ICME 2026 ATTM Grand Challenge · Efficiency Track1
♭Georgia Tech · ♮KAIST · ♯Peking University · ♭♭Queen Mary University of London · ♮♮Carnegie Mellon University
A 120M parameter FluxAudio-S backbone2, conditioned on a learned human-preference reward (TuneJury3) and refined through expert iteration and a short CRPO pass. The whole pipeline fits in ~40 GPU-hours on one RTX A5000 and produces 10 s clips in under a second.
What we built
Four at training time and one at inference, each measured by per-stage decomposition on 100 Song Describer Dataset prompts.
Train the backbone with the TuneJury reward as a conditioning signal that doubles as an inference-time CFG axis4. (One of five score-conditioning heads, swept here, won.)
Fine-tune on the top decile by combined reward + CLAP-text score.5,6
Load the v1-trained (GlobalAdaLN) weights into the v2 (InputAdd) forward to host the CRPO step. A bridge, not a booster.
A short DPO-style8 preference-tuning pass for audio-caption alignment.
Joint CFG on text and reward, 3×Demucs9 source separation, LUFS normalization to −16.5.
Expert iteration is the dominant contributor. The inference-time score knob ends up saturated, and the CRPO pass adds only noise-level gain.
Left → right in every panel: Baseline → Score-cond. SFT → Expert iteration → Cross-load v2 → CRPO
(the four training decisions 1–4 above, in pipeline order; post-processing is the 5th, applied to every clip)
Each engineering decision moves all three challenge metrics the right way: TuneJury reward and CLAP score rise, FAD-CLAP falls (lower is better)10. The two training lifts, score-conditioned SFT and expert iteration, do almost all the work. Cross-load and CRPO sit within paired-t noise. Values are cumulative on the 100-prompt SDD slice (Row 0→4 of the paper's decomposition table).
Hear one prompt, watch its reward climb
"A vibrant dance track driven by energetic drums, enhanced with a pulsing synth bass and bright acoustic guitar, captures the lively, sun-soaked spirit of summer with a rhythmic, foot-tapping groove that pulses through the room."
Each badge is the TuneJury reward (the challenge MusicRankNet) this exact clip scores. It climbs from −1.10 to +0.84 across the pipeline. Same prompt and seed (42) at every stage, identical inference (s=5.0, cfg=4.0, 25 steps, prefix, 3×mdx_extra, −16.5 LUFS), only the checkpoint changes. These are single clips, not the 100-prompt averages above, and reward is a learned preference signal that need not match what every listener hears.
Listen
Three example prompts: challenge baseline vs our two submissions. Both use the same checkpoint and prompt, differing only in the inference seed that draws the initial latent noise (Sub. 1 = 42, Sub. 2 = 55). Across the full 100-prompt set Sub. 2 has the slightly higher average reward (table below).
A relaxed hiphop track featuring a subtle cymbal shimmer, smooth beat, and soft rhythmic flow, perfect as a background atmosphere. Enhanced with a warm electric piano and a light upright bass, the arrangement stays minimal and laid-back, offering a calm, ambient presence without overpowering the space.
A beautiful house track featuring a smooth electric guitar, lush synth pads, and a steady four-on-the-floor beat, creating a warm, inviting atmosphere with a gentle groove and flowing melodies.
A peaceful folk soundscape unfolds with gentle acousticguitar arpeggios, enriched by the warm tones of a mandolin and the subtle presence of a fiddle, creating a natural, immersive atmosphere that feels rooted in rural tradition and quiet beauty.
Reward is the mean output of the TuneJury preference model (higher is better). Clips are 10 s, post-processed (3×Demucs mdx_extra, −16.5 LUFS).
Results
100 held-out Song Describer Dataset11 prompts, scored against SDD-706 with LAION-CLAP-Music12.
| System | FAD-CLAP ↓ | CLAP score ↑ | TuneJury reward ↑ |
|---|---|---|---|
| FluxAudio-S (baseline) | 0.5998 | 0.230 | −0.392 |
| Sub. 1 (seed 42) | 0.4238 | 0.285 | +0.533 |
| Sub. 2 (seed 55) | 0.4370 | 0.300 | +0.550 |
SDD-706 is the challenge's reference set: a 706-track instrumental MTG-Jamendo subset of the Song Describer Dataset. On the challenge's hidden Jamendo reference set, our submission (e02) scored FAD 0.498, CLAP 0.270, CCS 0.763.