Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +572 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: yf
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emoji: 🐳
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colorFrom: purple
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,572 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Advanced Snake Game</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes pulse {
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0%, 100% { transform: scale(1); }
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50% { transform: scale(1.2); }
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}
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.pulse-animation {
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animation: pulse 1s infinite;
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}
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.blink-animation {
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animation: blink 0.5s infinite alternate;
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}
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@keyframes blink {
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from { opacity: 1; }
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to { opacity: 0.5; }
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}
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#gameCanvas {
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border: 3px solid #4a5568;
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border-radius: 8px;
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| 27 |
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box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.1), 0 4px 6px -2px rgba(0, 0, 0, 0.05);
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}
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.food-icon {
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font-size: 12px;
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| 31 |
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position: absolute;
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| 32 |
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transform: translate(-50%, -50%);
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}
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</style>
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</head>
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| 36 |
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<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
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| 37 |
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<div class="text-center mb-6">
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<h1 class="text-4xl font-bold mb-2 text-green-400">Advanced Snake Game</h1>
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| 39 |
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<p class="text-gray-300 mb-4">Eat different foods for special effects!</p>
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<div class="flex justify-center gap-8 mb-6">
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<div class="flex items-center">
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| 43 |
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<div class="w-4 h-4 bg-green-500 rounded-full mr-2"></div>
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| 44 |
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<span>Normal (+1)</span>
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</div>
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<div class="flex items-center">
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<div class="w-4 h-4 bg-yellow-400 rounded-full mr-2 pulse-animation"></div>
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| 48 |
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<span>Bonus (+3)</span>
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</div>
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<div class="flex items-center">
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| 51 |
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<div class="w-4 h-4 bg-red-500 rounded-full mr-2 blink-animation"></div>
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<span>Poison (-2)</span>
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| 53 |
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</div>
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<div class="flex items-center">
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| 55 |
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<div class="w-4 h-4 bg-blue-400 rounded-full mr-2"></div>
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<span>Speed Up (2x)</span>
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| 57 |
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</div>
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| 58 |
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<div class="flex items-center">
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| 59 |
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<div class="w-4 h-4 bg-purple-500 rounded-full mr-2"></div>
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<span>Slow Down (0.5x)</span>
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| 61 |
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</div>
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| 62 |
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</div>
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| 63 |
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| 64 |
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<div class="flex justify-center gap-4 mb-4">
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| 65 |
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<div class="bg-gray-800 px-4 py-2 rounded-lg">
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| 66 |
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<span class="text-gray-400">Score:</span>
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| 67 |
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<span id="score" class="text-xl font-bold ml-2">0</span>
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| 68 |
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</div>
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| 69 |
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<div class="bg-gray-800 px-4 py-2 rounded-lg">
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| 70 |
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<span class="text-gray-400">High Score:</span>
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| 71 |
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<span id="highScore" class="text-xl font-bold ml-2">0</span>
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| 72 |
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</div>
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| 73 |
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</div>
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| 74 |
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</div>
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| 75 |
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| 76 |
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<canvas id="gameCanvas" width="400" height="400" class="bg-gray-800"></canvas>
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| 77 |
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| 78 |
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<div class="mt-6 flex gap-4">
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| 79 |
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<button id="startBtn" class="bg-green-600 hover:bg-green-700 px-6 py-2 rounded-lg font-bold transition">
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| 80 |
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<i class="fas fa-play mr-2"></i>Start Game
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| 81 |
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</button>
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| 82 |
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<button id="pauseBtn" class="bg-yellow-600 hover:bg-yellow-700 px-6 py-2 rounded-lg font-bold transition" disabled>
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| 83 |
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<i class="fas fa-pause mr-2"></i>Pause
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| 84 |
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</button>
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| 85 |
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<button id="restartBtn" class="bg-red-600 hover:bg-red-700 px-6 py-2 rounded-lg font-bold transition">
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| 86 |
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<i class="fas fa-redo mr-2"></i>Restart
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| 87 |
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</button>
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| 88 |
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</div>
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| 89 |
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| 90 |
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<div class="mt-6 bg-gray-800 p-4 rounded-lg max-w-md">
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| 91 |
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<h2 class="text-xl font-bold mb-2 text-green-400">How to Play</h2>
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| 92 |
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<ul class="text-left space-y-2 text-gray-300">
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| 93 |
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<li><i class="fas fa-arrow-up mr-2"></i>Use arrow keys or swipe to move</li>
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| 94 |
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<li><i class="fas fa-apple-alt mr-2 text-green-500"></i>Green food: +1 point</li>
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| 95 |
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<li><i class="fas fa-star mr-2 text-yellow-400"></i>Yellow food: +3 points</li>
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| 96 |
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<li><i class="fas fa-skull-crossbones mr-2 text-red-500"></i>Red food: -2 points</li>
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| 97 |
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<li><i class="fas fa-bolt mr-2 text-blue-400"></i>Blue food: Double speed for 5 sec</li>
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| 98 |
+
<li><i class="fas fa-hourglass-half mr-2 text-purple-500"></i>Purple food: Half speed for 5 sec</li>
|
| 99 |
+
<li>Avoid walls and yourself!</li>
|
| 100 |
+
</ul>
|
| 101 |
+
</div>
|
| 102 |
+
|
| 103 |
+
<script>
|
| 104 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 105 |
+
const canvas = document.getElementById('gameCanvas');
|
| 106 |
+
const ctx = canvas.getContext('2d');
|
| 107 |
+
const scoreElement = document.getElementById('score');
|
| 108 |
+
const highScoreElement = document.getElementById('highScore');
|
| 109 |
+
const startBtn = document.getElementById('startBtn');
|
| 110 |
+
const pauseBtn = document.getElementById('pauseBtn');
|
| 111 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 112 |
+
|
| 113 |
+
// Game settings
|
| 114 |
+
const gridSize = 20;
|
| 115 |
+
const tileCount = canvas.width / gridSize;
|
| 116 |
+
let speed = 7;
|
| 117 |
+
let baseSpeed = 7;
|
| 118 |
+
let score = 0;
|
| 119 |
+
let highScore = localStorage.getItem('snakeHighScore') || 0;
|
| 120 |
+
let gameRunning = false;
|
| 121 |
+
let gamePaused = false;
|
| 122 |
+
let speedEffectActive = false;
|
| 123 |
+
let speedEffectEndTime = 0;
|
| 124 |
+
|
| 125 |
+
// Snake
|
| 126 |
+
let snake = [];
|
| 127 |
+
let snakeLength = 5;
|
| 128 |
+
let xVelocity = 0;
|
| 129 |
+
let yVelocity = 0;
|
| 130 |
+
let nextXVelocity = 0;
|
| 131 |
+
let nextYVelocity = 0;
|
| 132 |
+
|
| 133 |
+
// Food types
|
| 134 |
+
const FOOD_TYPES = {
|
| 135 |
+
NORMAL: { color: '#48BB78', points: 1, effect: null, icon: 'apple-alt' },
|
| 136 |
+
BONUS: { color: '#ECC94B', points: 3, effect: null, icon: 'star', spawnChance: 0.15 },
|
| 137 |
+
POISON: { color: '#F56565', points: -2, effect: null, icon: 'skull-crossbones', spawnChance: 0.1 },
|
| 138 |
+
SPEED_UP: { color: '#4299E1', points: 0, effect: 'speedUp', icon: 'bolt', spawnChance: 0.1 },
|
| 139 |
+
SPEED_DOWN: { color: '#9F7AEA', points: 0, effect: 'speedDown', icon: 'hourglass-half', spawnChance: 0.1 }
|
| 140 |
+
};
|
| 141 |
+
|
| 142 |
+
let food = { x: 0, y: 0, type: FOOD_TYPES.NORMAL };
|
| 143 |
+
|
| 144 |
+
// Initialize game
|
| 145 |
+
function initGame() {
|
| 146 |
+
snake = [];
|
| 147 |
+
for (let i = snakeLength - 1; i >= 0; i--) {
|
| 148 |
+
snake.push({ x: i, y: 0 });
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
xVelocity = 1;
|
| 152 |
+
yVelocity = 0;
|
| 153 |
+
nextXVelocity = 1;
|
| 154 |
+
nextYVelocity = 0;
|
| 155 |
+
|
| 156 |
+
score = 0;
|
| 157 |
+
speed = baseSpeed;
|
| 158 |
+
speedEffectActive = false;
|
| 159 |
+
|
| 160 |
+
spawnFood();
|
| 161 |
+
updateScore();
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
// Game loop
|
| 165 |
+
function gameLoop() {
|
| 166 |
+
if (!gameRunning || gamePaused) return;
|
| 167 |
+
|
| 168 |
+
setTimeout(() => {
|
| 169 |
+
if (speedEffectActive && Date.now() > speedEffectEndTime) {
|
| 170 |
+
speed = baseSpeed;
|
| 171 |
+
speedEffectActive = false;
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
if (checkCollision()) {
|
| 175 |
+
gameOver();
|
| 176 |
+
return;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
moveSnake();
|
| 180 |
+
|
| 181 |
+
if (eatFood()) {
|
| 182 |
+
handleFoodEffect();
|
| 183 |
+
spawnFood();
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
drawGame();
|
| 187 |
+
gameLoop();
|
| 188 |
+
}, 1000 / speed);
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
// Move snake
|
| 192 |
+
function moveSnake() {
|
| 193 |
+
xVelocity = nextXVelocity;
|
| 194 |
+
yVelocity = nextYVelocity;
|
| 195 |
+
|
| 196 |
+
const head = { x: snake[0].x + xVelocity, y: snake[0].y + yVelocity };
|
| 197 |
+
|
| 198 |
+
snake.unshift(head);
|
| 199 |
+
|
| 200 |
+
if (snake.length > snakeLength) {
|
| 201 |
+
snake.pop();
|
| 202 |
+
}
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
// Check collision
|
| 206 |
+
function checkCollision() {
|
| 207 |
+
const head = snake[0];
|
| 208 |
+
|
| 209 |
+
// Wall collision
|
| 210 |
+
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
|
| 211 |
+
return true;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
// Self collision
|
| 215 |
+
for (let i = 1; i < snake.length; i++) {
|
| 216 |
+
if (head.x === snake[i].x && head.y === snake[i].y) {
|
| 217 |
+
return true;
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
return false;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
// Spawn food
|
| 225 |
+
function spawnFood() {
|
| 226 |
+
// Determine food type based on spawn chances
|
| 227 |
+
const rand = Math.random();
|
| 228 |
+
let foodType = FOOD_TYPES.NORMAL;
|
| 229 |
+
|
| 230 |
+
if (rand < 0.1) {
|
| 231 |
+
foodType = FOOD_TYPES.POISON;
|
| 232 |
+
} else if (rand < 0.25) {
|
| 233 |
+
foodType = FOOD_TYPES.BONUS;
|
| 234 |
+
} else if (rand < 0.35) {
|
| 235 |
+
foodType = FOOD_TYPES.SPEED_UP;
|
| 236 |
+
} else if (rand < 0.45) {
|
| 237 |
+
foodType = FOOD_TYPES.SPEED_DOWN;
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
// Find empty position
|
| 241 |
+
let positionFound = false;
|
| 242 |
+
while (!positionFound) {
|
| 243 |
+
food.x = Math.floor(Math.random() * tileCount);
|
| 244 |
+
food.y = Math.floor(Math.random() * tileCount);
|
| 245 |
+
|
| 246 |
+
positionFound = true;
|
| 247 |
+
for (let i = 0; i < snake.length; i++) {
|
| 248 |
+
if (snake[i].x === food.x && snake[i].y === food.y) {
|
| 249 |
+
positionFound = false;
|
| 250 |
+
break;
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
food.type = foodType;
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
// Check if snake ate food
|
| 259 |
+
function eatFood() {
|
| 260 |
+
const head = snake[0];
|
| 261 |
+
if (head.x === food.x && head.y === food.y) {
|
| 262 |
+
score += food.type.points;
|
| 263 |
+
snakeLength += Math.max(1, Math.floor(food.type.points / 2)); // Grow more for bonus food
|
| 264 |
+
updateScore();
|
| 265 |
+
return true;
|
| 266 |
+
}
|
| 267 |
+
return false;
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
// Handle food effects
|
| 271 |
+
function handleFoodEffect() {
|
| 272 |
+
if (food.type.effect === 'speedUp') {
|
| 273 |
+
speed = baseSpeed * 2;
|
| 274 |
+
speedEffectActive = true;
|
| 275 |
+
speedEffectEndTime = Date.now() + 5000;
|
| 276 |
+
showEffectMessage('Speed Boost!', '#4299E1');
|
| 277 |
+
} else if (food.type.effect === 'speedDown') {
|
| 278 |
+
speed = baseSpeed * 0.5;
|
| 279 |
+
speedEffectActive = true;
|
| 280 |
+
speedEffectEndTime = Date.now() + 5000;
|
| 281 |
+
showEffectMessage('Slowed Down!', '#9F7AEA');
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
// Show effect message
|
| 286 |
+
function showEffectMessage(text, color) {
|
| 287 |
+
const effectDiv = document.createElement('div');
|
| 288 |
+
effectDiv.textContent = text;
|
| 289 |
+
effectDiv.className = 'absolute text-xl font-bold animate-bounce';
|
| 290 |
+
effectDiv.style.color = color;
|
| 291 |
+
effectDiv.style.left = `${food.x * gridSize + gridSize / 2}px`;
|
| 292 |
+
effectDiv.style.top = `${food.y * gridSize + gridSize / 2}px`;
|
| 293 |
+
effectDiv.style.transform = 'translate(-50%, -50%)';
|
| 294 |
+
|
| 295 |
+
canvas.parentNode.appendChild(effectDiv);
|
| 296 |
+
|
| 297 |
+
setTimeout(() => {
|
| 298 |
+
effectDiv.remove();
|
| 299 |
+
}, 1000);
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
// Update score display
|
| 303 |
+
function updateScore() {
|
| 304 |
+
scoreElement.textContent = score;
|
| 305 |
+
if (score > highScore) {
|
| 306 |
+
highScore = score;
|
| 307 |
+
localStorage.setItem('snakeHighScore', highScore);
|
| 308 |
+
highScoreElement.textContent = highScore;
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
// Draw game
|
| 313 |
+
function drawGame() {
|
| 314 |
+
// Clear canvas
|
| 315 |
+
ctx.fillStyle = '#1a202c';
|
| 316 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 317 |
+
|
| 318 |
+
// Draw grid
|
| 319 |
+
ctx.strokeStyle = '#2d3748';
|
| 320 |
+
ctx.lineWidth = 0.5;
|
| 321 |
+
for (let i = 0; i < tileCount; i++) {
|
| 322 |
+
ctx.beginPath();
|
| 323 |
+
ctx.moveTo(i * gridSize, 0);
|
| 324 |
+
ctx.lineTo(i * gridSize, canvas.height);
|
| 325 |
+
ctx.stroke();
|
| 326 |
+
|
| 327 |
+
ctx.beginPath();
|
| 328 |
+
ctx.moveTo(0, i * gridSize);
|
| 329 |
+
ctx.lineTo(canvas.width, i * gridSize);
|
| 330 |
+
ctx.stroke();
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
// Draw snake
|
| 334 |
+
snake.forEach((segment, index) => {
|
| 335 |
+
// Head is different color
|
| 336 |
+
if (index === 0) {
|
| 337 |
+
ctx.fillStyle = '#38a169';
|
| 338 |
+
} else {
|
| 339 |
+
// Gradient body
|
| 340 |
+
const intensity = 1 - (index / snake.length) * 0.7;
|
| 341 |
+
ctx.fillStyle = `rgb(56, 161, ${Math.floor(105 * intensity)})`;
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize - 1, gridSize - 1);
|
| 345 |
+
|
| 346 |
+
// Add eyes to head
|
| 347 |
+
if (index === 0) {
|
| 348 |
+
ctx.fillStyle = 'white';
|
| 349 |
+
|
| 350 |
+
// Eye positions based on direction
|
| 351 |
+
let leftEyeX, leftEyeY, rightEyeX, rightEyeY;
|
| 352 |
+
|
| 353 |
+
if (xVelocity === 1) { // Right
|
| 354 |
+
leftEyeX = segment.x * gridSize + gridSize - 5;
|
| 355 |
+
leftEyeY = segment.y * gridSize + 5;
|
| 356 |
+
rightEyeX = segment.x * gridSize + gridSize - 5;
|
| 357 |
+
rightEyeY = segment.y * gridSize + gridSize - 5;
|
| 358 |
+
} else if (xVelocity === -1) { // Left
|
| 359 |
+
leftEyeX = segment.x * gridSize + 5;
|
| 360 |
+
leftEyeY = segment.y * gridSize + 5;
|
| 361 |
+
rightEyeX = segment.x * gridSize + 5;
|
| 362 |
+
rightEyeY = segment.y * gridSize + gridSize - 5;
|
| 363 |
+
} else if (yVelocity === 1) { // Down
|
| 364 |
+
leftEyeX = segment.x * gridSize + 5;
|
| 365 |
+
leftEyeY = segment.y * gridSize + gridSize - 5;
|
| 366 |
+
rightEyeX = segment.x * gridSize + gridSize - 5;
|
| 367 |
+
rightEyeY = segment.y * gridSize + gridSize - 5;
|
| 368 |
+
} else { // Up
|
| 369 |
+
leftEyeX = segment.x * gridSize + 5;
|
| 370 |
+
leftEyeY = segment.y * gridSize + 5;
|
| 371 |
+
rightEyeX = segment.x * gridSize + gridSize - 5;
|
| 372 |
+
rightEyeY = segment.y * gridSize + 5;
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
ctx.beginPath();
|
| 376 |
+
ctx.arc(leftEyeX, leftEyeY, 2, 0, Math.PI * 2);
|
| 377 |
+
ctx.fill();
|
| 378 |
+
|
| 379 |
+
ctx.beginPath();
|
| 380 |
+
ctx.arc(rightEyeX, rightEyeY, 2, 0, Math.PI * 2);
|
| 381 |
+
ctx.fill();
|
| 382 |
+
}
|
| 383 |
+
});
|
| 384 |
+
|
| 385 |
+
// Draw food
|
| 386 |
+
ctx.fillStyle = food.type.color;
|
| 387 |
+
ctx.beginPath();
|
| 388 |
+
ctx.arc(
|
| 389 |
+
food.x * gridSize + gridSize / 2,
|
| 390 |
+
food.y * gridSize + gridSize / 2,
|
| 391 |
+
gridSize / 2 - 1,
|
| 392 |
+
0,
|
| 393 |
+
Math.PI * 2
|
| 394 |
+
);
|
| 395 |
+
ctx.fill();
|
| 396 |
+
|
| 397 |
+
// Add food icon
|
| 398 |
+
const icon = document.createElement('i');
|
| 399 |
+
icon.className = `fas fa-${food.type.icon} food-icon`;
|
| 400 |
+
icon.style.color = food.type.color === '#F56565' ? 'white' : 'black';
|
| 401 |
+
icon.style.left = `${food.x * gridSize + gridSize / 2}px`;
|
| 402 |
+
icon.style.top = `${food.y * gridSize + gridSize / 2}px`;
|
| 403 |
+
|
| 404 |
+
// Clear previous food icon
|
| 405 |
+
const oldIcons = document.querySelectorAll('.food-icon');
|
| 406 |
+
oldIcons.forEach(icon => icon.remove());
|
| 407 |
+
|
| 408 |
+
canvas.parentNode.appendChild(icon);
|
| 409 |
+
|
| 410 |
+
// Draw speed effect indicator
|
| 411 |
+
if (speedEffectActive) {
|
| 412 |
+
ctx.fillStyle = speed > baseSpeed ? '#4299E1' : '#9F7AEA';
|
| 413 |
+
ctx.font = '12px Arial';
|
| 414 |
+
ctx.fillText(
|
| 415 |
+
speed > baseSpeed ? '2x SPEED' : '0.5x SPEED',
|
| 416 |
+
10,
|
| 417 |
+
canvas.height - 10
|
| 418 |
+
);
|
| 419 |
+
|
| 420 |
+
// Draw timer bar
|
| 421 |
+
const timeLeft = speedEffectEndTime - Date.now();
|
| 422 |
+
const percentage = Math.max(0, timeLeft / 5000);
|
| 423 |
+
|
| 424 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.2)';
|
| 425 |
+
ctx.fillRect(canvas.width - 110, canvas.height - 20, 100, 10);
|
| 426 |
+
|
| 427 |
+
ctx.fillStyle = speed > baseSpeed ? '#4299E1' : '#9F7AEA';
|
| 428 |
+
ctx.fillRect(canvas.width - 110, canvas.height - 20, 100 * percentage, 10);
|
| 429 |
+
}
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
// Game over
|
| 433 |
+
function gameOver() {
|
| 434 |
+
gameRunning = false;
|
| 435 |
+
startBtn.disabled = false;
|
| 436 |
+
pauseBtn.disabled = true;
|
| 437 |
+
|
| 438 |
+
// Show game over message
|
| 439 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
| 440 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 441 |
+
|
| 442 |
+
ctx.fillStyle = 'white';
|
| 443 |
+
ctx.font = '30px Arial';
|
| 444 |
+
ctx.textAlign = 'center';
|
| 445 |
+
ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 30);
|
| 446 |
+
|
| 447 |
+
ctx.font = '20px Arial';
|
| 448 |
+
ctx.fillText(`Score: ${score}`, canvas.width / 2, canvas.height / 2 + 10);
|
| 449 |
+
|
| 450 |
+
if (score === highScore) {
|
| 451 |
+
ctx.fillStyle = '#ECC94B';
|
| 452 |
+
ctx.fillText('NEW HIGH SCORE!', canvas.width / 2, canvas.height / 2 + 40);
|
| 453 |
+
}
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
// Event listeners
|
| 457 |
+
startBtn.addEventListener('click', () => {
|
| 458 |
+
if (!gameRunning) {
|
| 459 |
+
initGame();
|
| 460 |
+
gameRunning = true;
|
| 461 |
+
gamePaused = false;
|
| 462 |
+
startBtn.disabled = true;
|
| 463 |
+
pauseBtn.disabled = false;
|
| 464 |
+
gameLoop();
|
| 465 |
+
}
|
| 466 |
+
});
|
| 467 |
+
|
| 468 |
+
pauseBtn.addEventListener('click', () => {
|
| 469 |
+
if (gameRunning) {
|
| 470 |
+
gamePaused = !gamePaused;
|
| 471 |
+
pauseBtn.innerHTML = gamePaused
|
| 472 |
+
? '<i class="fas fa-play mr-2"></i>Resume'
|
| 473 |
+
: '<i class="fas fa-pause mr-2"></i>Pause';
|
| 474 |
+
|
| 475 |
+
if (!gamePaused) {
|
| 476 |
+
gameLoop();
|
| 477 |
+
}
|
| 478 |
+
}
|
| 479 |
+
});
|
| 480 |
+
|
| 481 |
+
restartBtn.addEventListener('click', () => {
|
| 482 |
+
gameRunning = false;
|
| 483 |
+
initGame();
|
| 484 |
+
gameRunning = true;
|
| 485 |
+
gamePaused = false;
|
| 486 |
+
startBtn.disabled = true;
|
| 487 |
+
pauseBtn.disabled = false;
|
| 488 |
+
pauseBtn.innerHTML = '<i class="fas fa-pause mr-2"></i>Pause';
|
| 489 |
+
gameLoop();
|
| 490 |
+
});
|
| 491 |
+
|
| 492 |
+
// Keyboard controls
|
| 493 |
+
document.addEventListener('keydown', (e) => {
|
| 494 |
+
if (!gameRunning || gamePaused) return;
|
| 495 |
+
|
| 496 |
+
// Prevent reverse direction
|
| 497 |
+
switch (e.key) {
|
| 498 |
+
case 'ArrowUp':
|
| 499 |
+
if (yVelocity !== 1) {
|
| 500 |
+
nextXVelocity = 0;
|
| 501 |
+
nextYVelocity = -1;
|
| 502 |
+
}
|
| 503 |
+
break;
|
| 504 |
+
case 'ArrowDown':
|
| 505 |
+
if (yVelocity !== -1) {
|
| 506 |
+
nextXVelocity = 0;
|
| 507 |
+
nextYVelocity = 1;
|
| 508 |
+
}
|
| 509 |
+
break;
|
| 510 |
+
case 'ArrowLeft':
|
| 511 |
+
if (xVelocity !== 1) {
|
| 512 |
+
nextXVelocity = -1;
|
| 513 |
+
nextYVelocity = 0;
|
| 514 |
+
}
|
| 515 |
+
break;
|
| 516 |
+
case 'ArrowRight':
|
| 517 |
+
if (xVelocity !== -1) {
|
| 518 |
+
nextXVelocity = 1;
|
| 519 |
+
nextYVelocity = 0;
|
| 520 |
+
}
|
| 521 |
+
break;
|
| 522 |
+
}
|
| 523 |
+
});
|
| 524 |
+
|
| 525 |
+
// Touch controls for mobile
|
| 526 |
+
let touchStartX = 0;
|
| 527 |
+
let touchStartY = 0;
|
| 528 |
+
|
| 529 |
+
canvas.addEventListener('touchstart', (e) => {
|
| 530 |
+
if (!gameRunning || gamePaused) return;
|
| 531 |
+
touchStartX = e.touches[0].clientX;
|
| 532 |
+
touchStartY = e.touches[0].clientY;
|
| 533 |
+
}, false);
|
| 534 |
+
|
| 535 |
+
canvas.addEventListener('touchmove', (e) => {
|
| 536 |
+
if (!gameRunning || gamePaused) return;
|
| 537 |
+
e.preventDefault();
|
| 538 |
+
|
| 539 |
+
const touchEndX = e.touches[0].clientX;
|
| 540 |
+
const touchEndY = e.touches[0].clientY;
|
| 541 |
+
|
| 542 |
+
const dx = touchEndX - touchStartX;
|
| 543 |
+
const dy = touchEndY - touchStartY;
|
| 544 |
+
|
| 545 |
+
// Determine primary direction
|
| 546 |
+
if (Math.abs(dx) > Math.abs(dy)) {
|
| 547 |
+
// Horizontal swipe
|
| 548 |
+
if (dx > 0 && xVelocity !== -1) {
|
| 549 |
+
nextXVelocity = 1;
|
| 550 |
+
nextYVelocity = 0;
|
| 551 |
+
} else if (dx < 0 && xVelocity !== 1) {
|
| 552 |
+
nextXVelocity = -1;
|
| 553 |
+
nextYVelocity = 0;
|
| 554 |
+
}
|
| 555 |
+
} else {
|
| 556 |
+
// Vertical swipe
|
| 557 |
+
if (dy > 0 && yVelocity !== -1) {
|
| 558 |
+
nextXVelocity = 0;
|
| 559 |
+
nextYVelocity = 1;
|
| 560 |
+
} else if (dy < 0 && yVelocity !== 1) {
|
| 561 |
+
nextXVelocity = 0;
|
| 562 |
+
nextYVelocity = -1;
|
| 563 |
+
}
|
| 564 |
+
}
|
| 565 |
+
}, false);
|
| 566 |
+
|
| 567 |
+
// Initialize high score display
|
| 568 |
+
highScoreElement.textContent = highScore;
|
| 569 |
+
});
|
| 570 |
+
</script>
|
| 571 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=yunfengnobug/yf" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
| 572 |
+
</html>
|