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Update app.py
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app.py
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import random
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import gradio as gr
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def draw_lots(max_number):
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max_number = int(max_number)
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winner = random.randint(1, max_number)
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return f"中獎號碼是: {winner}"
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# 建立 Gradio 介面
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iface = gr.Interface(
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fn=draw_lots,
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inputs=gr.Number(label="輸入全班的號碼上限"),
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outputs=gr.Textbox(label="中獎號碼"),
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title="抽籤系統",
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description="輸入全班的號碼上限,系統將隨機選出一個號碼"
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)
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# 啟動介面
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iface.launch()
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import gradio as gr
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import random
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class LotterySystem:
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def __init__(self):
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self.items = []
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def add_item(self, item):
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if item.strip():
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self.items.append(item.strip())
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return f"已添加: {item}\n當前選項: {', '.join(self.items)}"
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return "請輸入有效的選項"
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def draw_lottery(self):
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if self.items:
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result = random.choice(self.items)
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return f"抽籤結果: {result}"
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return "請先添加一些選項"
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def get_items(self):
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return f"當前選項: {', '.join(self.items)}"
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lottery = LotterySystem()
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def add_item_interface(item):
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return lottery.add_item(item)
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def draw_lottery_interface():
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return lottery.draw_lottery()
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def get_items_interface():
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return lottery.get_items()
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with gr.Blocks(title="抽籤系統") as demo:
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gr.Markdown("# 抽籤系統")
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with gr.Row():
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input_item = gr.Textbox(label="輸入選項")
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add_button = gr.Button("添加選項")
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output_add = gr.Textbox(label="添加結果")
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add_button.click(add_item_interface, inputs=input_item, outputs=output_add)
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draw_button = gr.Button("抽籤")
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output_draw = gr.Textbox(label="抽籤結果")
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draw_button.click(draw_lottery_interface, outputs=output_draw)
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show_items_button = gr.Button("顯示所有選項")
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output_items = gr.Textbox(label="當前選項")
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show_items_button.click(get_items_interface, outputs=output_items)
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demo.launch()
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