# Copyright 2026 The MiniMax and HuggingFace Teams. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import math import torch import torch.nn as nn import torch.nn.functional as F from ...configuration_utils import ConfigMixin, register_to_config from ...utils import logging from ...utils.accelerate_utils import apply_forward_hook from ..attention import AttentionMixin, AttentionModuleMixin, FeedForward from ..attention_dispatch import dispatch_attention_fn from ..modeling_outputs import AutoencoderKLOutput from ..modeling_utils import ModelMixin from .vae import AutoencoderMixin, DecoderOutput, DiagonalGaussianDistribution logger = logging.get_logger(__name__) # pylint: disable=invalid-name class MiniMaxH3VideoCausalConv3d(nn.Conv3d): r""" 3D convolution used throughout the MiniMax-H3 video encoder. Spatial padding is symmetric and uses `spatial_padding_mode` (`"reflect"` in the released checkpoint); temporal padding is causal, i.e. `kernel_size_t - 1` zero frames are prepended and nothing is appended. """ def __init__( self, in_channels: int, out_channels: int, kernel_size: int | tuple[int, int, int], stride: int | tuple[int, int, int] = 1, spatial_padding: int = 0, temporal_padding: int = 0, spatial_padding_mode: str = "reflect", ) -> None: super().__init__(in_channels, out_channels, kernel_size=kernel_size, stride=stride, padding=0) self.spatial_padding = spatial_padding self.temporal_padding = temporal_padding self.spatial_padding_mode = spatial_padding_mode def forward(self, hidden_states: torch.Tensor) -> torch.Tensor: if self.spatial_padding > 0: padding = self.spatial_padding hidden_states = F.pad( hidden_states, (padding, padding, padding, padding, 0, 0), mode=self.spatial_padding_mode ) if self.temporal_padding > 0: hidden_states = F.pad(hidden_states, (0, 0, 0, 0, self.temporal_padding, 0), mode="constant") return F.conv3d(hidden_states, self.weight, self.bias, stride=self.stride, padding=0, dilation=self.dilation) class MiniMaxH3VideoGroupNorm(nn.GroupNorm): r""" Group normalization applied to each latent frame in isolation (`use_t_isolated_gn` in the original config): the temporal axis is folded into the batch axis so statistics never mix across frames. """ def forward(self, hidden_states: torch.Tensor) -> torch.Tensor: batch_size, num_channels, num_frames, height, width = hidden_states.shape hidden_states = hidden_states.permute(0, 2, 1, 3, 4).contiguous() hidden_states = hidden_states.view(batch_size * num_frames, num_channels, 1, height, width) hidden_states = super().forward(hidden_states) hidden_states = hidden_states.view(batch_size, num_frames, num_channels, height, width) return hidden_states.permute(0, 2, 1, 3, 4).contiguous() class MiniMaxH3VideoResnetBlock3d(nn.Module): def __init__( self, in_channels: int, out_channels: int, norm_num_groups: int = 32, norm_eps: float = 1e-6, spatial_padding_mode: str = "reflect", ) -> None: super().__init__() self.in_channels = in_channels self.out_channels = out_channels self.norm1 = MiniMaxH3VideoGroupNorm(norm_num_groups, in_channels, eps=norm_eps, affine=True) self.conv1 = MiniMaxH3VideoCausalConv3d( in_channels, out_channels, kernel_size=3, spatial_padding=1, temporal_padding=2, spatial_padding_mode=spatial_padding_mode, ) self.norm2 = MiniMaxH3VideoGroupNorm(norm_num_groups, out_channels, eps=norm_eps, affine=True) self.conv2 = MiniMaxH3VideoCausalConv3d( out_channels, out_channels, kernel_size=3, spatial_padding=1, temporal_padding=2, spatial_padding_mode=spatial_padding_mode, ) self.conv_shortcut = None if in_channels != out_channels: self.conv_shortcut = MiniMaxH3VideoCausalConv3d(in_channels, out_channels, kernel_size=1) def forward(self, hidden_states: torch.Tensor) -> torch.Tensor: residual = hidden_states hidden_states = F.silu(self.norm1(hidden_states)) hidden_states = self.conv1(hidden_states) hidden_states = F.silu(self.norm2(hidden_states)) hidden_states = self.conv2(hidden_states) if self.conv_shortcut is not None: residual = self.conv_shortcut(residual) return residual + hidden_states class MiniMaxH3VideoDownsample3d(nn.Module): r""" Strided 3x3x3 downsampling convolution. A spatial stride of 2 is preceded by an asymmetric bottom/right pad of 1 (the convolution itself carries no spatial padding), so the output is exactly `ceil(size / 2)`. """ def __init__( self, in_channels: int, out_channels: int, temporal_stride: int = 1, spatial_stride: int = 2, spatial_padding_mode: str = "reflect", ) -> None: super().__init__() self.spatial_stride = spatial_stride self.spatial_padding_mode = spatial_padding_mode self.conv = MiniMaxH3VideoCausalConv3d( in_channels, out_channels, kernel_size=3, stride=(temporal_stride, spatial_stride, spatial_stride), spatial_padding=0, temporal_padding=2, spatial_padding_mode=spatial_padding_mode, ) def forward(self, hidden_states: torch.Tensor) -> torch.Tensor: if self.spatial_stride == 2: hidden_states = F.pad(hidden_states, (0, 1, 0, 1, 0, 0), mode=self.spatial_padding_mode) return self.conv(hidden_states) class MiniMaxH3VideoDownBlock3d(nn.Module): def __init__( self, in_channels: int, out_channels: int, num_layers: int, temporal_downsample_factor: int, spatial_downsample_factor: int, norm_num_groups: int = 32, norm_eps: float = 1e-6, spatial_padding_mode: str = "reflect", ) -> None: super().__init__() self.resnets = nn.ModuleList( [ MiniMaxH3VideoResnetBlock3d( in_channels=in_channels if i == 0 else out_channels, out_channels=out_channels, norm_num_groups=norm_num_groups, norm_eps=norm_eps, spatial_padding_mode=spatial_padding_mode, ) for i in range(num_layers) ] ) self.downsamplers = None if temporal_downsample_factor * spatial_downsample_factor > 1: self.downsamplers = nn.ModuleList( [ MiniMaxH3VideoDownsample3d( out_channels, out_channels, temporal_stride=temporal_downsample_factor, spatial_stride=spatial_downsample_factor, spatial_padding_mode=spatial_padding_mode, ) ] ) self.gradient_checkpointing = False def forward(self, hidden_states: torch.Tensor) -> torch.Tensor: for resnet in self.resnets: if torch.is_grad_enabled() and self.gradient_checkpointing: hidden_states = self._gradient_checkpointing_func(resnet, hidden_states) else: hidden_states = resnet(hidden_states) if self.downsamplers is not None: for downsampler in self.downsamplers: hidden_states = downsampler(hidden_states) return hidden_states class MiniMaxH3VideoEncoder3d(nn.Module): r""" Causal 3D CNN encoder. `block_out_channels` gives the channel count of every level; the per-level `spatial_downsample_factors` / `temporal_downsample_factors` multiply out to the total compression ratios. """ def __init__( self, in_channels: int = 3, out_channels: int = 48, block_out_channels: tuple[int, ...] = (128, 256, 256, 512, 512, 1024), layers_per_block: int = 2, spatial_downsample_factors: tuple[int, ...] = (2, 2, 2, 2, 1, 1), temporal_downsample_factors: tuple[int, ...] = (1, 2, 2, 1, 1, 1), norm_num_groups: int = 32, norm_eps: float = 1e-6, spatial_padding_mode: str = "reflect", ) -> None: super().__init__() self.conv_in = MiniMaxH3VideoCausalConv3d( in_channels, block_out_channels[0], kernel_size=3, spatial_padding=1, temporal_padding=2, spatial_padding_mode=spatial_padding_mode, ) block_in_channels = (block_out_channels[0],) + tuple(block_out_channels[:-1]) self.down_blocks = nn.ModuleList( [ MiniMaxH3VideoDownBlock3d( in_channels=block_in_channels[i], out_channels=block_out_channels[i], num_layers=layers_per_block, temporal_downsample_factor=temporal_downsample_factors[i], spatial_downsample_factor=spatial_downsample_factors[i], norm_num_groups=norm_num_groups, norm_eps=norm_eps, spatial_padding_mode=spatial_padding_mode, ) for i in range(len(block_out_channels)) ] ) self.norm_out = MiniMaxH3VideoGroupNorm(norm_num_groups, block_out_channels[-1], eps=norm_eps, affine=True) self.conv_out = MiniMaxH3VideoCausalConv3d( block_out_channels[-1], out_channels, kernel_size=3, spatial_padding=1, temporal_padding=2, spatial_padding_mode=spatial_padding_mode, ) def forward(self, hidden_states: torch.Tensor) -> torch.Tensor: hidden_states = self.conv_in(hidden_states) for down_block in self.down_blocks: hidden_states = down_block(hidden_states) hidden_states = F.silu(self.norm_out(hidden_states)) return self.conv_out(hidden_states) class MiniMaxH3VideoRotaryPosEmbed(nn.Module): r""" 3-axis rotary embedding for the ViT decoder. Coordinates are length-normalized to `[-1, 1)` per axis and scaled by `2 * pi`, and the resulting `(t, h, w)` angles are concatenated and then duplicated, so the first `rope_dim_ratio * attention_head_dim` channels of every head are rotated. """ def __init__(self, dim: int, theta: float = 100.0, num_axes: int = 3) -> None: super().__init__() if dim % (2 * num_axes) != 0: raise ValueError(f"`dim` {dim} must be divisible by `2 * num_axes` {2 * num_axes}.") inv_freq = 1.0 / theta ** torch.arange(0, 1, 2 * num_axes / dim, dtype=torch.float32) self.register_buffer("inv_freq", inv_freq, persistent=False) def forward(self, position_ids: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor]: angles = 2.0 * math.pi * position_ids[:, :, :, None] * self.inv_freq[None, None, None, :] angles = angles.flatten(2, 3).tile(2).unsqueeze(2) return angles.cos(), angles.sin() class MiniMaxH3VideoAttnProcessor: _attention_backend = None _parallel_config = None def __call__( self, attn: "MiniMaxH3VideoAttention", hidden_states: torch.Tensor, rotary_emb: tuple[torch.Tensor, torch.Tensor] | None = None, ) -> torch.Tensor: query = attn.to_q(hidden_states).unflatten(2, (attn.heads, -1)) key = attn.to_k(hidden_states).unflatten(2, (attn.heads, -1)) value = attn.to_v(hidden_states).unflatten(2, (attn.heads, -1)) # The reference normalizes Q/K in float32 regardless of the compute dtype. query = attn.norm_q(query.float()).to(query.dtype) key = attn.norm_k(key.float()).to(key.dtype) if rotary_emb is not None: cos, sin = rotary_emb cos = cos.to(query.dtype) sin = sin.to(query.dtype) rotary_dim = cos.shape[-1] query_rotary, query_pass = query[..., :rotary_dim], query[..., rotary_dim:] key_rotary, key_pass = key[..., :rotary_dim], key[..., rotary_dim:] query_first, query_second = query_rotary.chunk(2, dim=-1) key_first, key_second = key_rotary.chunk(2, dim=-1) query_rotated = torch.cat([-query_second, query_first], dim=-1) key_rotated = torch.cat([-key_second, key_first], dim=-1) query = torch.cat([query_rotary * cos + query_rotated * sin, query_pass], dim=-1) key = torch.cat([key_rotary * cos + key_rotated * sin, key_pass], dim=-1) hidden_states = dispatch_attention_fn( query, key, value, attn_mask=None, backend=self._attention_backend, parallel_config=self._parallel_config, ) hidden_states = hidden_states.flatten(2, 3) return attn.to_out[0](hidden_states) class MiniMaxH3VideoAttention(nn.Module, AttentionModuleMixin): _default_processor_cls = MiniMaxH3VideoAttnProcessor _available_processors = [MiniMaxH3VideoAttnProcessor] def __init__(self, dim: int, heads: int, dim_head: int, eps: float = 1e-5, bias: bool = True) -> None: super().__init__() self.heads = heads self.dim_head = dim_head self.use_bias = bias inner_dim = heads * dim_head self.norm_q = nn.RMSNorm(dim_head, eps=eps, elementwise_affine=False) self.norm_k = nn.RMSNorm(dim_head, eps=eps, elementwise_affine=False) self.to_q = nn.Linear(dim, inner_dim, bias=bias) self.to_k = nn.Linear(dim, inner_dim, bias=bias) self.to_v = nn.Linear(dim, inner_dim, bias=bias) self.to_out = nn.ModuleList([nn.Linear(inner_dim, dim, bias=bias), nn.Dropout(0.0)]) self.set_processor(MiniMaxH3VideoAttnProcessor()) def forward( self, hidden_states: torch.Tensor, rotary_emb: tuple[torch.Tensor, torch.Tensor] | None = None ) -> torch.Tensor: return self.processor(self, hidden_states, rotary_emb) class MiniMaxH3VideoTransformerBlock(nn.Module): def __init__( self, dim: int, heads: int, dim_head: int, ffn_mult: int = 4, eps: float = 1e-5, bias: bool = True, ) -> None: super().__init__() self.norm1 = nn.RMSNorm(dim, eps=eps, elementwise_affine=True) self.attn = MiniMaxH3VideoAttention(dim=dim, heads=heads, dim_head=dim_head, eps=eps, bias=bias) self.scale1 = nn.Parameter(torch.zeros(dim)) self.norm2 = nn.RMSNorm(dim, eps=eps, elementwise_affine=True) self.ff = FeedForward(dim, mult=ffn_mult, activation_fn="swiglu", bias=bias) self.scale2 = nn.Parameter(torch.zeros(dim)) def forward( self, hidden_states: torch.Tensor, rotary_emb: tuple[torch.Tensor, torch.Tensor] | None = None ) -> torch.Tensor: # The reference normalizes in float32 regardless of the compute dtype. norm_hidden_states = self.norm1(hidden_states.float()).to(hidden_states.dtype) hidden_states = hidden_states + self.attn(norm_hidden_states, rotary_emb) * self.scale1 norm_hidden_states = self.norm2(hidden_states.float()).to(hidden_states.dtype) hidden_states = hidden_states + self.ff(norm_hidden_states) * self.scale2 return hidden_states class MiniMaxH3VideoViTDecoder3d(nn.Module): r""" Non-causal ViT decoder. Every latent voxel becomes one token; `num_register_tokens` learned register tokens plus a single all-zero token are appended (all at position `0`), attended over with full self-attention, and dropped again before the patch projection expands each token into a `patch_size_t x patch_size x patch_size` pixel block. """ def __init__( self, in_channels: int = 24, out_channels: int = 3, patch_size: int = 16, patch_size_t: int = 4, num_layers: int = 36, num_attention_heads: int = 32, attention_head_dim: int = 64, num_register_tokens: int = 4, ffn_mult: int = 4, rope_theta: float = 100.0, rope_dim_ratio: float = 0.75, norm_eps: float = 1e-5, ) -> None: super().__init__() dim = num_attention_heads * attention_head_dim self.patch_size = patch_size self.patch_size_t = patch_size_t self.out_channels = out_channels self.num_register_tokens = num_register_tokens self.rope = MiniMaxH3VideoRotaryPosEmbed(int(attention_head_dim * rope_dim_ratio), theta=rope_theta) self.proj_in = nn.Linear(in_channels, dim) self.register_tokens = nn.Parameter(torch.zeros(1, num_register_tokens, dim)) self.transformer_blocks = nn.ModuleList( [ MiniMaxH3VideoTransformerBlock( dim=dim, heads=num_attention_heads, dim_head=attention_head_dim, ffn_mult=ffn_mult, eps=norm_eps, ) for _ in range(num_layers) ] ) self.norm_out = nn.LayerNorm(dim, elementwise_affine=True, eps=norm_eps) self.proj_out = nn.Linear(dim, out_channels * patch_size_t * patch_size * patch_size) self.gradient_checkpointing = False def forward(self, hidden_states: torch.Tensor) -> torch.Tensor: batch_size, num_channels, num_frames, height, width = hidden_states.shape hidden_states = hidden_states.permute(0, 2, 3, 4, 1).reshape( batch_size, num_frames * height * width, num_channels ) hidden_states = self.proj_in(hidden_states) num_patches = hidden_states.shape[1] register_tokens = self.register_tokens.expand(batch_size, -1, -1) cls_token = torch.zeros_like(hidden_states[:, :1, :]) hidden_states = torch.cat([hidden_states, register_tokens, cls_token], dim=1) grids = [ 2.0 * (torch.arange(0.5, size, dtype=torch.float32, device=hidden_states.device) / size) - 1.0 for size in (num_frames, height, width) ] position_ids = torch.stack(torch.meshgrid(*grids, indexing="ij"), dim=-1).flatten(0, 2) position_ids = position_ids.unsqueeze(0).expand(batch_size, -1, -1) suffix_ids = position_ids.new_zeros((batch_size, self.num_register_tokens + 1, 3)) position_ids = torch.cat([position_ids, suffix_ids], dim=1) rotary_emb = self.rope(position_ids) for block in self.transformer_blocks: if torch.is_grad_enabled() and self.gradient_checkpointing: hidden_states = self._gradient_checkpointing_func(block, hidden_states, rotary_emb) else: hidden_states = block(hidden_states, rotary_emb) hidden_states = self.norm_out(hidden_states) hidden_states = self.proj_out(hidden_states) hidden_states = hidden_states[:, :num_patches, :] patch_size, patch_size_t = self.patch_size, self.patch_size_t hidden_states = hidden_states.view( batch_size, num_frames, height, width, self.out_channels, patch_size_t, patch_size, patch_size, ) hidden_states = hidden_states.permute(0, 4, 1, 5, 2, 6, 3, 7).contiguous() return hidden_states.reshape( batch_size, self.out_channels, num_frames * patch_size_t, height * patch_size, width * patch_size, ) class AutoencoderKLMiniMaxH3(ModelMixin, ConfigMixin, AttentionMixin, AutoencoderMixin): r""" A VAE model with a causal 3D CNN encoder and a non-causal ViT decoder, used in [MiniMax-H3](https://huggingface.co/MiniMaxAI). This model inherits from [`ModelMixin`]. Check the superclass documentation for it's generic methods implemented for all models (such as downloading or saving). Latents are normalized with per-channel `latents_mean` / `latents_std` rather than a `scaling_factor`; a pipeline encodes with `(latent - latents_mean) / latents_std` and decodes with `latent * latents_std + latents_mean`. The pixel convention is ImageNet-normalized RGB over a `[0, 1]` base range, not the usual `[-1, 1]`: `encode` expects `(pixel - imagenet_mean) / imagenet_std` and `decode` returns values in that same space, so a pipeline has to apply `sample * imagenet_std + imagenet_mean` (mean `(0.485, 0.456, 0.406)`, std `(0.229, 0.224, 0.225)`) and clamp to `[0, 1]` before postprocessing. The temporal geometry is fixed by `clip_length` (17 pixel frames per encoder chunk) and `token_drop` (3 trailing latent frames dropped per encode): `17 * n + 5` pixel frames map to `5 * n + 2` latent frames. Unlike most autoencoders in the library, spatial tiling is **on by default**: MiniMax-H3 was released with tiling enabled for both encoding and decoding, and the released frames are the blended-tile ones, so disabling tiling changes the output. Use `enable_tiling` to change the tile geometry, `disable_tiling` to turn it off. """ _supports_gradient_checkpointing = True _no_split_modules = ["MiniMaxH3VideoResnetBlock3d", "MiniMaxH3VideoTransformerBlock"] _repeated_blocks = ["MiniMaxH3VideoTransformerBlock"] _skip_layerwise_casting_patterns = ["norm"] # The released checkpoint is float32 and the verified decode recipe is float16 *autocast over float32 weights* # (see `decode`). A pipeline-level `torch_dtype=torch.bfloat16` must therefore not downcast the weights, so every # top-level module is pinned, mirroring the transformer's mixed-precision contract. _keep_in_fp32_modules = ["encoder", "decoder", "quant_conv", "post_quant_conv"] @register_to_config def __init__( self, in_channels: int = 3, out_channels: int = 3, latent_channels: int = 24, block_out_channels: tuple[int, ...] = (128, 256, 256, 512, 512, 1024), layers_per_block: int = 2, spatial_downsample_factors: tuple[int, ...] = (2, 2, 2, 2, 1, 1), temporal_downsample_factors: tuple[int, ...] = (1, 2, 2, 1, 1, 1), norm_num_groups: int = 32, norm_eps: float = 1e-6, spatial_padding_mode: str = "reflect", decoder_num_layers: int = 36, decoder_num_attention_heads: int = 32, decoder_attention_head_dim: int = 64, decoder_num_register_tokens: int = 4, decoder_ffn_mult: int = 4, decoder_rope_theta: float = 100.0, decoder_rope_dim_ratio: float = 0.75, decoder_norm_eps: float = 1e-5, clip_length: int = 17, token_drop: int = 3, latents_mean: tuple[float, ...] = (0.0,) * 24, latents_std: tuple[float, ...] = (1.0,) * 24, ) -> None: super().__init__() self.spatial_compression_ratio = math.prod(spatial_downsample_factors) self.temporal_compression_ratio = math.prod(temporal_downsample_factors) self.encoder = MiniMaxH3VideoEncoder3d( in_channels=in_channels, out_channels=2 * latent_channels, block_out_channels=block_out_channels, layers_per_block=layers_per_block, spatial_downsample_factors=spatial_downsample_factors, temporal_downsample_factors=temporal_downsample_factors, norm_num_groups=norm_num_groups, norm_eps=norm_eps, spatial_padding_mode=spatial_padding_mode, ) self.quant_conv = nn.Conv3d(2 * latent_channels, 2 * latent_channels, kernel_size=1) self.post_quant_conv = nn.Conv3d(latent_channels, latent_channels, kernel_size=1) self.decoder = MiniMaxH3VideoViTDecoder3d( in_channels=latent_channels, out_channels=out_channels, patch_size=self.spatial_compression_ratio, patch_size_t=self.temporal_compression_ratio, num_layers=decoder_num_layers, num_attention_heads=decoder_num_attention_heads, attention_head_dim=decoder_attention_head_dim, num_register_tokens=decoder_num_register_tokens, ffn_mult=decoder_ffn_mult, rope_theta=decoder_rope_theta, rope_dim_ratio=decoder_rope_dim_ratio, norm_eps=decoder_norm_eps, ) # Derived temporal-chunking geometry. `clip_length` pixel frames are encoded at a time; because # `clip_length` is not a multiple of `temporal_compression_ratio`, the decoder has to re-derive the # implicit leading pad (`frame_pre_padding`) and the overlap that `token_drop` leaves behind. self.frame_pre_padding = (-clip_length) % self.temporal_compression_ratio self.tokens_chunk_size = math.ceil(clip_length / self.temporal_compression_ratio) self.token_overlap = (-token_drop) % self.tokens_chunk_size self.frame_overlap = max(self.token_overlap * self.temporal_compression_ratio - self.frame_pre_padding, 0) # When decoding a batch of video latents at a time, one can save memory by slicing across the batch dimension # to perform decoding of a single video latent at a time. self.use_slicing = False # When encoding/decoding spatially large videos, the memory requirement is very high. By splitting the frames # into smaller tiles, running the encoder/decoder per tile and blending the overlaps, the memory requirement # can be lowered. MiniMax-H3 ships with tiling enabled. self.use_tiling = True # The tile size in pixel space, and the minimum overlap between two neighbouring tiles. The actual overlaps are # widened (in multiples of `spatial_compression_ratio`) so that the tiles cover the frame exactly. self.tile_sample_min_height = 256 self.tile_sample_min_width = 256 self.tile_sample_min_overlap_height = 64 self.tile_sample_min_overlap_width = 64 def enable_tiling( self, tile_sample_min_height: int | None = None, tile_sample_min_width: int | None = None, tile_sample_min_overlap_height: int | None = None, tile_sample_min_overlap_width: int | None = None, ) -> None: r""" Enable tiled VAE encoding/decoding. When this option is enabled, the VAE splits the frames into tiles, encodes or decodes each tile separately and linearly blends the overlaps back together. This lowers the memory requirement and allows processing larger frames. Args: tile_sample_min_height (`int`, *optional*): The tile height in pixel space. Frames taller than this are split along the height dimension. tile_sample_min_width (`int`, *optional*): The tile width in pixel space. Frames wider than this are split along the width dimension. tile_sample_min_overlap_height (`int`, *optional*): The minimum overlap, in pixels, between two consecutive vertical tiles. tile_sample_min_overlap_width (`int`, *optional*): The minimum overlap, in pixels, between two consecutive horizontal tiles. """ self.use_tiling = True self.tile_sample_min_height = tile_sample_min_height or self.tile_sample_min_height self.tile_sample_min_width = tile_sample_min_width or self.tile_sample_min_width self.tile_sample_min_overlap_height = tile_sample_min_overlap_height or self.tile_sample_min_overlap_height self.tile_sample_min_overlap_width = tile_sample_min_overlap_width or self.tile_sample_min_overlap_width def _split_tiles(self, length: int, tile_size: int, min_overlap: int) -> tuple[list[int], list[int], list[int]]: r""" Lay `tile_size`-wide tiles over `length` pixels. The number of tiles is the smallest one whose union can cover `length` while keeping every overlap at least `min_overlap`; the slack is then distributed round-robin over the overlaps in whole `spatial_compression_ratio` steps so that every tile boundary stays latent-aligned. """ if tile_size >= length: return [0], [length], [] num_tiles = math.ceil(length / tile_size) while tile_size * num_tiles - min_overlap * (num_tiles - 1) - length < 0: num_tiles += 1 overlaps = [min_overlap] * (num_tiles - 1) remaining = tile_size * num_tiles - sum(overlaps) - length for i in range(remaining // self.spatial_compression_ratio): overlaps[i % (num_tiles - 1)] += self.spatial_compression_ratio tile_start_indices = [0] for i in range(num_tiles - 1): tile_start_indices.append(tile_start_indices[-1] + tile_size - overlaps[i]) return tile_start_indices, [tile_size] * num_tiles, overlaps def _blend(self, a: torch.Tensor, b: torch.Tensor, blend_extent: int, dim: int) -> torch.Tensor: blend_extent = min(a.shape[dim], b.shape[dim], blend_extent) positions = torch.arange(blend_extent, device=b.device, dtype=b.dtype) shape = [1] * a.ndim shape[dim] = blend_extent weight_a = (1 - positions / blend_extent).view(shape) weight_b = (positions / blend_extent).view(shape) slice_a = [slice(None)] * a.ndim slice_a[dim] = slice(-blend_extent, None) slice_b = [slice(None)] * b.ndim slice_b[dim] = slice(0, blend_extent) blended = a[tuple(slice_a)] * weight_a + b[tuple(slice_b)] * weight_b if blend_extent == b.shape[dim]: return blended slice_rest = [slice(None)] * b.ndim slice_rest[dim] = slice(blend_extent, None) return torch.cat([blended, b[tuple(slice_rest)]], dim=dim) def _stitch_tiles( self, tiles: list[list[torch.Tensor]], height_overlaps: list[int], width_overlaps: list[int], ) -> torch.Tensor: result_rows = [] for i, row in enumerate(tiles): result_row = [] for j, tile in enumerate(row): if i > 0: tile = self._blend(tiles[i - 1][j], tile, height_overlaps[i - 1], dim=-2) if j > 0: tile = self._blend(row[j - 1], tile, width_overlaps[j - 1], dim=-1) if i < len(tiles) - 1: tile = tile[..., : -height_overlaps[i], :] if j < len(row) - 1: tile = tile[..., :, : -width_overlaps[j]] result_row.append(tile) result_rows.append(torch.cat(result_row, dim=-1)) return torch.cat(result_rows, dim=-2) @apply_forward_hook def _encode_clip(self, x: torch.Tensor) -> torch.Tensor: r""" Encode one temporal clip, spatially tiled when tiling is enabled. MiniMax-H3 encodes a keyframe or an image reference through this method rather than through [`~encode`], because a single frame must not go through the temporal chunking, so it carries the offload hook too. """ if not self.use_tiling: return self.quant_conv(self.encoder(x)) height, width = x.shape[-2], x.shape[-1] y_indices, y_lengths, y_overlaps = self._split_tiles( height, self.tile_sample_min_height, self.tile_sample_min_overlap_height ) x_indices, x_lengths, x_overlaps = self._split_tiles( width, self.tile_sample_min_width, self.tile_sample_min_overlap_width ) rows = [] for i_pos, i_len in zip(y_indices, y_lengths): row = [] for j_pos, j_len in zip(x_indices, x_lengths): tile = x[..., i_pos : i_pos + i_len, j_pos : j_pos + j_len] row.append(self.quant_conv(self.encoder(tile))) rows.append(row) latent_y_overlaps = [overlap // self.spatial_compression_ratio for overlap in y_overlaps] latent_x_overlaps = [overlap // self.spatial_compression_ratio for overlap in x_overlaps] return self._stitch_tiles(rows, latent_y_overlaps, latent_x_overlaps) def _decode_clip(self, z: torch.Tensor) -> torch.Tensor: r"""Decode one temporal clip, spatially tiled when tiling is enabled.""" if not self.use_tiling: return self.decoder(self.post_quant_conv(z)) # Tiles are laid out in pixel space and then mapped back onto the latent grid. height = z.shape[-2] * self.spatial_compression_ratio width = z.shape[-1] * self.spatial_compression_ratio y_indices, y_lengths, y_overlaps = self._split_tiles( height, self.tile_sample_min_height, self.tile_sample_min_overlap_height ) x_indices, x_lengths, x_overlaps = self._split_tiles( width, self.tile_sample_min_width, self.tile_sample_min_overlap_width ) ratio = self.spatial_compression_ratio rows = [] for i_pos, i_len in zip(y_indices, y_lengths): row = [] for j_pos, j_len in zip(x_indices, x_lengths): tile = z[ ..., i_pos // ratio : i_pos // ratio + i_len // ratio, j_pos // ratio : j_pos // ratio + j_len // ratio, ] row.append(self.decoder(self.post_quant_conv(tile))) rows.append(row) return self._stitch_tiles(rows, y_overlaps, x_overlaps) @apply_forward_hook def _encode(self, x: torch.Tensor) -> torch.Tensor: r""" Encode a video in `clip_length`-frame chunks and drop the `token_drop` trailing latent frames. MiniMax-H3 encodes a video reference through this method rather than through [`~encode`], because the posterior is sampled under a fixed generator rather than through the distribution object, so it carries the offload hook too. """ clip_length = self.config.clip_length num_frames = x.shape[2] if num_frames % clip_length != 0: pad_frames = x[:, :, -1:].repeat(1, 1, (-num_frames) % clip_length, 1, 1) x = torch.cat([x, pad_frames], dim=2) moments = torch.cat( [ self._encode_clip(x[:, :, i * clip_length : (i + 1) * clip_length]) for i in range(x.shape[2] // clip_length) ], dim=2, ) if self.config.token_drop > 0: moments = moments[:, :, : -self.config.token_drop] return moments def _decode(self, z: torch.Tensor) -> torch.Tensor: r""" Decode a latent video, mirroring the chunking that `_encode` applied. `token_drop` removed the tail of every encoded chunk, so consecutive decoded chunks overlap by `frame_overlap` pixel frames and are linearly cross-faded. Latent frames are repeated at the end when the length is not a whole number of chunks; the extra pixel frames are cut off again at the end. """ tokens_chunk_size = self.tokens_chunk_size token_drop = self.config.token_drop temporal_ratio = self.temporal_compression_ratio chunk_num_frames = tokens_chunk_size * temporal_ratio num_tokens = z.shape[2] + token_drop pad_tokens = (-num_tokens) % tokens_chunk_size num_chunks = (num_tokens + pad_tokens) // tokens_chunk_size - int(token_drop > 0) if pad_tokens > 0: z = torch.cat([z, z[:, :, -1:].repeat(1, 1, pad_tokens, 1, 1)], dim=2) decoded_chunks = [] overlap = None for i in range(num_chunks): start = i * tokens_chunk_size clip = self._decode_clip(z[:, :, start : start + tokens_chunk_size + self.token_overlap]) for j in range(int(token_drop > 0) + 1): frame_start = j * chunk_num_frames chunk = clip[:, :, frame_start : frame_start + chunk_num_frames] chunk = chunk[:, :, self.frame_pre_padding :] if j == 0: if overlap is not None: chunk = self._blend(overlap, chunk, self.frame_overlap, dim=-3) decoded_chunks.append(chunk) else: overlap = chunk if overlap is not None: decoded_chunks.append(overlap) dec = torch.cat(decoded_chunks, dim=2) # `pad_tokens` repeated latent frames produced trailing pixel frames that were never requested. A chunk's # last latent frame only covers `clip_length % temporal_ratio` pixel frames, the others cover `temporal_ratio`. if pad_tokens > 0: intra_tail = self.config.clip_length % temporal_ratio num_tokens_before_pad = z.shape[2] - pad_tokens pad_frames = sum( intra_tail if intra_tail and (num_tokens_before_pad + k) % tokens_chunk_size == 0 else temporal_ratio for k in range(pad_tokens) ) dec = dec[:, :, :-pad_frames] return dec @apply_forward_hook def encode(self, x: torch.Tensor, return_dict: bool = True) -> AutoencoderKLOutput | tuple[torch.Tensor]: r""" Encode a batch of videos into latents. Args: x (`torch.Tensor`): Input batch of videos, shape `(batch_size, in_channels, num_frames, height, width)`. return_dict (`bool`, *optional*, defaults to `True`): Whether to return a [`~models.autoencoders.autoencoder_kl.AutoencoderKLOutput`] instead of a plain tuple. Returns: The latent distribution of the encoded videos. Note that MiniMax-H3 normalizes the sampled latents with `latents_mean` / `latents_std` afterwards. """ if self.use_slicing and x.shape[0] > 1: moments = torch.cat([self._encode(x_slice) for x_slice in x.split(1)]) else: moments = self._encode(x) posterior = DiagonalGaussianDistribution(moments) if not return_dict: return (posterior,) return AutoencoderKLOutput(latent_dist=posterior) @apply_forward_hook def decode(self, z: torch.Tensor, return_dict: bool = True) -> DecoderOutput | tuple[torch.Tensor]: r""" Decode a batch of latent videos. Args: z (`torch.Tensor`): Input batch of latent videos, shape `(batch_size, latent_channels, num_latent_frames, height, width)`. return_dict (`bool`, *optional*, defaults to `True`): Whether to return a [`~models.autoencoders.vae.DecoderOutput`] instead of a plain tuple. Returns: [`~models.autoencoders.vae.DecoderOutput`] or `tuple`: The decoded videos, shape `(batch_size, out_channels, num_frames, height, width)`. """ if self.use_slicing and z.shape[0] > 1: decoded = torch.cat([self._decode(z_slice) for z_slice in z.split(1)]) else: decoded = self._decode(z) if not return_dict: return (decoded,) return DecoderOutput(sample=decoded) def forward( self, sample: torch.Tensor, sample_posterior: bool = False, generator: torch.Generator | None = None, return_dict: bool = True, ) -> DecoderOutput | tuple[torch.Tensor]: r""" Encode then decode a batch of videos. Args: sample (`torch.Tensor`): Input batch of videos, shape `(batch_size, in_channels, num_frames, height, width)`. sample_posterior (`bool`, *optional*, defaults to `False`): Whether to sample the posterior instead of taking its mode. generator (`torch.Generator`, *optional*): Generator used when `sample_posterior=True`. return_dict (`bool`, *optional*, defaults to `True`): Whether to return a [`~models.autoencoders.vae.DecoderOutput`] instead of a plain tuple. Returns: [`~models.autoencoders.vae.DecoderOutput`] or `tuple`: The round-tripped videos, shape `(batch_size, out_channels, num_frames, height, width)`. """ posterior = self.encode(sample).latent_dist z = posterior.sample(generator=generator) if sample_posterior else posterior.mode() return self.decode(z, return_dict=return_dict)