of in the current project directory.",
)
add.add_argument("--force", action="store_true", help="Overwrite existing skills in the destination.")
add.set_defaults(func=SkillsCommand)
list_action = actions.add_parser("list", help="List available skills in the registry.")
list_action.set_defaults(func=SkillsCommand)
update = actions.add_parser("update", help="Re-download and reinstall managed skills.")
update.add_argument(
"name",
nargs="?",
default=None,
help="Optional installed skill name to update. Omit to update every managed skill.",
)
update.add_argument(
"--global",
"-g",
dest="install_global",
action="store_true",
help="Update skills installed globally (user-level) instead of the current project.",
)
update.add_argument(
"--force",
action="store_true",
help="Overwrite skills even if they have local modifications since install.",
)
update.set_defaults(func=SkillsCommand)
preview = actions.add_parser("preview", help="Print a skill's SKILL.md from the registry.")
preview.add_argument("name", help="Skill name to preview.")
preview.set_defaults(func=SkillsCommand)
def __init__(self, args: Namespace):
self.args = args
def run(self) -> None:
if self.args.skills_action == "add":
self._add()
elif self.args.skills_action == "list":
self._list()
elif self.args.skills_action == "update":
self._update()
elif self.args.skills_action == "preview":
self._preview()
def _add(self) -> None:
if self.args.install_all and self.args.name:
raise SystemExit("--all and a positional skill name are mutually exclusive.")
if not self.args.install_all and not self.args.name:
raise SystemExit("Pass a skill name (e.g. diffusers-cli) or --all to install every skill.")
root = Path.home() if self.args.install_global else Path.cwd()
install_dirs = _detect_install_dirs()
names = self._resolve_names()
installed: list[str] = []
failed: list[str] = []
for name in names:
try:
bundle = _download_skill_bundle(name)
for skills_dir in install_dirs:
_install_skill(name, bundle, root, skills_dir, self.args.force)
installed.append(name)
except (SystemExit, httpx.HTTPError) as e:
# Downgrade to a warning so one broken skill doesn't abort the batch.
logger.warning(f"Skipping skill {name!r}: {e}")
failed.append(name)
if not installed:
raise SystemExit(f"No skills installed. Failed: {failed}")
out.result(
f"Installed {len(installed)} skill(s)",
installed=", ".join(installed),
failed=", ".join(failed) if failed else None,
paths=", ".join(str(root / d) for d in install_dirs),
)
def _update(self) -> None:
root = Path.home() if self.args.install_global else Path.cwd()
installed = _discover_installed(root)
if self.args.name is not None:
installed = [entry for entry in installed if entry[1] == self.args.name]
if not installed:
raise SystemExit(f"No installed skill named {self.args.name!r} found under {root}.")
if not installed:
raise SystemExit(f"No managed skills found under {root}.")
# Group by skill name so we redownload each bundle once even if it's installed to
# multiple locations (e.g. both .claude/skills/ and .agents/skills/).
by_name: dict[str, list[Path]] = {}
for skills_dir, name in installed:
by_name.setdefault(name, []).append(skills_dir)
updated: list[str] = []
failed: list[str] = []
skipped: list[str] = []
for name, dirs in sorted(by_name.items()):
try:
bundle = _download_skill_bundle(name)
for skills_dir in dirs:
skill_dir = root / skills_dir / name
if not self.args.force and _has_local_changes(skill_dir, bundle):
logger.warning(
f"Skill {name!r} at {skill_dir} has local modifications; "
"skipping. Pass --force to overwrite them."
)
skipped.append(name)
continue
_install_skill(name, bundle, root, skills_dir, force=True)
updated.append(name)
except (SystemExit, httpx.HTTPError) as e:
logger.warning(f"Skipping skill {name!r}: {e}")
failed.append(name)
out.result(
f"Updated {len(updated)} skill(s)",
updated=", ".join(updated),
skipped=", ".join(skipped) if skipped else None,
failed=", ".join(failed) if failed else None,
)
def _preview(self) -> None:
bundle = _download_skill_bundle(self.args.name)
skill_md = bundle.get("SKILL.md")
if skill_md is None:
raise SystemExit(f"Skill {self.args.name!r} has no SKILL.md in the registry.")
print(skill_md.decode())
def _list(self) -> None:
entries = _fetch_json(_registry_url())
skills = [{"name": e["name"]} for e in entries if e["type"] == "dir" and not e["name"].startswith(".")]
if not skills:
raise SystemExit("No skills found in registry.")
out.table(skills, headers=["name"])
def _resolve_names(self) -> list[str]:
if self.args.install_all:
entries = _fetch_json(_registry_url())
return sorted(e["name"] for e in entries if e["type"] == "dir" and not e["name"].startswith("."))
return [self.args.name]
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