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Based on https://github.com/hkchengrex/MiVOS/tree/MiVOS-STCN
(which is based on https://github.com/seoungwugoh/ivs-demo)
This version is much simplified.
In this repo, we don't have
- local control
- fusion module
- undo
- timers
but with XMem as the backbone and is more memory (for both CPU and GPU) friendly
"""
import functools
import os
import cv2
# fix conflicts between qt5 and cv2
os.environ.pop("QT_QPA_PLATFORM_PLUGIN_PATH")
import numpy as np
import torch
from PyQt5.QtWidgets import (QWidget, QApplication, QComboBox, QCheckBox,
QHBoxLayout, QLabel, QPushButton, QTextEdit, QSpinBox, QFileDialog,
QPlainTextEdit, QVBoxLayout, QSizePolicy, QButtonGroup, QSlider, QShortcut, QRadioButton)
from PyQt5.QtGui import QPixmap, QKeySequence, QImage, QTextCursor, QIcon
from PyQt5.QtCore import Qt, QTimer
from model.network import XMem
from inference.inference_core import InferenceCore
from .s2m_controller import S2MController
from .fbrs_controller import FBRSController
from .interactive_utils import *
from .interaction import *
from .resource_manager import ResourceManager
from .gui_utils import *
class App(QWidget):
def __init__(self, net: XMem,
resource_manager: ResourceManager,
s2m_ctrl:S2MController,
fbrs_ctrl:FBRSController, config):
super().__init__()
self.initialized = False
self.num_objects = config['num_objects']
self.s2m_controller = s2m_ctrl
self.fbrs_controller = fbrs_ctrl
self.config = config
self.processor = InferenceCore(net, config)
self.processor.set_all_labels(list(range(1, self.num_objects+1)))
self.res_man = resource_manager
self.num_frames = len(self.res_man)
self.height, self.width = self.res_man.h, self.res_man.w
# set window
self.setWindowTitle('XMem Demo')
self.setGeometry(100, 100, self.width, self.height+100)
self.setWindowIcon(QIcon('docs/icon.png'))
# some buttons
self.play_button = QPushButton('Play Video')
self.play_button.clicked.connect(self.on_play_video)
self.commit_button = QPushButton('Commit')
self.commit_button.clicked.connect(self.on_commit)
self.forward_run_button = QPushButton('Forward Propagate')
self.forward_run_button.clicked.connect(self.on_forward_propagation)
self.forward_run_button.setMinimumWidth(200)
self.backward_run_button = QPushButton('Backward Propagate')
self.backward_run_button.clicked.connect(self.on_backward_propagation)
self.backward_run_button.setMinimumWidth(200)
self.reset_button = QPushButton('Reset Frame')
self.reset_button.clicked.connect(self.on_reset_mask)
# LCD
self.lcd = QTextEdit()
self.lcd.setReadOnly(True)
self.lcd.setMaximumHeight(28)
self.lcd.setMaximumWidth(120)
self.lcd.setText('{: 4d} / {: 4d}'.format(0, self.num_frames-1))
# timeline slider
self.tl_slider = QSlider(Qt.Horizontal)
self.tl_slider.valueChanged.connect(self.tl_slide)
self.tl_slider.setMinimum(0)
self.tl_slider.setMaximum(self.num_frames-1)
self.tl_slider.setValue(0)
self.tl_slider.setTickPosition(QSlider.TicksBelow)
self.tl_slider.setTickInterval(1)
# brush size slider
self.brush_label = QLabel()
self.brush_label.setAlignment(Qt.AlignCenter)
self.brush_label.setMinimumWidth(100)
self.brush_slider = QSlider(Qt.Horizontal)
self.brush_slider.valueChanged.connect(self.brush_slide)
self.brush_slider.setMinimum(1)
self.brush_slider.setMaximum(100)
self.brush_slider.setValue(3)
self.brush_slider.setTickPosition(QSlider.TicksBelow)
self.brush_slider.setTickInterval(2)
self.brush_slider.setMinimumWidth(300)
# combobox
self.combo = QComboBox(self)
self.combo.addItem("davis")
self.combo.addItem("fade")
self.combo.addItem("light")
self.combo.addItem("popup")
self.combo.addItem("layered")
self.combo.currentTextChanged.connect(self.set_viz_mode)
self.save_visualization_checkbox = QCheckBox(self)
self.save_visualization_checkbox.toggled.connect(self.on_save_visualization_toggle)
self.save_visualization_checkbox.setChecked(False)
self.save_visualization = False
# Radio buttons for type of interactions
self.curr_interaction = 'Click'
self.interaction_group = QButtonGroup()
self.radio_fbrs = QRadioButton('Click')
self.radio_s2m = QRadioButton('Scribble')
self.radio_free = QRadioButton('Free')
self.interaction_group.addButton(self.radio_fbrs)
self.interaction_group.addButton(self.radio_s2m)
self.interaction_group.addButton(self.radio_free)
self.radio_fbrs.toggled.connect(self.interaction_radio_clicked)
self.radio_s2m.toggled.connect(self.interaction_radio_clicked)
self.radio_free.toggled.connect(self.interaction_radio_clicked)
self.radio_fbrs.toggle()
# Main canvas -> QLabel
self.main_canvas = QLabel()
self.main_canvas.setSizePolicy(QSizePolicy.Expanding,
QSizePolicy.Expanding)
self.main_canvas.setAlignment(Qt.AlignCenter)
self.main_canvas.setMinimumSize(100, 100)
self.main_canvas.mousePressEvent = self.on_mouse_press
self.main_canvas.mouseMoveEvent = self.on_mouse_motion
self.main_canvas.setMouseTracking(True) # Required for all-time tracking
self.main_canvas.mouseReleaseEvent = self.on_mouse_release
# Minimap -> Also a QLbal
self.minimap = QLabel()
self.minimap.setSizePolicy(QSizePolicy.Expanding,
QSizePolicy.Expanding)
self.minimap.setAlignment(Qt.AlignTop)
self.minimap.setMinimumSize(100, 100)
# Zoom-in buttons
self.zoom_p_button = QPushButton('Zoom +')
self.zoom_p_button.clicked.connect(self.on_zoom_plus)
self.zoom_m_button = QPushButton('Zoom -')
self.zoom_m_button.clicked.connect(self.on_zoom_minus)
# Parameters setting
self.clear_mem_button = QPushButton('Clear memory')
self.clear_mem_button.clicked.connect(self.on_clear_memory)
self.work_mem_gauge, self.work_mem_gauge_layout = create_gauge('Working memory size')
self.long_mem_gauge, self.long_mem_gauge_layout = create_gauge('Long-term memory size')
self.gpu_mem_gauge, self.gpu_mem_gauge_layout = create_gauge('GPU mem. (all processes, w/ caching)')
self.torch_mem_gauge, self.torch_mem_gauge_layout = create_gauge('GPU mem. (used by torch, w/o caching)')
self.update_memory_size()
self.update_gpu_usage()
self.work_mem_min, self.work_mem_min_layout = create_parameter_box(1, 100, 'Min. working memory frames',
callback=self.on_work_min_change)
self.work_mem_max, self.work_mem_max_layout = create_parameter_box(2, 100, 'Max. working memory frames',
callback=self.on_work_max_change)
self.long_mem_max, self.long_mem_max_layout = create_parameter_box(1000, 100000,
'Max. long-term memory size', step=1000, callback=self.update_config)
self.num_prototypes_box, self.num_prototypes_box_layout = create_parameter_box(32, 1280,
'Number of prototypes', step=32, callback=self.update_config)
self.mem_every_box, self.mem_every_box_layout = create_parameter_box(1, 100, 'Memory frame every (r)',
callback=self.update_config)
self.work_mem_min.setValue(self.processor.memory.min_mt_frames)
self.work_mem_max.setValue(self.processor.memory.max_mt_frames)
self.long_mem_max.setValue(self.processor.memory.max_long_elements)
self.num_prototypes_box.setValue(self.processor.memory.num_prototypes)
self.mem_every_box.setValue(self.processor.mem_every)
# import mask/layer
self.import_mask_button = QPushButton('Import mask')
self.import_mask_button.clicked.connect(self.on_import_mask)
self.import_layer_button = QPushButton('Import layer')
self.import_layer_button.clicked.connect(self.on_import_layer)
# Console on the GUI
self.console = QPlainTextEdit()
self.console.setReadOnly(True)
self.console.setMinimumHeight(100)
self.console.setMaximumHeight(100)
# navigator
navi = QHBoxLayout()
navi.addWidget(self.lcd)
navi.addWidget(self.play_button)
interact_subbox = QVBoxLayout()
interact_topbox = QHBoxLayout()
interact_botbox = QHBoxLayout()
interact_topbox.setAlignment(Qt.AlignCenter)
interact_topbox.addWidget(self.radio_s2m)
interact_topbox.addWidget(self.radio_fbrs)
interact_topbox.addWidget(self.radio_free)
interact_topbox.addWidget(self.brush_label)
interact_botbox.addWidget(self.brush_slider)
interact_subbox.addLayout(interact_topbox)
interact_subbox.addLayout(interact_botbox)
navi.addLayout(interact_subbox)
navi.addStretch(1)
navi.addWidget(self.reset_button)
navi.addStretch(1)
navi.addWidget(QLabel('Overlay Mode'))
navi.addWidget(self.combo)
navi.addWidget(QLabel('Save overlay during propagation'))
navi.addWidget(self.save_visualization_checkbox)
navi.addStretch(1)
navi.addWidget(self.commit_button)
navi.addWidget(self.forward_run_button)
navi.addWidget(self.backward_run_button)
# Drawing area, main canvas and minimap
draw_area = QHBoxLayout()
draw_area.addWidget(self.main_canvas, 4)
# Minimap area
minimap_area = QVBoxLayout()
minimap_area.setAlignment(Qt.AlignTop)
mini_label = QLabel('Minimap')
mini_label.setAlignment(Qt.AlignTop)
minimap_area.addWidget(mini_label)
# Minimap zooming
minimap_ctrl = QHBoxLayout()
minimap_ctrl.setAlignment(Qt.AlignTop)
minimap_ctrl.addWidget(self.zoom_p_button)
minimap_ctrl.addWidget(self.zoom_m_button)
minimap_area.addLayout(minimap_ctrl)
minimap_area.addWidget(self.minimap)
# Parameters
minimap_area.addLayout(self.work_mem_gauge_layout)
minimap_area.addLayout(self.long_mem_gauge_layout)
minimap_area.addLayout(self.gpu_mem_gauge_layout)
minimap_area.addLayout(self.torch_mem_gauge_layout)
minimap_area.addWidget(self.clear_mem_button)
minimap_area.addLayout(self.work_mem_min_layout)
minimap_area.addLayout(self.work_mem_max_layout)
minimap_area.addLayout(self.long_mem_max_layout)
minimap_area.addLayout(self.num_prototypes_box_layout)
minimap_area.addLayout(self.mem_every_box_layout)
# import mask/layer
import_area = QHBoxLayout()
import_area.setAlignment(Qt.AlignTop)
import_area.addWidget(self.import_mask_button)
import_area.addWidget(self.import_layer_button)
minimap_area.addLayout(import_area)
# console
minimap_area.addWidget(self.console)
draw_area.addLayout(minimap_area, 1)
layout = QVBoxLayout()
layout.addLayout(draw_area)
layout.addWidget(self.tl_slider)
layout.addLayout(navi)
self.setLayout(layout)
# timer to play video
self.timer = QTimer()
self.timer.setSingleShot(False)
# timer to update GPU usage
self.gpu_timer = QTimer()
self.gpu_timer.setSingleShot(False)
self.gpu_timer.timeout.connect(self.on_gpu_timer)
self.gpu_timer.setInterval(2000)
self.gpu_timer.start()
# current frame info
self.curr_frame_dirty = False
self.current_image = np.zeros((self.height, self.width, 3), dtype=np.uint8)
self.current_image_torch = None
self.current_mask = np.zeros((self.height, self.width), dtype=np.uint8)
self.current_prob = torch.zeros((self.num_objects, self.height, self.width), dtype=torch.float).cuda()
# initialize visualization
self.viz_mode = 'davis'
self.vis_map = np.zeros((self.height, self.width, 3), dtype=np.uint8)
self.vis_alpha = np.zeros((self.height, self.width, 1), dtype=np.float32)
self.brush_vis_map = np.zeros((self.height, self.width, 3), dtype=np.uint8)
self.brush_vis_alpha = np.zeros((self.height, self.width, 1), dtype=np.float32)
self.cursur = 0
self.on_showing = None
# Zoom parameters
self.zoom_pixels = 150
# initialize action
self.interaction = None
self.pressed = False
self.right_click = False
self.current_object = 1
self.last_ex = self.last_ey = 0
self.propagating = False
# Objects shortcuts
for i in range(1, self.num_objects+1):
QShortcut(QKeySequence(str(i)), self).activated.connect(functools.partial(self.hit_number_key, i))
# <- and -> shortcuts
QShortcut(QKeySequence(Qt.Key_Left), self).activated.connect(self.on_prev_frame)
QShortcut(QKeySequence(Qt.Key_Right), self).activated.connect(self.on_next_frame)
self.interacted_prob = None
self.overlay_layer = None
self.overlay_layer_torch = None
# the object id used for popup/layered overlay
self.vis_target_objects = [1]
# try to load the default overlay
self._try_load_layer('./docs/ECCV-logo.png')
self.load_current_image_mask()
self.show_current_frame()
self.show()
self.console_push_text('Initialized.')
self.initialized = True
def resizeEvent(self, event):
self.show_current_frame()
def console_push_text(self, text):
self.console.moveCursor(QTextCursor.End)
self.console.insertPlainText(text+'\n')
def interaction_radio_clicked(self, event):
self.last_interaction = self.curr_interaction
if self.radio_s2m.isChecked():
self.curr_interaction = 'Scribble'
self.brush_size = 3
self.brush_slider.setDisabled(True)
elif self.radio_fbrs.isChecked():
self.curr_interaction = 'Click'
self.brush_size = 3
self.brush_slider.setDisabled(True)
elif self.radio_free.isChecked():
self.brush_slider.setDisabled(False)
self.brush_slide()
self.curr_interaction = 'Free'
if self.curr_interaction == 'Scribble':
self.commit_button.setEnabled(True)
else:
self.commit_button.setEnabled(False)
def load_current_image_mask(self, no_mask=False):
self.current_image = self.res_man.get_image(self.cursur)
self.current_image_torch = None
if not no_mask:
loaded_mask = self.res_man.get_mask(self.cursur)
if loaded_mask is None:
self.current_mask.fill(0)
else:
self.current_mask = loaded_mask.copy()
self.current_prob = None
def load_current_torch_image_mask(self, no_mask=False):
if self.current_image_torch is None:
self.current_image_torch, self.current_image_torch_no_norm = image_to_torch(self.current_image)
if self.current_prob is None and not no_mask:
self.current_prob = index_numpy_to_one_hot_torch(self.current_mask, self.num_objects+1).cuda()
def compose_current_im(self):
self.viz = get_visualization(self.viz_mode, self.current_image, self.current_mask,
self.overlay_layer, self.vis_target_objects)
def update_interact_vis(self):
# Update the interactions without re-computing the overlay
height, width, channel = self.viz.shape
bytesPerLine = 3 * width
vis_map = self.vis_map
vis_alpha = self.vis_alpha
brush_vis_map = self.brush_vis_map
brush_vis_alpha = self.brush_vis_alpha
self.viz_with_stroke = self.viz*(1-vis_alpha) + vis_map*vis_alpha
self.viz_with_stroke = self.viz_with_stroke*(1-brush_vis_alpha) + brush_vis_map*brush_vis_alpha
self.viz_with_stroke = self.viz_with_stroke.astype(np.uint8)
qImg = QImage(self.viz_with_stroke.data, width, height, bytesPerLine, QImage.Format_RGB888)
self.main_canvas.setPixmap(QPixmap(qImg.scaled(self.main_canvas.size(),
Qt.KeepAspectRatio, Qt.FastTransformation)))
self.main_canvas_size = self.main_canvas.size()
self.image_size = qImg.size()
def update_minimap(self):
ex, ey = self.last_ex, self.last_ey
r = self.zoom_pixels//2
ex = int(round(max(r, min(self.width-r, ex))))
ey = int(round(max(r, min(self.height-r, ey))))
patch = self.viz_with_stroke[ey-r:ey+r, ex-r:ex+r, :].astype(np.uint8)
height, width, channel = patch.shape
bytesPerLine = 3 * width
qImg = QImage(patch.data, width, height, bytesPerLine, QImage.Format_RGB888)
self.minimap.setPixmap(QPixmap(qImg.scaled(self.minimap.size(),
Qt.KeepAspectRatio, Qt.FastTransformation)))
def update_current_image_fast(self):
# fast path, uses gpu. Changes the image in-place to avoid copying
self.viz = get_visualization_torch(self.viz_mode, self.current_image_torch_no_norm,
self.current_prob, self.overlay_layer_torch, self.vis_target_objects)
if self.save_visualization:
self.res_man.save_visualization(self.cursur, self.viz)
height, width, channel = self.viz.shape
bytesPerLine = 3 * width
qImg = QImage(self.viz.data, width, height, bytesPerLine, QImage.Format_RGB888)
self.main_canvas.setPixmap(QPixmap(qImg.scaled(self.main_canvas.size(),
Qt.KeepAspectRatio, Qt.FastTransformation)))
def show_current_frame(self, fast=False):
# Re-compute overlay and show the image
if fast:
self.update_current_image_fast()
else:
self.compose_current_im()
self.update_interact_vis()
self.update_minimap()
self.lcd.setText('{: 3d} / {: 3d}'.format(self.cursur, self.num_frames-1))
self.tl_slider.setValue(self.cursur)
def pixel_pos_to_image_pos(self, x, y):
# Un-scale and un-pad the label coordinates into image coordinates
oh, ow = self.image_size.height(), self.image_size.width()
nh, nw = self.main_canvas_size.height(), self.main_canvas_size.width()
h_ratio = nh/oh
w_ratio = nw/ow
dominate_ratio = min(h_ratio, w_ratio)
# Solve scale
x /= dominate_ratio
y /= dominate_ratio
# Solve padding
fh, fw = nh/dominate_ratio, nw/dominate_ratio
x -= (fw-ow)/2
y -= (fh-oh)/2
return x, y
def is_pos_out_of_bound(self, x, y):
x, y = self.pixel_pos_to_image_pos(x, y)
out_of_bound = (
(x < 0) or
(y < 0) or
(x > self.width-1) or
(y > self.height-1)
)
return out_of_bound
def get_scaled_pos(self, x, y):
x, y = self.pixel_pos_to_image_pos(x, y)
x = max(0, min(self.width-1, x))
y = max(0, min(self.height-1, y))
return x, y
def clear_visualization(self):
self.vis_map.fill(0)
self.vis_alpha.fill(0)
def reset_this_interaction(self):
self.complete_interaction()
self.clear_visualization()
self.interaction = None
if self.fbrs_controller is not None:
self.fbrs_controller.unanchor()
def set_viz_mode(self):
self.viz_mode = self.combo.currentText()
self.show_current_frame()
def save_current_mask(self):
# save mask to hard disk
self.res_man.save_mask(self.cursur, self.current_mask)
def tl_slide(self):
# if we are propagating, the on_run function will take care of everything
# don't do duplicate work here
if not self.propagating:
if self.curr_frame_dirty:
self.save_current_mask()
self.curr_frame_dirty = False
self.reset_this_interaction()
self.cursur = self.tl_slider.value()
self.load_current_image_mask()
self.show_current_frame()
def brush_slide(self):
self.brush_size = self.brush_slider.value()
self.brush_label.setText('Brush size: %d' % self.brush_size)
try:
if type(self.interaction) == FreeInteraction:
self.interaction.set_size(self.brush_size)
except AttributeError:
# Initialization, forget about it
pass
def on_forward_propagation(self):
if self.propagating:
# acts as a pause button
self.propagating = False
else:
self.propagate_fn = self.on_next_frame
self.backward_run_button.setEnabled(False)
self.forward_run_button.setText('Pause Propagation')
self.on_propagation()
def on_backward_propagation(self):
if self.propagating:
# acts as a pause button
self.propagating = False
else:
self.propagate_fn = self.on_prev_frame
self.forward_run_button.setEnabled(False)
self.backward_run_button.setText('Pause Propagation')
self.on_propagation()
def on_pause(self):
self.propagating = False
self.forward_run_button.setEnabled(True)
self.backward_run_button.setEnabled(True)
self.clear_mem_button.setEnabled(True)
self.forward_run_button.setText('Forward Propagate')
self.backward_run_button.setText('Backward Propagate')
self.console_push_text('Propagation stopped.')
def on_propagation(self):
# start to propagate
self.load_current_torch_image_mask()
self.show_current_frame(fast=True)
self.console_push_text('Propagation started.')
self.current_prob = self.processor.step(self.current_image_torch, self.current_prob[1:])
self.current_mask = torch_prob_to_numpy_mask(self.current_prob)
# clear
self.interacted_prob = None
self.reset_this_interaction()
self.propagating = True
self.clear_mem_button.setEnabled(False)
# propagate till the end
while self.propagating:
self.propagate_fn()
self.load_current_image_mask(no_mask=True)
self.load_current_torch_image_mask(no_mask=True)
self.current_prob = self.processor.step(self.current_image_torch)
self.current_mask = torch_prob_to_numpy_mask(self.current_prob)
self.save_current_mask()
self.show_current_frame(fast=True)
self.update_memory_size()
QApplication.processEvents()
if self.cursur == 0 or self.cursur == self.num_frames-1:
break
self.propagating = False
self.curr_frame_dirty = False
self.on_pause()
self.tl_slide()
QApplication.processEvents()
def pause_propagation(self):
self.propagating = False
def on_commit(self):
self.complete_interaction()
self.update_interacted_mask()
def on_prev_frame(self):
# self.tl_slide will trigger on setValue
self.cursur = max(0, self.cursur-1)
self.tl_slider.setValue(self.cursur)
def on_next_frame(self):
# self.tl_slide will trigger on setValue
self.cursur = min(self.cursur+1, self.num_frames-1)
self.tl_slider.setValue(self.cursur)
def on_play_video_timer(self):
self.cursur += 1
if self.cursur > self.num_frames-1:
self.cursur = 0
self.tl_slider.setValue(self.cursur)
def on_play_video(self):
if self.timer.isActive():
self.timer.stop()
self.play_button.setText('Play Video')
else:
self.timer.start(1000 / 30)
self.play_button.setText('Stop Video')
def on_reset_mask(self):
self.current_mask.fill(0)
if self.current_prob is not None:
self.current_prob.fill_(0)
self.curr_frame_dirty = True
self.save_current_mask()
self.reset_this_interaction()
self.show_current_frame()
def on_zoom_plus(self):
self.zoom_pixels -= 25
self.zoom_pixels = max(50, self.zoom_pixels)
self.update_minimap()
def on_zoom_minus(self):
self.zoom_pixels += 25
self.zoom_pixels = min(self.zoom_pixels, 300)
self.update_minimap()
def set_navi_enable(self, boolean):
self.zoom_p_button.setEnabled(boolean)
self.zoom_m_button.setEnabled(boolean)
self.run_button.setEnabled(boolean)
self.tl_slider.setEnabled(boolean)
self.play_button.setEnabled(boolean)
self.lcd.setEnabled(boolean)
def hit_number_key(self, number):
if number == self.current_object:
return
self.current_object = number
if self.fbrs_controller is not None:
self.fbrs_controller.unanchor()
self.console_push_text(f'Current object changed to {number}.')
self.clear_brush()
self.vis_brush(self.last_ex, self.last_ey)
self.update_interact_vis()
self.show_current_frame()
def clear_brush(self):
self.brush_vis_map.fill(0)
self.brush_vis_alpha.fill(0)
def vis_brush(self, ex, ey):
self.brush_vis_map = cv2.circle(self.brush_vis_map,
(int(round(ex)), int(round(ey))), self.brush_size//2+1, color_map[self.current_object], thickness=-1)
self.brush_vis_alpha = cv2.circle(self.brush_vis_alpha,
(int(round(ex)), int(round(ey))), self.brush_size//2+1, 0.5, thickness=-1)
def on_mouse_press(self, event):
if self.is_pos_out_of_bound(event.x(), event.y()):
return
# mid-click
if (event.button() == Qt.MidButton):
ex, ey = self.get_scaled_pos(event.x(), event.y())
target_object = self.current_mask[int(ey),int(ex)]
if target_object in self.vis_target_objects:
self.vis_target_objects.remove(target_object)
else:
self.vis_target_objects.append(target_object)
self.console_push_text(f'Target objects for visualization changed to {self.vis_target_objects}')
self.show_current_frame()
return
self.right_click = (event.button() == Qt.RightButton)
self.pressed = True
h, w = self.height, self.width
self.load_current_torch_image_mask()
image = self.current_image_torch
last_interaction = self.interaction
new_interaction = None
if self.curr_interaction == 'Scribble':
if last_interaction is None or type(last_interaction) != ScribbleInteraction:
self.complete_interaction()
new_interaction = ScribbleInteraction(image, torch.from_numpy(self.current_mask).float().cuda(),
(h, w), self.s2m_controller, self.num_objects)
elif self.curr_interaction == 'Free':
if last_interaction is None or type(last_interaction) != FreeInteraction:
self.complete_interaction()
new_interaction = FreeInteraction(image, self.current_mask, (h, w),
self.num_objects)
new_interaction.set_size(self.brush_size)
elif self.curr_interaction == 'Click':
if (last_interaction is None or type(last_interaction) != ClickInteraction
or last_interaction.tar_obj != self.current_object):
self.complete_interaction()
self.fbrs_controller.unanchor()
new_interaction = ClickInteraction(image, self.current_prob, (h, w),
self.fbrs_controller, self.current_object)
if new_interaction is not None:
self.interaction = new_interaction
# Just motion it as the first step
self.on_mouse_motion(event)
def on_mouse_motion(self, event):
ex, ey = self.get_scaled_pos(event.x(), event.y())
self.last_ex, self.last_ey = ex, ey
self.clear_brush()
# Visualize
self.vis_brush(ex, ey)
if self.pressed:
if self.curr_interaction == 'Scribble' or self.curr_interaction == 'Free':
obj = 0 if self.right_click else self.current_object
self.vis_map, self.vis_alpha = self.interaction.push_point(
ex, ey, obj, (self.vis_map, self.vis_alpha)
)
self.update_interact_vis()
self.update_minimap()
def update_interacted_mask(self):
self.current_prob = self.interacted_prob
self.current_mask = torch_prob_to_numpy_mask(self.interacted_prob)
self.show_current_frame()
self.save_current_mask()
self.curr_frame_dirty = False
def complete_interaction(self):
if self.interaction is not None:
self.clear_visualization()
self.interaction = None
def on_mouse_release(self, event):
if not self.pressed:
# this can happen when the initial press is out-of-bound
return
ex, ey = self.get_scaled_pos(event.x(), event.y())
self.console_push_text('%s interaction at frame %d.' % (self.curr_interaction, self.cursur))
interaction = self.interaction
if self.curr_interaction == 'Scribble' or self.curr_interaction == 'Free':
self.on_mouse_motion(event)
interaction.end_path()
if self.curr_interaction == 'Free':
self.clear_visualization()
elif self.curr_interaction == 'Click':
ex, ey = self.get_scaled_pos(event.x(), event.y())
self.vis_map, self.vis_alpha = interaction.push_point(ex, ey,
self.right_click, (self.vis_map, self.vis_alpha))
self.interacted_prob = interaction.predict()
self.update_interacted_mask()
self.update_gpu_usage()
self.pressed = self.right_click = False
def wheelEvent(self, event):
ex, ey = self.get_scaled_pos(event.x(), event.y())
if self.curr_interaction == 'Free':
self.brush_slider.setValue(self.brush_slider.value() + event.angleDelta().y()//30)
self.clear_brush()
self.vis_brush(ex, ey)
self.update_interact_vis()
self.update_minimap()
def update_gpu_usage(self):
info = torch.cuda.mem_get_info()
global_free, global_total = info
global_free /= (2**30)
global_total /= (2**30)
global_used = global_total - global_free
self.gpu_mem_gauge.setFormat(f'{global_used:.01f} GB / {global_total:.01f} GB')
self.gpu_mem_gauge.setValue(round(global_used/global_total*100))
used_by_torch = torch.cuda.max_memory_allocated() / (2**20)
self.torch_mem_gauge.setFormat(f'{used_by_torch:.0f} MB / {global_total:.01f} GB')
self.torch_mem_gauge.setValue(round(used_by_torch/global_total*100/1024))
def on_gpu_timer(self):
self.update_gpu_usage()
def update_memory_size(self):
try:
max_work_elements = self.processor.memory.max_work_elements
max_long_elements = self.processor.memory.max_long_elements
curr_work_elements = self.processor.memory.work_mem.size
curr_long_elements = self.processor.memory.long_mem.size
self.work_mem_gauge.setFormat(f'{curr_work_elements} / {max_work_elements}')
self.work_mem_gauge.setValue(round(curr_work_elements/max_work_elements*100))
self.long_mem_gauge.setFormat(f'{curr_long_elements} / {max_long_elements}')
self.long_mem_gauge.setValue(round(curr_long_elements/max_long_elements*100))
except AttributeError:
self.work_mem_gauge.setFormat('Unknown')
self.long_mem_gauge.setFormat('Unknown')
self.work_mem_gauge.setValue(0)
self.long_mem_gauge.setValue(0)
def on_work_min_change(self):
if self.initialized:
self.work_mem_min.setValue(min(self.work_mem_min.value(), self.work_mem_max.value()-1))
self.update_config()
def on_work_max_change(self):
if self.initialized:
self.work_mem_max.setValue(max(self.work_mem_max.value(), self.work_mem_min.value()+1))
self.update_config()
def update_config(self):
if self.initialized:
self.config['min_mid_term_frames'] = self.work_mem_min.value()
self.config['max_mid_term_frames'] = self.work_mem_max.value()
self.config['max_long_term_elements'] = self.long_mem_max.value()
self.config['num_prototypes'] = self.num_prototypes_box.value()
self.config['mem_every'] = self.mem_every_box.value()
self.processor.update_config(self.config)
def on_clear_memory(self):
self.processor.clear_memory()
torch.cuda.empty_cache()
self.update_gpu_usage()
self.update_memory_size()
def _open_file(self, prompt):
options = QFileDialog.Options()
file_name, _ = QFileDialog.getOpenFileName(self, prompt, "", "Image files (*)", options=options)
return file_name
def on_import_mask(self):
file_name = self._open_file('Mask')
if len(file_name) == 0:
return
mask = self.res_man.read_external_image(file_name, size=(self.height, self.width))
shape_condition = (
(len(mask.shape) == 2) and
(mask.shape[-1] == self.width) and
(mask.shape[-2] == self.height)
)
object_condition = (
mask.max() <= self.num_objects
)
if not shape_condition:
self.console_push_text(f'Expected ({self.height}, {self.width}). Got {mask.shape} instead.')
elif not object_condition:
self.console_push_text(f'Expected {self.num_objects} objects. Got {mask.max()} objects instead.')
else:
self.console_push_text(f'Mask file {file_name} loaded.')
self.current_image_torch = self.current_prob = None
self.current_mask = mask
self.show_current_frame()
self.save_current_mask()
def on_import_layer(self):
file_name = self._open_file('Layer')
if len(file_name) == 0:
return
self._try_load_layer(file_name)
def _try_load_layer(self, file_name):
try:
layer = self.res_man.read_external_image(file_name, size=(self.height, self.width))
if layer.shape[-1] == 3:
layer = np.concatenate([layer, np.ones_like(layer[:,:,0:1])*255], axis=-1)
condition = (
(len(layer.shape) == 3) and
(layer.shape[-1] == 4) and
(layer.shape[-2] == self.width) and
(layer.shape[-3] == self.height)
)
if not condition:
self.console_push_text(f'Expected ({self.height}, {self.width}, 4). Got {layer.shape}.')
else:
self.console_push_text(f'Layer file {file_name} loaded.')
self.overlay_layer = layer
self.overlay_layer_torch = torch.from_numpy(layer).float().cuda()/255
self.show_current_frame()
except FileNotFoundError:
self.console_push_text(f'{file_name} not found.')
def on_save_visualization_toggle(self):
self.save_visualization = self.save_visualization_checkbox.isChecked()
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