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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Text Adventure Game</title>
    <link rel="icon" type="image/x-icon" href="/static/favicon.ico">
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/animejs/lib/anime.iife.min.js"></script>
    <script src="https://unpkg.com/feather-icons"></script>
    <style>
        @import url('https://fonts.googleapis.com/css2?family=MedievalSharp&family=Press+Start+2P&display=swap');
        
        body {
            font-family: 'MedievalSharp', cursive;
            background: linear-gradient(135deg, #1a202c 0%, #2d3748 100%);
            color: #e2e8f0;
        }
        
        .game-font {
            font-family: 'Press Start 2P', cursive;
        }
        
        .scrollbar-custom {
            scrollbar-width: thin;
            scrollbar-color: #4a5568 #2d3748;
        }
        
        .scrollbar-custom::-webkit-scrollbar {
            width: 6px;
        }
        
        .scrollbar-custom::-webkit-scrollbar-track {
            background: #2d3748;
        }
        
        .scrollbar-custom::-webkit-scrollbar-thumb {
            background: #4a5568;
            border-radius: 3px;
        }
        
        .typewriter {
            overflow: hidden;
            border-right: 2px solid #e2e8f0;
            white-space: nowrap;
            margin: 0 auto;
            animation: typing 3.5s steps(40, end), blink-caret 0.75s step-end infinite;
        }
        
        @keyframes typing {
            from { width: 0 }
            to { width: 100% }
        }
        
        @keyframes blink-caret {
            from, to { border-color: transparent }
            50% { border-color: #e2e8f0 }
        }
        
        .fade-in {
            animation: fadeIn 0.5s ease-in;
        }
        
        @keyframes fadeIn {
            from { opacity: 0; transform: translateY(10px); }
            to { opacity: 1; transform: translateY(0); }
        }
        
        .pixel-border {
            border: 4px solid;
            border-image: 
                linear-gradient(45deg, #e53e3e, #dd6b20, #38a169, #3182ce, #805ad5) 1;
        }
        
        .glow {
            box-shadow: 0 0 20px rgba(66, 153, 225, 0.5);
        }
    </style>
</head>
<body class="min-h-screen flex flex-col">
    <!-- Header -->
    <header class="bg-gray-900 border-b-4 border-yellow-600">
        <div class="container mx-auto px-4 py-4">
            <div class="flex items-center justify-between">
                <div class="flex items-center space-x-4">
                    <div class="w-12 h-12 bg-red-600 rounded-full flex items-center justify-center glow">
                        <i data-feather="sword" class="text-white"></i>
                    </div>
                    <h1 class="text-2xl game-font text-yellow-400">DRAGON'S LEGACY</h1>
                </div>
                <div class="flex items-center space-x-6">
                    <div class="flex items-center space-x-2">
                        <i data-feather="heart" class="text-red-500"></i>
                        <span class="game-font">HP: <span id="health">100</span>/100</span>
                    </div>
                    <div class="flex items-center space-x-2">
                        <i data-feather="star" class="text-yellow-500"></i>
                        <span class="game-font">Level: <span id="level">1</span></span>
                    </div>
                    <div class="flex items-center space-x-2">
                        <i data-feather="award" class="text-green-500"></i>
                        <span class="game-font">XP: <span id="xp">0</span>/100</span>
                    </div>
                </div>
            </div>
        </div>
    </header>

    <!-- Main Content -->
    <main class="flex-1 container mx-auto px-4 py-8">
        <div class="grid grid-cols-1 lg:grid-cols-3 gap-8">
            <!-- Game Area -->
            <div class="lg:col-span-2 space-y-6">
                <!-- Location & Description -->
                <div class="bg-gray-800 rounded-lg p-6 pixel-border fade-in">
                    <div class="flex items-center justify-between mb-4">
                        <h2 class="text-xl game-font text-yellow-400" id="location">The Old Forest</h2>
                        <div class="flex space-x-2">
                            <button class="bg-blue-600 hover:bg-blue-700 px-3 py-1 rounded game-font text-sm" onclick="saveGame()">
                                <i data-feather="save" class="w-4 h-4 inline mr-1"></i>Save
                            </button>
                            <button class="bg-green-600 hover:bg-green-700 px-3 py-1 rounded game-font text-sm" onclick="loadGame()">
                                <i data-feather="download" class="w-4 h-4 inline mr-1"></i>Load
                            </button>
                        </div>
                    </div>
                    <div class="bg-black bg-opacity-50 rounded p-4 min-h-32">
                        <p id="description" class="text-gray-300 leading-relaxed">
                            You stand at the edge of an ancient forest. Moss-covered trees tower above you, and a narrow path 
                            winds its way into the darkness. The air is cool and carries the scent of damp earth and pine. 
                            Somewhere in the distance, a bird calls out, its cry echoing through the woods.
                        </p>
                    </div>
                </div>

                <!-- Action Buttons -->
                <div class="grid grid-cols-2 gap-4 fade-in" id="actions">
                    <button class="bg-gradient-to-r from-green-600 to-green-700 hover:from-green-700 hover:to-green-800 p-4 rounded-lg game-font text-sm transition-all duration-300 transform hover:scale-105" onclick="takeAction('north')">
                        <i data-feather="arrow-up" class="w-5 h-5 inline mr-2"></i>Go North
                    </button>
                    <button class="bg-gradient-to-r from-green-600 to-green-700 hover:from-green-700 hover:to-green-800 p-4 rounded-lg game-font text-sm transition-all duration-300 transform hover:scale-105" onclick="takeAction('south')">
                        <i data-feather="arrow-down" class="w-5 h-5 inline mr-2"></i>Go South
                    </button>
                    <button class="bg-gradient-to-r from-blue-600 to-blue-700 hover:from-blue-700 hover:to-blue-800 p-4 rounded-lg game-font text-sm transition-all duration-300 transform hover:scale-105" onclick="takeAction('examine')">
                        <i data-feather="search" class="w-5 h-5 inline mr-2"></i>Examine Area
                    </button>
                    <button class="bg-gradient-to-r from-purple-600 to-purple-700 hover:from-purple-700 hover:to-purple-800 p-4 rounded-lg game-font text-sm transition-all duration-300 transform hover:scale-105" onclick="takeAction('inventory')">
                        <i data-feather="package" class="w-5 h-5 inline mr-2"></i>Inventory
                    </button>
                </div>

                <!-- Combat Section -->
                <div id="combat-section" class="hidden bg-red-900 rounded-lg p-6 pixel-border fade-in">
                    <h3 class="text-lg game-font text-red-300 mb-4">COMBAT!</h3>
                    <div class="grid grid-cols-2 gap-4">
                        <button class="bg-red-600 hover:bg-red-700 p-3 rounded game-font text-sm" onclick="combatAction('attack')">
                            <i data-feather="sword" class="w-4 h-4 inline mr-2"></i>Attack
                        </button>
                        <button class="bg-yellow-600 hover:bg-yellow-700 p-3 rounded game-font text-sm" onclick="combatAction('defend')">
                            <i data-feather="shield" class="w-4 h-4 inline mr-2"></i>Defend
                        </button>
                        <button class="bg-blue-600 hover:bg-blue-700 p-3 rounded game-font text-sm" onclick="combatAction('spell')">
                            <i data-feather="zap" class="w-4 h-4 inline mr-2"></i>Cast Spell
                        </button>
                        <button class="bg-green-600 hover:bg-green-700 p-3 rounded game-font text-sm" onclick="combatAction('flee')">
                            <i data-feather="wind" class="w-4 h-4 inline mr-2"></i>Flee
                        </button>
                    </div>
                </div>

                <!-- Game Log -->
                <div class="bg-gray-900 rounded-lg p-4 pixel-border">
                    <h3 class="text-lg game-font text-blue-400 mb-3">GAME LOG</h3>
                    <div id="game-log" class="h-48 overflow-y-auto scrollbar-custom bg-black bg-opacity-50 rounded p-3 space-y-2">
                        <div class="text-green-400 text-sm">> Welcome to Dragon's Legacy! Your adventure begins...</div>
                        <div class="text-yellow-400 text-sm">> You find yourself at the edge of the Old Forest.</div>
                    </div>
                </div>
            </div>

            <!-- Sidebar -->
            <div class="space-y-6">
                <!-- Character Info -->
                <div class="bg-gray-800 rounded-lg p-6 pixel-border fade-in">
                    <h3 class="text-lg game-font text-purple-400 mb-4">CHARACTER</h3>
                    <div class="space-y-3">
                        <div class="flex justify-between">
                            <span>Class:</span>
                            <span class="text-yellow-400" id="character-class">Warrior</span>
                        </div>
                        <div class="flex justify-between">
                            <span>Strength:</span>
                            <span class="text-red-400" id="strength">12</span>
                        </div>
                        <div class="flex justify-between">
                            <span>Agility:</span>
                            <span class="text-green-400" id="agility">10</span>
                        </div>
                        <div class="flex justify-between">
                            <span>Intelligence:</span>
                            <span class="text-blue-400" id="intelligence">8</span>
                        </div>
                        <div class="flex justify-between">
                            <span>Gold:</span>
                            <span class="text-yellow-400" id="gold">50</span>
                        </div>
                    </div>
                </div>

                <!-- Inventory -->
                <div class="bg-gray-800 rounded-lg p-6 pixel-border fade-in">
                    <h3 class="text-lg game-font text-green-400 mb-4">INVENTORY</h3>
                    <div id="inventory-items" class="space-y-2">
                        <div class="flex justify-between items-center bg-gray-700 p-2 rounded">
                            <span>Iron Sword</span>
                            <span class="text-xs text-gray-400">Weapon</span>
                        </div>
                        <div class="flex justify-between items-center bg-gray-700 p-2 rounded">
                            <span>Health Potion</span>
                            <span class="text-xs text-gray-400">Consumable</span>
                        </div>
                        <div class="flex justify-between items-center bg-gray-700 p-2 rounded">
                            <span>Leather Armor</span>
                            <span class="text-xs text-gray-400">Armor</span>
                        </div>
                    </div>
                </div>

                <!-- Map -->
                <div class="bg-gray-800 rounded-lg p-6 pixel-border fade-in">
                    <h3 class="text-lg game-font text-red-400 mb-4">WORLD MAP</h3>
                    <div class="bg-black bg-opacity-50 rounded p-4 text-center">
                        <div class="text-gray-500 text-sm mb-2">Old Forest</div>
                        <div class="grid grid-cols-3 gap-1 text-xs">
                            <div class="p-2 bg-gray-700 rounded">Mountains</div>
                            <div class="p-2 bg-green-700 rounded text-yellow-400 glow">Old Forest</div>
                            <div class="p-2 bg-gray-700 rounded">River</div>
                            <div class="p-2 bg-gray-700 rounded">Village</div>
                            <div class="p-2 bg-gray-700 rounded">Castle</div>
                            <div class="p-2 bg-gray-700 rounded">Caves</div>
                            <div class="p-2 bg-gray-700 rounded">Swamp</div>
                            <div class="p-2 bg-gray-700 rounded">Ruins</div>
                            <div class="p-2 bg-gray-700 rounded">Dungeon</div>
                        </div>
                    </div>
                </div>

                <!-- Quests -->
                <div class="bg-gray-800 rounded-lg p-6 pixel-border fade-in">
                    <h3 class="text-lg game-font text-blue-400 mb-4">ACTIVE QUESTS</h3>
                    <div class="space-y-3">
                        <div class="bg-gray-700 p-3 rounded">
                            <div class="flex justify-between items-start mb-2">
                                <span class="text-yellow-400 font-bold">The Lost Amulet</span>
                                <span class="text-xs bg-yellow-600 px-2 py-1 rounded">Active</span>
                            </div>
                            <p class="text-sm text-gray-300">Find the ancient amulet hidden in the forest ruins.</p>
                            <div class="w-full bg-gray-600 rounded-full h-2 mt-2">
                                <div class="bg-yellow-500 h-2 rounded-full" style="width: 30%"></div>
                            </div>
                        </div>
                    </div>
                </div>
            </div>
        </div>
    </main>

    <!-- Footer -->
    <footer class="bg-gray-900 border-t-4 border-yellow-600 py-4">
        <div class="container mx-auto px-4 text-center">
            <p class="game-font text-sm text-gray-400">DRAGON'S LEGACY - A Text Adventure Game</p>
        </div>
    </footer>

    <!-- Game Script -->
    <script>
        // Game State
        const gameState = {
            location: 'old_forest',
            health: 100,
            maxHealth: 100,
            level: 1,
            xp: 0,
            xpToNextLevel: 100,
            gold: 50,
            inventory: ['Iron Sword', 'Health Potion', 'Leather Armor'],
            stats: {
                strength: 12,
                agility: 10,
                intelligence: 8
            },
            quests: {
                'lost_amulet': {
                    name: 'The Lost Amulet',
                    description: 'Find the ancient amulet hidden in the forest ruins.',
                    progress: 30,
                    active: true
                }
            }
        };

        // Locations Data
        const locations = {
            'old_forest': {
                name: 'The Old Forest',
                description: 'You stand at the edge of an ancient forest. Moss-covered trees tower above you, and a narrow path winds its way into the darkness. The air is cool and carries the scent of damp earth and pine.',
                actions: ['north', 'south', 'examine', 'inventory']
            },
            'forest_ruins': {
                name: 'Forest Ruins',
                description: 'Before you lie the crumbling remains of an ancient civilization. Stone pillars rise from the undergrowth, and faded carvings hint at forgotten stories.',
                actions: ['north', 'south', 'examine', 'search']
            }
        };

        // Game Functions
        function takeAction(action) {
            const log = document.getElementById('game-log');
            let message = '';
            
            switch(action) {
                case 'north':
                    if (gameState.location === 'old_forest') {
                        gameState.location = 'forest_ruins';
                        message = 'You travel north and discover ancient ruins hidden among the trees.';
                    } else {
                        message = 'You cannot go that way.';
                    }
                    break;
                case 'south':
                    if (gameState.location === 'forest_ruins') {
                        gameState.location = 'old_forest';
                        message = 'You return to the edge of the Old Forest.';
                    } else {
                        message = 'You cannot go that way.';
                    }
                    break;
                case 'examine':
                    message = 'You carefully search the area but find nothing unusual.';
                    break;
                case 'inventory':
                    message = 'You check your inventory.';
                    showInventoryModal();
                    break;
                default:
                    message = 'Unknown action.';
            }
            
            updateLocation();
            addToLog(message);
        }

        function combatAction(action) {
            const log = document.getElementById('game-log');
            let message = '';
            
            switch(action) {
                case 'attack':
                    message = 'You swing your sword at the enemy!';
                    break;
                case 'defend':
                    message = 'You raise your shield and prepare for an attack.';
                    break;
                case 'spell':
                    message = 'You cast a powerful spell!';
                    break;
                case 'flee':
                    message = 'You attempt to flee from battle...';
                    break;
            }
            
            addToLog(message);
        }

        function updateLocation() {
            const location = locations[gameState.location];
            document.getElementById('location').textContent = location.name;
            document.getElementById('description').textContent = location.description;
            
            // Add typewriter effect
            const descriptionElement = document.getElementById('description');
            const text = descriptionElement.textContent;
            descriptionElement.textContent = '';
            descriptionElement.classList.add('typewriter');
            descriptionElement.style.width = '0';
            
            setTimeout(() => {
                descriptionElement.textContent = text;
                descriptionElement.classList.remove('typewriter');
                descriptionElement.style.width = 'auto';
            }, 100);
        }

        function addToLog(message) {
            const log = document.getElementById('game-log');
            const entry = document.createElement('div');
            entry.className = 'text-green-400 text-sm fade-in';
            entry.textContent = '> ' + message;
            log.appendChild(entry);
            log.scrollTop = log.scrollHeight;
        }

        function showInventoryModal() {
            // Simple inventory display - could be enhanced with a modal
            addToLog('Inventory: ' + gameState.inventory.join(', '));
        }

        function saveGame() {
            localStorage.setItem('dragonLegacySave', JSON.stringify(gameState));
            addToLog('Game saved successfully!');
        }

        function loadGame() {
            const saved = localStorage.getItem('dragonLegacySave');
            if (saved) {
                Object.assign(gameState, JSON.parse(saved));
                updateUI();
                addToLog('Game loaded successfully!');
            } else {
                addToLog('No saved game found.');
            }
        }

        function updateUI() {
            document.getElementById('health').textContent = gameState.health;
            document.getElementById('level').textContent = gameState.level;
            document.getElementById('xp').textContent = gameState.xp;
            document.getElementById('gold').textContent = gameState.gold;
            document.getElementById('strength').textContent = gameState.stats.strength;
            document.getElementById('agility').textContent = gameState.stats.agility;
            document.getElementById('intelligence').textContent = gameState.stats.intelligence;
            
            updateLocation();
        }

        // Initialize game
        document.addEventListener('DOMContentLoaded', function() {
            feather.replace();
            updateUI();
            
            // Add some initial game messages
            setTimeout(() => {
                addToLog('Use the action buttons to explore the world.');
                addToLog('Your quest: Find the Lost Amulet in the forest ruins.');
            }, 1000);
        });
    </script>
</body>
</html>